Mario & Luigi: Partners in Time
Encyclopedia
Mario & Luigi: Partners in Time, known in Japan as , is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 developed by AlphaDream
AlphaDream
is a Japanese video game development company founded in 2000 by Tetsuo Mizuno in: Tokyo, Japan. It was formerly known as Alpha Star. In partnership with Nintendo, it has produced software for the Game Boy Color, Game Boy Advance, and Nintendo DS...

 and published by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 handheld game console
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...

 in 2005. It is the second game in the Mario and Luigi RPG series, and is the sequel to Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga, known in Japan as , is a role-playing game developed by AlphaDream and published by Nintendo for the Game Boy Advance in 2003...

for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

. A successor to the game, Mario & Luigi: Bowser's Inside Story, was released in Japan on February 11, 2009, and in the US on September 14, 2009.

Although the sequel to Superstar Saga, the game's plot is unrelated to that of its predecessor, with an emphasis on the time-traveling
Time travel
Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...

 theme, which involves the protagonists traveling between the past and present of the Mushroom Kingdom. The adventure follows Mario
Mario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...

, Luigi
Luigi
is a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...

, Baby Mario, and Baby Luigi as they search for Princess Peach
Princess Peach
is a character in Nintendo's Mario series of video games. She is the Princess of the fictitious Mushroom Kingdom, and often plays the damsel in distress role within the adventure series. In 2007, Princess Peach landed on Forbes magazine's Wealthiest Fictional People list, with a fortune upwards of...

, who has been abducted by an alien species known as the Shroobs. The gameplay centers on the co-operation between the quartet, who must use their specific qualities and skills to solve puzzles and thus progress through the game. Partners in Time features multiple role-playing game elements, but with a turn-based battle system focused on timing accuracy. The game is similar to that of its predecessor, but is considered darker in tone.

Partners in Time was positively received by the media, gaining an aggregate score of 86.80% from Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

 and a 87 from Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

. Like its predecessor, the game was praised by critics for its characterization and comical style, as well as its use of the DS's dual screen.

Gameplay


The gameplay of Partners in Time, with an emphasis on role-playing games elements and co-operative puzzle solving, is similar to that of its predecessor, although gameplay differences exist between the games. For the majority of Partners in Time, the overworld
Overworld
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres....

 of the game is presented on the DS's touchscreen, while a map is present on the top screen, showing relevant information such as the location of each character and save
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...

 albums. Additionally, the perspective changes when battling or accessing the inventory, and when the quartet is separated into two pairs, in which a pair is visible on each screen.

Overworld

The player is able to control the four main protagonists—Mario, Luigi, Baby Mario, and Baby Luigi—either as a quartet or alternatively in separate pairs. The player can choose to separate the adults from the babies, which is usually required when entrances or holes in the overworld are too small to be accessed by the adult protagonists. Such instances form multiple puzzles in the game, in which items or switches can be only be accessed by use of the babies' specific qualities. The pairs can also perform special moves while they are separated, which are gained as the player progresses through the game. Each action attained is assigned to a specific button on the DS for a character, which is present on the screen; pressing the corresponding button results in the action. These actions, such as the "Spin Jump" that allows the older brothers to twirl through the air, are required to advance through the game and solve the various puzzles.

The game retains many of the RPG aspects present in its predecessor, including the interaction with non-player characters, which is required to advance the plot and gameplay. Each character's progress is measured by experience points, which are needed to "level up", a process by which battle-related statistical fields such as speed and power are boosted. As in Superstar Saga, there is also a currency used to purchase items and status-enhancing equipment known as badges and clothes.

Battle

The battle system is similar to its predecessor's, with the effectiveness of an attack dependent on the timing accuracy of separate actions. The battles still consist of turn-based attacks executed by Mario and Luigi, although these are compounded by the babies' actions during an attack. The Bros. moves—moves performed by Mario and Luigi collectively—have been replaced by Bros. Items, which are finite attacks that are gained in the overworld. Similar to the Bros. moves, these are more damaging attacks that can be performed by all four characters collectively. Only the adults receive damage, even though the babies will become vulnerable once their respective partners have been eliminated from battle. The elimination of babies will also affect battle as some Bros. Items will become disabled, and the party will not be able to defend itself with hammers, which are wielded exclusively by the babies.

Plot and setting

Unlike Superstar Saga, Partners in Time is not set in the Beanbean Kingdom, but the traditional Mushroom Kingdom featured in most games of the Mario series
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

. The setting features a mixture of locations, from those that appeared in previous Mario games, such as Bowser's Castle, to original locations such as Koopaseum. Mario and Luigi can travel into the past via "time holes", which is how the concept of baby characters is introduced.

Story

The game begins as Professor E. Gadd completes his newest invention of a time machine
Time travel
Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...

 powered by a gem called the Cobalt Star, which is presented at Peach
Princess Peach
is a character in Nintendo's Mario series of video games. She is the Princess of the fictitious Mushroom Kingdom, and often plays the damsel in distress role within the adventure series. In 2007, Princess Peach landed on Forbes magazine's Wealthiest Fictional People list, with a fortune upwards of...

's castle. Peach enters the time machine into the past, but fails to return, only leaving a member of an alien species known only as the Shroobs within the damaged time machine. The Mushroom Kingdom of the past had actually been invaded by the Shroobs, with Peach being kidnapped and held hostage at her castle. After defeating the Shroobs, a time hole opens, leaving a passageway into the past. While searching for Peach, Mario and Luigi locate their younger selves, and agree to locate the crystal shards, which are remnants of the Cobalt Star which had been shattered during Peach's journey. Unwittingly, the brothers collect all of the shards, while being pestered by Baby Bowser (Bowser in the past) who wants the Cobalt Star. At the end, they restore the Cobalt Star only to unleash the Elder Princess Shroob, who serves as the game's final boss
Boss (video games)
A boss is an enemy-based challenge which is found in video games. A fight with a boss character is commonly referred to as a boss battle or boss fight...

 character. The story ends when she is defeated, Peach is rescued, and the past returns to normal.

Characters

Partners in Time features both original characters and those that were introduced before the game. Professor E. Gadd provides the player with advice throughout the game, while Toadsworth teaches the player new moves and skills to progress through the adventure. Although the older Peach is kidnapped, Baby Peach is retrieved from the past into the present by Toadsworth, where she is nurtured by both the old and young renditions of him. Baby Bowser appeared near the beginning of the game in the past to kidnap Baby Peach, although his plans were halted by an encounter with the Mario bros. and a subsequent attack from the Shroobs. Baby Bowser harasses the quartet frequently during their journey by stealing their crystal shards, and later attacking the group with his older self. Kamek the Magikoopa, Petey Piranha and Fawful, an antagonist from Mario & Luigi: Superstar Saga, appear in the game as well.

The Shroobs, introduced in Partners in Time, are fungal like creatures who are the main antagonists of the game. The Shroobs derive from the "Shroob planet" and are ruled by Princess Shroob, who is the primary antagonist. After invading the Mushroom Kingdom, both she and her twin sister, Elder Princess Shroob, are defeated. Different species of Shroobs are present throughout the game as both minor enemies and boss characters. AlphaDream also introduced Stuffwell, a talking briefcase who gives the player advice regarding items and accessories, which he stores.

Development and sequel

Nintendo revealed Partners in Time at the E3 conference of 2005, where a playable demonstration of the game was available. The demos consisted of three levels, each accompanied with a tutorial to guide the player. Each level had a different objective and represented the characters' abilities in the game, such as the use of the hammer. Between the game's unveiling at E3 and its release, Nintendo of America
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 revealed details of the game relating to Partners in Times plot and gameplay, as well as the fact that it would be compatible with the "Rumble Pak" feature. AlphaDream
AlphaDream
is a Japanese video game development company founded in 2000 by Tetsuo Mizuno in: Tokyo, Japan. It was formerly known as Alpha Star. In partnership with Nintendo, it has produced software for the Game Boy Color, Game Boy Advance, and Nintendo DS...

, developers of Superstar Saga, developed this game, with experienced contributors to the Mario series
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

 such as Koji Kondo
Koji Kondo
is a Japanese video game composer and sound director who has been employed at Nintendo since 1984. He is best known for scoring numerous titles in the Mario and The Legend of Zelda series.-Early life:...

 and Charles Martinet
Charles Martinet
Charles Martinet is an American actor and voice actor, best known for providing the voice of Mario, the titular character in Nintendo's flagship video game franchise. He has held this role since 1994, longer than any other actor. He also voices Luigi, Wario, Waluigi, Toadsworth, and a select few...

 working on sound support and voice acting, respectively. The music was composed by Yoko Shimomura
Yoko Shimomura
is a Japanese video game composer. She has been described as "the most famous female video game music composer in the world". She has worked in the video game music industry since graduating from Osaka College of Music in 1988...

, who also scored Superstar Saga. Partners in Time was first released in North America on November 28, 2005. A sequel to Partners in Time was announced at the Nintendo Conference on October 2, 2008, under the name Mario & Luigi: Bowser's Inside Story. It was released in Japan on February 11, 2009, and in North America on September 14, 2009.

Reception

Partners in Time received a generally positive reception, with reviewers lauding the game's use of characters and plot. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

's Craig Harris commended the game's comic style, stating "much of the charm from Mario & Luigi comes from the focus on humor that's bizarre and out there". Despite this, GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

's Ricardo Torres stated that "The self-referential humor that gave the original game its bite isn't as prevalent". Nintendo World Report
Nintendo World Report
Nintendo World Report is a Nintendo-specific video game website that covers Nintendo's current consoles, the Nintendo DS, Nintendo DSi, and Wii.-History:...

's Jonathan Metts praised the game for returning to the traditional Mushroom Kingdom setting, claiming it led to more distinctive character and plot elements. While appreciating Partners in Times use of humour, RPGamer
RPGamer
RPGamer is a media and news website dedicated to covering computer and video game RPGs. Its coverage includes North American game news, European game news, Asian game news, gaming industry news, game reviews, game previews, hands-on game impressions, gaming conventions, game merchandise, release...

's Derek Cavin criticised the game's plot, describing it as "a basic story that doesn't develop as much as it could have". The game's characterisation in particular was well received, with Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

 commending Stuffwell, who was compared to Fawful, a character in
Superstar Saga.

Critics welcomed
Partners in Time
s use of the dual screen, as well as the rumble pak feature. GameSpot criticised the momentary use of the touchscreen, labeling it as "tacked on"; Eurogamer's John Walker, also critical of this, felt that game was better without utilising the DS's touchscreen. Reviewers complained about the game's controls, expressing difficulty with coordinating the four characters, with problems arising specifically in enemy encounters with characters that were not being controlled. The alterations to the battle system received a mixed response—GameSpot praised the more complicated and "richer" boss fights, while Nintendo World Report criticised the added complexity, stating "the growth in enemy resilience outpaces your growth in strength, so battles get longer and longer". IGN noted that "Partners in Time's quest starts out a little too easy", although they acknowledged that the game became increasingly difficult as it progressed.

Partners in Times visuals and presentation were well received, with Eurogamer describing it as "utterly lovely". GameSpot appreciated the "added flair" in animation gained by the DS, although the perspective made such things as hitting blocks and countering attack "trickier than it should be". Torres proceeded to criticise the game's soundtrack, labeling it as the "weakest link", although other critics lauded the game's audio. On its first week of release in Japan, Mario & Luigi: Partners in Time sold 132,726 units. As of July 25, 2007, Mario & Luigi: Partners in Time has sold 1.39 million copies worldwide. In addition, the game has received the Editors' Choice Award at IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

. The game was ranked 50th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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