Lost Caverns of Tsojcanth
Encyclopedia
The Lost Caverns of Tsojcanth is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 fantasy role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. It was written by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

 and published by TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" ("S" for "special") and is set in the World of Greyhawk campaign setting. It is divided into two parts, a 32 page adventure, and a 32 page booklet of monsters and magic items. The plot involves the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelzna, the vampiric daughter of long deceased archmage Iggwilv
Iggwilv
Iggwilv is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. She was created by Gary Gygax and was named one of the greatest villains in D&D history in the final issue of Dragon....

.

The Lost Caverns of Tsojcanth was published in 1982 and is a revised and expanded version of The Lost Caverns of Tsojconth, a tournament adventure that Gygax wrote for 1976 WinterCon V gaming convention. Gygax expanded the tournament adventure by adding a wilderness area, with part of it based on earlier work by Rob Kuntz
Robert J. Kuntz
Robert J. Kuntz is a game designer and author of role-playing game publications. He is most famous for his contributions to various Dungeons & Dragons-related materials.-Works:...

. Work on the adventure delayed the completion of The Temple of Elemental Evil
The Temple of Elemental Evil
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules...

, another Gygax adventure. The Lost Caverns of Tsojcanth was included in the 1987 supermodule Realms of Horror, and updated for v3.5 in an online edition in 2007. It was well received by critics, ranked the 22nd greatest Dungeons & Dragons adventure of all time by Dungeon
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...

 magazine in 2004. A White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

 reviewer gave the adventure 9/10, noting its difficulty and rewards of powerful magic. It is part of a series along with S1: Tomb of Horrors
Tomb of Horrors
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons role-playing game. It was originally written for and used at the 1975 Origins 1 convention...

, S2: White Plume Mountain
White Plume Mountain
White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979...

, S3: Expedition to the Barrier Peaks
Expedition to the Barrier Peaks
Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game written by Gary Gygax. While Dungeons & Dragons is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre...

. It also has a loosely connected sequel: The Forgotten Temple of Tharizdun.

Plot summary

The introduction, with instructions that the Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

 read it aloud to the players, outlines that there is a treasure in the Yatil Mountains
Yatil Mountains
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Yatil Mountains are a mountain chain located in the western part of the Flanaess.-Ecology:...

 south of the Greyhawk realm of Perrenland
Perrenland
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Perrenland, properly known as the Concatenated Cantons of Perrenland, is a political state of the Flanaess.-Geography:...

. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s must investigate rumors of a lost treasure that scores of adventurers have perished attempting to find. The treasure is a remnant of the wealth amassed by the archmage Iggwilv
Iggwilv
Iggwilv is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. She was created by Gary Gygax and was named one of the greatest villains in D&D history in the final issue of Dragon....

, former ruler of Perrenland, prior to her presumed death at the hands of the demon Graz'zt
Graz'zt
Graz'zt is a demon lord in the Dungeons & Dragons role-playing game, and one of the most powerful demons in the Abyss. Graz'zt, one of the earliest and most famous demons created for Dungeons and Dragons, was named as one of the greatest villains in D&D history by the final print issue of...

, whom she had "imprisoned and forced into servitude." The players must first traverse a wilderness area with 20 numbered encounters before arriving at the caverns. The encounters have names such as "Border Patrol" (encounter 1) and "Hill Giants" (encounter 10). After the wilderness are two lettered encounters: the "Gnome Vale", which includes a map for their lair, and "The Craggy Dells", where humans and orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

 are capturing hippogriffs
Hippogriff (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a hippogriff is a magical beast based upon the hippogriff of various mythologies. It is part eagle and part horse, and sometimes regarded as part griffon and part horse...

 to sell.

Next, the player characters reach the caverns. They consist of the "Lesser Caverns" with 22 encounters, and the "Greater Caverns" with 20 encounters, each with its own map. The lesser caverns include encounters such as "Stinking Cave" (encounter 5) which contains four trolls
Troll (Dungeons & Dragons)
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game. Dungeon Masters can use them as enemies or allies of the player characters.-Publication history:...

 and "Underground Lake" (encounter 14). The greater caverns include encounters such as "Uneven-Floored Cavern" (encounter 5) where the player characters face an umber hulk
Umber hulk
An umber hulk is a fictional creature in the Dungeons & Dragons roleplaying game. They are large, bipedal, insectoid aberrations with an ape-like build. The creature has the ability to confuse any creature that sees all four of its eyes at once. They are often found in the Underdark, where they are...

 and "Canyon of Centaurs" (encounter 9). The 20th and final encounter is titled "The Inner Sphere". Here, a "woman sleeps on an alabaster slab." She is "armored from toe to neck in gold chased plate mail
Plated mail
Plated mail is a type of mail with embedded plates. Armour of this type has been used in the Middle East, Japan, China, Korea, Central Asia, Greater Iran, India, Eastern Europe, and by the Moors.-Types of plated mail:In Russia there are three known varieties of this armour...

." The woman is actually Drelzna, a fighter
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....

/vampire
Vampire (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the vampire is an undead creature. A humanoid or monstrous humanoid can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features...

 and the daughter of Iggwilv. After defeating Drelzna, the players are rewarded with treasure, and the adventure ends.

Publication history

The Lost Caverns of Tsojcanth is a revised and expanded version of The Lost Caverns of Tsojconth, a tournament adventure that Gygax wrote for WinterCon V, a gaming convention
Gaming convention
A gaming convention is a gathering that centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a university or in a convention center hotel...

 sponsored by the Metro Detroit Gamers (MDG) in 1976. It is based in part on one of Rob Kuntz
Robert J. Kuntz
Robert J. Kuntz is a game designer and author of role-playing game publications. He is most famous for his contributions to various Dungeons & Dragons-related materials.-Works:...

's dungeon levels, who helped Gygax revise the tournament version. This original version consisted of eight loose sheets, an outer folder, and a zip-locked bag; only several hundred copies were printed. In the May 1980 issue of Dragon, Gygax said "Rob Kuntz has the reworked Lost Caverns module which must be finalized" and that "We want to get it into print as soon as possible."

In 1980, Gygax began rewriting the adventure for first edition AD&D, expanding it to include outdoor encounters. The redevelopment of The Lost Caverns of Tsojcanth was one of the major delays in the completion of The Temple of Elemental Evil
The Temple of Elemental Evil
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules...

. This version of the module was revised and expanded, and included two 32-page books, and an outer folder. In the November 1981 issue of Dragon, Gygax said that TSR needed a competition level module and that "the effort needed to finish the second hundred or so pages of Elemental Evil went into preparation of The Lost Caverns of Tsojcanth. The scenario was initially done for a convention tournament, but the new product has an extensive outdoor adventure and a completely new series of encounters". While in the middle of working on Temple of Elemental Evil, Gygax added a complete outdoor story arc to the original tournament story arc that leads to the caverns. The Lost Caverns of Tsojcanth includes new spells, and many new monsters which were later featured in Monster Manual II.

The Forgotten Temple of Tharizdun (1982) starts off from an event in The Lost Caverns of Tsojcanth and features monsters from the Fiend Folio
Fiend Folio
Fiend Folio is the title shared by three products published for successive editions of the fantasy role-playing game Dungeons & Dragons...

. In 1987, The Lost Caverns of Tsojcanth was revised and included in TSR's "supermodule" Realms of Horror. In 2007, it was updated to v3.5 and included as one of three parts in Iggwilv's Legacy: The Lost Caverns of Tsojcanth, an adventure available online from Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

.

Both versions of the included monsters that were later included other Dungeons & Dragons products. The monsters introduced in the original un-published version were updated for AD&D rules and included in the first edition Monster Manual
Monster Manual
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...

. Monsters appearing in the published version included the demon princes
Demon lord (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, demon lords are demons who have gained great power and established a position of preeminence among demonkind. Each demon lord has a unique appearance and set of abilities. Most control at least one layer of the Abyss...

 Baphomet
Baphomet (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, Baphomet is a demon lord who rules a layer of the Abyss called the Endless Maze. He is the Prince of Beasts and the Demon Lord of Minotaurs.-Publication history:...

, Fraz-Urb'luu
Fraz-Urb'luu
In the Dungeons & Dragons fantasy role-playing game, Fraz-Urb'luu is a demon lord, sometimes known as the "Prince of Deception." In Gary Gygax's Gord novels, Fraz-Urb'luu is alternately called Var-Az-Hloo.-Publication history:...

, Graz'zt
Graz'zt
Graz'zt is a demon lord in the Dungeons & Dragons role-playing game, and one of the most powerful demons in the Abyss. Graz'zt, one of the earliest and most famous demons created for Dungeons and Dragons, was named as one of the greatest villains in D&D history by the final print issue of...

, and Kostchtchie
Kostchtchie
Kostchtchie is a demon lord from the Dungeons & Dragons fantasy roleplaying game.-Publication history:Kostchtchie made his first appearance in the first edition module The Lost Caverns of Tsojcanth...

, who later appeared in the original Monster Manual II. The published module's cover features an illustration of a behir
Behir
In the Dungeons & Dragons fantasy role-playing game, the behir is a huge serpentine magical beast.-Publication history:The behir first appeared in the first edition adventure module, The Lost Caverns of Tsojcanth , and was reprinted in the Monster Manual II .The behir appeared for the second...

 by Erol Otus
Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy RPG genre, most notably for the early Dungeons & Dragons franchise...

.

Reception

The Lost Caverns of Tsojcanth was favorably received by critics. Lawrence Schick, in his 1991 book Heroic Worlds, described the adventure as "A monster-filled labyrinth in the classic mode: kill 'em, rob 'em, and leave." It was ranked the 22nd greatest Dungeons & Dragons adventure of all time by Dungeon
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...

 magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Dungeon's editors felt that the "pedestrian character of the caverns echoes the adventure's primordial nature", while its complicated wilderness setting and large second booklet set it apart from other adventures of the time. The booklet introduced 30 new creatures, including the derro
Derro (Dungeons & Dragons)
The derro are a fictional species of monstrous humanoids in the Dungeons & Dragons fantasy role-playing game. They were first devised for the Advanced Dungeons & Dragons First Edition adventure Lost Caverns of Tsojcanth...

 and the demon lords Baphomet and Graz'zt. The reviewers felt that the adventure's defining moment was when the players find Iggwilv's "fabled treasure": her vampire daughter Drelzna.

Jim Bambra reviewed the adventure for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

. He gave it 9/10 overall, with 9/10 for presentation, rules, playability, enjoyment, skill, and complexity. Bambra noted that the module ended a long time off for Gary Gygax, and was "very tough" and that good play was stressed in the introduction. Sub par play quickly ended the story, but the rewards of powerful magic and the satisfaction of completing a difficult task made it worthwhile. He also noted that the adventure came with a 32 page booklet with 30 new monsters and a small amount of new magic. Not all the new creatures are featured in the plot, but they can be used by the DM in other adventures. Also, magical diagrams are given an in depth treatment, including their creation and effectiveness.

James Jacobs credits Gary Gygax's work on The Lost Caverns of Tsojcanth for inspiration on Jacobs's work on the "Demonomicon of Iggwilv" column in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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