Front Mission 4
Encyclopedia
is a tactical role-playing game
developed and published by Square Enix Co., Ltd.
, and was released in Japan
on December 18, 2003 and in North America
on June 15, 2004. Front Mission 4 is the fourth main entry and sixth entry overall in the Front Mission
series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission 4 was the second title in the Front Mission
series to be released in North America.
. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge together at any point of the game.
Front Mission 4 missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.
Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Up to four units can be linked together to form one "link"; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle.
Returning features aside, Front Mission 4 has a number of new gameplay mechanics. Weapons are now capable of attack more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon's chances of hitting its target; for example, accuracy is lowered during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun's maximum firing range by one square. Like in Front Mission Alternative, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks.
Sensor backpacks are equipped with sonar and radar sensors that extend the firing range of missile launchers. EMP backpacks are armed with electromagnetic pulse
(EMP) waves that disable various functions on its target. Jetpacks have built-in verniers that allow a wanzer to scale buildings and directly bypass obstacles such as water. Radio backpacks have communications equipment that allows a wanzer to act as a forward air controller by signaling a transport to drop supplies, armor coating, or call in an air strike. Aside from these new additions, turbo backpacks now come with a small amount of item space and repair backpacks can remove EMP-inflicted status damage.
Set in 2096, the story of Front Mission 4 takes place in Venezuela
and Europe
. Since the revelations of the true causes behind the 2nd Huffman Conflict
in 2092, the world grew wary of the Republic of Zaftra. Zaftra began losing foreign investments and many businesses withdrew from the union, resulting in major economic losses. Superpowers such as the United States of the New Continent (U.S.N.) refused offers from the union to import their natural resources, the major economic driver of their economy. With a failing economy and growing distrust from the world community, the Republic of Zaftra disbanded the Peace Mediation Organization (PMO) in 2094. Meanwhile, the discovery of natural resources in Poland led the European Community (E.C.) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work. In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of E.C. military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the U.S.N.
, where they fight some wanzers. When returning to the base, it is attacked by the same assailants. After eliminating the attackers, the Durandal delivers the microchip recovered from one of the wanzers to Niklas Glaeser, the head of the investigation. In a news conference, Glaeser's revelations that the attackers were U.S.N. puzzle the Durandal, who believe they were of Zaftran origin.
Meanwhile, Venezuelan governor Bruno Diaz declares independence from the U.S.N. Refusing his demands, the U.S.N. sends in the 332nd Mobile Company to liberate the country. Darril Traubel and his two of friends are on patrol duty when they witness the crash of a Venezuelan State Army (VSA) transport. Inspecting the remains, they find a crate carrying gold bullion worth $25 million. The three then decide to steal the gold and go AWOL. However, they were discovered by the VSA and are forced to escape North to Cumana. In Cumana, a businessman named Chang offers to help them escape. However, this fails when they are attacked by unknown assailants at the harbor. The assailants continue their pursuit, culminating in a battle in downtown Cumana. Darril captures their leader, Anizka Ivanovna Aleksandrov, and they head for another escape route. Along the way, the deserters find a village being attacked by the VSA. Darril decides to help the villagers and in the process, meets la Alianza de Libertad Venezolana. Ivanovna escapes during the skirmish, but keeps a homing beacon on the deserters' truck believing they may be of use to her in the future.
As the player progresses through Front Mission 4, a plot connection between the two scenarios is eventually formed. As the Durandal attempt to discover why Glaeser lied about the microchip findings and the deserters attempt to flee Venezuela, a link between the unknown assailants of the German bases and the unknown pursuers of the deserters is established.
line on May 11, 2006. Around the time of the Ultimate Hits re-release, Front Mission 4 sold over 260,000 copies in Japan.
Front Mission 4 holds a 75% on both Game Rankings
and Metacritic
. North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. At least 4 of the critics below mentioned the high complexity of the game would be a benefit or a fault of the game depending on the player. Official PlayStation Magazine summed it up best with “Outside of the 'Romance of the Three Kingdoms
' series, nothing surpasses the complexity of FM4”. The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with Front Mission 4 and that the general audience should rent it first. Another complaint heard (particularly with Game Informer) is that the first few battles alternate between tedious and annoying.
Tactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
developed and published by Square Enix Co., Ltd.
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
, and was released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
on December 18, 2003 and in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...
on June 15, 2004. Front Mission 4 is the fourth main entry and sixth entry overall in the Front Mission
Front Mission
is a collection of video games and related media produced by Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and is now with Square Enix as Product Development Division-6...
series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission 4 was the second title in the Front Mission
Front Mission
is a collection of video games and related media produced by Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and is now with Square Enix as Product Development Division-6...
series to be released in North America.
Gameplay
Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2Front Mission 2
is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square Co., Ltd., and was released in Japan on September 25, 1997. Front Mission 2 is the second main entry and the third entry overall in the Front Mission series...
. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge together at any point of the game.
Front Mission 4 missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.
Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Up to four units can be linked together to form one "link"; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle.
Returning features aside, Front Mission 4 has a number of new gameplay mechanics. Weapons are now capable of attack more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon's chances of hitting its target; for example, accuracy is lowered during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun's maximum firing range by one square. Like in Front Mission Alternative, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks.
Sensor backpacks are equipped with sonar and radar sensors that extend the firing range of missile launchers. EMP backpacks are armed with electromagnetic pulse
Electromagnetic pulse
An electromagnetic pulse is a burst of electromagnetic radiation. The abrupt pulse of electromagnetic radiation usually results from certain types of high energy explosions, especially a nuclear explosion, or from a suddenly fluctuating magnetic field...
(EMP) waves that disable various functions on its target. Jetpacks have built-in verniers that allow a wanzer to scale buildings and directly bypass obstacles such as water. Radio backpacks have communications equipment that allows a wanzer to act as a forward air controller by signaling a transport to drop supplies, armor coating, or call in an air strike. Aside from these new additions, turbo backpacks now come with a small amount of item space and repair backpacks can remove EMP-inflicted status damage.
Story
Note: In the North American release of Front Mission 4, the United States of the New Continent was changed to the Unified Continental States (U.C.S.). This change is only exclusive to this version of Front Mission 4.Set in 2096, the story of Front Mission 4 takes place in Venezuela
Venezuela
Venezuela , officially called the Bolivarian Republic of Venezuela , is a tropical country on the northern coast of South America. It borders Colombia to the west, Guyana to the east, and Brazil to the south...
and Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
. Since the revelations of the true causes behind the 2nd Huffman Conflict
Front Mission (video game)
is a tactical role-playing game developed by G-Craft and published by Square Co., Ltd., and was released in Japan on February 24, 1995 for the Super Famicom. Front Mission is the first main entry and the first entry overall in the Front Mission series...
in 2092, the world grew wary of the Republic of Zaftra. Zaftra began losing foreign investments and many businesses withdrew from the union, resulting in major economic losses. Superpowers such as the United States of the New Continent (U.S.N.) refused offers from the union to import their natural resources, the major economic driver of their economy. With a failing economy and growing distrust from the world community, the Republic of Zaftra disbanded the Peace Mediation Organization (PMO) in 2094. Meanwhile, the discovery of natural resources in Poland led the European Community (E.C.) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work. In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of E.C. military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the U.S.N.
Plot
The plot of Front Mission 4 revolves around two individuals - Durandal recruit Elsa Eliane and U.S.N. sergeant Darril Traubel. In 2096, five military bases in Germany are simultaneously attacked by unknown assailants. At an E.C. Central Assembly meeting, the leaders of the E.C. discuss the attacks. When deciding on the investigation team, British Prime Minister Lionel Noland recommends the research organization, the "Durandal". Elsewhere in the UK, Elsa Eliane undergoes a Durandal initiation test. After completing the test, the organization is called to begin their investigations. At a German base, they encounter Rolf Wagner, the leader of the Blauer Nebel special forces. The Durandal theorizes the assailants' escape route and then head to DenmarkDenmark
Denmark is a Scandinavian country in Northern Europe. The countries of Denmark and Greenland, as well as the Faroe Islands, constitute the Kingdom of Denmark . It is the southernmost of the Nordic countries, southwest of Sweden and south of Norway, and bordered to the south by Germany. Denmark...
, where they fight some wanzers. When returning to the base, it is attacked by the same assailants. After eliminating the attackers, the Durandal delivers the microchip recovered from one of the wanzers to Niklas Glaeser, the head of the investigation. In a news conference, Glaeser's revelations that the attackers were U.S.N. puzzle the Durandal, who believe they were of Zaftran origin.
Meanwhile, Venezuelan governor Bruno Diaz declares independence from the U.S.N. Refusing his demands, the U.S.N. sends in the 332nd Mobile Company to liberate the country. Darril Traubel and his two of friends are on patrol duty when they witness the crash of a Venezuelan State Army (VSA) transport. Inspecting the remains, they find a crate carrying gold bullion worth $25 million. The three then decide to steal the gold and go AWOL. However, they were discovered by the VSA and are forced to escape North to Cumana. In Cumana, a businessman named Chang offers to help them escape. However, this fails when they are attacked by unknown assailants at the harbor. The assailants continue their pursuit, culminating in a battle in downtown Cumana. Darril captures their leader, Anizka Ivanovna Aleksandrov, and they head for another escape route. Along the way, the deserters find a village being attacked by the VSA. Darril decides to help the villagers and in the process, meets la Alianza de Libertad Venezolana. Ivanovna escapes during the skirmish, but keeps a homing beacon on the deserters' truck believing they may be of use to her in the future.
As the player progresses through Front Mission 4, a plot connection between the two scenarios is eventually formed. As the Durandal attempt to discover why Glaeser lied about the microchip findings and the deserters attempt to flee Venezuela, a link between the unknown assailants of the German bases and the unknown pursuers of the deserters is established.
Reception
Front Mission 4 sold 169,606 copies in Japan by the end of 2003. Additionally, it was the top-selling game during the week of Christmas in Japan. It was re-released alongside other titles in the series in Square Enix's Ultimate HitsUltimate Hits
The Japanese video game company Square Enix publishes budget range titles under three labels: , "Legendary Hits", and "Eternal Hits".- Ultimate Hits :...
line on May 11, 2006. Around the time of the Ultimate Hits re-release, Front Mission 4 sold over 260,000 copies in Japan.
Front Mission 4 holds a 75% on both Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
and Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
. North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. At least 4 of the critics below mentioned the high complexity of the game would be a benefit or a fault of the game depending on the player. Official PlayStation Magazine summed it up best with “Outside of the 'Romance of the Three Kingdoms
Romance of the Three Kingdoms (video game series)
, or Sangokushi in Japanese, is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, eleven installments of the game have been published in Japan, Korea, Taiwan, China and North America to date.-Overview:The games are...
' series, nothing surpasses the complexity of FM4”. The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with Front Mission 4 and that the general audience should rent it first. Another complaint heard (particularly with Game Informer) is that the first few battles alternate between tedious and annoying.
External links
- Front Mission 4 at Square-Enix.com (English)
- Front Mission official website at Square-Enix.com
- Ten-Mou / Worldwide Network System
- Front Mission 4 at IGN