Fantasy wrestling
Encyclopedia
Fantasy wrestling is an umbrella term representing the genre of role-playing
and statistics-based game
s which are set in the world of professional wrestling. Several variants of Fantasy Wrestling exist segregated by the way they are transmitted (through websites, message boards, e-mail, postal mail, or face-to-face), the method in which the storyline is determined, via roleplay, "angles", strategy- or statistics-based systems, etc.) and how the roster
is composed (characters created by the players).
Fantasy wrestling's roots lie in the play-by-mail wrestling games often featured in professional wrestling magazines that became prominent in the mid-to-late 1980s during one of professional wrestling's boom periods. In the early 1990s, the advent of national bulletin board services like Prodigy
, AOL
, and Compuserve
allowed players to use e-mail and bulletin boards to more easily trade information and post roleplays. As technology progressed and the internet
evolved, fantasy wrestling enthusiasts took advantage, using websites and newsgroups to connect and build broader communities for gameplay.
The first websites featuring fantasy wrestling began to pop up as the World Wide Web started to develop. Early sites, like “FW Central” based on PRODIGY offered another place for players to interact and expand the hobby, providing online news and resources.
As the web matured, so did sites devoted to the hobby. By 1998, sites like FWLNet/IWO-Online, EMWC, NWC and FantasyWrestling.com (now FWrestling.com) had shifted users from AOL, PRODIGY and other services to the Web proper. The formerly text-based hobby began to integrate Poser images of created wrestlers, animated videos, audio shows and vlogs.
Sites devoted to fantasy wrestling leagues, news and resources have continued to grow. As of July 2011, the top sites included: Roughkut.com, GE Forums, LEGION of Extraordinary Wrestlers,FWrestling.com,ForosWrestling.com, National eWrestling Alliance http://www.ewrestling.org and GFedWrestling.com.
During the early parts of the 21st century the hobby has taken to many websites and can be seen throughout such social networking sites Freewebs, Bebo, Facebook, and Myspace.
began its own fantasy wrestling game focused on selecting WWE Superstars as part of a team and receiving points based on their involvement on the WWE television shows. WWE singled out "real wrestling" E-Feds who used the names and likenesses of WWE Superstars and began sending them cease-and-desist letters. WWE later disbanded its fantasy wrestling game.
Between 2005 and 2006, Total Nonstop Action Wrestling
also operated their own fantasy wrestling game. The game operated from the promotion's message boards and was based on real wrestlers. The game never gained notoriety and was removed along with the message boards from the promotion's website in late 2006. In June of 2011, TNA
relaunched their fantasy wrestling game as a part of their Impact Wrestling campaign.
variation on creative roleplay, based on the world of professional wrestling
. The basic premise is that the player
(also called a handler) creates a character, and manages his or her career in a fictional professional wrestling promotion, called an E-Federation (or E-Fed).
Much like the term "e-mail" became the abbreviation for electronic mail, the term "e-wrestling" became common in the mid-to-late 1990s once fantasy wrestling moved from a primarily play-by-mail format and instead began to use online bulletin boards, then internet service providers (ISPs) and ad hoc webpages.
The most prominent system is through roleplaying, where competitors will post pieces of creative writing with the producer of the best piece being named the victor. There are many different styles of roleplays used, ranging from extensive dialogue, "shoot" pieces, scripted and structured, novelic-style stories. There are often limits and deadlines associated with these types of promotions.
Angle (or storyline orientated) promotions focus only on angles/storylines/plots involving the handlers. These promotions require competitors to manage numerous aspects of their angles, constantly adding ideas and interviews with the most interesting and well planned of angles determining the winner.
Statistics-based leagues often use a points system or a dice system. While systems vary widely, the match typically takes place as a statistics-based game where varied dice may represent a wrestling move, control by a player, etc. In more common systems, wrestlers begin with a certain number of points and roll for control. The wrestler winning control then executes a move (based on another dice roll) worth a certain number of points, which are then deducted from the opponent's total. Once a wrestler's total points gets low enough, his opponent may use control to roll for a pinfall.
Role-playing
Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role...
and statistics-based game
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...
s which are set in the world of professional wrestling. Several variants of Fantasy Wrestling exist segregated by the way they are transmitted (through websites, message boards, e-mail, postal mail, or face-to-face), the method in which the storyline is determined, via roleplay, "angles", strategy- or statistics-based systems, etc.) and how the roster
Roster
A roster is a list of names of people involved with an organization of some kind.A roster can be a list of people and the times when they are required to work or a list of students in a classroom....
is composed (characters created by the players).
Fantasy wrestling's roots lie in the play-by-mail wrestling games often featured in professional wrestling magazines that became prominent in the mid-to-late 1980s during one of professional wrestling's boom periods. In the early 1990s, the advent of national bulletin board services like Prodigy
Prodigy (ISP)
Prodigy Communications Corporation was an online service that offered its subscribers access to a broad range of networked services, including news, weather, shopping, bulletin boards, games, polls, expert columns, banking, stocks, travel, and a variety of other features.Initially subscribers...
, AOL
AOL
AOL Inc. is an American global Internet services and media company. AOL is headquartered at 770 Broadway in New York. Founded in 1983 as Control Video Corporation, it has franchised its services to companies in several nations around the world or set up international versions of its services...
, and Compuserve
CompuServe
CompuServe was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of services such as AOL with monthly subscriptions rather than hourly rates...
allowed players to use e-mail and bulletin boards to more easily trade information and post roleplays. As technology progressed and the internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...
evolved, fantasy wrestling enthusiasts took advantage, using websites and newsgroups to connect and build broader communities for gameplay.
Play-by-mail
Early versions of the game began in the 1980s using play-by-mail formats. A player ("handler") often controlled his wrestler’s success by creating a move and then e-mailing it to an adjudicator. Based on the moves and any strategies applied the adjudicator would then decide the outcome. Play-by-mail leagues often included a 'pay to play' model where handlers paid a fee per match and/or 'strategy' applied. One of the most well-known through magazine ads was the IWA, established in 1985 and still active online.Online Bulletin Boards
Fantasy wrestling underwent a paradigm shift in the early 1990s as the game moved from play-by-mail to nationwide message boards based on PRODIGY, AOL and Compuserve. Originally connected to message boards focused on professional and amateur wrestling, fantasy wrestling's popularity caused specific subforums to be created on PRODIGY's Wrestling BB and AOL's Grandstand. The change in available access and speed from mail to online boards created significant changes in the game. Roleplay became a significant part of the hobby. Instead of simply choosing moves, handlers could now voice their wrestlers through roleplay, creating "promos" against opponents. Many stat-based systems found ways to integrate roleplay as a factor into determining match winners. Eventually, roleplay became the primary factor for many leagues.The Web
As fantasy wrestling moved from individual ISPs to the World Wide Web beginning in 1994, roleplay became a larger factor in the operation of leagues and determining results, eclipsing the stat-based system.The first websites featuring fantasy wrestling began to pop up as the World Wide Web started to develop. Early sites, like “FW Central” based on PRODIGY offered another place for players to interact and expand the hobby, providing online news and resources.
As the web matured, so did sites devoted to the hobby. By 1998, sites like FWLNet/IWO-Online, EMWC, NWC and FantasyWrestling.com (now FWrestling.com) had shifted users from AOL, PRODIGY and other services to the Web proper. The formerly text-based hobby began to integrate Poser images of created wrestlers, animated videos, audio shows and vlogs.
Current
Fantasy wrestling continues to evolve. Traditionally, most roleplays (referred to as "promos") revolved around more traditional pro-wrestling topics, focused on trash talking an opponent and hyping an upcoming match. In recent years, roleplay has melded with creative writing, including more detailed stories and progression.Sites devoted to fantasy wrestling leagues, news and resources have continued to grow. As of July 2011, the top sites included: Roughkut.com, GE Forums, LEGION of Extraordinary Wrestlers,FWrestling.com,ForosWrestling.com, National eWrestling Alliance http://www.ewrestling.org and GFedWrestling.com.
During the early parts of the 21st century the hobby has taken to many websites and can be seen throughout such social networking sites Freewebs, Bebo, Facebook, and Myspace.
Pro Wrestling Companies in Fantasy Wrestling
In 2004, World Wrestling EntertainmentWorld Wrestling Entertainment
World Wrestling Entertainment, Inc. is an American publicly traded, privately controlled entertainment company dealing primarily in professional wrestling, with major revenue sources also coming from film, music, product licensing, and direct product sales...
began its own fantasy wrestling game focused on selecting WWE Superstars as part of a team and receiving points based on their involvement on the WWE television shows. WWE singled out "real wrestling" E-Feds who used the names and likenesses of WWE Superstars and began sending them cease-and-desist letters. WWE later disbanded its fantasy wrestling game.
Between 2005 and 2006, Total Nonstop Action Wrestling
Total Nonstop Action Wrestling
Total Nonstop Action Wrestling is a privately held professional wrestling promotion founded by Jeff Jarrett and Jerry Jarrett. The company broadcasts its events on television and the Internet fifty two weeks a year with over a million weekly viewers on its primary television program, Impact...
also operated their own fantasy wrestling game. The game operated from the promotion's message boards and was based on real wrestlers. The game never gained notoriety and was removed along with the message boards from the promotion's website in late 2006. In June of 2011, TNA
TNA
TNA may refer to:*Tamil National Alliance, a political coalition in Sri Lanka*The National Archives, in the United Kingdom*The New Amsterdams, a band*Threose nucleic acid, an analog of the nucleic acid DNA*Tonga Nurses' Association...
relaunched their fantasy wrestling game as a part of their Impact Wrestling campaign.
E-Wrestling
E-Wrestling has evolved as a term for an internetInternet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...
variation on creative roleplay, based on the world of professional wrestling
Professional wrestling
Professional wrestling is a mode of spectacle, combining athletics and theatrical performance.Roland Barthes, "The World of Wrestling", Mythologies, 1957 It takes the form of events, held by touring companies, which mimic a title match combat sport...
. The basic premise is that the player
Player (game)
A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games....
(also called a handler) creates a character, and manages his or her career in a fictional professional wrestling promotion, called an E-Federation (or E-Fed).
Much like the term "e-mail" became the abbreviation for electronic mail, the term "e-wrestling" became common in the mid-to-late 1990s once fantasy wrestling moved from a primarily play-by-mail format and instead began to use online bulletin boards, then internet service providers (ISPs) and ad hoc webpages.
Game Derivatives
Fantasy wrestling leagues (e-feds) operate using a number of different settings and systems to determine results.The most prominent system is through roleplaying, where competitors will post pieces of creative writing with the producer of the best piece being named the victor. There are many different styles of roleplays used, ranging from extensive dialogue, "shoot" pieces, scripted and structured, novelic-style stories. There are often limits and deadlines associated with these types of promotions.
Angle (or storyline orientated) promotions focus only on angles/storylines/plots involving the handlers. These promotions require competitors to manage numerous aspects of their angles, constantly adding ideas and interviews with the most interesting and well planned of angles determining the winner.
Statistics-based leagues often use a points system or a dice system. While systems vary widely, the match typically takes place as a statistics-based game where varied dice may represent a wrestling move, control by a player, etc. In more common systems, wrestlers begin with a certain number of points and roll for control. The wrestler winning control then executes a move (based on another dice roll) worth a certain number of points, which are then deducted from the opponent's total. Once a wrestler's total points gets low enough, his opponent may use control to roll for a pinfall.
External links
- No additional external links are needed for this article. The top community sites based on Alexa ranking are listed in the article itself.