EverQuest Role-Playing Game
Encyclopedia
The EverQuest Role-Playing Game is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 based on the EverQuest
EverQuest
EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

. The game line is published by White Wolf
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

 under its Sword & Sorcery
Sword & Sorcery
The Sword and Sorcery imprint is used by White Wolf to publish its d20 & OGL material. It publishes the Scarred Lands and Ravenloft D&D campaign settings, as well as the EverQuest Role-Playing Game and Warcraft the Roleplaying Game pencil and paper game lines...

 imprint. EQRPG shares many things with the MMORPG, such as setting, available races and classes
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

, monsters, spells, and items.

History

EQRPG was first published in summer 2002 under Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

's Open Gaming License
Open Gaming License
The Open Game License may be used by game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics.-Language of the licence:The OGL describes two forms of content:...

 using a system nearly identical to the d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

; however, it was not d20 System branded because it included self-contained rules for character creation and advancement.

In early 2005, a major revision in the form of the Everquest II Player's Guide was released, which deviated even further from the d20 System. A notable example is its approach to classes. There are only four character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with one of the archetypes.

The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword & Sorcery's web site did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the Everquest and Everquest II games, rather than being exclusively for one or the other. As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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