Counter Force
Encyclopedia
ExZeus is a video game developed by HyperDevbox Japan
HyperDevbox Japan
HyperDevbox Japan is a French Japanese video game company created by Carlo Perconti, one of the founders of Toka and Arcade Zone. HyperDevbox Japan is developing original games and also porting external titles from one platform to another. The Company is now based exclusively in Tokyo Japan...

. It was released in 2003 in the arcades running on a Tsunami Visual Technologies TsuMo arcade cabinet. In 2004, a PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 port was released, but only in Europe. Then in 2005, the game was released in the arcades once again, this time running on Sega NAOMI GD-ROM
GD-ROM
GD-ROM is the proprietary optical disc format used by the Dreamcast games console, as well as its arcade counterparts and the Sega/Nintendo/Namco Triforce arcade system...

 hardware, and only released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

ese arcades. There was also a PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 port of the game released as shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...

. It was once again ported to the Wii under the working title
Working title
A working title, sometimes called a production title, is the temporary name of a product or project used during its development, usually used in filmmaking, television production, novel, video game, or music album.-Purpose:...

 of Shoot Out, later changed to Counter Force, and released in 2007. It was then reincarnated in 2009 for the iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...

, once again under the name ExZeus. An Android port was made available in 2010.

Story

Reception

The Wii review of Counter Force was mostly negative. IGN gave the game 4.0 out of 10 "Bad."

FreQuenczy, a Video Game Reviewer of Nintendo Gamecube and Wii games on Youtube, gave the game 1.75/5 "Bad" citing the graphics look like an Nintendo 64 game, confusing gameplay when shooting at enemies due to the graphics, overcomplicated multitasking controls, frustrating difficulty due to the problem with the controls and in the later levels, lack of an auto-fire feature, a very short game (He estimated about 30-40 minutes of gameplay, making the game one of the shortest Wii games ever), lack of continues after dying too many times, thus going back to the beginning of the game. FreQuenczy also said that this game has very tedious sound effects, and also having a really unreasonable price tag. He said that Counter Force was $20 in most online retailers (including Amazon). The highest he saw was $32.95, stating that no way the game is worth that price. At most, he said that $5 was a reasonable price at maximum to anybody who would buy this game. Though after mostly saying negative comments on the game, he pointed out that at least the game was not boring. The game is fast-paced. He also mentioned that the way the attacks and explosions that happened during gameplay looked pretty cool, and that the music was decent. To end his review, he stated that this game would've look good on the Nintendo 64, but due to a 10-15 year procrastination, and having to be 2 generations ahead into the gaming industry at the time of the review, he concluded that the game should be avoided at all costs.

External links

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