Comparison of ATI Graphics Processing Units
Encyclopedia
This page contains general information about the GPUs
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

 and video cards by Advanced Micro Devices
Advanced Micro Devices
Advanced Micro Devices, Inc. or AMD is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets...

 (AMD), including those by ATI Technologies
ATI Technologies
ATI Technologies Inc. was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technologies Inc., the company was listed publicly in 1993 and was acquired by Advanced Micro...

 before 2006, based on official specifications in table form.

DirectX version note

DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

 version indicates which graphics acceleration operations the card supports.
  • DirectX 6.0 – Multitexturing
    Texture mapping
    Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

  • DirectX 7.0 – Hardware Transformation, Clipping and Lighting (TCL/T&L)
  • DirectX 8.0 – Pixel Shader
    Shader
    In the field of computer graphics, a shader is a computer program that is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility...

     1.1 & Vertex Shader 1.1
  • DirectX 8.1 – Pixel Shader 1.4 & Vertex Shader 1.1
  • DirectX 9.0 – Shader Model 2.0
  • DirectX 9.0b – Pixel Shader 2.0b & Vertex Shader 2.0
  • DirectX 9.0c – Shader Model 3.0, GPGPU
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

  • DirectX 9.0L – Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphics Foundation 1.0, DXVA
    DXVA
    DirectX Video Acceleration is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU...

     1.0, GPGPU
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

  • Direct3D 10 – Windows Vista/Windows 7, Shader Model 4.0, Windows Graphics Foundation 2.0, DXVA 2.0, GPGPU
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

  • Direct3D 10.1 – Windows Vista SP1/Windows 7, Shader Model 4.1, Windows Graphics Foundation 2.1, DXVA 2.1, GPGPU
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

  • Direct3D 11 – Windows Vista/Windows 7, Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, supported by hardware and software running Direct3D 9/10/10.1, GPGPU
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...


OpenGL version note

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

 version indicates which graphics acceleration operations the card supports.
  • OpenGL 1.1 – Texture objects
  • OpenGL 1.2 – 3D textures, BGRA and packed pixel formats
  • OpenGL 1.3 – Multitexturing
    Texture mapping
    Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

    , multisampling, texture compression
  • OpenGL 1.4 – Depth textures
  • OpenGL 1.5 – Vertex Buffer Object (VBO), Occlusion Queries
  • OpenGL 2.0 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     1.1, MRT
    Multiple Render Targets
    In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as...

    , Non Power of Two textures, Point Sprites, Two-sided stencil
  • OpenGL 2.1 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     1.2, Pixel Buffer Object (PBO), sRGB Textures
  • OpenGL 3.0 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     1.3, Texture Arrays, Conditional rendering, Frame Buffer Object (FBO)
  • OpenGL 3.1 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     1.4, Instancing, Texture Buffer Object, Uniform Buffer Object, Primitive restart
  • OpenGL 3.2 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     1.5, Geometry Shader, Multi-sampled textures
  • OpenGL 3.3 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     3.30 Backports as much functionality possible from the OpenGL 4.0 specification
  • OpenGL 4.0 – GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     4.00 Tessellation on GPU, shaders with 64-bit precision
  • OpenGL 4.1 - GLSL
    GLSL
    OpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...

     4.10 Developer-friendly debug outputs, compatibility with OpenGL ES 2.0

Video codec acceleration

  • R100 - Video Immersion
    Video Immersion
    Video Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...

  • R200 - Video Immersion II
    Video Immersion
    Video Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...

  • R300 - Video Immersion II
    Video Immersion
    Video Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...

     + Video Shader
    Video Shader
    Video Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback...

  • R410 - Video Shader HD
    Video Shader
    Video Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback...

  • R420 - Video Shader HD
    Video Shader
    Video Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback...

     + DXVA
    DXVA
    DirectX Video Acceleration is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU...

  • R520 - Avivo Video
    AVIVO
    ATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU...

  • R600 - Avivo HD Video
    AVIVO
    ATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU...

     - UVD
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

  • R700 - UVD 2
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

    , UVD 2.2
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

  • Evergreen - UVD 2.2
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

  • Northern Islands - UVD 3
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

     (HD 67xx UVD 2.2
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

    )
  • Southern Islands - UVD 3
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....


Field explanations

The fields in the table listed below describe the following:
  • Model – The Marketing name for the processor assigned by ATi. Note that the ATi trademark has been replaced by AMD trademark starting with the Radeon HD 6000 series graphics processing units. Professional graphics processing units will switch to the AMD trademark as well.
  • Launch – Date of release for the processor.
  • Model number – Mobility Series VPUs are based on technology from several technology families. ATi assigns codenames based on an "MXX" model string, which does not relate to the actual technological base of the processor (represented by the R-number). Additionally, ATi is the sole supplier for all Mobility Radeon parts. For this reason, except for the Mobility Radeon 2000 series, all mobility processors are listed on the same table.
  • Code name – The internal engineering codename for the processor (typically designated by an RNXX name where N is the series number and XX is the market segment for which the product is designed. Additionally, a codename may follow the RVNXX format where "V" typically signifies a processor intended for a mainstream or value market segment).
  • Fab – Fabrication Process. Average feature size of components of the processor.
  • Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
  • Memory – The reference amount of memory used by the processor.
  • Core clock – The reference core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
  • Memory clock – The reference memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
  • Config Core – The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
  • Performance Subsection
    • Shader Operations - How many operations the pixel shaders (or unified shaders in DirectX 10 and newer GPUs) can perform. Measured in MOperations/s or GOperations/s.
    • Pixel Fillrate - The number of pixels the raster operators can render to a display in one second. Measured in MPixels/s or GPixels/s.
    • Texture Fillrate - The rate at which a texture can be mapped by the texture mapping units onto a polygon mesh in one second. Measured in MTextels/s or GTextels/s.
    • Vertex Operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to DirectX 9.0c and older GPUs). Measured in MVertices/s.
  • Memory Subsection
    • Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
    • Bus Type – Type of memory bus or buses utilized.
    • Bus Width – Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
  • API Support Section
    • DirectX – Highest version of DirectX with which the hardware is compliant and fully supported.
    • OpenGL – Highest version of OpenGL with which the hardware is compliant and fully supported.
  • Features – Additional features that are not standard as a part of the two Graphics libraries.

Rage series

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Hardware T&L Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 (version)
Features / Notes
MTexel/s MPixel/s MTriangles/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

Rage 3D Nov 1995 500 PCI 2 40 40 No 0:1:1:1 40 40 0.32 EDO 32 5 N/A
Rage II Sept 1996 8 66 66 / 83 60 60 0.53 SDR 64
Rage Pro Mar 1997 250 AGP
Accelerated Graphics Port
The Accelerated Graphics Port is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Since 2004 AGP has been progressively phased out in favor of PCI Express...

, PCI
Peripheral Component Interconnect
Conventional PCI is a computer bus for attaching hardware devices in a computer...

2-6/4/8/16 75 100 75 75 1.2 0.80 SDR 64 6 1.1 Motion Compensation
Rage 128 VR Aug 1998 250 AGP, PCI 32 90 90 No 0:2:2:2 180 180 3.5 0.72 SDR 64 6 1.2
Rage 128 GL 103 103 206 206 4 1.65 128 IDCT, Motion Compensation
Rage XL/XC Jan 1999 8 90? 150/125 180? 180? 1 0.6/1.0 32/64 IDCT, Motion Compensation
Rage 128 Pro Aug 1999 32 125 143 250 250 8 2.28 128
Rage Fury MAXX Oct 1999 250 AGP 32 ×2 125 ×2 143 ×2 No 0:2:2:2 ×2 500 500 2× 8 2× 2.28 SDR 128 6 1.2

  • 1 Vertex shader : pixel pipeline : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Radeon R100 (7xxx) series

  • All models are manufactured with a 150 nm fabrication process
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     7.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     1.4

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nanometer|nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon VE (rebranded as Radeon 7000) February 19, 2001 RV100 180 AGP 4x, PCI 32 183 366 1:0:3:1 183 336 549 0 2.688 DDR 64
Radeon LE (OEM only) May 1, 2001 R100 180 AGP 4x 32 148 296 2:1:6:2 296 296 888 37 4.736 DDR 128
Radeon SDR (rebranded as Radeon 7200) June 2000 R100 180 AGP 4x 32 166 332 2:1:6:2 332 332 996 41.5 2.656 SDR 128
Radeon DDR (rebranded as Radeon 7200) April 2000 R100 180 AGP 4x 32, 64 166 (32 MB)
183 (64 MB)
332 (32 MB)
366 (64 MB)
2:1:6:2 332
366
332
366
966
1098
41.5
45.75
5.312
5.856
DDR 128
Radeon 7500 LE N/A RV200 150 AGP 4x 32 250 350 2:1:6:2 500 500 1500 62.5 5.6 DDR 128
Radeon 7500 Aug. 14, 2001 RV200 150 AGP 4x 32, 64 290 460 2:1:6:2 580 580 1740 72.5 7.36 DDR 128

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


IGP (3xx series)

  • All models are manufactured with a 180 nm fabrication process
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     7.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     1.4
  • Based off of the Radeon VE

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon 320 May 2002 A3 FSB N/A 160 200, 266 1:0:3:1 160 160 480 0 1.6, 2.128 DDR 64
Radeon 330 2002 RS200L FSB N/A 150 200, 266 1:0:3:1 150 150 450 0 1.6, 2.128 DDR 64
Radeon 340 2002 RS200 FSB N/A 183 200, 266 1:0:3:1 183 183 549 0 1.6, 2.128 DDR 64

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Radeon R200 (8xxx, 9xxx) series

  • All models are manufactured with a 150 nm fabrication process
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     8.1 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     1.4

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon 8500 Aug 14, 2001 R200 AGP 4x 64, 128 275 550 4:2:8:4 1100 1100 2200 137.5 8.8 DDR 128
Radeon 8500 LE Feb 4, 2002 R200 AGP 4x 64, 128 250 500 4:2:8:4 1000 1000 2000 125 8 DDR 128
Radeon 9000 Aug 1, 2002 RV250 AGP 4x 64, 128 200 500 4:1:4:4 800 800 800 50 8 DDR 128
Radeon 9000 Pro Aug 1, 2002 RV250 AGP 4x 64, 128 275 550 4:1:4:4 1100 1100 1100 68.75 8.8 DDR 128
Radeon 9200 Apr 1, 2003 RV280 AGP 8x 64, 128, 256 250 400 4:1:4:4 1000 1000 1000 62.5 6.4 DDR 128
Radeon 9200 SE Apr 1, 2003 RV280 AGP 8x 64, 128, 256 250 166 4:1:4:4 1000 1000 1000 62.5 2.656 DDR 64
Radeon 9250 Apr 1, 2003 RV280 PCI, AGP 8x 64, 128, 256 240 400 4:1:4:4 960 960 960 60 6.4 DDR 128

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


IGP (9xxx series)

  • All models are manufactured with a 150 nm fabrication process
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     8.1 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     1.4
  • Based off of the Radeon 9200

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon 9000 Pro 2003 RC350 FSB 16-128 300 400 2:0:2:2 600 600 600 0 3.2 DDR 64
Radeon 9100 2003 RS300 FSB 16-128 300 400 2:0:2:2 600 600 600 0 6.4 DDR 128
Radeon 9100 Pro May 3, 2004 RS350 FSB 16-128 300 400 2:0:2:2 600 600 600 0 6.4 DDR 128

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


AGP (9xxx series)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon 9500 Oct. 24, 2002 R300 150 AGP 8x 64, 128 275 540 4:4:4:8 1100 2200 1100 275 8.64 DDR 128
Radeon 9500 Pro Oct. 24, 2002 R300 150 AGP 8x 128 275 540 8:4:8:8 2200 2200 2200 275 8.64 DDR 128
Radeon 9550 2004 RV350 130 AGP 8x 64, 128, 256 250 400 4:2:4:4 1000 1000 1000 125 6.4 DDR 128
Radeon 9550 SE 2004 RV350 130 AGP 8x 64, 128, 256 250 400 4:2:4:4 1000 1000 1000 125 3.2 DDR 64
Radeon 9600 2003 RV350 130 AGP 8x 128, 256 325 400 4:2:4:4 1300 1300 1300 162.5 6.4 DDR 128
Radeon 9600 Pro 2003 RV350 130 AGP 8x 128, 256 400 600 4:2:4:4 1600 1600 1600 200 9.6 DDR 128
Radeon 9600 SE 2003 RV350 130 AGP 8x 64, 128, 256 325 400 4:2:4:4 1300 1300 1300 162.5 3.2 DDR 64
Radeon 9600 XT Sept. 30, 2003 RV360 130 AGP 8x 128, 256 500 600 4:2:4:4 2000 2000 2000 250 9.6 DDR 128
Radeon 9700 Oct. 24, 2002 R300 150 AGP 8x 128 275 540 8:4:8:8 2000 2000 2000 275 17.28 DDR 256
Radeon 9700 Pro July 18, 2002 R300 150 AGP 8x 128 325 620 8:4:8:8 2600 2600 2600 325 19.84 DDR 256
Radeon 9800 2003 R350 150 AGP 8x 128 325 620 8:4:8:8 2600 2600 2600 325 19.84 DDR 256
Radeon 9800 Pro April 2, 2003 R350 150 AGP 8x 128, 256 380 680 8:4:8:8 3040 3040 3040 380 21.76 DDR 256
Radeon 9800 SE N/A R350 150 AGP 8x 128, 256 325 540 4:4:4:8 1300 2600 1300 325 8.64 DDR 128
Radeon 9800 XT Sept 9, 2003 R360 150 AGP 8x 256 412 730 8:4:8:8 3296 3296 3296 412 23.36 DDR 256

  • 1 Pixel shader : Vertex Shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


PCI-E (X3xx, X5xx, X6xx, X1xxx series)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0
  • All models use a PCI-E x16 interface

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon X300 June 21, 2004 RV370 110 64, 128 325 400 4:2:4:4 1300 1300 1300 162.5 6.4 DDR 128
Radeon X300 LE June 21, 2004 RV370 110 64, 128 325 400 4:2:4:4 1300 1300 1300 162.5 6.4 DDR 128
Radeon X300 SE June 21, 2004 RV370 110 64, 128 325 400 4:2:4:4 1300 1300 1300 162.5 3.2 DDR 64
Radeon X300 SE HM April 4, 2005 RV370 110 32, 64, 128 onboard + up to 128 system 325 600 4:2:4:4 1300 1300 1300 162.5 3.2 DDR 64
Radeon X550 June 21, 2005 RV370 110 128, 256 400 500 4:2:4:4 1600 1600 1600 200 8 DDR 128
Radeon X600 Pro June 21, 2004 RV380 130 128, 256 400 600 4:2:4:4 1600 1600 1600 200 9.6 DDR 128
Radeon X600 XT June 21, 2004 RV380 130 128, 256 500 740 4:2:4:4 2000 2000 2000 250 11.84 DDR 128
Radeon X1050 Dec. 7, 2006 RV370 110 128, 256 400 666 4:2:4:4 1600 1600 1600 200 5.328 DDR2 64

  • 1 Pixel shader : Vertex Shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


IGP (X2xx, 11xx series)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0
  • Based off of the Radeon X300

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon Xpress X200 Nov. 8, 2004 RS480 130 HT 16-128 system + 16 sideport 300 200-400 (DDR), 200 (sideport) 2:0:2:2 600 600 600 0 1.6-6.4 system + 0.8 sideport DDR 64, 128
Radeon Xpress 1100 (originally Xpress 200) 2005 RS482 110 HT 16-128 system 300 200-400 (DDR), 400-800 (DDR2) 2:0:2:2 600 600 600 0 1.6-12.8 system DDR, DDR2 64, 128
Radeon Xpress 1150 (originally Xpress 200 for Intel) March 11, 2005 (Intel), May 23, 2006 (AMD) RC400, RC410, RS400, RS415, RS485 110 HT, FSB 16-128 system 400 200-400 (DDR), 400-800 (DDR2) 2:0:2:2 800 800 800 0 1.6-12.8 DDR, DDR2 64, 128
  • 1Pixel shader : Vertex Shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


AGP (X7xx, X8xx)

  • All models support AGP 8x
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0b and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon X700 Sept. 2005 RV410 110 128, 256 400 700 8:6:8:8 3200 3200 3200 600 11.2 DDR 128
Radeon X700 Pro March 1, 2005 RV410 110 128, 256 425 864 8:6:8:8 3400 3400 3400 637.5 13.824 GDDR3 128
Radeon X800 Dec. 2004 R430 110 128, 256 400 700 12:6:12:16 4800 6800 4800 600 22.4 GDDR3 256
Radeon X800 GTO Dec. 6, 2005 R420 130 128, 256 400 980 12:6:12:12 4800 4800 4800 600 31.36 GDDR3 256
Radeon X800 Pro May 5, 2004 R420 130 128, 256 475 900 12:6:12:12 5700 5700 5700 712.5 28.8 GDDR3 256
Radeon X800 XL Feb. 2, 2005 R430 110 256 400 980 16:6:16:16 6400 6400 6400 600 31.36 GDDR3 256
Radeon X800 XT May 4, 2004 R420 130 256 500 1000 16:6:16:16 8000 8000 8000 750 32 GDDR3 256
Radeon X800 XT PE May 4, 2004 R420 130 256 520 1120 16:6:16:16 8320 8320 8320 780 35.84 GDDR3 256
Radeon X850 Pro Feb. 28, 2005 R481 130 256 507 1040 12:6:12:16 6084 8112 6084 760.5 35.84 GDDR3 256
Radeon X850 XT Feb. 28, 2005 R481 130 256 520 1080 16:6:16:16 8320 8320 8320 780 34.56 GDDR3 256
Radeon X850 XT PE Feb. 28, 2005 R481 130 256 540 1180 16:6:16:16 8640 8640 8640 810 37.76 GDDR3 256

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


PCI-E (X7xx, X8xx)

  • All models support PCI-E x16
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0b and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon X700 Sept. 2005 RV410 110 128, 256 400 700 8:6:8:8 3200 3200 3200 600 11.2 DDR 128
Radeon X700 LE Dec. 21, 2004 RV410 110 128, 256 400 700 8:6:8:8 3200 3200 3200 600 11.2 DDR 128
Radeon X700 Pro Dec. 21, 2004 RV410 110 128, 256 425 864 8:6:8:8 3400 3400 3400 637.5 13.824 GDDR3 128
Radeon X700 SE Apr. 1, 2005 RV410 110 128, 256 400 500 4:6:4:8 1600 3200 1600 600 4 GDDR3 64
Radeon X700 XT Never Released RV410 110 128, 256 475 1050 8:6:8:8 3800 3800 3800 712.5 16.8 GDDR3 128
Radeon X740 XL March 7, 2005 RV410 110 128 425 900 8:6:8:8 3400 3400 3400 637.5 14.4 GDDR3 128
Radeon X800 Dec. 1, 2004 R430 110 128, 256 400 700 12:6:12:16 4800 6800 4800 600 22.4 GDDR3 256
Radeon X800 GT Aug. 1, 2005 R480 130 128, 256 475 980 8:6:8:16 3800 7600 3800 712.5 31.36 GDDR3 256
Radeon X800 GTO Sept. 15, 2005 R480 130 256 400 980 12:6:12:16 4800 6400 4800 600 31.36 GDDR3 256
Radeon X800 Pro May 5, 2004 R423 130 256 475 900 12:6:12:16 5700 6200 5700 712.5 28.8 GDDR3 256
Radeon X800 SE Oct. 16, 2004 R420 130 256 425 800 12:6:12:16 3400 6800 3400 637.5 25.6 GDDR3 256
Radeon X800 XL Dec. 1, 2004 (256 MB), May 4, 2005 (512 MB) R430 110 256 400 1000 16:6:16:16 6400 6400 6400 600 32 GDDR3 256, 512
Radeon X800 XT Dec. 1, 2004 R423 130 256 500 1000 16:6:16:16 8000 8000 8000 750 32 GDDR3 256
Radeon X800 XT PE N/A R423 130 256 520 1120 16:6:16:16 8320 8320 8320 780 35.84 GDDR3 256
Radeon X850 Pro Dec. 1, 2004 R480 130 256 507 1040 12:6:12:16 6084 8112 6084 760.5 33.28 GDDR3 256
Radeon X850 XT Dec. 1, 2004 R480 130 256 520 1080 16:6:16:16 8320 8320 8320 780 34.56 GDDR3 256
Radeon X850 XT CrossFire Master Sept. 29, 2004 R480 130 256 520 1080 16:6:16:16 8320 8320 8320 780 34.56 GDDR3 256
Radeon X850 XT PE Dec. 21, 2004 R480 130 256 540 1180 16:6:16:16 8640 8640 8640 810 37.76 GDDR3 256

  • 1 Pixel shader : Vertex Shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


IGP (X12xx, 21xx)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0b and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0
  • Based off of Radeon X700

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon Xpress X1200 Feb. 28 2007 RS690C 80 HT 2.0 256-512 350 400-800 4:2:4:4 1400 1400 1400 175 6.4-12.8 DDR2 128
Radeon Xpress X1250 Aug. 29, 2006 (Intel), Feb. 28, 2007 (AMD) RS600, RS690 80 FSB, HT 2.0 256-512 400 400-800 4:2:4:4 1600 1600 1600 200 6.4-12.8 DDR2 128
Radeon Xpress 2100 March 4, 2008 RS690 55 HT 2.0 256-512 500 400-800 4:2:4:4 2000 2000 2000 250 6.4-12.8 DDR2 128

Radeon R500 (X1xxx) series

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     9.0c and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     2.0
    • Note that ATI X1000 series cards (e.g. X1900) doesn't support Vertex Texture Fetch, hence it does not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is a superset of Vertex Texture Fetch.

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory
MOperations/s MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon X1300 Oct. 5, 2005 (PCI-E)
Dec. 1, 2005 (AGP)
RV515 90 AGP 8x, PCI, PCI-E x16 128, 256 450 500 4:2:4:4 1800 1800 1800 225 8 DDR 128
Radeon X1300 HM Oct. 5, 2005 RV515 90 PCI-E x16 128, 256, 512 450 1000 4:2:4:4 1800 1800 1800 225 8 DDR2 64
Radeon X1300 Pro Oct. 5, 2005 (PCI-E)
Nov. 1, 2006 (AGP)
RV515 90 AGP 8x, PCI-E x16 128, 256 600 800 4:2:4:4 2400 2400 2400 300 12.8 DDR 128
Radeon X1300 XT Aug. 12, 2006 RV535 80 AGP 8x, PCI-E x16 128, 256 500 800 12:5:4:4 6000 2000 2000 625 12.8 DDR 128
Radeon X1550 Jan. 8, 2007 RV516 80 AGP 8x, PCI, PCI-E x16 128, 256, 512 550 800 4:2:4:4 6200 2200 2200 275 12.8 DDR 128
Radeon X1600 Pro Oct. 10, 2005 RV530 90 AGP 8x, PCI-E x16 128, 256, 512 500 780 12:5:4:4 6000 2000 2000 625 12.48 DDR2 128
Radeon X1600 XT Oct. 10, 2005 (PCI-E) RV530 90 AGP 8x, PCI-E x16 256, 512 590 780 12:5:4:4 7080 2360 2360 737.5 22.08 GDDR3 128
Radeon X1650 Feb. 1, 2007 RV530 90 AGP 8x, PCI-E x16 256, 512 500 800 12:5:4:4 6000 2000 2000 625 12.8 DDR2 128
Radeon X1650 GT May 1, 2007 (PCI-E)
Oct. 1, 2007 (AGP)
RV570 80 AGP 8x, PCI-E x16 256, 512 400 800 24:8:8:8 9600 3200 3200 800 12.8 GDDR3 128
Radeon X1650 Pro Aug. 23, 2006 (PCI-E)
Oct. 15, 2006 (AGP)
RV535 80 AGP 8x, PCI-E x16 256, 512 600 1400 12:5:4:4 7200 2400 2400 800 22.4 GDDR3 128
Radeon X1650 XT Oct. 30, 2006 RV570 80 AGP 8x, PCI-E x16 256, 512 575 1400 24:8:8:8 13800 4600 4600 1150 21.6 GDDR3 128
Radeon X1800 CrossFire Edition Dec. 20, 2005 R520 90 PCI-E x16 512 625 1440 16:8:16:16 10000 10000 10000 1250 46.08 GDDR3 256
Radeon X1800 GTO Mar. 9, 2006 R520 90 PCI-E x16 256, 512 500 1000 12:8:12:8 6000 4000 6000 1000 32 GDDR3 256
Radeon X1800 XL Oct. 5, 2005 R520 90 PCI-E x16 256 500 1000 16:8:16:16 8000 8000 8000 1000 32 GDDR3 256
Radeon X1800 XT Oct. 5, 2005 R520 90 PCI-E x16 256, 512 625 1500 16:8:16:16 10000 10000 10000 1250 48 GDDR3 256
Radeon X1900 CrossFire Edition Jan. 24, 2006 R580 90 PCI-E x16 512 625 1450 48:8:16:16 30000 10000 10000 1250 46.4 GDDR3 256
Radeon X1900 GT May 5, 2006 R580 90 PCI-E x16 256 575 1200 36:8:12:12 20700 6900 6900 1150 38.4 GDDR3 256
Radeon X1900 GT rev. 2 Sept. 7, 2006 R580 90 PCI-E x16 256 512 1320 36:8:12:12 18432 6144 6144 1024 42.64 GDDR3 256
Radeon X1900 XT Jan. 24, 2006 R580 90 PCI-E x16 256, 512 625 1450 48:8:16:16 30000 10000 10000 1250 46.4 GDDR3 256
Radeon X1900 XTX Jan. 24, 2006 R580 90 PCI-E x16 512 650 1550 48:8:16:16 31200 10400 10400 1300 49.6 GDDR3 256
Radeon X1950 CrossFire Edition Aug. 23, 2006 R580+ 90 PCI-E x16 512 650 2000 48:8:16:16 31200 10400 10400 1300 64 GDDR4 256
Radeon X1950 GT Jan. 29, 2007 (PCI-E)
Feb. 10, 2007 (AGP)
RV570 80 AGP 8x, PCI-E x16 256, 512 500 1200 36:8:12:12 18000 6000 6000 1000 64 GDDR3 256
Radeon X1950 Pro Oct. 17, 2006 (PCI-E)
Oct. 25, 2006 (AGP)
RV570 80 AGP 8x, PCI-E x16 256, 512 575 1380 36:8:12:12 20700 6900 6900 1150 44.16 GDDR3 256
Radeon X1950 XT Oct. 17, 2006 (PCI-E), Feb. 18, 2007 (AGP) R580+ 90 AGP 8x, PCI-E x16 256, 512 625 1400 (AGP)
1800 (PCI-E)
48:8:16:16 30000 10000 10000 1250 44.8 (AGP)
57.6 (PCI-E)
GDDR3 256
Radeon X1950 XTX Oct. 17, 2006 R580+ 90 PCI-E x16 512 650 2000 48:8:16:16 31200 10400 10400 1300 64 GDDR4 256

  • 1 Pixel shader : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


PCIe (HD 2xxx, HD 3xxx)

  • All Radeon HD 2xxx models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     10 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     3.3
  • All Radeon HD 3xxx models support DirectX 10.1 and OpenGL 3.3

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP (W) GFLOPS/W Features / Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
FP32 Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon HD 2350 series 2007 RV610 65 180 85 PCIe x16, AGP 256 625 400 40:4:4 2.1 2.1 1.05 6.4 DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

64 42 20 2.1 UVD disabled as core with bug, OEM only
Radeon HD 2400 Pro PCIe x16, AGP, PCI 128*, 256, 512 UVD, supports ATI Hybrid Graphics
ATI Hybrid Graphics
The ATI Hybrid Graphics technology, is a collective brand from AMD for its Radeon line of discrete and integrated GPU, promoting higher performance and productivity while saving energy consumption in GPUs. The technology currently applies to selected chipsets of the AMD 700 chipset series and AMD...


* Dell WX085
Radeon HD 2400 XT PCIe x16 256 650 500 2.6 2.6 1.4 8.0 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

56 25 2.24 UVD
Radeon HD 2600 Pro 2007 RV630 65 390 153 PCIe x16, AGP 256, 512 600 500
700
120:8:4 2.4 4.8 1.2 15.6
21.9
DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 144 35 4.11 UVD
Radeon HD 2600 XT PCIe x16, AGP 800 800
1100
3.2 6.4 1.6 25.6
35.2
GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

192 45
50
4.27
3.84
Radeon HD 2900 GT Nov 6, 2007 R600 GT 80 700 420 PCIe x16 256, 512 600 800 240:12:12 7.2 7.2 3.6 51.2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 288 150 1.92 No UVD
Radeon HD 2900 Pro Sep 25, 2007 R600 PRO 512, 1024 600 800
925
320:16:16 9.6 9.6 4.8 51.2, 102.4
118.4
GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256, 512 384 Slower-clocked version of Radeon HD 2900 XT. No UVD
Radeon HD 2900 XT May 14, 2007 R600 XT 7432 825
1000
11.9 11.9 5.9 105.6
128.0
512 475 215 2.2 1024 MB (GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

) model is incorrectly referred to as the "Radeon HD 2900 XTX". No UVD
Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP (W) GFLOPS/W Features / Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
FP32 Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon HD 3430 Jan 23, 2008 RV620 LE 55 181 67 PCIe 2.0 x16 256, 512 400 350 40:4:4 1.6 1.6 0.8 5.6 DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

64 32 20 1.6
Radeon HD 3450 PCIe 2.0 x16, AGP 8X 6002 500 2.4 2.4 1.2 8 48 25 1.92 ATI Hybrid Graphics
ATI Hybrid Graphics
The ATI Hybrid Graphics technology, is a collective brand from AMD for its Radeon line of discrete and integrated GPU, promoting higher performance and productivity while saving energy consumption in GPUs. The technology currently applies to selected chipsets of the AMD 700 chipset series and AMD...

Radeon HD 3470 RV620 PRO PCIe 2.0 x16 8002 950 3.2 3.2 1.6 15.2 DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

64 30 2.13
Radeon HD 3650 Jan 23, 2008 RV635 PRO 378 132 PCIe 2.0 x16
AGP 8x
256, 512, 1024 7252 800 120:8:4 2.9 5.8 1.45 25.6 DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

128 174 65 2.68
Radeon HD 3690 / 3830 2008 RV670 PRO 666 192 PCIe 2.0 x16 256 6682 828 320:16:16 10.7 10.7 5.35 26.5 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 427 75 5.69 Budget version of "RV670 PRO", UVD
China
China
Chinese civilization may refer to:* China for more general discussion of the country.* Chinese culture* Greater China, the transnational community of ethnic Chinese.* History of China* Sinosphere, the area historically affected by Chinese culture...

 only as of March 2008
Radeon HD 3850 Nov 19, 2007 PCIe 2.0 x16
AGP 8x
256, 512, 1024 53 256 Codenamed Revival, UVD, double-precision FP
Radeon HD 3870 Nov 19, 2007 RV670 XT PCIe 2.0 x16
AGP 8x
512, 1024 7752 900
1125
12.4 12.4 6.2 57.6
72.0
GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256 496 106 4.68 Codenamed Gladiator, UVD, double-precision FP
Radeon HD 3850 X2 Apr 4, 2008 RV670 PRO 666 ×2 192 ×2 PCIe 2.0 x16
(internal PCIe 1.1 x16)
2× 512 6682 ×2 828 320:16:16 ×2 2× 10.7 2× 10.7 2× 5.35 2× 53 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 ×2 855 140 6.11 Dual GPU solution, UVD, double-precision FP, one CF
ATI CrossFire
AMD CrossFireX is a brand name for the multi-GPU solution by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.-First-generation:CrossFire was first made available to the public...

 bridge on PCB, only one CF connector
Radeon HD 3870 X2 Jan 28, 2008 R680 8252 ×2 900
1125
2× 13.2 2× 13.2 2× 6.6 2× 57.6
2× 72
GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256 x2 1900 165 11.51

  • 1 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The Radeon HD 2900 XT runs at different clock frequencies in each of its two operating modes, 2D and 3D, while for Radeon HD 3000 series, as implemented the ATI PowerPlay
    ATI PowerPlay
    ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...

     technology, the clock frequencies may vary in different usage scenarios, the clock frequencies listed here refer to the officially announced clock specifications.

IGP (HD 3xxx, HD 4xxx)

  • All Radeon HD 3xxx IGP models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     10.0 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     3.3
  • All Radeon HD 4xxx IGP models support DirectX 10.1 and OpenGL 3.3

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Graphics core Fab (nm) Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory3 (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock2 (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS Features / Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
FP32 (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Effective clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon 3000 Graphics (760G Chipset) 2009 RS780 RV610 55 205 ~73 (~9×8.05) HT 3.0
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

Up to 512 system 350 40:4:4 1.4 1.4 0.7 20.8 (system) HT
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

28 AVIVO
AVIVO
ATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU...

Radeon 3100 Graphics (780V Chipset) 2008
Jan 23 (China)
Mar 4 (Worldwide)
RS780C
Radeon HD 3200 Graphics (780G Chipset) RS780 Up to 512 system + optional 128 sideport 500 2 2 1 20.8 (system) + 2.6 (sideport) HT
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

 (system) + DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

-1066 DDR3-1333 (sideport)
1333 (sideport) 16 (sideport) 40 UVD, 8x AA (wide-tent CFAA
Anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution...

)
Radeon HD 3300 Graphics (790GX Chipset) Jul 2008 RS780D Up to 512 system + 128 sideport 700 2.8 2.8 1.4 HT
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

 (system) + DDR3-1333 (sideport)
56 UVD, PowerPlay
ATI PowerPlay
ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...

Radeon HD 4200 Graphics (785G Chipset) Aug 2009 RS880 RV620 55 >205 ~73 (~9×8.05) HT 3.0 Up to 512 system + optional 128 sideport 500 40:4:4 2 2 1 20.8 (system) + 2.6 (sideport) HT
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

 (system) + DDR2
DDR2
DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

-1066 DDR3-1333 (sideport)
1333 (sideport) 16 (sideport) 40 UVD2
Radeon HD 4250 Graphics (880G Chipset) Mar 2010 RS880 560 2.24 2.24 1.12 HT
HyperTransport
HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...

 (system) + DDR3-1333 (sideport)
44.8
Radeon HD 4290 Graphics (890GX Chipset) RS880D Up to 512 system + 128 sideport 700 2.8 2.8 1.4 56

  • 1 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay
    ATI PowerPlay
    ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...

     technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
  • 3 The sideport is a dedicated memory bus. It preferably used for frame buffer.

Radeon R700 (HD 4xxx) series

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     10.1 and OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     3.3

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Clock rate Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP3 (W) GFLOPS/W Features4 / Notes
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Radeon HD 4350 Sep 30, 2008 RV710 55 242 73 PCIe 2.0 x16, PCIe 2.0 x1, AGP 8x, PCI 512 575 500 80:8:4 2.3 4.6 6.4 DDR2
DDR2 SDRAM
DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...

64 92 20 4.6
Radeon HD 4550 PCIe 2.0 x16 256
512
1024
600 600
800
2.4 4.8 12.8 DDR2
DDR2 SDRAM
DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...


GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

96 25 3.84
Radeon HD 4650 Sep 10, 2008 RV730 PRO 55 514 146 PCIe 2.0 x16, AGP 8x 256
512
1024
650
600
900
500
700
320:32:8 5.2
4.8
20.8
19.2
28.8
16
22.4
GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...


DDR2
DDR2 SDRAM
DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...


GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128
64
384
416
48 8
8.7
Radeon HD 4670 RV730 XT 512
1024
750 1100
900
1000
6 24 35.2
28.8
32
128 480 59 8.14
Radeon HD 4730 Jun 8, 2009 RV770
CE
55 956 256 PCIe 2.0 x16 512 700
750
9002 640:32:8 5.6
6
22.4
24
57.6 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
128 896 110 8.15
Radeon HD 4770 Apr 28, 2009 RV740 40 826 137 PCIe 2.0 x16 512 750 8002 640:32:16 12 24 51.2 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
128 960 80 12
Radeon HD 4830 Oct 21, 2008 RV770 LE 55 956 256 PCIe 2.0 x16 512
1024
575 900 640:32:16 9.2 18.4 57.6 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256 736 95 7.75
Radeon HD 4850 Jun 25, 2008 RV770 PRO 55 956 256 PCIe 2.0 x16 512
1024
2048
625 993 800:40:16 10 25 63.55 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256 1000 110 9.09
Radeon HD 4860 Sep 9, 2009 RV790 GT 55 959 282 PCIe 2.0 x16 512
1024
700 750 640:32:16 11.2 22.4 96 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
256 896 130 6.89
Radeon HD 4870 Jun 25, 2008 RV770 XT 55 956 256 PCIe 2.0 x16 512
1024
2048
750 9002 800:40:16 12 30 115.2 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
256 1200 150 8
Radeon HD 4890 Apr 2, 2009 RV790 XT 55 959 282 PCIe 2.0 x16 1024
2048
850 9752 800:40:16 13.6 34 124.8 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
256 1360 190 7.16
Radeon HD 4850 X2 Nov 7, 2008 R700 55 956 ×2 256 ×2 PCIe 2.0 x16 (PCIe bridge) 512 ×2
1024 ×2
625 ×2 993 800:40:16 ×2 2× 10 2× 25 2× 63.55 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

2× 256 2000 250 8 Dual GPU on single PCB
Radeon HD 4870 X2 Aug 12, 2008 1024 ×2 750 ×2 9002 2× 12 2× 30 2× 115.2 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2
2400 286 8.39

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
  • 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
  • 4 All models feature UVD2
    Unified Video Decoder
    The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....

     & PowerPlay
    ATI PowerPlay
    ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...

    .

PCIe (HD 5xxx)

  • All models manufactured in a 40 nm fabrication process.
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.1, and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Clock rate Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS (multiply + add) TDP3 (W) GFLOPS/W Double-precision FP Features4 / Notes
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type2 Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Idle Max.
Radeon HD 5450 Feb 4, 2010 Cedar PRO 292 59 PCIe 2.1 x16, PCIe 2.1 x1, PCI 512
1024
2048
650 400
800
80:8:4 2.6 5.2 6.4
12.8
DDR2
DDR3
64 104 6.4 19.1 5.45
Radeon HD 5550 Feb 9, 2010 Redwood LE 627 104 PCIe 2.1 x16 512
1024
2048
550 400
800
320:16:8 4.4 8.8 12.8
25.6
51.2
DDR2
GDDR3
GDDR5
128 352 10 39 9.03 rowspan=3
Radeon HD 5570 Redwood PRO 650 400
900
400:20:8 5.2 13 12.8
28.8
57.6
520 13.3
Radeon HD 5670 Jan 14, 2010 Redwood XT 775 800
1000
6.2 15.5 25.6
64
GDDR3
GDDR5
620 15 64 9.69
Radeon HD 5750 Oct 13, 2009 Juniper PRO 1040 170 PCIe 2.1 x16 512
1024
700 1150 720:36:16 11.2 25.2 73.6 GDDR5 128 1008 16 86 11.72 rowspan=2
Radeon HD 5770 Juniper XT 850 1200 800:40:16 13.6 34 76.8 1360 18 108 12.59
Radeon HD 5830 Feb 25, 2010 Cypress LE 2154 334 PCIe 2.1 x16 1024 800 1000 1120:56:16 12.8 44.8 128 GDDR5 256 1792 25 175 10.24
Radeon HD 5850 Sep 30, 2009 Cypress PRO 1024
2048
725 1000 1440:72:32 23.2 52.2 128 2088 27 151 13.83
Radeon HD 5870 Sep 23, 2009 Cypress XT 1024
2048
850 1200 1600:80:32 27.2 68 153.6 2720 27 188 14.47 rowspan=2
Radeon HD 5870 Eyefinity6 Edition Mar 11, 2010 2048 6 DisplayPort
DisplayPort
DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor...

 connectors
Radeon HD 5970 Nov 18, 2009 Hemlock XT 2154 ×2 334 ×2 PCIe 2.1 x16 1024 ×2
2048 ×2
725 1000 1600:80:32 ×2 46.4 116 2× 128 GDDR5 2× 256 4640 51 294 15.78 Dual GPU on single PCB

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
  • 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
  • 4 All cards features Angle independent anisotropic filtering & Eyefinity capabilities, supporting up to 3 outputs (Eyefinity edition may support more simultaneous outputs).
  • 6 The Radeon HD 5870 Eyefinity Edition card supports six mini DisplayPort
    Mini DisplayPort
    The Mini DisplayPort is a miniaturized version of the DisplayPort digital audio-visual interface. Apple, Inc. announced the development in the fourth quarter of 2008, and now applies it in the LED Cinema Display and in all new Macintosh computers: MacBook, MacBook Pro, MacBook Air, iMac, Mac mini,...

     outputs, all of which can be simultaneously active.
  • 7 Since Catalyst 10.12, OpenGL ES 2.0 since 10.8 on Windows and 10.9 on Linux
    Linux
    Linux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...


IGP (HD 6xxx)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.0 and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1
  • All models feature the UNB/MC Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
  • All models do not feature double-precision FP
  • All models feature Angle independent anisotropic filtering, UVD3, & Eyefinity capabilities, supporting up to 3 outputs.

Model Released Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Core Clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Shared Memory GFLOPS Combined TDP2 (W) GFLOPS/W Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Idle Max.
Radeon HD 6250 Nov 9, 2010 Wrestlerused in C-30 (1.2GHz), C-50 (1.0GHz), and E-350 (1.6GHz) APU
AMD Fusion
AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

, paired with Hudson-M1 SB, socket FT1 (BGA-413)
40 280 80:8:4 1.12 2.24 8.525 DDR3-1066 64 44.8 9 4.98
Radeon HD 6290 Jan 7, 2011 Zacate 276-400 1.12 2.24 8.525 64 44.8 9 4.98
Radeon HD 6310 Nov 9, 2010 Wrestlerused in C-30 (1.2GHz), C-50 (1.0GHz), and E-350 (1.6GHz) APU
AMD Fusion
AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

, paired with Hudson-M1 SB, socket FT1 (BGA-413)
500 2.0 4.0 8.252/17.1 64/128 80 18 4.44
Radeon HD 6370D 4th quarter 2011 WinterParkused in E2-3200 APU
AMD Fusion
AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

32 443 160:8:4 1.77 3.54 25.6 DDR3-1600 128 142 65 2.18
Radeon HD 6410D Jun 20, 2011 WinterParkused in A4-3300 and A4-3400 APU
AMD Fusion
AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

32 600 160:8:4 2.4 4.8 29.9 DDR3-1866 128 192 65 2.95
Radeon HD 6530D Jun 20, 2011 BeaverCreekused in A6-3500, A6-3600 and A6-3650 APU
AMD Fusion
AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

32 443 320:16:8 3.54 7.08 29.9 DDR3-1866 128 284 65-100 2.84-4.37
Radeon HD 6550D 600 400:20:8 4.8 12 480 4.8-7.38
  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.


Northern Islands (HD 6xxx) series

  • All models manufactured in a 40 nm fabrication process.
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.1 and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Clock rate Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP3 (W) GFLOPS/W Double-precision FP Features / Notes Release Price (USD)
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type2 Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Idle Max.
Radeon HD 6450 Feb 7, 2011 (OEM)
Apr 7, 2011 (retail)
Caicos 370 67 PCIe 2.1 x16 512
1024
625-750 533-800
800-900
160:8:4 2.5-3 5-6 8.5-12.8
25.6-28.8
DDR3 GDDR5 64 200-240 9 18
27
11.11-13.33
7.41-8.89
$55 (GDDR5)
Radeon HD 6570 Feb 7, 2011 (OEM)
Apr 19, 2011 (retail)
Turks 716 118 PCIe 2.1 x16 1024
2048
650 900
1000
480:24:8 5.2 15.6 28.8
64
DDR3
GDDR5
128 624 10
11
44
60
14.18
10.4
rowspan=2 $79 (GDDR5)
Radeon HD 6670 512
1024
800 1000 6.4 19.2 64 GDDR5 768 12 66 11.64 $99
Radeon HD 6750 Jan 21, 2011 (OEM)
Apr 28, 2011 (retail)
Juniper PRO 1040 170 PCIe 2.1 x16 512
1024
700 1150 720:36:16 11.2 25.2 73.6 GDDR5 128 1008 16 86 11.72 rowspan=2
Radeon HD 6770 Juniper XT 850 1200 800:40:16 13.6 34 76.8 1360 18 108 12.59
Radeon HD 6790 Apr 4, 2011 Barts LE 1700 255 PCIe 2.1 x16 1024 840 1050 800:40:16 13.4 33.6 134.4 GDDR5 256 1344 19 150 8.96 rowspan=3 HD3D UVD3 HDMI 1.4a $149
Radeon HD 6850 Oct 22, 2010 Barts Pro 775 1000 960:48:32 24.8 37.2 128 1488 127 11.72 HD3D UVD3 HDMI 1.4a DP 1.2
DisplayPort
DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor...

DisplayPort rev.1.2 (DP1.2) provides 21.6Gbps / 17.28Gbps dedicated video bandwidth (VBW) (2x DP1.1 bandwidth -> 10.8Gbps / 8.64Gbps VBW; or 2x VBW as a DL-DVI) that supports higher resolutions up to 4096x2160@50Hz or few lower resolutions with 30-bit color depth, 48Mbps for bitstreaming audio enables unrestricted LPCM (e.g. 8ch LPCM 192khz/24b) along with support for Dolby and DTS lossless audio formats, and 3D stereoscopy (AMD's HD3D). Also, DP1.2 supports Multi-Stream Transport (MST) which allows transmitting several video streams as interleaved packets several through single port.
$179
Radeon HD 6870 Barts XT 900 1050 1120:56:32 28.8 50.4 134.4 2016 151 13.35 $239
Radeon HD 6950 Dec 15, 2010 Cayman Pro 2640 389 PCIe 2.1 x16 1024 2048 800 1250 1408:88:32 25.6 70.4 160 GDDR5 256 2253 20 200 11.27 HD3D UVD3 HDMI 1.4a DP 1.2
Dual BIOS option
$259
$299
Radeon HD 6970 Cayman XT 2048 880 1375 1536:96:32 28.2 84.5 176 2703 250 10.81 $369
Radeon HD 6990 Mar 8, 2011 Antilles 2640 ×2 389 ×2 PCIe 2.1 x16 2048 ×2 830 1250 1536:96:32 ×2 2× 26.5 2× 79.6 2× 160 GDDR5 2× 256 5099 37 375 13.6 HD3D UVD3 HDMI 1.4a DP 1.2
Dual BIOS option
$699

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
  • 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.

Southern Islands (HD 7xxx) series

  • All models manufactured in a 28 nm fabrication process.
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.2? and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1?

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Clock rate Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP3 (W) GFLOPS/W Double-precision FP Features / Notes Release Price (USD)
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type2 Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Idle Max.
Radeon HD 7750 Q4 2011 Lombok GL AIO ? ? PCIe 3.0 x16 1024 750 900 768:48:16 12 36 115.2 GDDR5 128 1152 ? 50 23.04 ? ? ?
Radeon HD 7770 Q4 2011 Lombok XL ? ? PCIe 3.0 x16 1024 900 1000 896:56:16 14.4 43.2 128 GDDR5 128 1612.8 ? 60 23.03 ? ? ?
Radeon HD 7850 Q4 2011 Thames Pro ? ? PCIe 3.0 x16 2048 850 1300 1408:88:32 27.2 74.8 166 GDDR5 256 2394 ? 90 26.6 ? ? ?
Radeon HD 7870 Q4 2011 Thames XT ? ? PCIe 3.0 x16 2048 950 1450 1536:96:32 30.4 91.2 186 GDDR5 256 2918 ? 120 24.32 ? ?
Radeon HD 7950? Q1 2012 Tahiti Pro ? ? PCIe 3.0 x16 3072? 900 1250 1920:120:64 57.6 108 240 GDDR5 384 3456 ? 150 23.04 ? ?
Radeon HD 7970? Q1 2012 Tahiti XT ? ? PCIe 3.0 x16 3072? 1000 1375 2048:128:64 64 128 264 GDDR5 384 4096 ? 190 21.56 ? ?
Radeon HD 7990? Q2 2012? New Zealand ? ×2 ? ×2 PCIe 3.0 x16 3072×2? 1000? 1350? ? ? ? ? GDDR5 384 x2? ? ? 350? ? ? ?

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
  • 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.

All-In-Wonder series

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 (version)
MPixels/s MTextels/s MVertices/s Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

All-In-Wonder Radeon Jul 31, 2000 R100 180 AGP 4x 32 166 332 2:1:6:2 1 332 996 41.5 5.312 DDR 128 7.0 1.4
All-In-Wonder 7500 Jan 22, 2002 RV200 150 AGP 4x 64 260 720 2:0:6:2 1 520 1560 0 11.52 DDR 128 7.0 1.4
All-In-Wonder VE Dec 2, 2002 RV200 150 AGP 4x 64 250 500 2:0:6:2 1 500 1500 0 8 DDR 128 7.0 1.4
All-In-Wonder 8500 Apr 4, 2002 R200 150 AGP 4x 128 260 550 4:2:8:4 1 1100 2200 137.5 8.8 DDR 128 8.1 1.4
All-In-Wonder 8500 DV Aug 30, 2001 R200 150 AGP 4x 64 230 380 4:2:8:4 1 920 1840 115 6.08 DDR 128 8.1 1.4
All-In-Wonder 9000 Pro Mar 31, 2003 RV250 150 AGP 8x 64, 128 275 550 4:1:4:4 1 1110 1110 68.75 8.8 DDR 128 8.1 1.4
All-In-Wonder 9200 Jan 26, 2004 RV250 150 AGP 8x 128 250 400 4:1:4:4 1 1000 1000 62.5 6.4 DDR 128 8.1 1.4
All-In-Wonder 9200 SE N/A RV250 150 AGP 8x 128 250 332 4:1:4:4 1 1000 1000 62.5 2.656 DDR 64 8.1 1.4
All-In-Wonder 9600 Jan 26, 2004 RV350 130 AGP 8x 128 325 400 4:2:4:4 1 1300 1300 162.5 6.4 DDR 128 9.0 2.0
All-In-Wonder 9600 Pro Aug 05, 2003 RV350 130 AGP 8x 128 400 650 4:2:4:4 1 1600 1600 200 10.4 DDR 128 9.0 2.0
All-In-Wonder 9600 XT Jan 26, 2004 RV360 130 AGP 8x 128 525 650 4:2:4:4 1 2100 2100 262.5 10.4 DDR 128 9.0 2.0
All-In-Wonder 9700 Pro Dec 30, 2002 R300 150 AGP 8x 128 325 620 8:4:8:8 1 2600 2600 325 19.84 DDR 256 9.0 2.0
All-In-Wonder 9800 Pro Apr 7, 2003 R350 150 AGP 8x 128 380 680 8:4:8:8 1 3040 3040 380 21.76 DDR 256 9.0 2.0
All-In-Wonder 9800 SE Nov 1, 2003 R350 150 AGP 8x 128 380 680 4:4:4:8 1 3040 1520 380 10.88 DDR 128 9.0 2.0
All-In-Wonder X600 Pro Sept 21, 2004 RV370 110 AGP 8x 256 400 600 4:2:4:4 1 1600 1600 200 9.6 DDR 128 9.0 2.0
All-In-Wonder X800 GT Aug 8, 2005 R430 110 PCI-E x16 128 490 980 8:6:8:16 1 6400 3200 600 31.36 GDDR3 256 9.0b 2.0
All-In-Wonder X800 XL Jul 5, 2005 R430 110 PCI-E x16 256 400 980 16:6:16:16 1 6400 6400 600 31.36 GDDR3 256 9.0b 2.0
All-In-Wonder X800 XT Sept 9, 2004 R420 130 AGP 8x 256 500 1000 16:6:16:16 1 8000 8000 750 32 GDDR3 256 9.0b 2.0
All-In-Wonder 2006 Dec 22, 2005 RV515 90 PCI-E x16 256 450 800 4:2:4:4 1 1800 1800 225 12.8 DDR2 128 9.0c 2.0
All-In-Wonder X1800 XL Nov 21, 2005 R520 90 PCI-E x16 256 500 1000 16:8:16:16 1 8000 8000 1000 32 GDDR3 256 9.0c 2.0
All-In-Wonder X1900 Jan 24, 2006 R580 90 PCI-E x16 256 500 960 48:8:16:16 1 8000 8000 1000 30.72 GDDR3 256 9.0c 2.0
All-In-Wonder HD 3650 Jul 7, 2007 RV635 55 PCI-E x16 512 725 1200 120:8:4 2 2900 5800 N/A 19.2 DDR2 128 10.1 2.1

  • 1 pixel pipeline : Vertex shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Unified shader
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Pixel shader/Geometry shader/Vertex shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Rage Mobility series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    Model Launch Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Hardware T&L Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Rage LT (Rage II) Nov 1996 500 PCI 4 60 66 No 0:1:1:1 0.06 0.06 0.53 EDO, SDR, SGR 64 5 N/A
    Rage LT Pro (Rage Pro) Nov 1997 350 AGP, PCI 8 75 100 No 0:1:1:1 0.075 0.075 0.80 EDO, SDR, SGR 64 6 1.1 Motion Compensation
    Rage Mobility M/P (Rage 128) Nov 1998 250 AGP, PCI 8 90 No 0:2:2:2 0.18 0.18 SDR, SGR 64 M had 4MB of integrated SDRAM, P had none. IDCT, Motion Compensation.
    Rage Mobility M1 (Rage 128) Feb 1999 250 AGP
    Accelerated Graphics Port
    The Accelerated Graphics Port is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Since 2004 AGP has been progressively phased out in favor of PCI Express...

    , PCI
    Peripheral Component Interconnect
    Conventional PCI is a computer bus for attaching hardware devices in a computer...

    8 90 90 No 0:2:2:2 0.18 0.18 0.72 SDR 64 6 1.2 M1 had 8MB of integrated SDRAM, P had none. IDCT, Motion Compensation.
    Rage 128 GL Aug 1998 250 AGP, PCI 32 103 103 No 0:2:2:2 0.206 0.206 1.65 SDR 128 6 1.2
    Rage Mobility 128 (Rage 128 Pro) Oct 1999 250 AGP, PCI 16 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 IDCT, Motion Compensation
    Rage Mobility M3 (AGP 4x) (Rage 128 Pro) Oct 1999 250 AGP, PCI 16 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 M3 had 8MB of integrated SDRAM, IDCT, Motion Compensation.
    Rage Mobility M4 (AGP 4x) (Rage 128 Pro) Oct 1999 250 AGP, PCI 32 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 M4 had 16MB of integrated SDRAM, IDCT, Motion Compensation.

Mobility Radeon Series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    .
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon 7000 Feb 2001 M6 RV100 180 AGP 4x 8/16/32 144/167? 144/183? 0:1:3:1 0.167? 0.5? 1.464/2.928? SDR,DDR 32/64 6 1.3
    Mobility Radeon 7500 Dec 2001 M7 RV200 150 AGP 4x 64 280 200 0:2:6:2 0.56 1.68 6.4 DDR 64,128 7 1.3 PowerPlay II, DX7 T&L
    Mobility Radeon 9000 Aug 2002 M9 RV250 150 AGP 4x 32/64 250 200 1:4:4:4 1 1 3.2/6.4 DDR 64/128 8.1 1.4 PowerPlay 3.0, Fullstream
    Mobility Radeon 9200 Mar 2003 M9+ RV280 150 AGP 8x 32,64 250 200
    220
    1:4:4:4 1 1 3.2/6.4
    3.52/7.04
    DDR 64/128 8.1 1.4 PowerPlay 3.0, Fullstream
    Mobility Radeon 9500 2004? M11 RV360 130 AGP 8x 64 2:4:4:4 DDR 64,128 9.0 2.0
    Mobility Radeon 9550 2005 M12 RV360 130 AGP 8x 64 210 183 2:4:4:4 0.84 0.84 2.928/5.856 DDR 64/128 9.0 2.0
    Mobility Radeon 9600 Mar 2003 M10,M11 RV350 130 AGP 8x 64,128 300 300 2:4:4:4 1.2 1.2 4.8/9.6 DDR 64/128 9.0 2.0
    Mobility Radeon 9600 Pro 2004 M10 RV350 130 AGP 8x 128 350 350 2:4:4:4 1.4 1.4 11.2 DDR 128 9.0 2.0
    Mobility Radeon 9700 Feb 2004 M11 RV360 130 AGP 8x 128 450 275 2:4:4:4 1.8 1.8 8.8 DDR 128 9.0 2.0
    Mobility Radeon 9800 Sep 2004 M18 R420 130 AGP 8x 256 350 300 4:8:8:8 2.8 2.8 19.2 DDR 256 9.0 2.0

Mobility Radeon X300, X600, X700, X800 Series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    .
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon X300 Nov 2005 M22 RV370 110 PCI-E x16 128 350 250 2:4:4:4 1.4 1.4 4 DDR 64 9.0b 2.0 Powerplay 5.0
    Mobility Radeon X600 Jun 2004 M24 RV380 130 PCI-E x16 128 400 250 2:4:4:4 1.6 1.6 8 DDR 128 9.0b 2.0
    Mobility Radeon X700 Mar 2005 M26 RV410 110 PCI-E x16 Shared-128? 64, 128 350 350 6:8:8:4 1.4 2.8 11.2 GDDR3 128 9.0b 2.0 3DC, Dynamic Lane Count Switching,
    Mobility Radeon X800 Nov 2004 M28 R423 130 PCI-E x16 256 400 400 6:12:12:12 4.8 4.8 25.6 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating
    Mobility Radeon X800 XT Jun 2005 M28 PRO R423 130 PCI-E x16 256 480 550 6:16:16:16 7.68 7.68 35.2 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating

Mobility Radeon X1xxx Series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    .
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon X1300 January 19, 2006 M52 RV515 90 PCIe x16 128 + shared 350 250 2:4:4:4 1.4 1.4 8 DDR DDR2 128 9.0c 2.0
    Mobility Radeon X1350 September 18, 2006 M52 RV515 90 PCIe x16 128 + shared 470 350 2:4:4:4 1.88 1.88 11.2 DDR2 GDDR3 128 9.0c 2.0
    Mobility Radeon X1400 January 19, 2006 M54 RV515 90 PCIe x16 128 + shared 445 250 2:4:4:4 1.78 1.78 8 DDR DDR2 128 9.0c 2.0
    Mobility Radeon X1450 September 18, 2006 M64 RV515 90 PCIe x16 128 + Shared 550 450 2:4:4:4 2.2 2.2 14.4 DDR2 GDDR3 128 9.0c 2.0
    Mobility Radeon X1600 February 1, 2006 M56 RV530 90 PCIe x16 256 450 470 5:12:4:4 1.8 1.8 15.04 GDDR3 128 9.0c 2.0
    Mobility Radeon X1700 February 1, 2006 M66 RV535 80 PCIe x16 256 475 400
    550
    5:12:4:4 1.9 1.9 11.2
    17.6
    DDR2
    GDDR3
    128 9.0c 2.0 strained silicon
    Strained silicon
    Strained silicon is a layer of silicon in which the silicon atoms are stretched beyond their normal interatomic distance. This can be accomplished by putting the layer of silicon over a substrate of silicon germanium...

    Mobility Radeon X1800 March 1, 2006 M58 R520 90 PCIe x16 256 450 500 8:12:12:12 5.4 5.4 32 GDDR3 256 9.0c 2.0
    Mobility Radeon X1800 XT March 1, 2006 M58 R520 90 PCIe x16 256 550 650 8:16:16:16 8.8 8.8 41.6 GDDR3 256 9.0c 2.0
    Mobility Radeon X1900 January 11, 2007 M59 RV570 80 PCIe x16 256 400 480 8:36:12:12 4.8 4.8 30.72 GDDR3 256 9.0c 2.0 PowerPlay
    ATI PowerPlay
    ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...

     6.0

Mobility Radeon HD 2xxx Series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    .
  • 2 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon X2300 March 1, 2007 M64 RV515 90 PCIe x16 128 480 400 2:4:4:41 1.92 1.92 6.4/12.8 DDR
    DDR
    DDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...

     DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64/128 9.0c 2.0 renamed product, HyperMemory
    HyperMemory
    HyperMemory is ATI Technologies' method of using the motherboard's main system RAM as part of or all of the video card's framebuffer memory on their line of Radeon video cards and motherboard chipsets...

    , no UVD, PowerPlay 6.0
    Mobility Radeon X2500 June 1, 2007 M66 RV530 90 PCIe x16 256 460 400 5:12:4:41 1.84 1.84 12.8 DDR
    DDR
    DDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...

     DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 9.0c 2.0 based on X1600/1700, HM up to 768Mb, no UVD, PowerPlay 6.0
    Mobility Radeon HD 2300 March 1, 2007 M71 RV515 90 PCIe x16 128/ 256/ 512 480 400 2:4:4:41 1.92 1.92 6.4/12.8 DDR
    DDR
    DDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...

     DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64/128 9.0c 2.0 same as X2300, but with UVD, PowerPlay 6.0
    Mobility Radeon HD 2400 May 14, 2007 M72S RV610 65 PCIe x16 256+ Hyper Memory 450 400 40:4:42 1.8 1.8 6.4 DDR2 64 10 2.0 36 UVD, PowerPlay 7.0
    Mobility Radeon HD 2400 XT May 14, 2007 M72M RV610 65 PCIe x16 256+ Hyper Memory 600 400
    700
    40:4:42 2.4 2.4 6.4
    11.2
    DDR2
    GDDR3
    64 10 2.0 48 UVD, PowerPlay 7.0
    Mobility Radeon HD 2600 May 14, 2007 M76M RV630 65 PCIe x16 256+ Hyper Memory 500 400
    600
    120:8:42 2 4 12.8
    19.2
    DDR2
    GDDR3
    128 10 2.0 120 UVD, PowerPlay 7.0
    Mobility Radeon HD 2600 XT May 14, 2007 M76XT RV630 65 PCIe x16 256+ Hyper Memory 680 750 120:8:42 2.72 5.44 24 GDDR3 128 10 2.0 168 UVD, PowerPlay 7.0
    Mobility Radeon HD 2700 December 12, 2007 M76 RV630 65 PCIe x16 256+ Hyper Memory (total 768) 650 700 120:8:42 2.6 5.2 22.4 GDDR3 128 10 2.0 168 UVD, PowerPlay 7.0

Mobility Radeon HD 3xxx Series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon HD 3100 August 1, 2008 RS780MC RV620 55 PCIe x16 1.1 up to 512 from system memory 300 800
    (system memory)
    40:4:4 1.2 1.2 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    64/128 10 2.0 24 UVD, PowerPlay 7.0
    Mobility Radeon HD 3200 June 4, 2008 RS780MC RV620 55 PCIe x16 1.1 up to 512 from system memory 500 800
    (system memory)
    40:4:4 2 2 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    64/128 10 2.0 40 UVD, PowerPlay 7.0
    Mobility Radeon HD 3410 July 25, 2008 M82-MPE RV620 55 PCIe x16 1.1 256, 512 400 400 40:4:4 1.6 1.6 6.4 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    64 10.1 2.0 32 UVD, PowerPlay 7.0
    Mobility Radeon HD 3430 July 25, 2008 M82-SE RV620 55 PCIe x16 2.0 256 450 400 40:4:4 1.8 1.8 6.4 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    64 10.1 2.0 36 UVD, PowerPlay 7.0
    Mobility Radeon HD 3450 January 7, 2008 M82 RV620 55 PCIe x16 2.0 256 500 400
    700
    40:4:4 2 2 6.4
    11.2
    DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 2.0 40 UVD, PowerPlay 7.0
    Mobility Radeon HD 3470 January 7, 2008 M82-XT RV620 55 PCIe x16 2.0 256 680 400
    800
    40:4:4 2.72 2.72 6.4
    12.8
    DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 2.0 54.4 UVD, PowerPlay 7.0
    Mobility Radeon HD 3650 January 7, 2008 M86 RV635 55 PCIe x16 2.0 512
    1024
    500 700 120:8:4 2 4 22.4 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    GDDR4
    GDDR4
    GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

    128 10.1 3.3 120 UVD, PowerPlay 7.0
    Mobility Radeon HD 3670 January 7, 2008 M86-XT RV635 55 PCIe x16 2.0 512
    1024
    680 800 120:8:4 2.72 5.44 25.6 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    GDDR4
    GDDR4
    GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

    128 10.1 2.0 163.2 UVD, PowerPlay 7.0. TDP 30 watts
    Mobility Radeon HD 3850 June 4, 2008 M88-L/M88-LP RV670 55 PCIe x16 2.0 512 580 750 320:16:16 9.28 9.28 48.0 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    256 10.1 2.0 371.2 UVD, PowerPlay 7.0
    Mobility Radeon HD 3870 June 4, 2008 M88-LXT RV670 55 PCIe x16 2.0 512 660 850 320:16:16 10.56 10.56 54.4 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    256 10.1 2.0 422.4 UVD, PowerPlay 7.0. TDP 55 watts.
    Mobility Radeon HD 3850 X2 June 5, 2008 2x M88-L/M88-LP R680 55 PCIe x16 2.0 2x 512 580 750 2x [320:16:16] 2x 9.28 2x 9.28 2x 48.0 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    2x 256 10.1 2.0 2x 371.2 UVD, PowerPlay 7.0
    Mobility Radeon HD 3870 X2 September 1, 2008 2x M88-LXT R680 55 PCIe x16 2.0 2x 512 660 850 2x [320:16:16] 2x 10.56 2x 10.56 2x 54.4 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    2x 256 10.1 2.0 2x 422.4 UVD, PowerPlay 7.0. TDP 110 watts

Mobility Radeon HD 4xxx Series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon HD 4200 September 10, 2009 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 500 800
    (system memory)
    40:4:4 2 2 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     DDR3
    64/128 10.1 2.0 40 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4225 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 380 800
    (system memory)
    40:4:4 1.52 1.52 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     DDR3
    64/128 10.1 2.0 30.4 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4250 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 500 800
    (system memory)
    40:4:4 2 2 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     DDR3
    64/128 10.1 2.0 40 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4270 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 590 800
    (system memory)
    40:4:4 2.36 2.36 6.4/12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

     DDR3
    64/128 10.1 2.0 47.2 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4330 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 450 600 80:8:4 1.8 3.6 9.6 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 72 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4530 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 500 700 80:8:4 2 4 11.2 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 80 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4550 January 1, 2010 M92 RV710 55 PCIe x16 2.0 512 550 700 80:8:4 2.2 4.4 11.2 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 80 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4570 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 680 800 80:8:4 2.72 5.44 12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 108.8 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4650 January 9, 2009 M96 RV730 55 PCIe x16 2.0 512
    1024
    500
    550
    600
    800
    320:32:8 4
    4.4
    16
    17.6
    19.2
    25.6
    DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 320
    352
    UVD2, PowerPlay 7.0
    Mobility Radeon HD 4670 January 9, 2009 M96-XT RV730 55 PCIe x16 2.0 512
    1024
    675 800 320:32:8 5.4 21.6 12.8
    25.6
    DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...


    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 432 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4830 March, 3 2009 M97 RV740 40 PCIe x16 2.0 512
    1024
    400/600
    400/600
    800/900
    800/900
    640:32:16 6.4/9.6
    6.4/9.6
    12.8/19.2
    12.8/19.2
    25.6/28.8
    25.6/28.8
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    DDR3
    128 10.1 3.3 512/768
    512/768
    UVD2, PowerPlay 7.0
    Mobility Radeon HD 4850 January 9, 2009 M98 RV770 55 PCIe x16 2.0 1024 500 850
    700
    800:40:16 8 20 54.4
    89.6
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 10.1 3.3 800 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4860 March, 3 2009 M97 RV740 40 PCIe x16 2.0 1024 650 1000 640:32:16 10.4 20.8 64.0 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    128 10.1 3.3 832 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4870 January 9, 2009 M98-XT RV770 55 PCIe x16 2.0 512
    1024
    550 888
    700
    800:40:16 8.8 22 56.832
    89.6
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 10.1 3.3 880 UVD2, PowerPlay 7.0
    Mobility Radeon HD 4870 X2 January 9, 2009 M98-XT RV770 55 PCIe x16 2.0 2048 550 700 2x [800:40:16] 2x 8.8 2x 22 2x 89.6 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    2x 256 10.1 3.3 2x 880 UVD2, PowerPlay 7.0
    Dual GPU solution

Mobility Radeon HD 5xxx Series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
    Model: Mobility Radeon Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    TDP (Watts)
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Mobility Radeon HD 530v May 5, 2010 M92 RV710 55 PCIe x16 2.0 1024 500 600 80:8:4 2 4 9.6 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    /DDR3/GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 80
    Mobility Radeon HD 545v May 5, 2010 M92 RV710 55 PCIe x16 2.0 1024 720 800 80:8:4 2.88 5.76 12.8 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    /DDR3/GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 115.2
    Mobility Radeon HD 550v May 5, 2010 M96 RV730 55 PCIe x16 2.0 1024 450 600 320:32:8 3.6 14.4 19.2 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    /DDR3/GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 288
    Mobility Radeon HD 560v May 5, 2010 M96 RV730 55 PCIe x16 2.0 1024 550 800 320:32:8 4.4 17.6 25.6 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    /DDR3/GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 352
    Mobility Radeon HD 565v May 5, 2010 M96-XT RV730 55 PCIe x16 2.0 1024 675 800 320:32:8 5.4 21.6 25.6 DDR2
    DDR2
    DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...

    /DDR3/GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 432
    Mobility Radeon HD 5145 January 7, 2010 M92 RV710 55 PCIe x16 2.0 1024 720 900 80:8:4 2.88 5.76 14.4 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 10.1 3.3 115.2 15
    Mobility Radeon HD 5165 January 7, 2010 M96 RV730 55 PCIe x16 2.0 1024 600 900 320:32:8 4.8 19.2 28.8 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 10.1 3.3 384 35
    Mobility Radeon HD 5430 January 7, 2010 Park LP Cedar 40 PCIe x16 2.1 1024 500/550 800 80:8:4 2/2.2 4/4.4 12.8 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 11 4.0 80/88 7
    Mobility Radeon HD 5450 January 7, 2010 Park PRO Cedar 40 PCIe x16 2.1 1024 675 800 80:8:4 2.7 5.4 12.8 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 11 4.0 108 11
    Mobility Radeon HD 5470 January 7, 2010 Park XT Cedar 40 PCIe x16 2.1 1024
    1024
    512
    750 800 80:8:4 3 6 12.8
    12.8
    25.6
    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    64 11 4.0 120 13-15
    Mobility Radeon HD 5650 January 7, 2010 Madison PRO Redwood 40 PCIe x16 2.1 1024 450-650
    450-650
    800
    800
    400:20:8 3.6/5.2
    3.6/5.2
    9/13
    9/13
    25.6
    25.6
    DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 11 4.0 360/520
    360/520
    15-19
    Mobility Radeon HD 5730 January 7, 2010 Madison LP Redwood 40 PCIe x16 2.1 1024 650 800 400:20:8 5.2 13 25.6 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 11 4.0 520 26
    Mobility Radeon HD 5750 January 7, 2010 Madison PRO Redwood 40 PCIe x16 2.1 1024 550 800 400:20:8 4.4 11 51.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    128 11 4.0 440 25
    Mobility Radeon HD 5770 January 7, 2010 Madison XT Redwood 40 PCIe x16 2.0/2.1 1024 650 800 400:20:8 5.2 13 51.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    128 11 4.0 520 30
    Mobility Radeon HD 5830 January 7, 2010 Broadway LP Juniper 40 PCIe x16 2.1 1024 500 800 800:40:16 8 20 25.6 DDR3
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 11 4.0 800 24
    Mobility Radeon HD 5850 January 7, 2010 Broadway PRO Juniper 40 PCIe x16 2.1 2048
    1024
    1024
    625
    500
    625
    900
    1000
    1000
    800:40:16 10
    8
    10
    25
    20
    25
    28.8
    64
    64
    DDR3
    GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...


    GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    128 11 4.0 1000
    800
    1000
    31
    30
    39
    Mobility Radeon HD 5870 January 7, 2010 Broadway XT Juniper 40 PCIe x16 2.1 1024 700 1000 800:40:16 11.2 28 64 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    128 11 4.0 1120 50
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    TDP (Watts)
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...


Radeon HD 6xxxM Series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    TDP (Watts)GPU only Features
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Radeon HD 6330M November 26, 2010 Robson LP Cedar 40 PCIe 2.1 x16 up to
    1024
    500 800 80:8:4 2 4 12.8 DDR3 64 11 4.1 80 7 UVD2.2, PowerPlay
    Radeon HD 6350M November 26, 2010 Robson Pro Cedar 40 PCIe 2.1 x16 up to
    1024
    500 800
    900
    80:8:4 2 4 12.8
    14.4
    DDR3 64 11 4.1 80 7 UVD2.2, PowerPlay
    Radeon HD 6370M November 26, 2010 Robson XT Cedar 40 PCIe 2.1 x16 1024 750 900 80:8:4 3 6 14.4 DDR3 64 11 4.1 120 11 UVD2.2, PowerPlay
    Radeon HD 6430M January 4, 2011 Seymour LP Caicos 40 PCIe 2.1 x16 1024 480 800 160:8:4 1.92 3.84 12.8 DDR3 64 11 4.1 153.6 UVD3.0, PowerPlay
    Radeon HD 6450M January 4, 2011 Seymour Pro Caicos 40 PCIe 2.1 x16 1024 600 800 160:8:4 2.4 4.8 12.8 DDR3 64 11 4.1 192 UVD3.0, PowerPlay
    Radeon HD 6470M January 4, 2011 Seymour XT Caicos 40 PCIe 2.1 x16 1024 700
    750
    800 160:8:4 2.8
    3
    5.6
    6
    12.8 DDR3 64 11 4.1 224
    240
    UVD3.0, PowerPlay
    Radeon HD 6490M January 4, 2011 Seymour XT Caicos 40 PCIe 2.1 x16 512 800 800 160:8:4 3.2 6.4 25.6 GDDR5 64 11 4.1 256 UVD3.0, PowerPlay
    Radeon HD 6530M November 26, 2010 Capilano Pro Redwood 40 PCIe 2.1 x16 1024 500 900 400:20:8 4 10 28.8 DDR3 128 11 4.1 400 26 UVD2.2, PowerPlay
    Radeon HD 6550M November 26, 2010 Capilano Pro Redwood 40 PCIe 2.1 x16 1024 600 900 400:20:8 4.8 12 28.8 DDR3 128 11 4.1 480 26 UVD2.2, PowerPlay
    Radeon HD 6570M November 26, 2010 Capilano XT Redwood 40 PCIe 2.1 x16 1024 650 900 400:20:8 5.2 13 28.8
    57.6
    DDR3
    GDDR5
    128 11 4.1 520 30 UVD2.2, PowerPlay
    Radeon HD 6630M January 4, 2011 Whistler LP Turks 40 PCIe 2.1 x16 1024 500 800 480:24:8 4 12 25.6 DDR3 128 11 4.1 480 UVD3.0, PowerPlay
    Radeon HD 6650M January 4, 2011 Whistler Pro Turks 40 PCIe 2.1 x16 1024 600 900 480:24:8 4.8 14.4 28.8 DDR3 128 11 4.1 576 UVD3.0, PowerPlay
    Radeon HD 6730M January 4, 2011 Whistler XT Turks 40 PCIe 2.1 x16 1024 725 800 480:24:8 5.8 17.4 25.6 DDR3 128 11 4.1 696 UVD3.0, PowerPlay
    Radeon HD 6750M January 4, 2011 Whistler Pro Turks 40 PCIe 2.1 x16 1024 600 900 480:24:8 4.8 14.4 57.6 GDDR5 128 11 4.1 576 UVD3.0, PowerPlay
    Radeon HD 6770M January 4, 2011 Whistler XT Turks 40 PCIe 2.1 x16 1024 725 900 480:24:8 5.8 17.4 57.6 GDDR5 128 11 4.1 696 UVD3.0, PowerPlay
    Radeon HD 6830M January 4, 2011 Granville Pro Juniper 40 PCIe x16 2.1 up to 2048 575 800 800:40:16 9.2 23 25.6 DDR3 128 11 4.1 920 39 UVD2.2, PowerPlay
    Radeon HD 6850M January 4, 2011 Granville XT Juniper 40 PCIe x16 2.1 up to 2048 675 800 800:40:16 10.8 27 25.6 DDR3 128 11 4.1 1080 50 UVD2.2, PowerPlay
    Radeon HD 6850M January 4, 2011 Granville Pro Juniper 40 PCIe x16 2.1 1024 575 800 800:40:16 9.2 23 57.6 GDDR5 128 11 4.1 920 39 UVD2.2, PowerPlay
    Radeon HD 6870M January 4, 2011 Granville XT Juniper 40 PCIe x16 2.1 1024 675 1000 800:40:16 10.8 27 64 GDDR5 128 11 4.1 1080 50 UVD2.2, PowerPlay
    Radeon HD 6950M January 4, 2011 Blackcomb Pro Barts 40 PCIe 2.1 x16 up to
    2048
    580 900 960:48:32 18.56 27.84 115.2 GDDR5 256 11 4.1 1113.6 50 UVD3.0, PowerPlay
    Radeon HD 6970M January 4, 2011 Blackcomb XT Barts 40 PCIe 2.1 x16 up to
    2048
    680 900 960:48:32 21.76 32.64 115.2 GDDR5 256 11 4.1 1305.6 75 UVD3.0, PowerPlay
    Radeon HD 6990M July 12, 2011 Blackcomb XTX Barts 40 PCIe 2.1 x16 2048 715 900 1120:56:32 22.88 40.04 115.2 GDDR5 256 11 4.1 1601.6 75 UVD3.0, PowerPlay
    Model Launch Model Number Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Processing Power
    GFLOPs
    TDP (Watts) Features
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...


IGP (HD 6xxxG)

  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.0 and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1
  • All models feature the UNB/MC Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
  • All models do not feature double-precision FP
  • All models feature Angle independent anisotropic filtering, UVD3, & Eyefinity capabilities, supporting up to 3 outputs.
    Model Released Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Core Clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Shared Memory GFLOPS Combined TDP2 (W) Notes
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    Idle Max.
    Radeon HD 6380G June 14, 2011 WinterParkused in E2-3000M APU
    AMD Fusion
    AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

    32 400 160:8:4 1.6 3.2 17.06 DDR3-1333 128 128 35
    Radeon HD 6480G June 14, 2011 BeaverCreekused in A4-3300M and A4-3310MX APU
    AMD Fusion
    AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

    32 444 240:12:4 1.77 3.55 17.06 DDR3-1333 128 213.1 35-45
    Radeon HD 6520G June 14, 2011 BeaverCreekused in A6-3400M and A6-3410MX APU
    AMD Fusion
    AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

    32 400 320:16:8 3.2 6.4 17.06 DDR3-1333 128 256 35-45
    Radeon HD 6620G June 14, 2011 BeaverCreekused in A8-3500M, A8-3510MX and A8-3530MX APU
    AMD Fusion
    AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...

    32 444 400:20:8 3.55 8.88 25.6 DDR3-1600 128 355.2 35-45
  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.


Radeon HD 7xxxM Series

  • All models manufactured in a 28 nm fabrication process.
  • All models support DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

     11, OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

     4.2 and OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

     1.1
  • Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
  • The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.

Model Launch Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Transistors (Million) Die Size (mm2) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Clock rate Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory GFLOPS TDP3 (W) GFLOPS/W Double-precision FP Features / Notes Release Price (USD)
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type2 Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Idle Max.
Radeon HD 7730M Q4 2011 Lombok GL AIO ? ? PCIe 3.0 x16 1024 550 820 768:48:16 10.5 32.8 61.9 GDDR5 128 819 ? 32 23.04 ? ? ?
Radeon HD 7750M Q4 2011 Lombok XL ? ? PCIe 3.0 x16 1024 650 900 768:48:16 12.4 40.2 80 GDDR5 128 1070 ? 36 23.03 ? ? ?
Radeon HD 7950M Q4 2011 Thames Pro ? ? PCIe 3.0 x16 2048 700 1000 1408:88:32 24.3 71.7 155 GDDR5 256 1749 ? 50 26.6 ? ? ?
Radeon HD 7970M Q4 2011 Thames XT ? ? PCIe 3.0 x16 2048 800 1200 1536:96:32 28.7 87.4 172 GDDR5 256 2017 ? 65 24.32 ? ?

Mobility FireGL/FirePro series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Model Launch Core Based on Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory Processing Power
GFLOPs
API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 support (version)
Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Single precision DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

Mobility FireGL 7800 2001 Mobility Radeon 7500
Radeon R100
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting engine, a major...

180 AGP 64 280 200 0:2:2:21 0.56 0.56 6.4 DDR 128 7 1.3
Mobility FireGL 9000 2002 M9 Mobility Radeon 9000
Radeon R200
The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D...

150 AGP 4X 64 250 200 1:4:4:41 1 1 6.4 DDR 128 8.1 1.3
Mobility FireGL T2 2003 M10 Mobility Radeon 9600
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

130 AGP 4X 128 320 200 2:4:4:41 1.28 1.28 6.5 DDR 128 9.0 2.0
Mobility FireGL T2e 2004 M11GL Mobility Radeon 9700
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

130 AGP 128 450 225 2:4:4:41 1.8 1.8 7.2 DDR 128 9.0 2.0
Mobility FireGL V3100 2004 M22GL Mobility Radeon X300
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

110 PCIe x16 128 350 200 2:4:4:41 1.4 1.4 6.4 DDR 128 9.0b 2.0
Mobility FireGL V3200 2004 M24GL Mobility Radeon X600
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

130 PCIe x16 128 400 250 2:4:4:41 1.6 1.6 12.8 DDR2 128 9.0b 2.0
Mobility FireGL V5000 2005 M26GL Mobility Radeon X700 110 PCIe x16 128 350 425 6:8:8:81 2.8 2.8 13.6 GDDR3 128 9.0b 2.0
Mobility FireGL V5200 2006 M56GL Mobility Radeon X1600 90 PCIe x16 256 425 475 5:12:12:121 5.1 5.1 15.2 GDDR3 128 9.0c 2.0
Mobility FireGL V5250 2007 M66GL Mobility Radeon X1700 90 PCIe x16 256 450 350 5:12:12:121 5.4 5.4 11.2 GDDR3 128 9.0c 2.0
Mobility FireGL V5600 2007 M76GL Mobility Radeon HD 2600 65 PCIe 2.0 x16 256 500 400 1202(24x5):8:4 2 4 12.8 GDDR3 128 120 10.1 2.1
Mobility FireGL V5700 2008 M86GL Mobility Radeon HD 3650 55 PCIe 2.0 x16 512 600 700 1202(24x5):8:4 2.4 4.8 22.4 GDDR3 128 144 10.1 2.1
Mobility FireGL V5725 2008 M86GL Mobility Radeon HD 3650 55 PCIe 2.0 x16 256 680 800 1202(24x5):8:4 2.72 5.44 25.6 GDDR3 128 163.2 10.1 SM 4.1 2.1
FirePro M5725 Mobility Radeon HD 4670 55 PCIe 2.0 x16 256 3202(64x5):32:8 GDDR3 128 10.1 SM 4.1 3.2
FirePro M5800 March 1, 2010 Redwood XT(RV830) Mobility Radeon HD 5730 40 PCIe 2.0 x16 1024 650 800 4002(80x5):20:8 5.2 13 25.6 GDDR5 128 520 11 SM 5 3.2
FirePro M5950 2011 Whistler XT Radeon HD 6770M 40 PCIe 2.1 x16 1024 725 900 4802(96x5):24:8 5.8 17.4 57.6 GDDR5 128 696 11 4.1
FirePro M7740 August 4, 2009 M97GL(RV740) Mobility Radeon HD 4860 40 PCIe 2.0 x16 1024 650 1000 6402(128x5):32:16 10.4 20.8 64 GDDR5 128 832 10.1 SM 4.1 3.2 used in Dell M6400 and M6500
FirePro M7820 May 1, 2010 Juniper XT(RV840) Mobility Radeon HD 5870 40 PCIe 2.0 x16 1024 700 1000 8002(160x5):40:16 11.2 28 64 GDDR5 128 1120 11 SM 5 3.2 used in Dell M6500, HP EliteBook 8740w
FirePro M8900 2011 Blackcomb XT Radeon HD 6970M 40 PCIe 2.1 x16 2048 680 900 9602(192x5):48:32 21.76 32.64 115.2 GDDR5 256 1305.6 11 4.1

FireGL series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Model Launch Core Fab (nm) Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory Processing Power
GFLOPs
API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 support (version)
Notes
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Single precision DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

FireGL 8700 2001 Radeon 8500
Radeon R200
The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D...

150 AGP 64 250 270 2:4:8:41 1 2 8.64 DDR 64 × 2 8.1 1.4
FireGL 8800 2001 Radeon 8500
Radeon R200
The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D...

150 AGP 128 300 290 2:4:8:41 1.2 2.4 9.28 DDR 64 × 2 8.1 1.4
FireGL T2-128 2003 Radeon 9600 Pro
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

130 AGP 128 400 320 2:4:4:41 1.6 1.6 10.2 DDR 128 9.0 2.0
FireGL Z1-128 2002 Radeon 9500 Pro
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

150 AGP 128 325 310 4:4:4:41 1.3 1.3 19.8 DDR 256 9.0 2.0
FireGL X1-128 2002 Radeon 9700
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

150 AGP 128 325 310 4:8:8:81 2.6 2.6 19.84 DDR 256 9.0 2.0
FireGL X1-256 2002 Radeon 9700 Pro
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

150 AGP-Pro 256 325 310 4:8:8:81 2.6 2.6 19.84 DDR 256 9.0 2.0
FireGL X2-256 2003 Radeon 9800 Pro
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

150 AGP 256 380 350 4:8:8:81 3.04 3.04 22.4 DDR2 256 9.0 2.0
FireGL X2-256T 2003 Radeon 9800 XT
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

150 AGP 256 412 344 4:8:8:81 3.3 3.3 22.0 DDR2 256 9.0 2.0
FireGL X3-256 2004 Radeon X800 XT
Radeon R420
The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory...

130 AGP 256 450 450 6:12:12:121 5.4 5.4 28.8 GDDR3 256 9.0b 2.0
FireGL V3100 2005 Radeon X300 XT
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

110 PCIe
PCI Express
PCI Express , officially abbreviated as PCIe, is a computer expansion card standard designed to replace the older PCI, PCI-X, and AGP bus standards...

 x16
128 400 200 2:4:4:41 1.6 1.6 6.4 DDR 128 9.0 2.0
FireGL V3200 2005 Radeon X600 XT
Radeon R300
The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D...

130 PCIe x16 128 500 400 2:4:4:41 2 2 12.8 DDR2 128 9.0b 2.0
FireGL V3300 2006 Radeon 1300 Pro
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe x16 128 600 400 2:4:4:41 2.4 2.4 6.4 GDDR2 64 9.0c 2.0
FireGL V3350 2006 Radeon 1300 Pro
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe x16 256 600 400 2:4:4:41 2.4 2.4 6.4 GDDR2 64 9.0c 2.0
FireGL V3400 2006 Radeon 1600 Rro/XT
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe x16 128 500 500 5:12:4:41 2 2 16 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 9.0c 2.0
FireGL V3600 2007 Radeon HD 2600 Pro
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

65 PCIe x16 256 600 500 1202(24x5):8:4 2.4 4.8 16.0 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 144 10 2.1
FireGL V5000 2005 Radeon X700 Pro/XT
Radeon R420
The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory...

130 PCIe x16 128 425 430 6:8:8:81 3.4 3.4 13.6 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 9.0b 2.0
FireGL V5100 2005 Radeon X800 Pro
Radeon R420
The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory...

130 PCIe x16 128 450 350 6:12:12:121 5.4 5.4 22.4 DDR
DDR SDRAM
Double data rate synchronous dynamic random access memory is a class of memory integrated circuits used in computers. DDR SDRAM has been superseded by DDR2 SDRAM and DDR3 SDRAM, neither of which are either forward or backward compatible with DDR SDRAM, meaning that DDR2 or DDR3 memory modules...

256 9.0b 2.0
FireGL V5200 2005 Radeon X1600 XT
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe x16 256 600 700 5:12:4:41 2.4 2.4 22.4 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 9.0c 2.0
FireGL V5600 2007 Radeon HD 2600 XT
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

65 PCIe 512 800 1100 1202(24x5):8:4 3.2 6.4 35.2 GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

128 192 10 2.1
FireGL V7100 2005 Radeon X800 XT
Radeon R420
The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory...

130 PCIe 256 500 450 6:16:16:161 8 8 28.8 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 9.0c 2.0
FireGL V7200 2006 Radeon X1800 XT
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe x16 256 600 650 8:16:16:161 9.6 9.6 41.6 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 9.0c 2.0
FireGL V7300 2006 Radeon X1800 XT
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe 512 600 650 8:16:16:161 9.6 9.6 41.6 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 9.0c 2.0
FireGL V7350 2006 Radeon X1800 XT
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

90 PCIe 1024 600 650 8:16:16:161 9.6 9.6 41.6 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 9.0c 2.0
FireGL V7400 2006 (Canceled) Radeon X1950 Pro
Radeon R520
ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,...

80 PCIe 512? 550? 650? 8:36:16:161 19.8? 19.8? 41.6? GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 9.0c 2.0 never released, superseded by 2007 series
FireGL V7600 2007 Radeon HD 2900 GT
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

80 PCIe 512 600 800 2402(48x5):12:12 9.6 9.6 51.2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 288 10 2.1
FireGL V7700 2007 (2008) Radeon HD 3870
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

55 PCIe 2.0 512 775 1125 3202(64x5):16:16 12.4 12.4 72 GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

256 496 10.1 (SM 4.0 only) 2.1 DisplayPort
DisplayPort
DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor...

. Supports double precision computation via the AMD Stream SDK.
FireGL V8600 2007 Radeon HD 2900 XT
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

80 PCIe 1024 688 868 3202(64x5):16:16 11.008 11.008 111.1 GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

512 440.32 10 2.1
FireGL V8650 2007 Radeon HD 2900 XT
Radeon R600
The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies...

80 PCIe 2048 688 868 3202(64x5):16:16 11.008 11.008 111.1 GDDR4
GDDR4
GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...

512 440.32 10 2.1

FirePro 3D series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
    Model Launch Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Clock rate Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory Processing Power
    GFLOPs
    API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    TDP watts Notes
    Core (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    Single Precision
    Single precision floating-point format
    Single-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....

    Double Precision DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

    FirePro 3D V3700 August 8, 2008 RV620 55 PCIe 2.0 x16 256 800 950 40(8x5):4:4 3.2 3.2 15.2 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 64 12.8 10.1 3.0 - 32 UVD+, PowerPlay
    FirePro 3D V3750 September 11, 2008 RV730 55 PCIe 2.0 x16 256 550 750 320(64x5):32:8 4.4 17.6 24 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 352 70.4 10.1 3.3 - 48 UVD2, PowerPlay
    FirePro 3D V3800 April 26, 2010 Redwood Pro(RV830) 40 PCIe 2.1 x16 512 650 900 400(80x5):20:8 5.2 13 14.4 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    64 520 104 11.0 4.0 1.0 43 UVD2, PowerPlay, Eyefinity
    FirePro 3D V4800 April 26, 2010 Redwood XT(RV830) 40 PCIe 2.1 x16 1024 775 10002? 400(80x5):20:8 6.2 15.5 64? GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    128 620 124 11.0 4.0 1.0 69 UVD2, PowerPlay, Eyefinity
    FirePro V4900 November 1, 2011 Turks 40 PCIe 2.1 x16 1024 800 1000 480(96x5):24:8 6.4 19.2 64 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    128 768 153.6 11.0 4.0 1.0 <75 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity
    FirePro 3D V5700 August 8, 2008 RV730 55 PCIe 2.0 x16 512 700 900 320(64x5):32:8 5.6 22.4 28.8 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 448 89.6 10.1 3.3 - 58 UVD2, PowerPlay
    FirePro 3D V5800 April 26, 2010 Juniper XT(RV840) 40 PCIe 2.1 x16 1024 700 10002 800(160x5):40:16 11.2 28 64 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    128 1120 224 11.0 4.0 1.0 74 UVD2, PowerPlay, Eyefinity
    FirePro V5900 May 24, 2011 Cayman LE GL 40 PCIe 2.1 x16 2048 600 5002 512(128x4):32:32 19.2 19.2 64 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 610 154 11.0 4.0 1.0 <75 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity
    FirePro 3D V7750 March 27, 2009 RV730 55 PCIe 2.0 x16 1024 800 900 320(64x5):32:8 6.4 25.6 28.8 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    128 512 102.4 10.1 3.3 - 76 UVD2, PowerPlay
    FirePro 3D V7800 April 26, 2010 Cypress Pro(RV870) 40 PCIe 2.1 x16 2048 700 10002 1440(288x5):72:32 22.4 50.4 128 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 2016 403.2 11.0 4.0 1.0 138 UVD2, PowerPlay, Eyefinity
    FirePro V7900 May 24, 2011 Cayman Pro GL 40 PCIe 2.1 x16 2048 725 12502 1280(320x4):80:32 23.2 58 160 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 1860 464 11.0 4.0 1.0 <150 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity
    FirePro 3D V8700 September 11, 2008 RV770 XT 55 PCIe 2.1 x16 1024 750 8502 800(160x5):40:16 12 30 108.8 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 1200 240 10.1 3.3 - 151 UVD2, PowerPlay
    FirePro 3D V8750 July 28, 2009 RV770 XT 55 PCIe 2.1 x16 2048 750 9002 800(160x5):40:16 12 30 115.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 1200 240 10.1 3.3 - 154 UVD2, PowerPlay
    FirePro 3D V8800 April 7, 2010 Cypress XT(RV870) 40 PCIe 2.1 x16 2048 825 11502 1600(320x5):80:32 26.4 66 147.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 2640 528 11.0 4.0 1.0 208 UVD2, PowerPlay, Eyefinity
    FirePro 3D V9800 September 9, 2010 Cypress XT(RV870) 40 PCIe 2.1 x16 4096 850 11502 1600(320x5):80:32 27.2 68 147.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 2720 544 11.0 4.0 1.0 225 UVD2, PowerPlay, Eyefinity

FireStream series

  • 1 Unified Shaders
    GPGPU
    General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 The effective data transfer rate of GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

     is quadruple its nominal clock, instead of double as with other DDR memory.
    Model Launch Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Clock rate Config core1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory Processing Power (peak)
    GFLOPs
    API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    TDP
    Thermal Design Power
    The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...

     (watts)
    Notes
    Core (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Pixel (GP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Texture (GT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    Bus type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    Single Precision(SP)
    Single precision floating-point format
    Single-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....

     Total(MUL+ADD+SF)
    Single Precision(SP)
    Single precision floating-point format
    Single-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....

     MAD(MUL+ADD)
    Double Precision(DP) MAD DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    OpenCL
    OpenCL
    OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

    FireStream 9170 November 8, 2007 RV670 55 PCIe 2.0 x16 2048 800 800 320(64x5):16:16 12.8 12.8 51.2 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    256 512 409.6 102.4 10.1 3.0 - 105
    FireStream 9250 June 16, 2008 RV770 55 PCIe 2.0 x16 1024 625 993 800(160x5):40:16 10 25 63.552 GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    256 1000 800 200 10.1 3.3 - 150
    FireStream 9270 November 13, 2008 RV770 55 PCIe 2.0 x16 2048 750 850 800(160x5):40:16 12 30 108.8 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 1200 960 240 10.1 3.3 - 160
    FireStream 9350 June 23, 2010 RV870 40 PCIe 2.1 x16 2048 700 1000 1440(288x5):72:32 22.4 50.4 128 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 2016 1612.8 403.2 11 4.0 1.0 150
    FireStream 9370 June 23, 2010 RV870 40 PCIe 2.1 x16 4096 825 1150 1600(320x5):80:32 26.4 66 147.2 GDDR5
    GDDR5
    GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

    2
    256 2640 2112 528 11 4.0 1.0 225

FireMV/FirePro (Multi-View) series

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Model Launch Core Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Core clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory clock (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Config core1 Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

 (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Memory API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 support (version)
TDP
Thermal Design Power
The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...

 (watts)
Notes
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

FireMV 2200 PCI RV280 PCI 64 1:4:4:4 8.1 1.4 DMS-59 for dual DVI-D output
FireMV 2200 PCIe RV370 PCIe x16 128 2:4:4:4 9.0 2.1 DMS-59 for dual DVI-D output
FirePro 2250 PCIe 2007 RV516 PCIe x1/x16 256 2:4:4:4 9.0 2.1 20/11 DMS-59 for dual DVI-D output
FireMV 2260 2008 RV620 PCIe x1/x16, PCI 256 40(8x5):4:4 10.1 2.1 15/8 Dual DisplayPort
DisplayPort
DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor...

FirePro 2270 PCIe January 31, 2011 Cedar PCIe x1/x16 512 80(16x5):8:4 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

11.0 4.1 15/10 DMS-59 for dual DVI-D output and for DP
FireMV 2400 PCI RV380 PCI 128 2:4:4:4 9.0 2.1 2x VHDCI for quad DVI-D output, VGA
FireMV 2400 PCIe RV380 PCIe x1 256 2:4:4:4 9.0 2.1 2x VHDCI for quad DVI-D output, VGA
FirePro 2450 Multi-View 2009 2x RV710 PCIe x1/x16 512 2x 80(16x5):8:4 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

10.1 2.1 32 (17 in 2D) 2x VHDCI for quad DVI-D output, VGA
FirePro 2460 Multi-View April 2010 Cedar (RV810) PCIe 2.0 x16 512 80(16x5):8:4 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

11 4.1 20 UVD2, PowerPlay, Eyefinity (4 mini-displayports), DirectX 11(Hardware)
FirePro RG220 May 2010 RV711 PCIe 2.0 x16 512 500 800 80(16x5):8:4 12.8 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

 for GPU,
RDRAM for PCoIP
128 10.1 3.2 35 Dual Ethernet ports plus DMS-59 for dual DVI-D output (no VGA support on the host output side)

Console graphics processors

  • 1 Vertex shader : Pixel shader : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 3 10.4 GB/s texture bandwidth. 7.6 GB/s framebuffer bandwidth.
  • 4 Speculation only.
    Model Launch Code name
    Code name
    A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

    Fab (nm) Bus
    Computer bus
    In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

     interface
    Core clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Core config1 Fillrate
    Fillrate
    The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

    Memory (MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

    )
    Memory clock (MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

    )
    Memory API
    Application programming interface
    An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

     support (version)
    Notes
    Pixel (MP
    Pixel
    In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

    /s)
    Vertex (MV/s) Texture (MT
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /s)
    Bandwidth (GB
    Gigabyte
    The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

    /s)
    RAM type Bus width (bit
    Bit
    A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

    )
    DirectX
    DirectX
    Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

    OpenGL
    OpenGL
    OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

    Flipper (GameCube
    Nintendo GameCube
    The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

    )
    Sep 2001 180 Integrated 162 1:4:4:41 648 60.754 648 24 shared
    Shared memory
    In computing, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Depending on context, programs may run on a single processor or on multiple separate processors...


    16 shared
    3 eDRAM
    324
    81
    162
    2.7
    0.08
    10.4/7.63
    1T-SRAM
    1T-SRAM
    1T-SRAM is a pseudostatic random-access memory technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory in embedded memory applications...


    SDRAM
    SDRAM
    Synchronous dynamic random access memory is dynamic random access memory that is synchronized with the system bus. Classic DRAM has an asynchronous interface, which means that it responds as quickly as possible to changes in control inputs...


    eDRAM
    EDRAM
    eDRAM stands for "embedded DRAM", a capacitor-based dynamic random access memory integrated on the same die as an ASIC or processor. The cost-per-bit is higher than for stand-alone DRAM chips but in many applications the performance advantages of placing the eDRAM on the same chip as the processor...

    64
    8
    None ? Fixed-function T&L, TEV "pixel shader"
    Xenos (Xbox 360
    Xbox 360
    The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

    )
    Nov 2005 R500, C1 90
    65
    45
    Integrated 500 48:16:82 4000 1500 8000 512 (shared)
    10 eDRAM
    700
    500
    22.4
    32 (GPU – Logic)
    256 (Logic – Memory)
    GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...


    eDRAM
    128 9.0c superset
    DirectX Xbox 360
    None Surface tessellation
    Hollywood
    Hollywood (graphics chip)
    Hollywood is the name of the graphics processing unit used in Nintendo's Wii video game console. It was designed by AMD's graphics product division and is manufactured using the same 90 nm CMOS process as the "Broadway" processor. Very few official details have been released to the public by...

     (Wii
    Wii
    The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

    )
    Nov 2006 90 Integrated 243 1:4:4:41 972 91.1254 972 24 shared
    64 shared
    3 eDRAM
    324
    ?
    ?
    2.7
    4
    ?
    1T-SRAM
    GDDR3
    eDRAM
    64
    ?
    ?
    None ? Fixed-function T&L, TEV "pixel shader"

See also

  • Advanced Micro Devices
    Advanced Micro Devices
    Advanced Micro Devices, Inc. or AMD is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets...

  • ATI CrossFire
    ATI CrossFire
    AMD CrossFireX is a brand name for the multi-GPU solution by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.-First-generation:CrossFire was first made available to the public...

  • ATI video card suffixes
    ATI Video Card Suffixes
    ATI video cards can have one of multiple suffixes attached to their name indicating relative level of performance, the use of suffixes was abandoned with the release of Radeon HD 3000 series products, the last two digits of the model number was then used to indicate relative performance of the...

  • Comparison of ATI chipsets
    Comparison of ATI chipsets
    -Comparison of Northbridges:Note 1: A-Link Express and A-Link Express II is essentially PCI-Express x4 lanes, so that any PCI Express capable southbridge can be used ....

  • Comparison of AMD chipsets
    Comparison of AMD chipsets
    This is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies after July 2006 as the completion of the ATI acquisition.- AMD-xxx :- A-Link Express II...

  • Comparison of Nvidia graphics processing units
    Comparison of NVIDIA Graphics Processing Units
    This page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...

  • Comparison of Nvidia chipsets
    Comparison of Nvidia chipsets
    - nForce :- nForce2 :- nForce3 :- For AMD processors :- For Intel processors :- nForce 500 Series :- For AMD processors :- For Intel processors :- For AMD processors :- For Intel processors :- nForce 900 :- nForce Professional :...

  • Comparison of Intel graphics processing units
  • List of Intel chipsets
  • Comparison of AMD processors
    Comparison of AMD Processors
    Colors of the processor code names indicate same core.-See also:* List of AMD microprocessors* List of future AMD microprocessors* List of AMD Phenom microprocessors* List of AMD Fusion microprocessors* Advanced Micro Devices...

  • Comparison of Intel processors
    Comparison of Intel processors
    - See also :*Intel Corporation*List of Intel microprocessors*List of Intel Pentium microprocessors*List of future Intel microprocessors*List of Intel CPU microarchitectures*List of AMD microprocessors*List of AMD CPU microarchitectures...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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