Comparison of ATI Graphics Processing Units
Encyclopedia
This page contains general information about the GPUs
and video cards by Advanced Micro Devices
(AMD), including those by ATI Technologies
before 2006, based on official specifications in table form.
version indicates which graphics acceleration operations the card supports.
version indicates which graphics acceleration operations the card supports.
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...
and video cards by Advanced Micro Devices
Advanced Micro Devices
Advanced Micro Devices, Inc. or AMD is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets...
(AMD), including those by ATI Technologies
ATI Technologies
ATI Technologies Inc. was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technologies Inc., the company was listed publicly in 1993 and was acquired by Advanced Micro...
before 2006, based on official specifications in table form.
DirectX version note
DirectXDirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
version indicates which graphics acceleration operations the card supports.
- DirectX 6.0 – MultitexturingTexture mappingTexture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
- DirectX 7.0 – Hardware Transformation, Clipping and Lighting (TCL/T&L)
- DirectX 8.0 – Pixel ShaderShaderIn the field of computer graphics, a shader is a computer program that is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility...
1.1 & Vertex Shader 1.1 - DirectX 8.1 – Pixel Shader 1.4 & Vertex Shader 1.1
- DirectX 9.0 – Shader Model 2.0
- DirectX 9.0b – Pixel Shader 2.0b & Vertex Shader 2.0
- DirectX 9.0c – Shader Model 3.0, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
- DirectX 9.0L – Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphics Foundation 1.0, DXVADXVADirectX Video Acceleration is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU...
1.0, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU... - Direct3D 10 – Windows Vista/Windows 7, Shader Model 4.0, Windows Graphics Foundation 2.0, DXVA 2.0, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
- Direct3D 10.1 – Windows Vista SP1/Windows 7, Shader Model 4.1, Windows Graphics Foundation 2.1, DXVA 2.1, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
- Direct3D 11 – Windows Vista/Windows 7, Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, supported by hardware and software running Direct3D 9/10/10.1, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
OpenGL version note
OpenGLOpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
version indicates which graphics acceleration operations the card supports.
- OpenGL 1.1 – Texture objects
- OpenGL 1.2 – 3D textures, BGRA and packed pixel formats
- OpenGL 1.3 – MultitexturingTexture mappingTexture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
, multisampling, texture compression - OpenGL 1.4 – Depth textures
- OpenGL 1.5 – Vertex Buffer Object (VBO), Occlusion Queries
- OpenGL 2.0 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.1, MRTMultiple Render TargetsIn the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as...
, Non Power of Two textures, Point Sprites, Two-sided stencil - OpenGL 2.1 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.2, Pixel Buffer Object (PBO), sRGB Textures - OpenGL 3.0 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.3, Texture Arrays, Conditional rendering, Frame Buffer Object (FBO) - OpenGL 3.1 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.4, Instancing, Texture Buffer Object, Uniform Buffer Object, Primitive restart - OpenGL 3.2 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.5, Geometry Shader, Multi-sampled textures - OpenGL 3.3 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
3.30 Backports as much functionality possible from the OpenGL 4.0 specification - OpenGL 4.0 – GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
4.00 Tessellation on GPU, shaders with 64-bit precision - OpenGL 4.1 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
4.10 Developer-friendly debug outputs, compatibility with OpenGL ES 2.0
Video codec acceleration
- R100 - Video ImmersionVideo ImmersionVideo Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...
- R200 - Video Immersion IIVideo ImmersionVideo Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...
- R300 - Video Immersion IIVideo ImmersionVideo Immersion is the name of a set of computer graphics processing technologies used by ATI Technologies in their Radeon video cards. It is the Brand Name ATI uses to refer to the Video compression acceleration feature in their R100, R200, and R300 Video cards...
+ Video ShaderVideo ShaderVideo Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback... - R410 - Video Shader HDVideo ShaderVideo Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback...
- R420 - Video Shader HDVideo ShaderVideo Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback...
+ DXVADXVADirectX Video Acceleration is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU... - R520 - Avivo VideoAVIVOATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU...
- R600 - Avivo HD VideoAVIVOATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU...
- UVDUnified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology.... - R700 - UVD 2Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
, UVD 2.2Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology.... - Evergreen - UVD 2.2Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
- Northern Islands - UVD 3Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
(HD 67xx UVD 2.2Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
) - Southern Islands - UVD 3Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
Field explanations
The fields in the table listed below describe the following:- Model – The Marketing name for the processor assigned by ATi. Note that the ATi trademark has been replaced by AMD trademark starting with the Radeon HD 6000 series graphics processing units. Professional graphics processing units will switch to the AMD trademark as well.
- Launch – Date of release for the processor.
- Model number – Mobility Series VPUs are based on technology from several technology families. ATi assigns codenames based on an "MXX" model string, which does not relate to the actual technological base of the processor (represented by the R-number). Additionally, ATi is the sole supplier for all Mobility Radeon parts. For this reason, except for the Mobility Radeon 2000 series, all mobility processors are listed on the same table.
- Code name – The internal engineering codename for the processor (typically designated by an RNXX name where N is the series number and XX is the market segment for which the product is designed. Additionally, a codename may follow the RVNXX format where "V" typically signifies a processor intended for a mainstream or value market segment).
- Fab – Fabrication Process. Average feature size of components of the processor.
- Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
- Memory – The reference amount of memory used by the processor.
- Core clock – The reference core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
- Memory clock – The reference memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
- Config Core – The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
- Performance Subsection
- Shader Operations - How many operations the pixel shaders (or unified shaders in DirectX 10 and newer GPUs) can perform. Measured in MOperations/s or GOperations/s.
- Pixel Fillrate - The number of pixels the raster operators can render to a display in one second. Measured in MPixels/s or GPixels/s.
- Texture Fillrate - The rate at which a texture can be mapped by the texture mapping units onto a polygon mesh in one second. Measured in MTextels/s or GTextels/s.
- Vertex Operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to DirectX 9.0c and older GPUs). Measured in MVertices/s.
- Memory Subsection
- Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
- Bus Type – Type of memory bus or buses utilized.
- Bus Width – Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
- API Support Section
- DirectX – Highest version of DirectX with which the hardware is compliant and fully supported.
- OpenGL – Highest version of OpenGL with which the hardware is compliant and fully supported.
- Features – Additional features that are not standard as a part of the two Graphics libraries.
Rage series
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Hardware T&L | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... (version) |
Features / Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MTexel/s | MPixel/s | MTriangles/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||||
Rage 3D | Nov 1995 | 500 | PCI | 2 | 40 | 40 | No | 0:1:1:1 | 40 | 40 | 0.32 | EDO | 32 | 5 | N/A | |||
Rage II | Sept 1996 | 8 | 66 | 66 / 83 | 60 | 60 | 0.53 | SDR | 64 | |||||||||
Rage Pro | Mar 1997 | 250 | AGP Accelerated Graphics Port The Accelerated Graphics Port is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Since 2004 AGP has been progressively phased out in favor of PCI Express... , PCI Peripheral Component Interconnect Conventional PCI is a computer bus for attaching hardware devices in a computer... |
2-6/4/8/16 | 75 | 100 | 75 | 75 | 1.2 | 0.80 | SDR | 64 | 6 | 1.1 | Motion Compensation | |||
Rage 128 VR | Aug 1998 | 250 | AGP, PCI | 32 | 90 | 90 | No | 0:2:2:2 | 180 | 180 | 3.5 | 0.72 | SDR | 64 | 6 | 1.2 | ||
Rage 128 GL | 103 | 103 | 206 | 206 | 4 | 1.65 | 128 | IDCT, Motion Compensation | ||||||||||
Rage XL/XC | Jan 1999 | 8 | 90? | 150/125 | 180? | 180? | 1 | 0.6/1.0 | 32/64 | IDCT, Motion Compensation | ||||||||
Rage 128 Pro | Aug 1999 | 32 | 125 | 143 | 250 | 250 | 8 | 2.28 | 128 | |||||||||
Rage Fury MAXX | Oct 1999 | 250 | AGP | 32 ×2 | 125 ×2 | 143 ×2 | No | 0:2:2:2 ×2 | 500 | 500 | 2× 8 | 2× 2.28 | SDR | 128 | 6 | 1.2 |
- 1 Vertex shader : pixel pipeline : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Radeon R100 (7xxx) series
- All models are manufactured with a 150 nm fabrication process
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
7.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
1.4
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nanometer|nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||
Radeon VE (rebranded as Radeon 7000) | February 19, 2001 | RV100 | 180 | AGP 4x, PCI | 32 | 183 | 366 | 1:0:3:1 | 183 | 336 | 549 | 0 | 2.688 | DDR | 64 |
Radeon LE (OEM only) | May 1, 2001 | R100 | 180 | AGP 4x | 32 | 148 | 296 | 2:1:6:2 | 296 | 296 | 888 | 37 | 4.736 | DDR | 128 |
Radeon SDR (rebranded as Radeon 7200) | June 2000 | R100 | 180 | AGP 4x | 32 | 166 | 332 | 2:1:6:2 | 332 | 332 | 996 | 41.5 | 2.656 | SDR | 128 |
Radeon DDR (rebranded as Radeon 7200) | April 2000 | R100 | 180 | AGP 4x | 32, 64 | 166 (32 MB)183 (64 MB) | 332 (32 MB)366 (64 MB) | 2:1:6:2 | 332366 | 332366 | 9661098 | 41.545.75 | 5.3125.856 | DDR | 128 |
Radeon 7500 LE | N/A | RV200 | 150 | AGP 4x | 32 | 250 | 350 | 2:1:6:2 | 500 | 500 | 1500 | 62.5 | 5.6 | DDR | 128 |
Radeon 7500 | Aug. 14, 2001 | RV200 | 150 | AGP 4x | 32, 64 | 290 | 460 | 2:1:6:2 | 580 | 580 | 1740 | 72.5 | 7.36 | DDR | 128 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
IGP (3xx series)
- All models are manufactured with a 180 nm fabrication process
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
7.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
1.4 - Based off of the Radeon VE
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon 320 | May 2002 | A3 | FSB | N/A | 160 | 200, 266 | 1:0:3:1 | 160 | 160 | 480 | 0 | 1.6, 2.128 | DDR | 64 |
Radeon 330 | 2002 | RS200L | FSB | N/A | 150 | 200, 266 | 1:0:3:1 | 150 | 150 | 450 | 0 | 1.6, 2.128 | DDR | 64 |
Radeon 340 | 2002 | RS200 | FSB | N/A | 183 | 200, 266 | 1:0:3:1 | 183 | 183 | 549 | 0 | 1.6, 2.128 | DDR | 64 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Radeon R200 (8xxx, 9xxx) series
- All models are manufactured with a 150 nm fabrication process
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
8.1 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
1.4
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon 8500 | Aug 14, 2001 | R200 | AGP 4x | 64, 128 | 275 | 550 | 4:2:8:4 | 1100 | 1100 | 2200 | 137.5 | 8.8 | DDR | 128 |
Radeon 8500 LE | Feb 4, 2002 | R200 | AGP 4x | 64, 128 | 250 | 500 | 4:2:8:4 | 1000 | 1000 | 2000 | 125 | 8 | DDR | 128 |
Radeon 9000 | Aug 1, 2002 | RV250 | AGP 4x | 64, 128 | 200 | 500 | 4:1:4:4 | 800 | 800 | 800 | 50 | 8 | DDR | 128 |
Radeon 9000 Pro | Aug 1, 2002 | RV250 | AGP 4x | 64, 128 | 275 | 550 | 4:1:4:4 | 1100 | 1100 | 1100 | 68.75 | 8.8 | DDR | 128 |
Radeon 9200 | Apr 1, 2003 | RV280 | AGP 8x | 64, 128, 256 | 250 | 400 | 4:1:4:4 | 1000 | 1000 | 1000 | 62.5 | 6.4 | DDR | 128 |
Radeon 9200 SE | Apr 1, 2003 | RV280 | AGP 8x | 64, 128, 256 | 250 | 166 | 4:1:4:4 | 1000 | 1000 | 1000 | 62.5 | 2.656 | DDR | 64 |
Radeon 9250 | Apr 1, 2003 | RV280 | PCI, AGP 8x | 64, 128, 256 | 240 | 400 | 4:1:4:4 | 960 | 960 | 960 | 60 | 6.4 | DDR | 128 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
IGP (9xxx series)
- All models are manufactured with a 150 nm fabrication process
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
8.1 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
1.4 - Based off of the Radeon 9200
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon 9000 Pro | 2003 | RC350 | FSB | 16-128 | 300 | 400 | 2:0:2:2 | 600 | 600 | 600 | 0 | 3.2 | DDR | 64 |
Radeon 9100 | 2003 | RS300 | FSB | 16-128 | 300 | 400 | 2:0:2:2 | 600 | 600 | 600 | 0 | 6.4 | DDR | 128 |
Radeon 9100 Pro | May 3, 2004 | RS350 | FSB | 16-128 | 300 | 400 | 2:0:2:2 | 600 | 600 | 600 | 0 | 6.4 | DDR | 128 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
AGP (9xxx series)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||
Radeon 9500 | Oct. 24, 2002 | R300 | 150 | AGP 8x | 64, 128 | 275 | 540 | 4:4:4:8 | 1100 | 2200 | 1100 | 275 | 8.64 | DDR | 128 |
Radeon 9500 Pro | Oct. 24, 2002 | R300 | 150 | AGP 8x | 128 | 275 | 540 | 8:4:8:8 | 2200 | 2200 | 2200 | 275 | 8.64 | DDR | 128 |
Radeon 9550 | 2004 | RV350 | 130 | AGP 8x | 64, 128, 256 | 250 | 400 | 4:2:4:4 | 1000 | 1000 | 1000 | 125 | 6.4 | DDR | 128 |
Radeon 9550 SE | 2004 | RV350 | 130 | AGP 8x | 64, 128, 256 | 250 | 400 | 4:2:4:4 | 1000 | 1000 | 1000 | 125 | 3.2 | DDR | 64 |
Radeon 9600 | 2003 | RV350 | 130 | AGP 8x | 128, 256 | 325 | 400 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 6.4 | DDR | 128 |
Radeon 9600 Pro | 2003 | RV350 | 130 | AGP 8x | 128, 256 | 400 | 600 | 4:2:4:4 | 1600 | 1600 | 1600 | 200 | 9.6 | DDR | 128 |
Radeon 9600 SE | 2003 | RV350 | 130 | AGP 8x | 64, 128, 256 | 325 | 400 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 3.2 | DDR | 64 |
Radeon 9600 XT | Sept. 30, 2003 | RV360 | 130 | AGP 8x | 128, 256 | 500 | 600 | 4:2:4:4 | 2000 | 2000 | 2000 | 250 | 9.6 | DDR | 128 |
Radeon 9700 | Oct. 24, 2002 | R300 | 150 | AGP 8x | 128 | 275 | 540 | 8:4:8:8 | 2000 | 2000 | 2000 | 275 | 17.28 | DDR | 256 |
Radeon 9700 Pro | July 18, 2002 | R300 | 150 | AGP 8x | 128 | 325 | 620 | 8:4:8:8 | 2600 | 2600 | 2600 | 325 | 19.84 | DDR | 256 |
Radeon 9800 | 2003 | R350 | 150 | AGP 8x | 128 | 325 | 620 | 8:4:8:8 | 2600 | 2600 | 2600 | 325 | 19.84 | DDR | 256 |
Radeon 9800 Pro | April 2, 2003 | R350 | 150 | AGP 8x | 128, 256 | 380 | 680 | 8:4:8:8 | 3040 | 3040 | 3040 | 380 | 21.76 | DDR | 256 |
Radeon 9800 SE | N/A | R350 | 150 | AGP 8x | 128, 256 | 325 | 540 | 4:4:4:8 | 1300 | 2600 | 1300 | 325 | 8.64 | DDR | 128 |
Radeon 9800 XT | Sept 9, 2003 | R360 | 150 | AGP 8x | 256 | 412 | 730 | 8:4:8:8 | 3296 | 3296 | 3296 | 412 | 23.36 | DDR | 256 |
- 1 Pixel shader : Vertex Shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
PCI-E (X3xx, X5xx, X6xx, X1xxx series)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0 - All models use a PCI-E x16 interface
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon X300 | June 21, 2004 | RV370 | 110 | 64, 128 | 325 | 400 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 6.4 | DDR | 128 |
Radeon X300 LE | June 21, 2004 | RV370 | 110 | 64, 128 | 325 | 400 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 6.4 | DDR | 128 |
Radeon X300 SE | June 21, 2004 | RV370 | 110 | 64, 128 | 325 | 400 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 3.2 | DDR | 64 |
Radeon X300 SE HM | April 4, 2005 | RV370 | 110 | 32, 64, 128 onboard + up to 128 system | 325 | 600 | 4:2:4:4 | 1300 | 1300 | 1300 | 162.5 | 3.2 | DDR | 64 |
Radeon X550 | June 21, 2005 | RV370 | 110 | 128, 256 | 400 | 500 | 4:2:4:4 | 1600 | 1600 | 1600 | 200 | 8 | DDR | 128 |
Radeon X600 Pro | June 21, 2004 | RV380 | 130 | 128, 256 | 400 | 600 | 4:2:4:4 | 1600 | 1600 | 1600 | 200 | 9.6 | DDR | 128 |
Radeon X600 XT | June 21, 2004 | RV380 | 130 | 128, 256 | 500 | 740 | 4:2:4:4 | 2000 | 2000 | 2000 | 250 | 11.84 | DDR | 128 |
Radeon X1050 | Dec. 7, 2006 | RV370 | 110 | 128, 256 | 400 | 666 | 4:2:4:4 | 1600 | 1600 | 1600 | 200 | 5.328 | DDR2 | 64 |
- 1 Pixel shader : Vertex Shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
IGP (X2xx, 11xx series)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0 - Based off of the Radeon X300
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||
Radeon Xpress X200 | Nov. 8, 2004 | RS480 | 130 | HT | 16-128 system + 16 sideport | 300 | 200-400 (DDR), 200 (sideport) | 2:0:2:2 | 600 | 600 | 600 | 0 | 1.6-6.4 system + 0.8 sideport | DDR | 64, 128 |
Radeon Xpress 1100 (originally Xpress 200) | 2005 | RS482 | 110 | HT | 16-128 system | 300 | 200-400 (DDR), 400-800 (DDR2) | 2:0:2:2 | 600 | 600 | 600 | 0 | 1.6-12.8 system | DDR, DDR2 | 64, 128 |
Radeon Xpress 1150 (originally Xpress 200 for Intel) | March 11, 2005 (Intel), May 23, 2006 (AMD) | RC400, RC410, RS400, RS415, RS485 | 110 | HT, FSB | 16-128 system | 400 | 200-400 (DDR), 400-800 (DDR2) | 2:0:2:2 | 800 | 800 | 800 | 0 | 1.6-12.8 | DDR, DDR2 | 64, 128 |
- 1Pixel shader : Vertex Shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
AGP (X7xx, X8xx)
- All models support AGP 8x
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0b and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon X700 | Sept. 2005 | RV410 | 110 | 128, 256 | 400 | 700 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 11.2 | DDR | 128 |
Radeon X700 Pro | March 1, 2005 | RV410 | 110 | 128, 256 | 425 | 864 | 8:6:8:8 | 3400 | 3400 | 3400 | 637.5 | 13.824 | GDDR3 | 128 |
Radeon X800 | Dec. 2004 | R430 | 110 | 128, 256 | 400 | 700 | 12:6:12:16 | 4800 | 6800 | 4800 | 600 | 22.4 | GDDR3 | 256 |
Radeon X800 GTO | Dec. 6, 2005 | R420 | 130 | 128, 256 | 400 | 980 | 12:6:12:12 | 4800 | 4800 | 4800 | 600 | 31.36 | GDDR3 | 256 |
Radeon X800 Pro | May 5, 2004 | R420 | 130 | 128, 256 | 475 | 900 | 12:6:12:12 | 5700 | 5700 | 5700 | 712.5 | 28.8 | GDDR3 | 256 |
Radeon X800 XL | Feb. 2, 2005 | R430 | 110 | 256 | 400 | 980 | 16:6:16:16 | 6400 | 6400 | 6400 | 600 | 31.36 | GDDR3 | 256 |
Radeon X800 XT | May 4, 2004 | R420 | 130 | 256 | 500 | 1000 | 16:6:16:16 | 8000 | 8000 | 8000 | 750 | 32 | GDDR3 | 256 |
Radeon X800 XT PE | May 4, 2004 | R420 | 130 | 256 | 520 | 1120 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 35.84 | GDDR3 | 256 |
Radeon X850 Pro | Feb. 28, 2005 | R481 | 130 | 256 | 507 | 1040 | 12:6:12:16 | 6084 | 8112 | 6084 | 760.5 | 35.84 | GDDR3 | 256 |
Radeon X850 XT | Feb. 28, 2005 | R481 | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
Radeon X850 XT PE | Feb. 28, 2005 | R481 | 130 | 256 | 540 | 1180 | 16:6:16:16 | 8640 | 8640 | 8640 | 810 | 37.76 | GDDR3 | 256 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
PCI-E (X7xx, X8xx)
- All models support PCI-E x16
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0b and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
||||||||
Radeon X700 | Sept. 2005 | RV410 | 110 | 128, 256 | 400 | 700 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 11.2 | DDR | 128 |
Radeon X700 LE | Dec. 21, 2004 | RV410 | 110 | 128, 256 | 400 | 700 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 11.2 | DDR | 128 |
Radeon X700 Pro | Dec. 21, 2004 | RV410 | 110 | 128, 256 | 425 | 864 | 8:6:8:8 | 3400 | 3400 | 3400 | 637.5 | 13.824 | GDDR3 | 128 |
Radeon X700 SE | Apr. 1, 2005 | RV410 | 110 | 128, 256 | 400 | 500 | 4:6:4:8 | 1600 | 3200 | 1600 | 600 | 4 | GDDR3 | 64 |
Radeon X700 XT | Never Released | RV410 | 110 | 128, 256 | 475 | 1050 | 8:6:8:8 | 3800 | 3800 | 3800 | 712.5 | 16.8 | GDDR3 | 128 |
Radeon X740 XL | March 7, 2005 | RV410 | 110 | 128 | 425 | 900 | 8:6:8:8 | 3400 | 3400 | 3400 | 637.5 | 14.4 | GDDR3 | 128 |
Radeon X800 | Dec. 1, 2004 | R430 | 110 | 128, 256 | 400 | 700 | 12:6:12:16 | 4800 | 6800 | 4800 | 600 | 22.4 | GDDR3 | 256 |
Radeon X800 GT | Aug. 1, 2005 | R480 | 130 | 128, 256 | 475 | 980 | 8:6:8:16 | 3800 | 7600 | 3800 | 712.5 | 31.36 | GDDR3 | 256 |
Radeon X800 GTO | Sept. 15, 2005 | R480 | 130 | 256 | 400 | 980 | 12:6:12:16 | 4800 | 6400 | 4800 | 600 | 31.36 | GDDR3 | 256 |
Radeon X800 Pro | May 5, 2004 | R423 | 130 | 256 | 475 | 900 | 12:6:12:16 | 5700 | 6200 | 5700 | 712.5 | 28.8 | GDDR3 | 256 |
Radeon X800 SE | Oct. 16, 2004 | R420 | 130 | 256 | 425 | 800 | 12:6:12:16 | 3400 | 6800 | 3400 | 637.5 | 25.6 | GDDR3 | 256 |
Radeon X800 XL | Dec. 1, 2004 (256 MB), May 4, 2005 (512 MB) | R430 | 110 | 256 | 400 | 1000 | 16:6:16:16 | 6400 | 6400 | 6400 | 600 | 32 | GDDR3 | 256, 512 |
Radeon X800 XT | Dec. 1, 2004 | R423 | 130 | 256 | 500 | 1000 | 16:6:16:16 | 8000 | 8000 | 8000 | 750 | 32 | GDDR3 | 256 |
Radeon X800 XT PE | N/A | R423 | 130 | 256 | 520 | 1120 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 35.84 | GDDR3 | 256 |
Radeon X850 Pro | Dec. 1, 2004 | R480 | 130 | 256 | 507 | 1040 | 12:6:12:16 | 6084 | 8112 | 6084 | 760.5 | 33.28 | GDDR3 | 256 |
Radeon X850 XT | Dec. 1, 2004 | R480 | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
Radeon X850 XT CrossFire Master | Sept. 29, 2004 | R480 | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
Radeon X850 XT PE | Dec. 21, 2004 | R480 | 130 | 256 | 540 | 1180 | 16:6:16:16 | 8640 | 8640 | 8640 | 810 | 37.76 | GDDR3 | 256 |
- 1 Pixel shader : Vertex Shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
IGP (X12xx, 21xx)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0b and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0 - Based off of Radeon X700
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||
Radeon Xpress X1200 | Feb. 28 2007 | RS690C | 80 | HT 2.0 | 256-512 | 350 | 400-800 | 4:2:4:4 | 1400 | 1400 | 1400 | 175 | 6.4-12.8 | DDR2 | 128 |
Radeon Xpress X1250 | Aug. 29, 2006 (Intel), Feb. 28, 2007 (AMD) | RS600, RS690 | 80 | FSB, HT 2.0 | 256-512 | 400 | 400-800 | 4:2:4:4 | 1600 | 1600 | 1600 | 200 | 6.4-12.8 | DDR2 | 128 |
Radeon Xpress 2100 | March 4, 2008 | RS690 | 55 | HT 2.0 | 256-512 | 500 | 400-800 | 4:2:4:4 | 2000 | 2000 | 2000 | 250 | 6.4-12.8 | DDR2 | 128 |
Radeon R500 (X1xxx) series
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
9.0c and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
2.0- Note that ATI X1000 series cards (e.g. X1900) doesn't support Vertex Texture Fetch, hence it does not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is a superset of Vertex Texture Fetch.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||
Radeon X1300 | Oct. 5, 2005 (PCI-E)Dec. 1, 2005 (AGP) | RV515 | 90 | AGP 8x, PCI, PCI-E x16 | 128, 256 | 450 | 500 | 4:2:4:4 | 1800 | 1800 | 1800 | 225 | 8 | DDR | 128 |
Radeon X1300 HM | Oct. 5, 2005 | RV515 | 90 | PCI-E x16 | 128, 256, 512 | 450 | 1000 | 4:2:4:4 | 1800 | 1800 | 1800 | 225 | 8 | DDR2 | 64 |
Radeon X1300 Pro | Oct. 5, 2005 (PCI-E)Nov. 1, 2006 (AGP) | RV515 | 90 | AGP 8x, PCI-E x16 | 128, 256 | 600 | 800 | 4:2:4:4 | 2400 | 2400 | 2400 | 300 | 12.8 | DDR | 128 |
Radeon X1300 XT | Aug. 12, 2006 | RV535 | 80 | AGP 8x, PCI-E x16 | 128, 256 | 500 | 800 | 12:5:4:4 | 6000 | 2000 | 2000 | 625 | 12.8 | DDR | 128 |
Radeon X1550 | Jan. 8, 2007 | RV516 | 80 | AGP 8x, PCI, PCI-E x16 | 128, 256, 512 | 550 | 800 | 4:2:4:4 | 6200 | 2200 | 2200 | 275 | 12.8 | DDR | 128 |
Radeon X1600 Pro | Oct. 10, 2005 | RV530 | 90 | AGP 8x, PCI-E x16 | 128, 256, 512 | 500 | 780 | 12:5:4:4 | 6000 | 2000 | 2000 | 625 | 12.48 | DDR2 | 128 |
Radeon X1600 XT | Oct. 10, 2005 (PCI-E) | RV530 | 90 | AGP 8x, PCI-E x16 | 256, 512 | 590 | 780 | 12:5:4:4 | 7080 | 2360 | 2360 | 737.5 | 22.08 | GDDR3 | 128 |
Radeon X1650 | Feb. 1, 2007 | RV530 | 90 | AGP 8x, PCI-E x16 | 256, 512 | 500 | 800 | 12:5:4:4 | 6000 | 2000 | 2000 | 625 | 12.8 | DDR2 | 128 |
Radeon X1650 GT | May 1, 2007 (PCI-E)Oct. 1, 2007 (AGP) | RV570 | 80 | AGP 8x, PCI-E x16 | 256, 512 | 400 | 800 | 24:8:8:8 | 9600 | 3200 | 3200 | 800 | 12.8 | GDDR3 | 128 |
Radeon X1650 Pro | Aug. 23, 2006 (PCI-E)Oct. 15, 2006 (AGP) | RV535 | 80 | AGP 8x, PCI-E x16 | 256, 512 | 600 | 1400 | 12:5:4:4 | 7200 | 2400 | 2400 | 800 | 22.4 | GDDR3 | 128 |
Radeon X1650 XT | Oct. 30, 2006 | RV570 | 80 | AGP 8x, PCI-E x16 | 256, 512 | 575 | 1400 | 24:8:8:8 | 13800 | 4600 | 4600 | 1150 | 21.6 | GDDR3 | 128 |
Radeon X1800 CrossFire Edition | Dec. 20, 2005 | R520 | 90 | PCI-E x16 | 512 | 625 | 1440 | 16:8:16:16 | 10000 | 10000 | 10000 | 1250 | 46.08 | GDDR3 | 256 |
Radeon X1800 GTO | Mar. 9, 2006 | R520 | 90 | PCI-E x16 | 256, 512 | 500 | 1000 | 12:8:12:8 | 6000 | 4000 | 6000 | 1000 | 32 | GDDR3 | 256 |
Radeon X1800 XL | Oct. 5, 2005 | R520 | 90 | PCI-E x16 | 256 | 500 | 1000 | 16:8:16:16 | 8000 | 8000 | 8000 | 1000 | 32 | GDDR3 | 256 |
Radeon X1800 XT | Oct. 5, 2005 | R520 | 90 | PCI-E x16 | 256, 512 | 625 | 1500 | 16:8:16:16 | 10000 | 10000 | 10000 | 1250 | 48 | GDDR3 | 256 |
Radeon X1900 CrossFire Edition | Jan. 24, 2006 | R580 | 90 | PCI-E x16 | 512 | 625 | 1450 | 48:8:16:16 | 30000 | 10000 | 10000 | 1250 | 46.4 | GDDR3 | 256 |
Radeon X1900 GT | May 5, 2006 | R580 | 90 | PCI-E x16 | 256 | 575 | 1200 | 36:8:12:12 | 20700 | 6900 | 6900 | 1150 | 38.4 | GDDR3 | 256 |
Radeon X1900 GT rev. 2 | Sept. 7, 2006 | R580 | 90 | PCI-E x16 | 256 | 512 | 1320 | 36:8:12:12 | 18432 | 6144 | 6144 | 1024 | 42.64 | GDDR3 | 256 |
Radeon X1900 XT | Jan. 24, 2006 | R580 | 90 | PCI-E x16 | 256, 512 | 625 | 1450 | 48:8:16:16 | 30000 | 10000 | 10000 | 1250 | 46.4 | GDDR3 | 256 |
Radeon X1900 XTX | Jan. 24, 2006 | R580 | 90 | PCI-E x16 | 512 | 650 | 1550 | 48:8:16:16 | 31200 | 10400 | 10400 | 1300 | 49.6 | GDDR3 | 256 |
Radeon X1950 CrossFire Edition | Aug. 23, 2006 | R580+ | 90 | PCI-E x16 | 512 | 650 | 2000 | 48:8:16:16 | 31200 | 10400 | 10400 | 1300 | 64 | GDDR4 | 256 |
Radeon X1950 GT | Jan. 29, 2007 (PCI-E)Feb. 10, 2007 (AGP) | RV570 | 80 | AGP 8x, PCI-E x16 | 256, 512 | 500 | 1200 | 36:8:12:12 | 18000 | 6000 | 6000 | 1000 | 64 | GDDR3 | 256 |
Radeon X1950 Pro | Oct. 17, 2006 (PCI-E)Oct. 25, 2006 (AGP) | RV570 | 80 | AGP 8x, PCI-E x16 | 256, 512 | 575 | 1380 | 36:8:12:12 | 20700 | 6900 | 6900 | 1150 | 44.16 | GDDR3 | 256 |
Radeon X1950 XT | Oct. 17, 2006 (PCI-E), Feb. 18, 2007 (AGP) | R580+ | 90 | AGP 8x, PCI-E x16 | 256, 512 | 625 | 1400 (AGP)1800 (PCI-E) | 48:8:16:16 | 30000 | 10000 | 10000 | 1250 | 44.8 (AGP)57.6 (PCI-E) | GDDR3 | 256 |
Radeon X1950 XTX | Oct. 17, 2006 | R580+ | 90 | PCI-E x16 | 512 | 650 | 2000 | 48:8:16:16 | 31200 | 10400 | 10400 | 1300 | 64 | GDDR4 | 256 |
- 1 Pixel shader : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
PCIe (HD 2xxx, HD 3xxx)
- All Radeon HD 2xxx models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
10 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
3.3 - All Radeon HD 3xxx models support DirectX 10.1 and OpenGL 3.3
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP (W) | GFLOPS/W | Features / Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
FP32 Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||||||||
Radeon HD 2350 series | 2007 | RV610 | 65 | 180 | 85 | PCIe x16, AGP | 256 | 625 | 400 | 40:4:4 | 2.1 | 2.1 | 1.05 | 6.4 | DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... |
64 | 42 | 20 | 2.1 | UVD disabled as core with bug, OEM only |
Radeon HD 2400 Pro | PCIe x16, AGP, PCI | 128*, 256, 512 | UVD, supports ATI Hybrid Graphics ATI Hybrid Graphics The ATI Hybrid Graphics technology, is a collective brand from AMD for its Radeon line of discrete and integrated GPU, promoting higher performance and productivity while saving energy consumption in GPUs. The technology currently applies to selected chipsets of the AMD 700 chipset series and AMD... * Dell WX085 |
|||||||||||||||||
Radeon HD 2400 XT | PCIe x16 | 256 | 650 | 500 | 2.6 | 2.6 | 1.4 | 8.0 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
56 | 25 | 2.24 | UVD | |||||||
Radeon HD 2600 Pro | 2007 | RV630 | 65 | 390 | 153 | PCIe x16, AGP | 256, 512 | 600 | 500 700 |
120:8:4 | 2.4 | 4.8 | 1.2 | 15.6 21.9 |
DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 144 | 35 | 4.11 | UVD |
Radeon HD 2600 XT | PCIe x16, AGP | 800 | 800 1100 |
3.2 | 6.4 | 1.6 | 25.6 35.2 |
GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
192 | 45 50 |
4.27 3.84 |
|||||||||
Radeon HD 2900 GT | Nov 6, 2007 | R600 GT | 80 | 700 | 420 | PCIe x16 | 256, 512 | 600 | 800 | 240:12:12 | 7.2 | 7.2 | 3.6 | 51.2 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 288 | 150 | 1.92 | No UVD |
Radeon HD 2900 Pro | Sep 25, 2007 | R600 PRO | 512, 1024 | 600 | 800 925 |
320:16:16 | 9.6 | 9.6 | 4.8 | 51.2, 102.4 118.4 |
GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256, 512 | 384 | Slower-clocked version of Radeon HD 2900 XT. No UVD | ||||||
Radeon HD 2900 XT | May 14, 2007 | R600 XT | 7432 | 825 1000 |
11.9 | 11.9 | 5.9 | 105.6 128.0 |
512 | 475 | 215 | 2.2 | 1024 MB (GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... ) model is incorrectly referred to as the "Radeon HD 2900 XTX". No UVD |
|||||||
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP (W) | GFLOPS/W | Features / Notes | ||||
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
FP32 Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||||||||
Radeon HD 3430 | Jan 23, 2008 | RV620 LE | 55 | 181 | 67 | PCIe 2.0 x16 | 256, 512 | 400 | 350 | 40:4:4 | 1.6 | 1.6 | 0.8 | 5.6 | DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... |
64 | 32 | 20 | 1.6 | |
Radeon HD 3450 | PCIe 2.0 x16, AGP 8X | 6002 | 500 | 2.4 | 2.4 | 1.2 | 8 | 48 | 25 | 1.92 | ATI Hybrid Graphics ATI Hybrid Graphics The ATI Hybrid Graphics technology, is a collective brand from AMD for its Radeon line of discrete and integrated GPU, promoting higher performance and productivity while saving energy consumption in GPUs. The technology currently applies to selected chipsets of the AMD 700 chipset series and AMD... |
|||||||||
Radeon HD 3470 | RV620 PRO | PCIe 2.0 x16 | 8002 | 950 | 3.2 | 3.2 | 1.6 | 15.2 | DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
64 | 30 | 2.13 | ||||||||
Radeon HD 3650 | Jan 23, 2008 | RV635 PRO | 378 | 132 | PCIe 2.0 x16 AGP 8x |
256, 512, 1024 | 7252 | 800 | 120:8:4 | 2.9 | 5.8 | 1.45 | 25.6 | DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
128 | 174 | 65 | 2.68 | ||
Radeon HD 3690 / 3830 | 2008 | RV670 PRO | 666 | 192 | PCIe 2.0 x16 | 256 | 6682 | 828 | 320:16:16 | 10.7 | 10.7 | 5.35 | 26.5 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 427 | 75 | 5.69 | Budget version of "RV670 PRO", UVD China China Chinese civilization may refer to:* China for more general discussion of the country.* Chinese culture* Greater China, the transnational community of ethnic Chinese.* History of China* Sinosphere, the area historically affected by Chinese culture... only as of March 2008 |
|
Radeon HD 3850 | Nov 19, 2007 | PCIe 2.0 x16 AGP 8x |
256, 512, 1024 | 53 | 256 | Codenamed Revival, UVD, double-precision FP | ||||||||||||||
Radeon HD 3870 | Nov 19, 2007 | RV670 XT | PCIe 2.0 x16 AGP 8x |
512, 1024 | 7752 | 900 1125 |
12.4 | 12.4 | 6.2 | 57.6 72.0 |
GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256 | 496 | 106 | 4.68 | Codenamed Gladiator, UVD, double-precision FP | ||||
Radeon HD 3850 X2 | Apr 4, 2008 | RV670 PRO | 666 ×2 | 192 ×2 | PCIe 2.0 x16 (internal PCIe 1.1 x16) |
2× 512 | 6682 ×2 | 828 | 320:16:16 ×2 | 2× 10.7 | 2× 10.7 | 2× 5.35 | 2× 53 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 ×2 | 855 | 140 | 6.11 | Dual GPU solution, UVD, double-precision FP, one CF ATI CrossFire AMD CrossFireX is a brand name for the multi-GPU solution by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.-First-generation:CrossFire was first made available to the public... bridge on PCB, only one CF connector |
|
Radeon HD 3870 X2 | Jan 28, 2008 | R680 | 8252 ×2 | 900 1125 |
2× 13.2 | 2× 13.2 | 2× 6.6 | 2× 57.6 2× 72 |
GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256 x2 | 1900 | 165 | 11.51 |
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The Radeon HD 2900 XT runs at different clock frequencies in each of its two operating modes, 2D and 3D, while for Radeon HD 3000 series, as implemented the ATI PowerPlayATI PowerPlayATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...
technology, the clock frequencies may vary in different usage scenarios, the clock frequencies listed here refer to the officially announced clock specifications.
IGP (HD 3xxx, HD 4xxx)
- All Radeon HD 3xxx IGP models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
10.0 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
3.3 - All Radeon HD 4xxx IGP models support DirectX 10.1 and OpenGL 3.3
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Graphics core | Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory3 (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock2 (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | Features / Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
FP32 (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Effective clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||||||
Radeon 3000 Graphics (760G Chipset) | 2009 | RS780 | RV610 | 55 | 205 | ~73 (~9×8.05) | HT 3.0 HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... |
Up to 512 system | 350 | 40:4:4 | 1.4 | 1.4 | 0.7 | 20.8 (system) | HT HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... |
28 | AVIVO AVIVO ATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU... |
||
Radeon 3100 Graphics (780V Chipset) | 2008 Jan 23 (China) Mar 4 (Worldwide) |
RS780C | |||||||||||||||||
Radeon HD 3200 Graphics (780G Chipset) | RS780 | Up to 512 system + optional 128 sideport | 500 | 2 | 2 | 1 | 20.8 (system) + 2.6 (sideport) | HT HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... (system) + DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... -1066 DDR3-1333 (sideport) |
1333 (sideport) | 16 (sideport) | 40 | UVD, 8x AA (wide-tent CFAA Anti-aliasing In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution... ) |
|||||||
Radeon HD 3300 Graphics (790GX Chipset) | Jul 2008 | RS780D | Up to 512 system + 128 sideport | 700 | 2.8 | 2.8 | 1.4 | HT HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... (system) + DDR3-1333 (sideport) |
56 | UVD, PowerPlay ATI PowerPlay ATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs... |
|||||||||
Radeon HD 4200 Graphics (785G Chipset) | Aug 2009 | RS880 | RV620 | 55 | >205 | ~73 (~9×8.05) | HT 3.0 | Up to 512 system + optional 128 sideport | 500 | 40:4:4 | 2 | 2 | 1 | 20.8 (system) + 2.6 (sideport) | HT HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... (system) + DDR2 DDR2 DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene... -1066 DDR3-1333 (sideport) |
1333 (sideport) | 16 (sideport) | 40 | UVD2 |
Radeon HD 4250 Graphics (880G Chipset) | Mar 2010 | RS880 | 560 | 2.24 | 2.24 | 1.12 | HT HyperTransport HyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001... (system) + DDR3-1333 (sideport) |
44.8 | |||||||||||
Radeon HD 4290 Graphics (890GX Chipset) | RS880D | Up to 512 system + 128 sideport | 700 | 2.8 | 2.8 | 1.4 | 56 |
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlayATI PowerPlayATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...
technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. - 3 The sideport is a dedicated memory bus. It preferably used for frame buffer.
Radeon R700 (HD 4xxx) series
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
10.1 and OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
3.3
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Clock rate | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP3 (W) | GFLOPS/W | Features4 / Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
|||||||||||||
Radeon HD 4350 | Sep 30, 2008 | RV710 | 55 | 242 | 73 | PCIe 2.0 x16, PCIe 2.0 x1, AGP 8x, PCI | 512 | 575 | 500 | 80:8:4 | 2.3 | 4.6 | 6.4 | DDR2 DDR2 SDRAM DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM... |
64 | 92 | 20 | 4.6 | |
Radeon HD 4550 | PCIe 2.0 x16 | 256 512 1024 |
600 | 600 800 |
2.4 | 4.8 | 12.8 | DDR2 DDR2 SDRAM DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM... GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
96 | 25 | 3.84 | ||||||||
Radeon HD 4650 | Sep 10, 2008 | RV730 PRO | 55 | 514 | 146 | PCIe 2.0 x16, AGP 8x | 256 512 1024 |
650 600 |
900 500 700 |
320:32:8 | 5.2 4.8 |
20.8 19.2 |
28.8 16 22.4 |
GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... DDR2 DDR2 SDRAM DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM... GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 64 |
384 416 |
48 | 8 8.7 |
|
Radeon HD 4670 | RV730 XT | 512 1024 |
750 | 1100 900 1000 |
6 | 24 | 35.2 28.8 32 |
128 | 480 | 59 | 8.14 | ||||||||
Radeon HD 4730 | Jun 8, 2009 | RV770 CE |
55 | 956 | 256 | PCIe 2.0 x16 | 512 | 700750 | 9002 | 640:32:8 | 5.6 6 |
22.4 24 |
57.6 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
128 | 896 | 110 | 8.15 | |
Radeon HD 4770 | Apr 28, 2009 | RV740 | 40 | 826 | 137 | PCIe 2.0 x16 | 512 | 750 | 8002 | 640:32:16 | 12 | 24 | 51.2 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
128 | 960 | 80 | 12 | |
Radeon HD 4830 | Oct 21, 2008 | RV770 LE | 55 | 956 | 256 | PCIe 2.0 x16 | 512 1024 |
575 | 900 | 640:32:16 | 9.2 | 18.4 | 57.6 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256 | 736 | 95 | 7.75 | |
Radeon HD 4850 | Jun 25, 2008 | RV770 PRO | 55 | 956 | 256 | PCIe 2.0 x16 | 512 1024 2048 |
625 | 993 | 800:40:16 | 10 | 25 | 63.55 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256 | 1000 | 110 | 9.09 | |
Radeon HD 4860 | Sep 9, 2009 | RV790 GT | 55 | 959 | 282 | PCIe 2.0 x16 | 512 1024 |
700 | 750 | 640:32:16 | 11.2 | 22.4 | 96 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
256 | 896 | 130 | 6.89 | |
Radeon HD 4870 | Jun 25, 2008 | RV770 XT | 55 | 956 | 256 | PCIe 2.0 x16 | 512 1024 2048 |
750 | 9002 | 800:40:16 | 12 | 30 | 115.2 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
256 | 1200 | 150 | 8 | |
Radeon HD 4890 | Apr 2, 2009 | RV790 XT | 55 | 959 | 282 | PCIe 2.0 x16 | 1024 2048 |
850 | 9752 | 800:40:16 | 13.6 | 34 | 124.8 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
256 | 1360 | 190 | 7.16 | |
Radeon HD 4850 X2 | Nov 7, 2008 | R700 | 55 | 956 ×2 | 256 ×2 | PCIe 2.0 x16 (PCIe bridge) | 512 ×2 1024 ×2 |
625 ×2 | 993 | 800:40:16 ×2 | 2× 10 | 2× 25 | 2× 63.55 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
2× 256 | 2000 | 250 | 8 | Dual GPU on single PCB |
Radeon HD 4870 X2 | Aug 12, 2008 | 1024 ×2 | 750 ×2 | 9002 | 2× 12 | 2× 30 | 2× 115.2 | GDDR5 GDDR5 GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth... 2 |
2400 | 286 | 8.39 | ||||||||
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
- 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
- 4 All models feature UVD2Unified Video DecoderThe Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of ATI Avivo HD technology....
& PowerPlayATI PowerPlayATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...
.
PCIe (HD 5xxx)
- All models manufactured in a 40 nm fabrication process.
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.1, and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Clock rate | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS (multiply + add) | TDP3 (W) | GFLOPS/W | Double-precision FP | Features4 / Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type2 | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Idle | Max. | ||||||||||||
Radeon HD 5450 | Feb 4, 2010 | Cedar PRO | 292 | 59 | PCIe 2.1 x16, PCIe 2.1 x1, PCI | 512 1024 2048 |
650 | 400 800 |
80:8:4 | 2.6 | 5.2 | 6.4 12.8 |
DDR2 DDR3 |
64 | 104 | 6.4 | 19.1 | 5.45 | ||
Radeon HD 5550 | Feb 9, 2010 | Redwood LE | 627 | 104 | PCIe 2.1 x16 | 512 1024 2048 |
550 | 400 800 |
320:16:8 | 4.4 | 8.8 | 12.8 25.6 51.2 |
DDR2 GDDR3 GDDR5 |
128 | 352 | 10 | 39 | 9.03 | rowspan=3 | |
Radeon HD 5570 | Redwood PRO | 650 | 400 900 |
400:20:8 | 5.2 | 13 | 12.8 28.8 57.6 |
520 | 13.3 | |||||||||||
Radeon HD 5670 | Jan 14, 2010 | Redwood XT | 775 | 800 1000 |
6.2 | 15.5 | 25.6 64 |
GDDR3 GDDR5 |
620 | 15 | 64 | 9.69 | ||||||||
Radeon HD 5750 | Oct 13, 2009 | Juniper PRO | 1040 | 170 | PCIe 2.1 x16 | 512 1024 |
700 | 1150 | 720:36:16 | 11.2 | 25.2 | 73.6 | GDDR5 | 128 | 1008 | 16 | 86 | 11.72 | rowspan=2 | |
Radeon HD 5770 | Juniper XT | 850 | 1200 | 800:40:16 | 13.6 | 34 | 76.8 | 1360 | 18 | 108 | 12.59 | |||||||||
Radeon HD 5830 | Feb 25, 2010 | Cypress LE | 2154 | 334 | PCIe 2.1 x16 | 1024 | 800 | 1000 | 1120:56:16 | 12.8 | 44.8 | 128 | GDDR5 | 256 | 1792 | 25 | 175 | 10.24 | ||
Radeon HD 5850 | Sep 30, 2009 | Cypress PRO | 1024 2048 |
725 | 1000 | 1440:72:32 | 23.2 | 52.2 | 128 | 2088 | 27 | 151 | 13.83 | |||||||
Radeon HD 5870 | Sep 23, 2009 | Cypress XT | 1024 2048 |
850 | 1200 | 1600:80:32 | 27.2 | 68 | 153.6 | 2720 | 27 | 188 | 14.47 | rowspan=2 | ||||||
Radeon HD 5870 Eyefinity6 Edition | Mar 11, 2010 | 2048 | 6 DisplayPort DisplayPort DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor... connectors |
|||||||||||||||||
Radeon HD 5970 | Nov 18, 2009 | Hemlock XT | 2154 ×2 | 334 ×2 | PCIe 2.1 x16 | 1024 ×2 2048 ×2 |
725 | 1000 | 1600:80:32 ×2 | 46.4 | 116 | 2× 128 | GDDR5 | 2× 256 | 4640 | 51 | 294 | 15.78 | Dual GPU on single PCB | |
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
- 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
- 4 All cards features Angle independent anisotropic filtering & Eyefinity capabilities, supporting up to 3 outputs (Eyefinity edition may support more simultaneous outputs).
- 6 The Radeon HD 5870 Eyefinity Edition card supports six mini DisplayPortMini DisplayPortThe Mini DisplayPort is a miniaturized version of the DisplayPort digital audio-visual interface. Apple, Inc. announced the development in the fourth quarter of 2008, and now applies it in the LED Cinema Display and in all new Macintosh computers: MacBook, MacBook Pro, MacBook Air, iMac, Mac mini,...
outputs, all of which can be simultaneously active. - 7 Since Catalyst 10.12, OpenGL ES 2.0 since 10.8 on Windows and 10.9 on LinuxLinuxLinux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...
IGP (HD 6xxx)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.0 and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1 - All models feature the UNB/MC BusComputer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interface - All models do not feature double-precision FP
- All models feature Angle independent anisotropic filtering, UVD3, & Eyefinity capabilities, supporting up to 3 outputs.
Model | Released | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Core Clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Shared Memory | GFLOPS | Combined TDP2 (W) | GFLOPS/W | Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Idle | Max. | |||||||||
Radeon HD 6250 | Nov 9, 2010 | Wrestlerused in C-30 (1.2GHz), C-50 (1.0GHz), and E-350 (1.6GHz) APU AMD Fusion AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of... , paired with Hudson-M1 SB, socket FT1 (BGA-413) |
40 | 280 | 80:8:4 | 1.12 | 2.24 | 8.525 | DDR3-1066 | 64 | 44.8 | 9 | 4.98 | ||
Radeon HD 6290 | Jan 7, 2011 | Zacate | 276-400 | 1.12 | 2.24 | 8.525 | 64 | 44.8 | 9 | 4.98 | |||||
Radeon HD 6310 | Nov 9, 2010 | Wrestlerused in C-30 (1.2GHz), C-50 (1.0GHz), and E-350 (1.6GHz) APU AMD Fusion AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of... , paired with Hudson-M1 SB, socket FT1 (BGA-413) |
500 | 2.0 | 4.0 | 8.252/17.1 | 64/128 | 80 | 18 | 4.44 | |||||
Radeon HD 6370D | 4th quarter 2011 | WinterParkused in E2-3200 APU AMD Fusion AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of... |
32 | 443 | 160:8:4 | 1.77 | 3.54 | 25.6 | DDR3-1600 | 128 | 142 | 65 | 2.18 | ||
Radeon HD 6410D | Jun 20, 2011 | WinterParkused in A4-3300 and A4-3400 APU AMD Fusion AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of... |
32 | 600 | 160:8:4 | 2.4 | 4.8 | 29.9 | DDR3-1866 | 128 | 192 | 65 | 2.95 | ||
Radeon HD 6530D | Jun 20, 2011 | BeaverCreekused in A6-3500, A6-3600 and A6-3650 APU AMD Fusion AMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of... |
32 | 443 | 320:16:8 | 3.54 | 7.08 | 29.9 | DDR3-1866 | 128 | 284 | 65-100 | 2.84-4.37 | ||
Radeon HD 6550D | 600 | 400:20:8 | 4.8 | 12 | 480 | 4.8-7.38 |
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Northern Islands (HD 6xxx) series
- All models manufactured in a 40 nm fabrication process.
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.1 and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Clock rate | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP3 (W) | GFLOPS/W | Double-precision FP | Features / Notes | Release Price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type2 | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Idle | Max. | |||||||||||||
Radeon HD 6450 | Feb 7, 2011 (OEM) Apr 7, 2011 (retail) |
Caicos | 370 | 67 | PCIe 2.1 x16 | 512 1024 |
625-750 | 533-800 800-900 |
160:8:4 | 2.5-3 | 5-6 | 8.5-12.8 25.6-28.8 |
DDR3 GDDR5 | 64 | 200-240 | 9 | 18 27 |
11.11-13.33 7.41-8.89 |
$55 (GDDR5) | ||
Radeon HD 6570 | Feb 7, 2011 (OEM) Apr 19, 2011 (retail) |
Turks | 716 | 118 | PCIe 2.1 x16 | 1024 2048 |
650 | 900 1000 |
480:24:8 | 5.2 | 15.6 | 28.8 64 |
DDR3 GDDR5 |
128 | 624 | 10 11 |
44 60 |
14.18 10.4 |
rowspan=2 | $79 (GDDR5) | |
Radeon HD 6670 | 512 1024 |
800 | 1000 | 6.4 | 19.2 | 64 | GDDR5 | 768 | 12 | 66 | 11.64 | $99 | |||||||||
Radeon HD 6750 | Jan 21, 2011 (OEM) Apr 28, 2011 (retail) |
Juniper PRO | 1040 | 170 | PCIe 2.1 x16 | 512 1024 |
700 | 1150 | 720:36:16 | 11.2 | 25.2 | 73.6 | GDDR5 | 128 | 1008 | 16 | 86 | 11.72 | rowspan=2 | ||
Radeon HD 6770 | Juniper XT | 850 | 1200 | 800:40:16 | 13.6 | 34 | 76.8 | 1360 | 18 | 108 | 12.59 | ||||||||||
Radeon HD 6790 | Apr 4, 2011 | Barts LE | 1700 | 255 | PCIe 2.1 x16 | 1024 | 840 | 1050 | 800:40:16 | 13.4 | 33.6 | 134.4 | GDDR5 | 256 | 1344 | 19 | 150 | 8.96 | rowspan=3 | HD3D UVD3 HDMI 1.4a | $149 |
Radeon HD 6850 | Oct 22, 2010 | Barts Pro | 775 | 1000 | 960:48:32 | 24.8 | 37.2 | 128 | 1488 | 127 | 11.72 | HD3D UVD3 HDMI 1.4a DP 1.2 DisplayPort DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor... DisplayPort rev.1.2 (DP1.2) provides 21.6Gbps / 17.28Gbps dedicated video bandwidth (VBW) (2x DP1.1 bandwidth -> 10.8Gbps / 8.64Gbps VBW; or 2x VBW as a DL-DVI) that supports higher resolutions up to 4096x2160@50Hz or few lower resolutions with 30-bit color depth, 48Mbps for bitstreaming audio enables unrestricted LPCM (e.g. 8ch LPCM 192khz/24b) along with support for Dolby and DTS lossless audio formats, and 3D stereoscopy (AMD's HD3D). Also, DP1.2 supports Multi-Stream Transport (MST) which allows transmitting several video streams as interleaved packets several through single port. |
$179 | ||||||||
Radeon HD 6870 | Barts XT | 900 | 1050 | 1120:56:32 | 28.8 | 50.4 | 134.4 | 2016 | 151 | 13.35 | $239 | ||||||||||
Radeon HD 6950 | Dec 15, 2010 | Cayman Pro | 2640 | 389 | PCIe 2.1 x16 | 1024 2048 | 800 | 1250 | 1408:88:32 | 25.6 | 70.4 | 160 | GDDR5 | 256 | 2253 | 20 | 200 | 11.27 | HD3D UVD3 HDMI 1.4a DP 1.2 Dual BIOS option |
$259 $299 |
|
Radeon HD 6970 | Cayman XT | 2048 | 880 | 1375 | 1536:96:32 | 28.2 | 84.5 | 176 | 2703 | 250 | 10.81 | $369 | |||||||||
Radeon HD 6990 | Mar 8, 2011 | Antilles | 2640 ×2 | 389 ×2 | PCIe 2.1 x16 | 2048 ×2 | 830 | 1250 | 1536:96:32 ×2 | 2× 26.5 | 2× 79.6 | 2× 160 | GDDR5 | 2× 256 | 5099 | 37 | 375 | 13.6 | HD3D UVD3 HDMI 1.4a DP 1.2 Dual BIOS option |
$699 |
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory. - 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
Southern Islands (HD 7xxx) series
- All models manufactured in a 28 nm fabrication process.
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.2? and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1?
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Clock rate | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP3 (W) | GFLOPS/W | Double-precision FP | Features / Notes | Release Price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type2 | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Idle | Max. | |||||||||||||
Radeon HD 7750 | Q4 2011 | Lombok GL AIO | ? | ? | PCIe 3.0 x16 | 1024 | 750 | 900 | 768:48:16 | 12 | 36 | 115.2 | GDDR5 | 128 | 1152 | ? | 50 | 23.04 | ? | ? | ? |
Radeon HD 7770 | Q4 2011 | Lombok XL | ? | ? | PCIe 3.0 x16 | 1024 | 900 | 1000 | 896:56:16 | 14.4 | 43.2 | 128 | GDDR5 | 128 | 1612.8 | ? | 60 | 23.03 | ? | ? | ? |
Radeon HD 7850 | Q4 2011 | Thames Pro | ? | ? | PCIe 3.0 x16 | 2048 | 850 | 1300 | 1408:88:32 | 27.2 | 74.8 | 166 | GDDR5 | 256 | 2394 | ? | 90 | 26.6 | ? | ? | ? |
Radeon HD 7870 | Q4 2011 | Thames XT | ? | ? | PCIe 3.0 x16 | 2048 | 950 | 1450 | 1536:96:32 | 30.4 | 91.2 | 186 | GDDR5 | 256 | 2918 | ? | 120 | 24.32 | ? | ? | |
Radeon HD 7950? | Q1 2012 | Tahiti Pro | ? | ? | PCIe 3.0 x16 | 3072? | 900 | 1250 | 1920:120:64 | 57.6 | 108 | 240 | GDDR5 | 384 | 3456 | ? | 150 | 23.04 | ? | ? | |
Radeon HD 7970? | Q1 2012 | Tahiti XT | ? | ? | PCIe 3.0 x16 | 3072? | 1000 | 1375 | 2048:128:64 | 64 | 128 | 264 | GDDR5 | 384 | 4096 | ? | 190 | 21.56 | ? | ? | |
Radeon HD 7990? | Q2 2012? | New Zealand | ? ×2 | ? ×2 | PCIe 3.0 x16 | 3072×2? | 1000? | 1350? | ? | ? | ? | ? | GDDR5 | 384 x2? | ? | ? | 350? | ? | ? | ? |
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory. - 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
All-In-Wonder series
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... (version) |
|||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||
All-In-Wonder Radeon | Jul 31, 2000 | R100 | 180 | AGP 4x | 32 | 166 | 332 | 2:1:6:2 1 | 332 | 996 | 41.5 | 5.312 | DDR | 128 | 7.0 | 1.4 |
All-In-Wonder 7500 | Jan 22, 2002 | RV200 | 150 | AGP 4x | 64 | 260 | 720 | 2:0:6:2 1 | 520 | 1560 | 0 | 11.52 | DDR | 128 | 7.0 | 1.4 |
All-In-Wonder VE | Dec 2, 2002 | RV200 | 150 | AGP 4x | 64 | 250 | 500 | 2:0:6:2 1 | 500 | 1500 | 0 | 8 | DDR | 128 | 7.0 | 1.4 |
All-In-Wonder 8500 | Apr 4, 2002 | R200 | 150 | AGP 4x | 128 | 260 | 550 | 4:2:8:4 1 | 1100 | 2200 | 137.5 | 8.8 | DDR | 128 | 8.1 | 1.4 |
All-In-Wonder 8500 DV | Aug 30, 2001 | R200 | 150 | AGP 4x | 64 | 230 | 380 | 4:2:8:4 1 | 920 | 1840 | 115 | 6.08 | DDR | 128 | 8.1 | 1.4 |
All-In-Wonder 9000 Pro | Mar 31, 2003 | RV250 | 150 | AGP 8x | 64, 128 | 275 | 550 | 4:1:4:4 1 | 1110 | 1110 | 68.75 | 8.8 | DDR | 128 | 8.1 | 1.4 |
All-In-Wonder 9200 | Jan 26, 2004 | RV250 | 150 | AGP 8x | 128 | 250 | 400 | 4:1:4:4 1 | 1000 | 1000 | 62.5 | 6.4 | DDR | 128 | 8.1 | 1.4 |
All-In-Wonder 9200 SE | N/A | RV250 | 150 | AGP 8x | 128 | 250 | 332 | 4:1:4:4 1 | 1000 | 1000 | 62.5 | 2.656 | DDR | 64 | 8.1 | 1.4 |
All-In-Wonder 9600 | Jan 26, 2004 | RV350 | 130 | AGP 8x | 128 | 325 | 400 | 4:2:4:4 1 | 1300 | 1300 | 162.5 | 6.4 | DDR | 128 | 9.0 | 2.0 |
All-In-Wonder 9600 Pro | Aug 05, 2003 | RV350 | 130 | AGP 8x | 128 | 400 | 650 | 4:2:4:4 1 | 1600 | 1600 | 200 | 10.4 | DDR | 128 | 9.0 | 2.0 |
All-In-Wonder 9600 XT | Jan 26, 2004 | RV360 | 130 | AGP 8x | 128 | 525 | 650 | 4:2:4:4 1 | 2100 | 2100 | 262.5 | 10.4 | DDR | 128 | 9.0 | 2.0 |
All-In-Wonder 9700 Pro | Dec 30, 2002 | R300 | 150 | AGP 8x | 128 | 325 | 620 | 8:4:8:8 1 | 2600 | 2600 | 325 | 19.84 | DDR | 256 | 9.0 | 2.0 |
All-In-Wonder 9800 Pro | Apr 7, 2003 | R350 | 150 | AGP 8x | 128 | 380 | 680 | 8:4:8:8 1 | 3040 | 3040 | 380 | 21.76 | DDR | 256 | 9.0 | 2.0 |
All-In-Wonder 9800 SE | Nov 1, 2003 | R350 | 150 | AGP 8x | 128 | 380 | 680 | 4:4:4:8 1 | 3040 | 1520 | 380 | 10.88 | DDR | 128 | 9.0 | 2.0 |
All-In-Wonder X600 Pro | Sept 21, 2004 | RV370 | 110 | AGP 8x | 256 | 400 | 600 | 4:2:4:4 1 | 1600 | 1600 | 200 | 9.6 | DDR | 128 | 9.0 | 2.0 |
All-In-Wonder X800 GT | Aug 8, 2005 | R430 | 110 | PCI-E x16 | 128 | 490 | 980 | 8:6:8:16 1 | 6400 | 3200 | 600 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 |
All-In-Wonder X800 XL | Jul 5, 2005 | R430 | 110 | PCI-E x16 | 256 | 400 | 980 | 16:6:16:16 1 | 6400 | 6400 | 600 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 |
All-In-Wonder X800 XT | Sept 9, 2004 | R420 | 130 | AGP 8x | 256 | 500 | 1000 | 16:6:16:16 1 | 8000 | 8000 | 750 | 32 | GDDR3 | 256 | 9.0b | 2.0 |
All-In-Wonder 2006 | Dec 22, 2005 | RV515 | 90 | PCI-E x16 | 256 | 450 | 800 | 4:2:4:4 1 | 1800 | 1800 | 225 | 12.8 | DDR2 | 128 | 9.0c | 2.0 |
All-In-Wonder X1800 XL | Nov 21, 2005 | R520 | 90 | PCI-E x16 | 256 | 500 | 1000 | 16:8:16:16 1 | 8000 | 8000 | 1000 | 32 | GDDR3 | 256 | 9.0c | 2.0 |
All-In-Wonder X1900 | Jan 24, 2006 | R580 | 90 | PCI-E x16 | 256 | 500 | 960 | 48:8:16:16 1 | 8000 | 8000 | 1000 | 30.72 | GDDR3 | 256 | 9.0c | 2.0 |
All-In-Wonder HD 3650 | Jul 7, 2007 | RV635 | 55 | PCI-E x16 | 512 | 725 | 1200 | 120:8:4 2 | 2900 | 5800 | N/A | 19.2 | DDR2 | 128 | 10.1 | 2.1 |
- 1 pixel pipeline : Vertex shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Unified shaderGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Pixel shader/Geometry shader/Vertex shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Rage Mobility series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Hardware T&L Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Rage LT (Rage II) Nov 1996 500 PCI 4 60 66 No 0:1:1:1 0.06 0.06 0.53 EDO, SDR, SGR 64 5 N/A Rage LT Pro (Rage Pro) Nov 1997 350 AGP, PCI 8 75 100 No 0:1:1:1 0.075 0.075 0.80 EDO, SDR, SGR 64 6 1.1 Motion Compensation Rage Mobility M/P (Rage 128) Nov 1998 250 AGP, PCI 8 90 No 0:2:2:2 0.18 0.18 SDR, SGR 64 M had 4MB of integrated SDRAM, P had none. IDCT, Motion Compensation. Rage Mobility M1 (Rage 128) Feb 1999 250 AGP Accelerated Graphics PortThe Accelerated Graphics Port is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Since 2004 AGP has been progressively phased out in favor of PCI Express...
, PCIPeripheral Component InterconnectConventional PCI is a computer bus for attaching hardware devices in a computer...8 90 90 No 0:2:2:2 0.18 0.18 0.72 SDR 64 6 1.2 M1 had 8MB of integrated SDRAM, P had none. IDCT, Motion Compensation. Rage 128 GL Aug 1998 250 AGP, PCI 32 103 103 No 0:2:2:2 0.206 0.206 1.65 SDR 128 6 1.2 Rage Mobility 128 (Rage 128 Pro) Oct 1999 250 AGP, PCI 16 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 IDCT, Motion Compensation Rage Mobility M3 (AGP 4x) (Rage 128 Pro) Oct 1999 250 AGP, PCI 16 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 M3 had 8MB of integrated SDRAM, IDCT, Motion Compensation. Rage Mobility M4 (AGP 4x) (Rage 128 Pro) Oct 1999 250 AGP, PCI 32 105 105 No 0:2:2:2 0.21 0.21 2.28 SDR 128 6 1.2 M4 had 16MB of integrated SDRAM, IDCT, Motion Compensation.
Mobility Radeon Series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
.Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon 7000 Feb 2001 M6 RV100 180 AGP 4x 8/16/32 144/167? 144/183? 0:1:3:1 0.167? 0.5? 1.464/2.928? SDR,DDR 32/64 6 1.3 Mobility Radeon 7500 Dec 2001 M7 RV200 150 AGP 4x 64 280 200 0:2:6:2 0.56 1.68 6.4 DDR 64,128 7 1.3 PowerPlay II, DX7 T&L Mobility Radeon 9000 Aug 2002 M9 RV250 150 AGP 4x 32/64 250 200 1:4:4:4 1 1 3.2/6.4 DDR 64/128 8.1 1.4 PowerPlay 3.0, Fullstream Mobility Radeon 9200 Mar 2003 M9+ RV280 150 AGP 8x 32,64 250 200220 1:4:4:4 1 1 3.2/6.43.52/7.04 DDR 64/128 8.1 1.4 PowerPlay 3.0, Fullstream Mobility Radeon 9500 2004? M11 RV360 130 AGP 8x 64 2:4:4:4 DDR 64,128 9.0 2.0 Mobility Radeon 9550 2005 M12 RV360 130 AGP 8x 64 210 183 2:4:4:4 0.84 0.84 2.928/5.856 DDR 64/128 9.0 2.0 Mobility Radeon 9600 Mar 2003 M10,M11 RV350 130 AGP 8x 64,128 300 300 2:4:4:4 1.2 1.2 4.8/9.6 DDR 64/128 9.0 2.0 Mobility Radeon 9600 Pro 2004 M10 RV350 130 AGP 8x 128 350 350 2:4:4:4 1.4 1.4 11.2 DDR 128 9.0 2.0 Mobility Radeon 9700 Feb 2004 M11 RV360 130 AGP 8x 128 450 275 2:4:4:4 1.8 1.8 8.8 DDR 128 9.0 2.0 Mobility Radeon 9800 Sep 2004 M18 R420 130 AGP 8x 256 350 300 4:8:8:8 2.8 2.8 19.2 DDR 256 9.0 2.0
Mobility Radeon X300, X600, X700, X800 Series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
.Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon X300 Nov 2005 M22 RV370 110 PCI-E x16 128 350 250 2:4:4:4 1.4 1.4 4 DDR 64 9.0b 2.0 Powerplay 5.0 Mobility Radeon X600 Jun 2004 M24 RV380 130 PCI-E x16 128 400 250 2:4:4:4 1.6 1.6 8 DDR 128 9.0b 2.0 Mobility Radeon X700 Mar 2005 M26 RV410 110 PCI-E x16 Shared-128? 64, 128 350 350 6:8:8:4 1.4 2.8 11.2 GDDR3 128 9.0b 2.0 3DC, Dynamic Lane Count Switching, Mobility Radeon X800 Nov 2004 M28 R423 130 PCI-E x16 256 400 400 6:12:12:12 4.8 4.8 25.6 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating Mobility Radeon X800 XT Jun 2005 M28 PRO R423 130 PCI-E x16 256 480 550 6:16:16:16 7.68 7.68 35.2 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating
Mobility Radeon X1xxx Series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
.Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon X1300 January 19, 2006 M52 RV515 90 PCIe x16 128 + shared 350 250 2:4:4:4 1.4 1.4 8 DDR DDR2 128 9.0c 2.0 Mobility Radeon X1350 September 18, 2006 M52 RV515 90 PCIe x16 128 + shared 470 350 2:4:4:4 1.88 1.88 11.2 DDR2 GDDR3 128 9.0c 2.0 Mobility Radeon X1400 January 19, 2006 M54 RV515 90 PCIe x16 128 + shared 445 250 2:4:4:4 1.78 1.78 8 DDR DDR2 128 9.0c 2.0 Mobility Radeon X1450 September 18, 2006 M64 RV515 90 PCIe x16 128 + Shared 550 450 2:4:4:4 2.2 2.2 14.4 DDR2 GDDR3 128 9.0c 2.0 Mobility Radeon X1600 February 1, 2006 M56 RV530 90 PCIe x16 256 450 470 5:12:4:4 1.8 1.8 15.04 GDDR3 128 9.0c 2.0 Mobility Radeon X1700 February 1, 2006 M66 RV535 80 PCIe x16 256 475 400 550 5:12:4:4 1.9 1.9 11.2 17.6 DDR2 GDDR3 128 9.0c 2.0 strained silicon Strained siliconStrained silicon is a layer of silicon in which the silicon atoms are stretched beyond their normal interatomic distance. This can be accomplished by putting the layer of silicon over a substrate of silicon germanium...Mobility Radeon X1800 March 1, 2006 M58 R520 90 PCIe x16 256 450 500 8:12:12:12 5.4 5.4 32 GDDR3 256 9.0c 2.0 Mobility Radeon X1800 XT March 1, 2006 M58 R520 90 PCIe x16 256 550 650 8:16:16:16 8.8 8.8 41.6 GDDR3 256 9.0c 2.0 Mobility Radeon X1900 January 11, 2007 M59 RV570 80 PCIe x16 256 400 480 8:36:12:12 4.8 4.8 30.72 GDDR3 256 9.0c 2.0 PowerPlay ATI PowerPlayATI PowerPlay is a collective name for a set of technologies implemented in a series of graphics adapters manufactured by ATI, including the Mobility Radeon, the Imageon handheld chipset, and the Radeon family of desktop GPUs...
6.0
Mobility Radeon HD 2xxx Series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
. - 2 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon X2300 March 1, 2007 M64 RV515 90 PCIe x16 128 480 400 2:4:4:41 1.92 1.92 6.4/12.8 DDR DDRDDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...
DDR2DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64/128 9.0c 2.0 renamed product, HyperMemory HyperMemoryHyperMemory is ATI Technologies' method of using the motherboard's main system RAM as part of or all of the video card's framebuffer memory on their line of Radeon video cards and motherboard chipsets...
, no UVD, PowerPlay 6.0Mobility Radeon X2500 June 1, 2007 M66 RV530 90 PCIe x16 256 460 400 5:12:4:41 1.84 1.84 12.8 DDR DDRDDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...
DDR2DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 9.0c 2.0 based on X1600/1700, HM up to 768Mb, no UVD, PowerPlay 6.0 Mobility Radeon HD 2300 March 1, 2007 M71 RV515 90 PCIe x16 128/ 256/ 512 480 400 2:4:4:41 1.92 1.92 6.4/12.8 DDR DDRDDR may refer to:In entertainment:*Dance Dance Revolution, a music video game series by Konami*DDR , a Norwegian rock band singing in German.*DDR , a Greenlandic punk band singing in Danish.In organizations:...
DDR2DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64/128 9.0c 2.0 same as X2300, but with UVD, PowerPlay 6.0 Mobility Radeon HD 2400 May 14, 2007 M72S RV610 65 PCIe x16 256+ Hyper Memory 450 400 40:4:42 1.8 1.8 6.4 DDR2 64 10 2.0 36 UVD, PowerPlay 7.0 Mobility Radeon HD 2400 XT May 14, 2007 M72M RV610 65 PCIe x16 256+ Hyper Memory 600 400700 40:4:42 2.4 2.4 6.4 11.2 DDR2 GDDR3 64 10 2.0 48 UVD, PowerPlay 7.0 Mobility Radeon HD 2600 May 14, 2007 M76M RV630 65 PCIe x16 256+ Hyper Memory 500 400600 120:8:42 2 4 12.819.2 DDR2GDDR3 128 10 2.0 120 UVD, PowerPlay 7.0 Mobility Radeon HD 2600 XT May 14, 2007 M76XT RV630 65 PCIe x16 256+ Hyper Memory 680 750 120:8:42 2.72 5.44 24 GDDR3 128 10 2.0 168 UVD, PowerPlay 7.0 Mobility Radeon HD 2700 December 12, 2007 M76 RV630 65 PCIe x16 256+ Hyper Memory (total 768) 650 700 120:8:42 2.6 5.2 22.4 GDDR3 128 10 2.0 168 UVD, PowerPlay 7.0
Mobility Radeon HD 3xxx Series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon HD 3100 August 1, 2008 RS780MC RV620 55 PCIe x16 1.1 up to 512 from system memory 300 800(system memory) 40:4:4 1.2 1.2 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...64/128 10 2.0 24 UVD, PowerPlay 7.0 Mobility Radeon HD 3200 June 4, 2008 RS780MC RV620 55 PCIe x16 1.1 up to 512 from system memory 500 800(system memory) 40:4:4 2 2 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...64/128 10 2.0 40 UVD, PowerPlay 7.0 Mobility Radeon HD 3410 July 25, 2008 M82-MPE RV620 55 PCIe x16 1.1 256, 512 400 400 40:4:4 1.6 1.6 6.4 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...64 10.1 2.0 32 UVD, PowerPlay 7.0 Mobility Radeon HD 3430 July 25, 2008 M82-SE RV620 55 PCIe x16 2.0 256 450 400 40:4:4 1.8 1.8 6.4 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...64 10.1 2.0 36 UVD, PowerPlay 7.0 Mobility Radeon HD 3450 January 7, 2008 M82 RV620 55 PCIe x16 2.0 256 500 400700 40:4:4 2 2 6.411.2 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 2.0 40 UVD, PowerPlay 7.0 Mobility Radeon HD 3470 January 7, 2008 M82-XT RV620 55 PCIe x16 2.0 256 680 400800 40:4:4 2.72 2.72 6.412.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 2.0 54.4 UVD, PowerPlay 7.0 Mobility Radeon HD 3650 January 7, 2008 M86 RV635 55 PCIe x16 2.0 512
1024500 700 120:8:4 2 4 22.4 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
GDDR4GDDR4GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...128 10.1 3.3 120 UVD, PowerPlay 7.0 Mobility Radeon HD 3670 January 7, 2008 M86-XT RV635 55 PCIe x16 2.0 512
1024680 800 120:8:4 2.72 5.44 25.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
GDDR4GDDR4GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM...128 10.1 2.0 163.2 UVD, PowerPlay 7.0. TDP 30 watts Mobility Radeon HD 3850 June 4, 2008 M88-L/M88-LP RV670 55 PCIe x16 2.0 512 580 750 320:16:16 9.28 9.28 48.0 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...256 10.1 2.0 371.2 UVD, PowerPlay 7.0 Mobility Radeon HD 3870 June 4, 2008 M88-LXT RV670 55 PCIe x16 2.0 512 660 850 320:16:16 10.56 10.56 54.4 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...256 10.1 2.0 422.4 UVD, PowerPlay 7.0. TDP 55 watts. Mobility Radeon HD 3850 X2 June 5, 2008 2x M88-L/M88-LP R680 55 PCIe x16 2.0 2x 512 580 750 2x [320:16:16] 2x 9.28 2x 9.28 2x 48.0 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...2x 256 10.1 2.0 2x 371.2 UVD, PowerPlay 7.0 Mobility Radeon HD 3870 X2 September 1, 2008 2x M88-LXT R680 55 PCIe x16 2.0 2x 512 660 850 2x [320:16:16] 2x 10.56 2x 10.56 2x 54.4 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...2x 256 10.1 2.0 2x 422.4 UVD, PowerPlay 7.0. TDP 110 watts
Mobility Radeon HD 4xxx Series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon HD 4200 September 10, 2009 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 500 800
(system memory)40:4:4 2 2 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR364/128 10.1 2.0 40 UVD2, PowerPlay 7.0 Mobility Radeon HD 4225 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 380 800
(system memory)40:4:4 1.52 1.52 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR364/128 10.1 2.0 30.4 UVD2, PowerPlay 7.0 Mobility Radeon HD 4250 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 500 800
(system memory)40:4:4 2 2 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR364/128 10.1 2.0 40 UVD2, PowerPlay 7.0 Mobility Radeon HD 4270 May 1, 2010 RV620 55 Internal PCIe x16 1.1 up to 512 from system memory 590 800
(system memory)40:4:4 2.36 2.36 6.4/12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR364/128 10.1 2.0 47.2 UVD2, PowerPlay 7.0 Mobility Radeon HD 4330 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 450 600 80:8:4 1.8 3.6 9.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 72 UVD2, PowerPlay 7.0 Mobility Radeon HD 4530 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 500 700 80:8:4 2 4 11.2 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 80 UVD2, PowerPlay 7.0 Mobility Radeon HD 4550 January 1, 2010 M92 RV710 55 PCIe x16 2.0 512 550 700 80:8:4 2.2 4.4 11.2 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 80 UVD2, PowerPlay 7.0 Mobility Radeon HD 4570 January 9, 2009 M92 RV710 55 PCIe x16 2.0 512 680 800 80:8:4 2.72 5.44 12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 108.8 UVD2, PowerPlay 7.0 Mobility Radeon HD 4650 January 9, 2009 M96 RV730 55 PCIe x16 2.0 5121024 500550 600800 320:32:8 44.4 1617.6 19.225.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 320352 UVD2, PowerPlay 7.0 Mobility Radeon HD 4670 January 9, 2009 M96-XT RV730 55 PCIe x16 2.0 512 1024 675 800 320:32:8 5.4 21.6 12.825.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
DDR3GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 432 UVD2, PowerPlay 7.0 Mobility Radeon HD 4830 March, 3 2009 M97 RV740 40 PCIe x16 2.0 5121024 400/600400/600 800/900800/900 640:32:16 6.4/9.66.4/9.6 12.8/19.212.8/19.2 25.6/28.825.6/28.8 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
DDR3128 10.1 3.3 512/768512/768 UVD2, PowerPlay 7.0 Mobility Radeon HD 4850 January 9, 2009 M98 RV770 55 PCIe x16 2.0 1024 500 850700 800:40:16 8 20 54.489.6 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 10.1 3.3 800 UVD2, PowerPlay 7.0 Mobility Radeon HD 4860 March, 3 2009 M97 RV740 40 PCIe x16 2.0 1024 650 1000 640:32:16 10.4 20.8 64.0 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2128 10.1 3.3 832 UVD2, PowerPlay 7.0 Mobility Radeon HD 4870 January 9, 2009 M98-XT RV770 55 PCIe x16 2.0 512
1024550 888700 800:40:16 8.8 22 56.83289.6 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 10.1 3.3 880 UVD2, PowerPlay 7.0 Mobility Radeon HD 4870 X2 January 9, 2009 M98-XT RV770 55 PCIe x16 2.0 2048 550 700 2x [800:40:16] 2x 8.8 2x 22 2x 89.6 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
22x 256 10.1 3.3 2x 880 UVD2, PowerPlay 7.0
Dual GPU solution
Mobility Radeon HD 5xxx Series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory.Model: Mobility Radeon Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP (Watts) Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Mobility Radeon HD 530v May 5, 2010 M92 RV710 55 PCIe x16 2.0 1024 500 600 80:8:4 2 4 9.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
/DDR3/GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 80 Mobility Radeon HD 545v May 5, 2010 M92 RV710 55 PCIe x16 2.0 1024 720 800 80:8:4 2.88 5.76 12.8 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
/DDR3/GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 115.2 Mobility Radeon HD 550v May 5, 2010 M96 RV730 55 PCIe x16 2.0 1024 450 600 320:32:8 3.6 14.4 19.2 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
/DDR3/GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 288 Mobility Radeon HD 560v May 5, 2010 M96 RV730 55 PCIe x16 2.0 1024 550 800 320:32:8 4.4 17.6 25.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
/DDR3/GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 352 Mobility Radeon HD 565v May 5, 2010 M96-XT RV730 55 PCIe x16 2.0 1024 675 800 320:32:8 5.4 21.6 25.6 DDR2 DDR2DDR2 may refer to:* DDR2 SDRAM, the computer memory technology* Dance Dance Revolution 2ndMix, the video game* DDR2 , a human gene...
/DDR3/GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 432 Mobility Radeon HD 5145 January 7, 2010 M92 RV710 55 PCIe x16 2.0 1024 720 900 80:8:4 2.88 5.76 14.4 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 10.1 3.3 115.2 15 Mobility Radeon HD 5165 January 7, 2010 M96 RV730 55 PCIe x16 2.0 1024 600 900 320:32:8 4.8 19.2 28.8 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 10.1 3.3 384 35 Mobility Radeon HD 5430 January 7, 2010 Park LP Cedar 40 PCIe x16 2.1 1024 500/550 800 80:8:4 2/2.2 4/4.4 12.8 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 11 4.0 80/88 7 Mobility Radeon HD 5450 January 7, 2010 Park PRO Cedar 40 PCIe x16 2.1 1024 675 800 80:8:4 2.7 5.4 12.8 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 11 4.0 108 11 Mobility Radeon HD 5470 January 7, 2010 Park XT Cedar 40 PCIe x16 2.1 1024
1024
512750 800 80:8:4 3 6 12.812.825.6 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...64 11 4.0 120 13-15 Mobility Radeon HD 5650 January 7, 2010 Madison PRO Redwood 40 PCIe x16 2.1 1024 450-650450-650 800800 400:20:8 3.6/5.2
3.6/5.29/13
9/1325.6
25.6DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 11 4.0 360/520
360/52015-19 Mobility Radeon HD 5730 January 7, 2010 Madison LP Redwood 40 PCIe x16 2.1 1024 650 800 400:20:8 5.2 13 25.6 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 11 4.0 520 26 Mobility Radeon HD 5750 January 7, 2010 Madison PRO Redwood 40 PCIe x16 2.1 1024 550 800 400:20:8 4.4 11 51.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...128 11 4.0 440 25 Mobility Radeon HD 5770 January 7, 2010 Madison XT Redwood 40 PCIe x16 2.0/2.1 1024 650 800 400:20:8 5.2 13 51.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...128 11 4.0 520 30 Mobility Radeon HD 5830 January 7, 2010 Broadway LP Juniper 40 PCIe x16 2.1 1024 500 800 800:40:16 8 20 25.6 DDR3
GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 11 4.0 800 24 Mobility Radeon HD 5850 January 7, 2010 Broadway PRO Juniper 40 PCIe x16 2.1 2048
1024
1024625
500
625900
1000
1000800:40:16 10
8
1025
20
2528.8
64
64DDR3
GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...128 11 4.0 1000
800
100031
30
39Mobility Radeon HD 5870 January 7, 2010 Broadway XT Juniper 40 PCIe x16 2.1 1024 700 1000 800:40:16 11.2 28 64 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...128 11 4.0 1120 50 Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power
GFLOPsTDP (Watts) Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
Radeon HD 6xxxM Series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory.Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP (Watts)GPU only Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Radeon HD 6330M November 26, 2010 Robson LP Cedar 40 PCIe 2.1 x16 up to
1024500 800 80:8:4 2 4 12.8 DDR3 64 11 4.1 80 7 UVD2.2, PowerPlay Radeon HD 6350M November 26, 2010 Robson Pro Cedar 40 PCIe 2.1 x16 up to
1024500 800
90080:8:4 2 4 12.8
14.4DDR3 64 11 4.1 80 7 UVD2.2, PowerPlay Radeon HD 6370M November 26, 2010 Robson XT Cedar 40 PCIe 2.1 x16 1024 750 900 80:8:4 3 6 14.4 DDR3 64 11 4.1 120 11 UVD2.2, PowerPlay Radeon HD 6430M January 4, 2011 Seymour LP Caicos 40 PCIe 2.1 x16 1024 480 800 160:8:4 1.92 3.84 12.8 DDR3 64 11 4.1 153.6 UVD3.0, PowerPlay Radeon HD 6450M January 4, 2011 Seymour Pro Caicos 40 PCIe 2.1 x16 1024 600 800 160:8:4 2.4 4.8 12.8 DDR3 64 11 4.1 192 UVD3.0, PowerPlay Radeon HD 6470M January 4, 2011 Seymour XT Caicos 40 PCIe 2.1 x16 1024 700
750800 160:8:4 2.8
35.6
612.8 DDR3 64 11 4.1 224
240UVD3.0, PowerPlay Radeon HD 6490M January 4, 2011 Seymour XT Caicos 40 PCIe 2.1 x16 512 800 800 160:8:4 3.2 6.4 25.6 GDDR5 64 11 4.1 256 UVD3.0, PowerPlay Radeon HD 6530M November 26, 2010 Capilano Pro Redwood 40 PCIe 2.1 x16 1024 500 900 400:20:8 4 10 28.8 DDR3 128 11 4.1 400 26 UVD2.2, PowerPlay Radeon HD 6550M November 26, 2010 Capilano Pro Redwood 40 PCIe 2.1 x16 1024 600 900 400:20:8 4.8 12 28.8 DDR3 128 11 4.1 480 26 UVD2.2, PowerPlay Radeon HD 6570M November 26, 2010 Capilano XT Redwood 40 PCIe 2.1 x16 1024 650 900 400:20:8 5.2 13 28.8
57.6DDR3
GDDR5128 11 4.1 520 30 UVD2.2, PowerPlay Radeon HD 6630M January 4, 2011 Whistler LP Turks 40 PCIe 2.1 x16 1024 500 800 480:24:8 4 12 25.6 DDR3 128 11 4.1 480 UVD3.0, PowerPlay Radeon HD 6650M January 4, 2011 Whistler Pro Turks 40 PCIe 2.1 x16 1024 600 900 480:24:8 4.8 14.4 28.8 DDR3 128 11 4.1 576 UVD3.0, PowerPlay Radeon HD 6730M January 4, 2011 Whistler XT Turks 40 PCIe 2.1 x16 1024 725 800 480:24:8 5.8 17.4 25.6 DDR3 128 11 4.1 696 UVD3.0, PowerPlay Radeon HD 6750M January 4, 2011 Whistler Pro Turks 40 PCIe 2.1 x16 1024 600 900 480:24:8 4.8 14.4 57.6 GDDR5 128 11 4.1 576 UVD3.0, PowerPlay Radeon HD 6770M January 4, 2011 Whistler XT Turks 40 PCIe 2.1 x16 1024 725 900 480:24:8 5.8 17.4 57.6 GDDR5 128 11 4.1 696 UVD3.0, PowerPlay Radeon HD 6830M January 4, 2011 Granville Pro Juniper 40 PCIe x16 2.1 up to 2048 575 800 800:40:16 9.2 23 25.6 DDR3 128 11 4.1 920 39 UVD2.2, PowerPlay Radeon HD 6850M January 4, 2011 Granville XT Juniper 40 PCIe x16 2.1 up to 2048 675 800 800:40:16 10.8 27 25.6 DDR3 128 11 4.1 1080 50 UVD2.2, PowerPlay Radeon HD 6850M January 4, 2011 Granville Pro Juniper 40 PCIe x16 2.1 1024 575 800 800:40:16 9.2 23 57.6 GDDR5 128 11 4.1 920 39 UVD2.2, PowerPlay Radeon HD 6870M January 4, 2011 Granville XT Juniper 40 PCIe x16 2.1 1024 675 1000 800:40:16 10.8 27 64 GDDR5 128 11 4.1 1080 50 UVD2.2, PowerPlay Radeon HD 6950M January 4, 2011 Blackcomb Pro Barts 40 PCIe 2.1 x16 up to
2048580 900 960:48:32 18.56 27.84 115.2 GDDR5 256 11 4.1 1113.6 50 UVD3.0, PowerPlay Radeon HD 6970M January 4, 2011 Blackcomb XT Barts 40 PCIe 2.1 x16 up to
2048680 900 960:48:32 21.76 32.64 115.2 GDDR5 256 11 4.1 1305.6 75 UVD3.0, PowerPlay Radeon HD 6990M July 12, 2011 Blackcomb XTX Barts 40 PCIe 2.1 x16 2048 715 900 1120:56:32 22.88 40.04 115.2 GDDR5 256 11 4.1 1601.6 75 UVD3.0, PowerPlay Model Launch Model Number Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP (Watts) Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
IGP (HD 6xxxG)
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.0 and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1 - All models feature the UNB/MC BusComputer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interface - All models do not feature double-precision FP
- All models feature Angle independent anisotropic filtering, UVD3, & Eyefinity capabilities, supporting up to 3 outputs.
Model Released Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Core Clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Shared Memory GFLOPS Combined TDP2 (W) Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Idle Max. Radeon HD 6380G June 14, 2011 WinterParkused in E2-3000M APU AMD FusionAMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...32 400 160:8:4 1.6 3.2 17.06 DDR3-1333 128 128 35 Radeon HD 6480G June 14, 2011 BeaverCreekused in A4-3300M and A4-3310MX APU AMD FusionAMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...32 444 240:12:4 1.77 3.55 17.06 DDR3-1333 128 213.1 35-45 Radeon HD 6520G June 14, 2011 BeaverCreekused in A6-3400M and A6-3410MX APU AMD FusionAMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...32 400 320:16:8 3.2 6.4 17.06 DDR3-1333 128 256 35-45 Radeon HD 6620G June 14, 2011 BeaverCreekused in A8-3500M, A8-3510MX and A8-3530MX APU AMD FusionAMD Fusion is the marketing name for a series of APUs by AMD. There are two flavors of Fusion currently available, one with its CPU logic based on the Bobcat core and the other its CPU logic based on the 10h core. In both cases the GPU logic is HD6xxx, which itself is based on the mobile variant of...32 444 400:20:8 3.55 8.88 25.6 DDR3-1600 128 355.2 35-45 - 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Radeon HD 7xxxM Series
- All models manufactured in a 28 nm fabrication process.
- All models support DirectXDirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...
11, OpenGLOpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
4.2 and OpenCLOpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...
1.1 - Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Clock rate | Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | GFLOPS | TDP3 (W) | GFLOPS/W | Double-precision FP | Features / Notes | Release Price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type2 | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Idle | Max. | |||||||||||||
Radeon HD 7730M | Q4 2011 | Lombok GL AIO | ? | ? | PCIe 3.0 x16 | 1024 | 550 | 820 | 768:48:16 | 10.5 | 32.8 | 61.9 | GDDR5 | 128 | 819 | ? | 32 | 23.04 | ? | ? | ? |
Radeon HD 7750M | Q4 2011 | Lombok XL | ? | ? | PCIe 3.0 x16 | 1024 | 650 | 900 | 768:48:16 | 12.4 | 40.2 | 80 | GDDR5 | 128 | 1070 | ? | 36 | 23.03 | ? | ? | ? |
Radeon HD 7950M | Q4 2011 | Thames Pro | ? | ? | PCIe 3.0 x16 | 2048 | 700 | 1000 | 1408:88:32 | 24.3 | 71.7 | 155 | GDDR5 | 256 | 1749 | ? | 50 | 26.6 | ? | ? | ? |
Radeon HD 7970M | Q4 2011 | Thames XT | ? | ? | PCIe 3.0 x16 | 2048 | 800 | 1200 | 1536:96:32 | 28.7 | 87.4 | 172 | GDDR5 | 256 | 2017 | ? | 65 | 24.32 | ? | ? |
Mobility FireGL/FirePro series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Core | Based on | Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | Processing Power GFLOPs | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Single precision | DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||||
Mobility FireGL 7800 | 2001 | Mobility Radeon 7500 Radeon R100 The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting engine, a major... |
180 | AGP | 64 | 280 | 200 | 0:2:2:21 | 0.56 | 0.56 | 6.4 | DDR | 128 | 7 | 1.3 | |||
Mobility FireGL 9000 | 2002 | M9 | Mobility Radeon 9000 Radeon R200 The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D... |
150 | AGP 4X | 64 | 250 | 200 | 1:4:4:41 | 1 | 1 | 6.4 | DDR | 128 | 8.1 | 1.3 | ||
Mobility FireGL T2 | 2003 | M10 | Mobility Radeon 9600 Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
130 | AGP 4X | 128 | 320 | 200 | 2:4:4:41 | 1.28 | 1.28 | 6.5 | DDR | 128 | 9.0 | 2.0 | ||
Mobility FireGL T2e | 2004 | M11GL | Mobility Radeon 9700 Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
130 | AGP | 128 | 450 | 225 | 2:4:4:41 | 1.8 | 1.8 | 7.2 | DDR | 128 | 9.0 | 2.0 | ||
Mobility FireGL V3100 | 2004 | M22GL | Mobility Radeon X300 Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
110 | PCIe x16 | 128 | 350 | 200 | 2:4:4:41 | 1.4 | 1.4 | 6.4 | DDR | 128 | 9.0b | 2.0 | ||
Mobility FireGL V3200 | 2004 | M24GL | Mobility Radeon X600 Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
130 | PCIe x16 | 128 | 400 | 250 | 2:4:4:41 | 1.6 | 1.6 | 12.8 | DDR2 | 128 | 9.0b | 2.0 | ||
Mobility FireGL V5000 | 2005 | M26GL | Mobility Radeon X700 | 110 | PCIe x16 | 128 | 350 | 425 | 6:8:8:81 | 2.8 | 2.8 | 13.6 | GDDR3 | 128 | 9.0b | 2.0 | ||
Mobility FireGL V5200 | 2006 | M56GL | Mobility Radeon X1600 | 90 | PCIe x16 | 256 | 425 | 475 | 5:12:12:121 | 5.1 | 5.1 | 15.2 | GDDR3 | 128 | 9.0c | 2.0 | ||
Mobility FireGL V5250 | 2007 | M66GL | Mobility Radeon X1700 | 90 | PCIe x16 | 256 | 450 | 350 | 5:12:12:121 | 5.4 | 5.4 | 11.2 | GDDR3 | 128 | 9.0c | 2.0 | ||
Mobility FireGL V5600 | 2007 | M76GL | Mobility Radeon HD 2600 | 65 | PCIe 2.0 x16 | 256 | 500 | 400 | 1202(24x5):8:4 | 2 | 4 | 12.8 | GDDR3 | 128 | 120 | 10.1 | 2.1 | |
Mobility FireGL V5700 | 2008 | M86GL | Mobility Radeon HD 3650 | 55 | PCIe 2.0 x16 | 512 | 600 | 700 | 1202(24x5):8:4 | 2.4 | 4.8 | 22.4 | GDDR3 | 128 | 144 | 10.1 | 2.1 | |
Mobility FireGL V5725 | 2008 | M86GL | Mobility Radeon HD 3650 | 55 | PCIe 2.0 x16 | 256 | 680 | 800 | 1202(24x5):8:4 | 2.72 | 5.44 | 25.6 | GDDR3 | 128 | 163.2 | 10.1 SM 4.1 | 2.1 | |
FirePro M5725 | Mobility Radeon HD 4670 | 55 | PCIe 2.0 x16 | 256 | 3202(64x5):32:8 | GDDR3 | 128 | 10.1 SM 4.1 | 3.2 | |||||||||
FirePro M5800 | March 1, 2010 | Redwood XT(RV830) | Mobility Radeon HD 5730 | 40 | PCIe 2.0 x16 | 1024 | 650 | 800 | 4002(80x5):20:8 | 5.2 | 13 | 25.6 | GDDR5 | 128 | 520 | 11 SM 5 | 3.2 | |
FirePro M5950 | 2011 | Whistler XT | Radeon HD 6770M | 40 | PCIe 2.1 x16 | 1024 | 725 | 900 | 4802(96x5):24:8 | 5.8 | 17.4 | 57.6 | GDDR5 | 128 | 696 | 11 | 4.1 | |
FirePro M7740 | August 4, 2009 | M97GL(RV740) | Mobility Radeon HD 4860 | 40 | PCIe 2.0 x16 | 1024 | 650 | 1000 | 6402(128x5):32:16 | 10.4 | 20.8 | 64 | GDDR5 | 128 | 832 | 10.1 SM 4.1 | 3.2 | used in Dell M6400 and M6500 |
FirePro M7820 | May 1, 2010 | Juniper XT(RV840) | Mobility Radeon HD 5870 | 40 | PCIe 2.0 x16 | 1024 | 700 | 1000 | 8002(160x5):40:16 | 11.2 | 28 | 64 | GDDR5 | 128 | 1120 | 11 SM 5 | 3.2 | used in Dell M6500, HP EliteBook 8740w |
FirePro M8900 | 2011 | Blackcomb XT | Radeon HD 6970M | 40 | PCIe 2.1 x16 | 2048 | 680 | 900 | 9602(192x5):48:32 | 21.76 | 32.64 | 115.2 | GDDR5 | 256 | 1305.6 | 11 | 4.1 |
FireGL series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Core | Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | Processing Power GFLOPs | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Single precision | DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||
FireGL 8700 | 2001 | Radeon 8500 Radeon R200 The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D... |
150 | AGP | 64 | 250 | 270 | 2:4:8:41 | 1 | 2 | 8.64 | DDR | 64 × 2 | 8.1 | 1.4 | ||
FireGL 8800 | 2001 | Radeon 8500 Radeon R200 The Radeon R200 is the second generation of Radeon graphics chips from ATI Technologies. The architecture features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D... |
150 | AGP | 128 | 300 | 290 | 2:4:8:41 | 1.2 | 2.4 | 9.28 | DDR | 64 × 2 | 8.1 | 1.4 | ||
FireGL T2-128 | 2003 | Radeon 9600 Pro Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
130 | AGP | 128 | 400 | 320 | 2:4:4:41 | 1.6 | 1.6 | 10.2 | DDR | 128 | 9.0 | 2.0 | ||
FireGL Z1-128 | 2002 | Radeon 9500 Pro Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
150 | AGP | 128 | 325 | 310 | 4:4:4:41 | 1.3 | 1.3 | 19.8 | DDR | 256 | 9.0 | 2.0 | ||
FireGL X1-128 | 2002 | Radeon 9700 Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
150 | AGP | 128 | 325 | 310 | 4:8:8:81 | 2.6 | 2.6 | 19.84 | DDR | 256 | 9.0 | 2.0 | ||
FireGL X1-256 | 2002 | Radeon 9700 Pro Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
150 | AGP-Pro | 256 | 325 | 310 | 4:8:8:81 | 2.6 | 2.6 | 19.84 | DDR | 256 | 9.0 | 2.0 | ||
FireGL X2-256 | 2003 | Radeon 9800 Pro Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
150 | AGP | 256 | 380 | 350 | 4:8:8:81 | 3.04 | 3.04 | 22.4 | DDR2 | 256 | 9.0 | 2.0 | ||
FireGL X2-256T | 2003 | Radeon 9800 XT Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
150 | AGP | 256 | 412 | 344 | 4:8:8:81 | 3.3 | 3.3 | 22.0 | DDR2 | 256 | 9.0 | 2.0 | ||
FireGL X3-256 | 2004 | Radeon X800 XT Radeon R420 The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory... |
130 | AGP | 256 | 450 | 450 | 6:12:12:121 | 5.4 | 5.4 | 28.8 | GDDR3 | 256 | 9.0b | 2.0 | ||
FireGL V3100 | 2005 | Radeon X300 XT Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
110 | PCIe PCI Express PCI Express , officially abbreviated as PCIe, is a computer expansion card standard designed to replace the older PCI, PCI-X, and AGP bus standards... x16 |
128 | 400 | 200 | 2:4:4:41 | 1.6 | 1.6 | 6.4 | DDR | 128 | 9.0 | 2.0 | ||
FireGL V3200 | 2005 | Radeon X600 XT Radeon R300 The Radeon R300 is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the first fully Direct3D... |
130 | PCIe x16 | 128 | 500 | 400 | 2:4:4:41 | 2 | 2 | 12.8 | DDR2 | 128 | 9.0b | 2.0 | ||
FireGL V3300 | 2006 | Radeon 1300 Pro Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe x16 | 128 | 600 | 400 | 2:4:4:41 | 2.4 | 2.4 | 6.4 | GDDR2 | 64 | 9.0c | 2.0 | ||
FireGL V3350 | 2006 | Radeon 1300 Pro Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe x16 | 256 | 600 | 400 | 2:4:4:41 | 2.4 | 2.4 | 6.4 | GDDR2 | 64 | 9.0c | 2.0 | ||
FireGL V3400 | 2006 | Radeon 1600 Rro/XT Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe x16 | 128 | 500 | 500 | 5:12:4:41 | 2 | 2 | 16 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 9.0c | 2.0 | ||
FireGL V3600 | 2007 | Radeon HD 2600 Pro Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
65 | PCIe x16 | 256 | 600 | 500 | 1202(24x5):8:4 | 2.4 | 4.8 | 16.0 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 144 | 10 | 2.1 | |
FireGL V5000 | 2005 | Radeon X700 Pro/XT Radeon R420 The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory... |
130 | PCIe x16 | 128 | 425 | 430 | 6:8:8:81 | 3.4 | 3.4 | 13.6 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 9.0b | 2.0 | ||
FireGL V5100 | 2005 | Radeon X800 Pro Radeon R420 The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory... |
130 | PCIe x16 | 128 | 450 | 350 | 6:12:12:121 | 5.4 | 5.4 | 22.4 | DDR DDR SDRAM Double data rate synchronous dynamic random access memory is a class of memory integrated circuits used in computers. DDR SDRAM has been superseded by DDR2 SDRAM and DDR3 SDRAM, neither of which are either forward or backward compatible with DDR SDRAM, meaning that DDR2 or DDR3 memory modules... |
256 | 9.0b | 2.0 | ||
FireGL V5200 | 2005 | Radeon X1600 XT Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe x16 | 256 | 600 | 700 | 5:12:4:41 | 2.4 | 2.4 | 22.4 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 9.0c | 2.0 | ||
FireGL V5600 | 2007 | Radeon HD 2600 XT Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
65 | PCIe | 512 | 800 | 1100 | 1202(24x5):8:4 | 3.2 | 6.4 | 35.2 | GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
128 | 192 | 10 | 2.1 | |
FireGL V7100 | 2005 | Radeon X800 XT Radeon R420 The Radeon R420 core from ATI Technologies was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, R420 was produced on a 0.13 micrometer low-K process and used GDDR-3 memory... |
130 | PCIe | 256 | 500 | 450 | 6:16:16:161 | 8 | 8 | 28.8 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 9.0c | 2.0 | ||
FireGL V7200 | 2006 | Radeon X1800 XT Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe x16 | 256 | 600 | 650 | 8:16:16:161 | 9.6 | 9.6 | 41.6 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 9.0c | 2.0 | ||
FireGL V7300 | 2006 | Radeon X1800 XT Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe | 512 | 600 | 650 | 8:16:16:161 | 9.6 | 9.6 | 41.6 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 9.0c | 2.0 | ||
FireGL V7350 | 2006 | Radeon X1800 XT Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
90 | PCIe | 1024 | 600 | 650 | 8:16:16:161 | 9.6 | 9.6 | 41.6 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 9.0c | 2.0 | ||
FireGL V7400 | 2006 (Canceled) | Radeon X1950 Pro Radeon R520 ATI's "R520" core is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5,... |
80 | PCIe | 512? | 550? | 650? | 8:36:16:161 | 19.8? | 19.8? | 41.6? | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 9.0c | 2.0 | never released, superseded by 2007 series | |
FireGL V7600 | 2007 | Radeon HD 2900 GT Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
80 | PCIe | 512 | 600 | 800 | 2402(48x5):12:12 | 9.6 | 9.6 | 51.2 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | 288 | 10 | 2.1 | |
FireGL V7700 | 2007 (2008) | Radeon HD 3870 Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
55 | PCIe 2.0 | 512 | 775 | 1125 | 3202(64x5):16:16 | 12.4 | 12.4 | 72 | GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
256 | 496 | 10.1 (SM 4.0 only) | 2.1 | DisplayPort DisplayPort DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor... . Supports double precision computation via the AMD Stream SDK. |
FireGL V8600 | 2007 | Radeon HD 2900 XT Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
80 | PCIe | 1024 | 688 | 868 | 3202(64x5):16:16 | 11.008 | 11.008 | 111.1 | GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
512 | 440.32 | 10 | 2.1 | |
FireGL V8650 | 2007 | Radeon HD 2900 XT Radeon R600 The graphics processing unit codenamed the Radeon R600 is the foundation of the Radeon HD 2000/3000 series and the FireGL 2007 series video cards developed by ATI Technologies... |
80 | PCIe | 2048 | 688 | 868 | 3202(64x5):16:16 | 11.008 | 11.008 | 111.1 | GDDR4 GDDR4 GDDR4 SDRAM is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard. It is a rival medium to Rambus's XDR DRAM... |
512 | 440.32 | 10 | 2.1 |
FirePro 3D series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory.Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Clock rate Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power GFLOPs API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP watts Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single Precision Single precision floating-point formatSingle-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....Double Precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...OpenCL OpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...FirePro 3D V3700 August 8, 2008 RV620 55 PCIe 2.0 x16 256 800 950 40(8x5):4:4 3.2 3.2 15.2 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 64 12.8 10.1 3.0 - 32 UVD+, PowerPlay FirePro 3D V3750 September 11, 2008 RV730 55 PCIe 2.0 x16 256 550 750 320(64x5):32:8 4.4 17.6 24 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 352 70.4 10.1 3.3 - 48 UVD2, PowerPlay FirePro 3D V3800 April 26, 2010 Redwood Pro(RV830) 40 PCIe 2.1 x16 512 650 900 400(80x5):20:8 5.2 13 14.4 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...64 520 104 11.0 4.0 1.0 43 UVD2, PowerPlay, Eyefinity FirePro 3D V4800 April 26, 2010 Redwood XT(RV830) 40 PCIe 2.1 x16 1024 775 10002? 400(80x5):20:8 6.2 15.5 64? GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2128 620 124 11.0 4.0 1.0 69 UVD2, PowerPlay, Eyefinity FirePro V4900 November 1, 2011 Turks 40 PCIe 2.1 x16 1024 800 1000 480(96x5):24:8 6.4 19.2 64 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2128 768 153.6 11.0 4.0 1.0 <75 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity FirePro 3D V5700 August 8, 2008 RV730 55 PCIe 2.0 x16 512 700 900 320(64x5):32:8 5.6 22.4 28.8 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 448 89.6 10.1 3.3 - 58 UVD2, PowerPlay FirePro 3D V5800 April 26, 2010 Juniper XT(RV840) 40 PCIe 2.1 x16 1024 700 10002 800(160x5):40:16 11.2 28 64 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2128 1120 224 11.0 4.0 1.0 74 UVD2, PowerPlay, Eyefinity FirePro V5900 May 24, 2011 Cayman LE GL 40 PCIe 2.1 x16 2048 600 5002 512(128x4):32:32 19.2 19.2 64 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 610 154 11.0 4.0 1.0 <75 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity FirePro 3D V7750 March 27, 2009 RV730 55 PCIe 2.0 x16 1024 800 900 320(64x5):32:8 6.4 25.6 28.8 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 512 102.4 10.1 3.3 - 76 UVD2, PowerPlay FirePro 3D V7800 April 26, 2010 Cypress Pro(RV870) 40 PCIe 2.1 x16 2048 700 10002 1440(288x5):72:32 22.4 50.4 128 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 2016 403.2 11.0 4.0 1.0 138 UVD2, PowerPlay, Eyefinity FirePro V7900 May 24, 2011 Cayman Pro GL 40 PCIe 2.1 x16 2048 725 12502 1280(320x4):80:32 23.2 58 160 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 1860 464 11.0 4.0 1.0 <150 Max HD3D, UVD3, DP 1.2, PowerPlay, Eyefinity FirePro 3D V8700 September 11, 2008 RV770 XT 55 PCIe 2.1 x16 1024 750 8502 800(160x5):40:16 12 30 108.8 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 1200 240 10.1 3.3 - 151 UVD2, PowerPlay FirePro 3D V8750 July 28, 2009 RV770 XT 55 PCIe 2.1 x16 2048 750 9002 800(160x5):40:16 12 30 115.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 1200 240 10.1 3.3 - 154 UVD2, PowerPlay FirePro 3D V8800 April 7, 2010 Cypress XT(RV870) 40 PCIe 2.1 x16 2048 825 11502 1600(320x5):80:32 26.4 66 147.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 2640 528 11.0 4.0 1.0 208 UVD2, PowerPlay, Eyefinity FirePro 3D V9800 September 9, 2010 Cypress XT(RV870) 40 PCIe 2.1 x16 4096 850 11502 1600(320x5):80:32 27.2 68 147.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 2720 544 11.0 4.0 1.0 225 UVD2, PowerPlay, Eyefinity
FireStream series
- 1 Unified ShadersGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The effective data transfer rate of GDDR5GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
is quadruple its nominal clock, instead of double as with other DDR memory.Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Clock rate Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power (peak) GFLOPs API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single Precision(SP) Single precision floating-point formatSingle-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....
Total(MUL+ADD+SF)Single Precision(SP) Single precision floating-point formatSingle-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....
MAD(MUL+ADD)Double Precision(DP) MAD DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...OpenCL OpenCLOpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...FireStream 9170 November 8, 2007 RV670 55 PCIe 2.0 x16 2048 800 800 320(64x5):16:16 12.8 12.8 51.2 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...256 512 409.6 102.4 10.1 3.0 - 105 FireStream 9250 June 16, 2008 RV770 55 PCIe 2.0 x16 1024 625 993 800(160x5):40:16 10 25 63.552 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...256 1000 800 200 10.1 3.3 - 150 FireStream 9270 November 13, 2008 RV770 55 PCIe 2.0 x16 2048 750 850 800(160x5):40:16 12 30 108.8 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 1200 960 240 10.1 3.3 - 160 FireStream 9350 June 23, 2010 RV870 40 PCIe 2.1 x16 2048 700 1000 1440(288x5):72:32 22.4 50.4 128 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 2016 1612.8 403.2 11 4.0 1.0 150 FireStream 9370 June 23, 2010 RV870 40 PCIe 2.1 x16 4096 825 1150 1600(320x5):80:32 26.4 66 147.2 GDDR5 GDDR5GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...
2256 2640 2112 528 11 4.0 1.0 225
FireMV/FirePro (Multi-View) series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Core | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
Notes | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||||
FireMV 2200 PCI | RV280 | PCI | 64 | 1:4:4:4 | 8.1 | 1.4 | DMS-59 for dual DVI-D output | ||||||||
FireMV 2200 PCIe | RV370 | PCIe x16 | 128 | 2:4:4:4 | 9.0 | 2.1 | DMS-59 for dual DVI-D output | ||||||||
FirePro 2250 PCIe | 2007 | RV516 | PCIe x1/x16 | 256 | 2:4:4:4 | 9.0 | 2.1 | 20/11 | DMS-59 for dual DVI-D output | ||||||
FireMV 2260 | 2008 | RV620 | PCIe x1/x16, PCI | 256 | 40(8x5):4:4 | 10.1 | 2.1 | 15/8 | Dual DisplayPort DisplayPort DisplayPort is a digital display interface standard produced by the Video Electronics Standards Association . The specification defines a royalty-free digital interconnect for audio and video. The interface is primarily used to connect a video source to a display device such as a computer monitor... |
||||||
FirePro 2270 PCIe | January 31, 2011 | Cedar | PCIe x1/x16 | 512 | 80(16x5):8:4 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
11.0 | 4.1 | 15/10 | DMS-59 for dual DVI-D output and for DP | |||||
FireMV 2400 PCI | RV380 | PCI | 128 | 2:4:4:4 | 9.0 | 2.1 | 2x VHDCI for quad DVI-D output, VGA | ||||||||
FireMV 2400 PCIe | RV380 | PCIe x1 | 256 | 2:4:4:4 | 9.0 | 2.1 | 2x VHDCI for quad DVI-D output, VGA | ||||||||
FirePro 2450 Multi-View | 2009 | 2x RV710 | PCIe x1/x16 | 512 | 2x 80(16x5):8:4 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
10.1 | 2.1 | 32 (17 in 2D) | 2x VHDCI for quad DVI-D output, VGA | |||||
FirePro 2460 Multi-View | April 2010 | Cedar (RV810) | PCIe 2.0 x16 | 512 | 80(16x5):8:4 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
11 | 4.1 | 20 | UVD2, PowerPlay, Eyefinity (4 mini-displayports), DirectX 11(Hardware) | |||||
FirePro RG220 | May 2010 | RV711 | PCIe 2.0 x16 | 512 | 500 | 800 | 80(16x5):8:4 | 12.8 | GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... for GPU, RDRAM for PCoIP |
128 | 10.1 | 3.2 | 35 | Dual Ethernet ports plus DMS-59 for dual DVI-D output (no VGA support on the host output side) |
Console graphics processors
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 3 10.4 GB/s texture bandwidth. 7.6 GB/s framebuffer bandwidth.
- 4 Speculation only.
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceCore clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Core config1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Notes Pixel (MP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Vertex (MV/s) Texture (MT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)RAM type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Flipper (GameCube Nintendo GameCubeThe , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...
)Sep 2001 180 Integrated 162 1:4:4:41 648 60.754 648 24 shared Shared memoryIn computing, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Depending on context, programs may run on a single processor or on multiple separate processors...
16 shared
3 eDRAM324
81
1622.7
0.08
10.4/7.631T-SRAM 1T-SRAM1T-SRAM is a pseudostatic random-access memory technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory in embedded memory applications...
SDRAMSDRAMSynchronous dynamic random access memory is dynamic random access memory that is synchronized with the system bus. Classic DRAM has an asynchronous interface, which means that it responds as quickly as possible to changes in control inputs...
eDRAMEDRAMeDRAM stands for "embedded DRAM", a capacitor-based dynamic random access memory integrated on the same die as an ASIC or processor. The cost-per-bit is higher than for stand-alone DRAM chips but in many applications the performance advantages of placing the eDRAM on the same chip as the processor...64
8None ? Fixed-function T&L, TEV "pixel shader" Xenos (Xbox 360 Xbox 360The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
)Nov 2005 R500, C1 90
65
45Integrated 500 48:16:82 4000 1500 8000 512 (shared)
10 eDRAM700
50022.4
32 (GPU – Logic)
256 (Logic – Memory)GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
eDRAM128 9.0c superset
DirectX Xbox 360None Surface tessellation Hollywood Hollywood (graphics chip)Hollywood is the name of the graphics processing unit used in Nintendo's Wii video game console. It was designed by AMD's graphics product division and is manufactured using the same 90 nm CMOS process as the "Broadway" processor. Very few official details have been released to the public by...
(WiiWiiThe Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
)Nov 2006 90 Integrated 243 1:4:4:41 972 91.1254 972 24 shared
64 shared
3 eDRAM324
?
?2.7
4
?1T-SRAM
GDDR3
eDRAM64
?
?None ? Fixed-function T&L, TEV "pixel shader"
See also
- Advanced Micro DevicesAdvanced Micro DevicesAdvanced Micro Devices, Inc. or AMD is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets...
- ATI CrossFireATI CrossFireAMD CrossFireX is a brand name for the multi-GPU solution by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.-First-generation:CrossFire was first made available to the public...
- ATI video card suffixesATI Video Card SuffixesATI video cards can have one of multiple suffixes attached to their name indicating relative level of performance, the use of suffixes was abandoned with the release of Radeon HD 3000 series products, the last two digits of the model number was then used to indicate relative performance of the...
- Comparison of ATI chipsetsComparison of ATI chipsets-Comparison of Northbridges:Note 1: A-Link Express and A-Link Express II is essentially PCI-Express x4 lanes, so that any PCI Express capable southbridge can be used ....
- Comparison of AMD chipsetsComparison of AMD chipsetsThis is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies after July 2006 as the completion of the ATI acquisition.- AMD-xxx :- A-Link Express II...
- Comparison of Nvidia graphics processing unitsComparison of NVIDIA Graphics Processing UnitsThis page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...
- Comparison of Nvidia chipsetsComparison of Nvidia chipsets- nForce :- nForce2 :- nForce3 :- For AMD processors :- For Intel processors :- nForce 500 Series :- For AMD processors :- For Intel processors :- For AMD processors :- For Intel processors :- nForce 900 :- nForce Professional :...
- Comparison of Intel graphics processing units
- List of Intel chipsets
- Comparison of AMD processorsComparison of AMD ProcessorsColors of the processor code names indicate same core.-See also:* List of AMD microprocessors* List of future AMD microprocessors* List of AMD Phenom microprocessors* List of AMD Fusion microprocessors* Advanced Micro Devices...
- Comparison of Intel processorsComparison of Intel processors- See also :*Intel Corporation*List of Intel microprocessors*List of Intel Pentium microprocessors*List of future Intel microprocessors*List of Intel CPU microarchitectures*List of AMD microprocessors*List of AMD CPU microarchitectures...