Castles II: Siege and Conquest
Encyclopedia
Castles II: Siege and Conquest is a strategy video game
developed for the Macintosh
, Amiga and DOS
by Interplay Entertainment
in 1992, designed and developed by Quicksilver Software
; the Macintosh version of the game was published by Interplay Entertainment under the MacPlay
brand name. Castles II is the sequel to the 1991 game Castles.
, Duke of Valois, Anjou
, Aragon
, or Burgundy
), fighting for the title of King of Bretagne. In addition, three territories are controlled by the Pope
.
Depending on which noble is picked, the player can start at any of five general areas of the map. Initially he is provided with one territory rich in one of four resources: gold, timber, iron, or food. Having more of one kind of resource territory increases the total amount that the player can harvest per turn (also dependent on the total amount of "points" allocated). Players can only gather the resources in territories they control, so a player who does not control at least one of each kind must rely on trades to gain those resources.
At first the player can perform one task each of three types at once: administrative (gathering resources and building castles, represented by a green bar), military (recruiting an army, building optional weapons like a catapult, and policing the realm, represented in red), and political (sending scouts, diplomats
, and spies, represented in blue). The more a type of task is performed, the more points which may be devoted to that kind of task are gained (to a limit of 9 per type). At a rating of 5, two tasks can be performed at once.
The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build. Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. Large castles are also used to prevent revolts. Armies include infantry
, archers
, and knights, each costing a different resource to recruit. The size of the army that can be raised is dependent upon the number of territories and castles the player possess.
about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. The CD version also featured a full orchestral soundtrack.
.
Strategy video game
Strategy video games is a video game genre that emphasizes skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration...
developed for the Macintosh
Mac OS
Mac OS is a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems. The Macintosh user experience is credited with popularizing the graphical user interface...
, Amiga and DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...
by Interplay Entertainment
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...
in 1992, designed and developed by Quicksilver Software
Quicksilver Software
Quicksilver Software, Inc. was founded in 1984 by three Intellivision programmers from Mattel Electronics. Two of the three, William Fisher and Stephen Roney, currently work there...
; the Macintosh version of the game was published by Interplay Entertainment under the MacPlay
MacPlay
MacPlay was the name used by a series of two American publishers of Macintosh computer games. No game has been published under the MacPlay brand name since 2004.- 1990 - 1997 Period :...
brand name. Castles II is the sequel to the 1991 game Castles.
Story
The players takes the role of one of five different nobles (AlbionAlbion
Albion is the oldest known name of the island of Great Britain. Today, it is still sometimes used poetically to refer to the island or England in particular. It is also the basis of the Scottish Gaelic name for Scotland, Alba...
, Duke of Valois, Anjou
Anjou
Anjou is a former county , duchy and province centred on the city of Angers in the lower Loire Valley of western France. It corresponds largely to the present-day département of Maine-et-Loire...
, Aragon
Aragon
Aragon is a modern autonomous community in Spain, coextensive with the medieval Kingdom of Aragon. Located in northeastern Spain, the Aragonese autonomous community comprises three provinces : Huesca, Zaragoza, and Teruel. Its capital is Zaragoza...
, or Burgundy
Duchy of Burgundy
The Duchy of Burgundy , was heir to an ancient and prestigious reputation and a large division of the lands of the Second Kingdom of Burgundy and in its own right was one of the geographically larger ducal territories in the emergence of Early Modern Europe from Medieval Europe.Even in that...
), fighting for the title of King of Bretagne. In addition, three territories are controlled by the Pope
Pope
The Pope is the Bishop of Rome, a position that makes him the leader of the worldwide Catholic Church . In the Catholic Church, the Pope is regarded as the successor of Saint Peter, the Apostle...
.
Gameplay
Gameplay includes scouting out unknown territories, conquering them, building castles to prevent revolts and line defenses, raising an army, feeding and paying them, and eventually making a claim for the title of King. Depending on how strong the human player or the other four AI-engined nobles are, the Pope will decide whether or not to endorse the claim. Therefore, attacking someone that claims the title can prevent them from getting it. Using diplomacy also allows the player to maintain high relationships with the other nobles and with the Pope, a useful feature to protect from attack. Alternately, the player can conquer everyone and even the Pope to win by default (in which case the anti-Pope will also endorse the player's claim to the throne).Depending on which noble is picked, the player can start at any of five general areas of the map. Initially he is provided with one territory rich in one of four resources: gold, timber, iron, or food. Having more of one kind of resource territory increases the total amount that the player can harvest per turn (also dependent on the total amount of "points" allocated). Players can only gather the resources in territories they control, so a player who does not control at least one of each kind must rely on trades to gain those resources.
At first the player can perform one task each of three types at once: administrative (gathering resources and building castles, represented by a green bar), military (recruiting an army, building optional weapons like a catapult, and policing the realm, represented in red), and political (sending scouts, diplomats
Diplomacy
Diplomacy is the art and practice of conducting negotiations between representatives of groups or states...
, and spies, represented in blue). The more a type of task is performed, the more points which may be devoted to that kind of task are gained (to a limit of 9 per type). At a rating of 5, two tasks can be performed at once.
The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build. Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. Large castles are also used to prevent revolts. Armies include infantry
Infantry
Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy face to face and have historically borne the brunt of the casualties of combat in wars. As the oldest branch of combat arms, they are the backbone of armies...
, archers
Archery
Archery is the art, practice, or skill of propelling arrows with the use of a bow, from Latin arcus. Archery has historically been used for hunting and combat; in modern times, however, its main use is that of a recreational activity...
, and knights, each costing a different resource to recruit. The size of the army that can be raised is dependent upon the number of territories and castles the player possess.
PC CD-ROM version
A CD-ROM version of the game features an extensive amount of full motion videoFull motion video
Full motion video based games are video games that rely upon pre-recorded TV-quality movie or animation rather than sprites, vectors, or 3D models to display action in the game. In the early 1990s a diverse set of games utilized this format...
about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. The CD version also featured a full orchestral soundtrack.
Reception
The game received 4 out of 5 stars in DragonDragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
.