Blocking (animation)
Encyclopedia
Blocking is an animation
Animation
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways...

 technique in which key poses
Pose (computer vision)
In computer vision and in robotics, a typical task is to identify specific objects in an image and to determine each object's position and orientation relative to some coordinate system. This information can then be used, for example, to allow a robot to manipulate an object or to avoid moving...

 are created to establish timing and placement of characters and prop
Theatrical property
A theatrical property, commonly referred to as a prop, is an object used on stage by actors to further the plot or story line of a theatrical production. Smaller props are referred to as "hand props". Larger props may also be set decoration, such as a chair or table. The difference between a set...

s in a given scene or shot. Blocking is most commonly used in 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 computer animation.

Blocking is often the first step in the pose-to-pose style of animating, as opposed to the straight-ahead style of animation (though blocking sometimes plays a role in straight-ahead as well.) Blocking poses are not necessarily exclusively keyframes. Blocked-in poses may also include important in-betweens, extremes, and breakdowns necessary to establishing the flow and timing of a particular shot.

In 3D, the animation curves of a blocked shot are often created using stepped or square tangencies, which provides no interpolation
Interpolation
In the mathematical field of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points....

 between animation poses. This allows the animator to see the poses of the animation without any strange and/or unintentional automatic interpolation. While this is sometimes problematic due to gimbal lock
Gimbal lock
Gimbal lock is the loss of one degree of freedom in a three-dimensional space that occurs when the axes of two of the three gimbals are driven into a parallel configuration, "locking" the system into rotation in a degenerate two-dimensional space....

, seeing the poses in this way allows the animator to adjust the timing of an animation quickly, without the distraction of the software's automatic interpolation.
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