Ascendancy
Encyclopedia
Ascendancy is a 4X
science fiction
turn-based strategy
computer game
. It was originally released for MS-DOS
in 1995 and was updated and re-released for iOS in 2011 by The Logic Factory
. Ascendancy is a galactic struggle to become the dominant life force; hence the title. The game's introductory cinematic states "Wildly different cultures competed for the same worlds. In the enormous upheaval that followed, one of these species would gain ascendancy."
The version of Ascendancy is a Universal app, meaning it is designed for both the iPad and the iPhone/iPod touch platforms. It is receiving praise as one of the only, if not the only, large-scale turn-based 4X space games currently available for iOS gaming.
The original Ascendancy was released during a golden age of 4X space games in the mid-1990s. Several reviewers praised the game for having great graphics, being entertaining, and being fun to play.
The original version of the game won the Software Publisher's Association Codie Award for Best Strategy Software of 1996, as voted on by games industry members.
The music of the game was composed by Nenad Vugrinec.
Players begin with a single colony planet which must be developed. They can select several types of buildings to construct on the planet's surface, and can eventually construct spaceships and leave the planet altogether. Ships travel to other solar systems along determined paths, called star lanes. Spaceships can peacefully colonize unoccupied planets or invade inhabited planets and usurp structures. They can also do battle with enemy planets or other ships.
Ascendancy's primary display is a three-dimensional
rotatable model of the galaxy, which details the galaxy's solar systems, starlanes, and civilizations. The player can "zoom in" to view rotatable models of solar systems (including planets and ships); view a planet's surface; and use various screens to manage their fleet, planets, and research. This play style is similar to the Master of Orion
series.
Planet topography is expressed as various colored squares. White squares are general purpose, where any structure can be built. Green squares increase the output of Prosperity-producing buildings, while red squares improve Industry and blue squares improve Research. There are also black squares, which are initially uninhabitable but can be used later in the game as the player researches technology. Planets have ten orbital squares that can be used to build shipyards, planetary defenses, space ships, and other space structures.
As the player explores other planets they may occasionally find ruins from an ancient civilization. These ruins can be harvested to gain undiscovered technologies, which can significantly alter the game.
There are 21 species to choose from in Ascendancy, each of which has a unique special ability. Some abilities can be used at regular intervals, such as the Capelon's ability to make their colonies temporarily invulnerable. Other abilities, such as the Chronomyst traveling quickly through star lanes, are continually active. All opponent species (numbering from two to six) are controlled by a computer AI, and are selected randomly.
The star density in each game determines how many solar systems exist in the galaxy - the higher the density the more planets that are available to colonize. Star density affects both the length of the game, as large galaxies will take longer to conquer, as well as affecting how quickly species will encounter each other and how much room they have to grow. Once a density is selected the particular type of each star system is generated randomly at the start of the game.
Selecting a political atmosphere of Peaceful, Neutral, or Hostile determines the attitude of computer opponents when they have a colony in the same system as another species.
Even though the player has control over several things, the combination of random opponent species, random planet topography, and random star types leads to a large variety of games.
An iOS version of Ascendancy was released on the Apple app store on Jan 05, 2011.
for Best Strategy Software in 1996, while Next Generation Magazine called Ascendancy "one of the best space-strategy sims" and said "the variety of species will give you hours of replay value." In his 1995 PC Gamer
review William Trotter called Ascendancy "simply the best game of its type yet published" and gave it the PC Gamer Editor's Choice award. Trotter was also one of the authors of the official Ascendancy strategy guide. Bruce Geryk said "the graphics were excellent, and the method of ship design was quite engaging," while Andy Bucher of PC Gamer UK said "it looks great ... everything looks slick, clean and well designed ... Ascendancy mixes just about the right level of complexity and challenge with an intuitive interface, great graphics and the odd spark of humour." Bucher even noted that Ascendancy had "one of the best tutorials [he'd] ever seen", and said the game's "attention to detail and ease of use is much rarer than it should be."
Other critics decried Ascendancy, however, for its unchallenging Artificial Intelligence
. In his look back at the history of space games, Geryk said "Ascendancy had the misfortune of being released with just about the worst AI ever in a computer game--to the extent that playing against the computer was almost pointless." Even Bucher said "the key problem lies in the artificial intelligence." An AI patch
was released online (see external links), however since the game was released in 1995 when fewer people had Internet access, many players did without it. With the patch the game was much more playable and challenging. The iOS version of Ascendancy released in 2011 included the AI from this patch, as well as other modifications.
Ascendancy featured an early 3D galactic map which allowed starships to travel in a more realistic galaxy than in games such as Master of Orion
1 and 2 (a very similar 3D map was adopted for Master of Orion 3).
The GUI
was innovative, and introduced a predecessor to mouse gesture
s; moving the mouse pointer into screen corners enabled an exit menu.
The game averaged much fewer ships than the games of Master of Orion and other popular series, rarely having more than 30 ships allocated to any specific race (the number of ships was dependent on the number of star systems the player controlled).
4X
4X games are a genre of strategy video game in which players control an empire and "explore, expand, exploit, and exterminate." The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World...
science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...
. It was originally released for MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...
in 1995 and was updated and re-released for iOS in 2011 by The Logic Factory
The Logic Factory
The Logic Factory is an award-winning video game development company founded by Jason and Todd Templeman in 1993. The company is responsible for Ascendancy , a turn-based science fiction strategy game for the PC, The Tone Rebellion , and on the iOS platform .- Projects :Several years after the...
. Ascendancy is a galactic struggle to become the dominant life force; hence the title. The game's introductory cinematic states "Wildly different cultures competed for the same worlds. In the enormous upheaval that followed, one of these species would gain ascendancy."
The version of Ascendancy is a Universal app, meaning it is designed for both the iPad and the iPhone/iPod touch platforms. It is receiving praise as one of the only, if not the only, large-scale turn-based 4X space games currently available for iOS gaming.
The original Ascendancy was released during a golden age of 4X space games in the mid-1990s. Several reviewers praised the game for having great graphics, being entertaining, and being fun to play.
The original version of the game won the Software Publisher's Association Codie Award for Best Strategy Software of 1996, as voted on by games industry members.
The music of the game was composed by Nenad Vugrinec.
Gameplay
In Ascendancy the player takes on the role of leader of an alien species, tasked with guiding their people into space to explore and colonize other worlds. The player does this by building structures and space ships, researching technology, and growing stronger through war or diplomacy.Players begin with a single colony planet which must be developed. They can select several types of buildings to construct on the planet's surface, and can eventually construct spaceships and leave the planet altogether. Ships travel to other solar systems along determined paths, called star lanes. Spaceships can peacefully colonize unoccupied planets or invade inhabited planets and usurp structures. They can also do battle with enemy planets or other ships.
Ascendancy's primary display is a three-dimensional
Dimension
In physics and mathematics, the dimension of a space or object is informally defined as the minimum number of coordinates needed to specify any point within it. Thus a line has a dimension of one because only one coordinate is needed to specify a point on it...
rotatable model of the galaxy, which details the galaxy's solar systems, starlanes, and civilizations. The player can "zoom in" to view rotatable models of solar systems (including planets and ships); view a planet's surface; and use various screens to manage their fleet, planets, and research. This play style is similar to the Master of Orion
Master of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
series.
Planets
On each planet the player must manage three areas of development: Research, Industry, and Prosperity. Research points are shared among all colonies and allow the player to learn new technology, such as advanced building structures or spaceship components. Industry, meanwhile, is local to each colony and determines how quickly that planet can complete projects. Prosperity determines how quickly a planet's population will grow, providing additional workers for future construction. Players begin with the ability to construct buildings for each of these areas and can discover more as the game progresses.Planet topography is expressed as various colored squares. White squares are general purpose, where any structure can be built. Green squares increase the output of Prosperity-producing buildings, while red squares improve Industry and blue squares improve Research. There are also black squares, which are initially uninhabitable but can be used later in the game as the player researches technology. Planets have ten orbital squares that can be used to build shipyards, planetary defenses, space ships, and other space structures.
As the player explores other planets they may occasionally find ruins from an ancient civilization. These ruins can be harvested to gain undiscovered technologies, which can significantly alter the game.
Diplomacy
Ascendancy contains a Diplomacy screen where players can offer alliances to other species, declare war, and exchange information on star lanes, planets, or research. Players can request military assistance from their allies, or attempt to end declarations of war with hostile factions. There is also an Intelligence display where the player can view information on the relative power of known species.Game parameters
When starting a new game players select several parameters, including their species, a star density, a political atmosphere, and the number of opponents.There are 21 species to choose from in Ascendancy, each of which has a unique special ability. Some abilities can be used at regular intervals, such as the Capelon's ability to make their colonies temporarily invulnerable. Other abilities, such as the Chronomyst traveling quickly through star lanes, are continually active. All opponent species (numbering from two to six) are controlled by a computer AI, and are selected randomly.
The star density in each game determines how many solar systems exist in the galaxy - the higher the density the more planets that are available to colonize. Star density affects both the length of the game, as large galaxies will take longer to conquer, as well as affecting how quickly species will encounter each other and how much room they have to grow. Once a density is selected the particular type of each star system is generated randomly at the start of the game.
Selecting a political atmosphere of Peaceful, Neutral, or Hostile determines the attitude of computer opponents when they have a colony in the same system as another species.
Even though the player has control over several things, the combination of random opponent species, random planet topography, and random star types leads to a large variety of games.
Plot
Several of the species in Ascendancy describe motivations for reaching to the stars. Some species are peaceful diplomats; some are curious explorers; and others want to kill or conquer other forms of life. However, plot in Ascendancy is thin. Players are free to imagine a detailed storyline but most plot is restricted to a single introductory screen for each species and a synopsis given at the end of each game.Development
The Logic Factory said that inspiration for Ascendancy came from "[having] read the fantastic books or watched some of the great shows that have explored the possibility of human contact with intelligent alien life. We do believe that there is a high likelihood that among the many billions of stars and planets just in our own Milky Way, other life is out there. ... This [game] is our own way of being part of that inevitable adventure."Re-release for iOS
In 2010 the Logic Factory updated their website and announced that a remake of Ascendancy would be released for the iPhone and iPad, intended as "a fully upgraded remake tailored for modern wireless gaming." The Logic factory said the game would be similar to the original, but with "a complete overhaul" to the interface "in order to operate on mobile, wireless, touch screen devices", as well as having several "upgrades and modifications to the original AI."An iOS version of Ascendancy was released on the Apple app store on Jan 05, 2011.
Reception
Some reviewers sang high praises for Ascendancy upon release - the game won the Codie AwardCodie awards
The CODiE awards are annual awards issued by the Software and Information Industry Association for excellence in software development within the software industry....
for Best Strategy Software in 1996, while Next Generation Magazine called Ascendancy "one of the best space-strategy sims" and said "the variety of species will give you hours of replay value." In his 1995 PC Gamer
PC Gamer
PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries...
review William Trotter called Ascendancy "simply the best game of its type yet published" and gave it the PC Gamer Editor's Choice award. Trotter was also one of the authors of the official Ascendancy strategy guide. Bruce Geryk said "the graphics were excellent, and the method of ship design was quite engaging," while Andy Bucher of PC Gamer UK said "it looks great ... everything looks slick, clean and well designed ... Ascendancy mixes just about the right level of complexity and challenge with an intuitive interface, great graphics and the odd spark of humour." Bucher even noted that Ascendancy had "one of the best tutorials [he'd] ever seen", and said the game's "attention to detail and ease of use is much rarer than it should be."
Other critics decried Ascendancy, however, for its unchallenging Artificial Intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
. In his look back at the history of space games, Geryk said "Ascendancy had the misfortune of being released with just about the worst AI ever in a computer game--to the extent that playing against the computer was almost pointless." Even Bucher said "the key problem lies in the artificial intelligence." An AI patch
Patch (computing)
A patch is a piece of software designed to fix problems with, or update a computer program or its supporting data. This includes fixing security vulnerabilities and other bugs, and improving the usability or performance...
was released online (see external links), however since the game was released in 1995 when fewer people had Internet access, many players did without it. With the patch the game was much more playable and challenging. The iOS version of Ascendancy released in 2011 included the AI from this patch, as well as other modifications.
Ascendancy featured an early 3D galactic map which allowed starships to travel in a more realistic galaxy than in games such as Master of Orion
Master of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
1 and 2 (a very similar 3D map was adopted for Master of Orion 3).
The GUI
Graphical user interface
In computing, a graphical user interface is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and...
was innovative, and introduced a predecessor to mouse gesture
Mouse gesture
In computing, a pointing device gesture or mouse gesture is a way of combining pointing device movements and clicks which the software recognizes as a specific command. Pointing device gestures can provide quick access to common functions of a program. They can also be useful for people who have...
s; moving the mouse pointer into screen corners enabled an exit menu.
The game averaged much fewer ships than the games of Master of Orion and other popular series, rarely having more than 30 ships allocated to any specific race (the number of ships was dependent on the number of star systems the player controlled).
External links
- Official homepage
- Ascendancy - the Manual - a complete manual for the game
- Antagonizer AI Module - a free add-on module, The Antagonizer, for experienced Ascendancy players who want a greater level of hostility and difficulty.
- Trascendancy Project - a tiny fansite which offers an updated MODMod (computer gaming)Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...
guide, useful links, related resources and information about a clone project