4X
Encyclopedia
4X games are a genre of strategy
video game in which players control an empire
and "explore, expand, exploit, and exterminate." The term was first coined by Alan Emrich
in his September 1993 preview of Master of Orion
for Computer Gaming World
. Since then, others have adopted the term to describe games of similar scope and design
.
4X games are noted for their deep, complex gameplay
. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement
needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement with varying degrees of success.
The earliest 4X games borrowed ideas from board game
s and 1970s text-based computer games. The first 4X games were turn-based, but real-time
4X games are not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier
's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
in Computer Gaming World
by Alan Emrich
, in which he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for explore, expand, exploit, exterminate. Other game commentators eventually adopted the "4X" label to describe a game genre with specific gameplay
conventions:
These four elements of gameplay have been described as the four phases of a 4X game session. These phases often overlap with each other and vary in length depending on the game design
. For example, the Space Empires series and Galactic Civilizations II: Dark Avatar
have a long expansion phase, because players must make large investments in research to explore and expand into every area.
and enthusiasts generally apply "4X" to a more specific class of games, and contrast 4X games with other strategy games such as Command & Conquer
. Hence, writers have tried to show how 4X games are defined by more than just having each of the four Xs. Gaming sites such as 1UP.com
have stated that 4X games are distinguished by their greater complexity and scale, and their intricate use of diplomacy beyond the standard "friend or foe" seen in other strategy games. Reviewers such as Wired
have confirmed that 4X games feature a range of diplomatic options, and that they are well known for their large detailed empires and complex gameplay. In particular, 4X games offer detailed control over an empire's economy, while other strategy games simplify this in favor of combat-focused gameplay.
, and include both turn-based
and real-time strategy
titles. The gameplay involves building an empire, which takes place in a setting such as Earth
, a fantasy world
, or in space
. Each player takes control of a different civilization or race with unique characteristics and strengths. Most 4X games represent these racial differences with a collection of economic and military bonuses, although a few games such as Sword of the Stars
offer widely different abilities to each race. 4X games do not typically feature a campaign or scripted narrative, as this would interfere with the freedom of building a massive empire over multiple hours of gameplay.
Research is important in 4X games because technological progress is an engine for conquest. Battles are often won by superior military technology or greater numbers, with battle tactics playing a smaller part. In contrast, military upgrades in non-4X games are sometimes small enough that technologically-basic units remain important throughout the game.
, that allow players to manage battles on a tactical battle screen. Even in 4X games with more detailed control over battles, victory is usually determined by superior numbers and technology, with battle tactics playing a smaller part. ii. 4X games differ from other combat-focused strategy games by putting more emphasis on research and economics. Researching new technology will grant access to new combat units. Some 4X games even allow players to research different unit components. This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry.
, diplomatic relations tend to be restricted to a binary choice between an ally or enemy. 4X games often allow more complex diplomatic relations between competitors who are not on the same team. ii. ;
iii. Aside from making allies and enemies, players are also able to trade resources and information with rivals.
In addition to victory through conquest, 4X games often offer peaceful victory conditions/goals that involve no extermination of rival players (although war may be still be a necessary by-product of reaching said goal). For example, some 4X games offer victory to a player who achieves a certain score or the highest score after a certain number of turns. Many 4X games award victory to the first player to master an advanced technology, accumulate a large amount of culture, or complete an awe-inspiring achievement. Several 4X games award "diplomatic victory" to anyone who can win an election decided by their rival players, or maintain peace for a specified number of turns.
ii. "complex" in
iii. "deep, hardcore strategy" in
iv. "strategic depth" in
v. "tremendous depth" in Gameplay usually takes priority over polished graphics
. Whereas other strategy games focus on combat, 4X games also offer more detailed control over diplomacy, economics, and research; creating opportunities for diverse strategies. This also challenges the player to manage several strategies simultaneously, and plan for long-term objectives.
To experience a detailed model of a large empire, 4X games are designed with a complex set of game rules. For example, the player's productivity may be limited by pollution. Players may need to balance a budget, such as managing debt, or paying down maintenance costs. 4X games often model political challenges such as civil disorder
, or a senate that can oust the player's political party or force them to make peace.
Such complexity requires players to manage a larger amount of information than other strategy games. Game designers often organize empire management into different interface
screens and modes, such as a separate screen for diplomacy, ii. managing individual settlements, and managing battle tactics. Sometimes systems are intricate enough to resemble a minigame
. This is in contrast to most real-time strategy games. Dune II
, which arguably established the conventions for the real-time strategy genre, was fundamentally designed to be a "flat interface", with no additional screens.
can last for over 12 hours. However, fans of the genre sometimes expect and embrace these long game sessions. Turn-based 4X games typically divide these sessions into hundreds of turns of gameplay.
Because of repetitive actions and long-playing times, 4X games have been criticized for excessive micromanagement
. In early stages of a game this is usually not a problem, but later in a game directing an empire's numerous settlements can demand several minutes to play a single turn. This increases playing-times, which are a particular burden in multiplayer games. 4X games began to offer AI
governor
s that automate the micromanagement of a colony's build order
s, but players criticized these governors for making bad decisions. In response, developers have tried other approaches to reduce micromanagement, and some approaches have been more well-received than others. Commentators generally agree that Galactic Civilizations
succeeds, which GamingNexus.com
attributes to the game's use of programmable governors. Sins of a Solar Empire was designed to reduce the incentives for micromanagement, and reviewers found that the game's interface
made empire management more elegant. On the other hand, Master of Orion III
reduced micromanagement by limiting complete player control over their empire.
s and text-based computer games from the 1970s. Andromeda Conquest
and Reach for the Stars were published in 1983, and are now seen as 4X games in retrospect. Although Andromeda Conquest was only a simple game of empire expansion, Reach for the Stars introduced the relationship between economic growth, technological progress, and conquest.
In 1990, Sid Meier
released Civilization
and popularized the level of detail that has become a staple of the genre. Sid Meier's Civilization was influenced by board games such as Risk
and the Avalon Hill
board game also called Civilization
. A notable similarity between the Civilization computer game and board game is the importance of diplomacy and technological advancement. Sid Meier's Civilization was also influenced by personal computer game
s such as the city management game
SimCity
and the wargame
Empire
. Civilization became widely successful and influenced many 4X games to come.
In 1991, two highly influential space games were released. VGA Planets
was released for the PC, while Spaceward Ho!
was released on the Macintosh
. Although 4X space games were ultimately more influenced by the complexity of VGA Planets, Spaceward Ho! earned praise for its relatively simple yet challenging game design. Spaceward Ho! is notable for its similarity to the 1993 game Master of Orion
, with its simple yet deep gameplay. Master of Orion also drew upon earlier 4X games such as Reach for the Stars, and is considered a classic game that set a new standard for the genre. In a preview of Master of Orion, Alan Emrich
coined the term "XXXX" to describe the emerging genre. Eventually, the "4X" label was adopted by the game industry, and is now applied to several earlier game releases.
launched its first version of the Galactic Civilizations
series for OS/2
, and the long-standing Space Empires
series began as shareware
. Ascendancy and Stars!
were released in 1995, and both continued the genre's emphasis on strategic depth and empire management. Meanwhile, the Civilization and Master of Orion franchises expanded their market with versions for the Macintosh. Sid Meier's team also produced Colonization
in 1994 and Civilization II
in 1996, while Simtex
released Master of Orion in 1993, Master of Magic
in 1994 and Master of Orion II in 1996.
By the late 1990s, real-time strategy games began outselling turn-based games. As they surged in popularity, major 4X developers fell into difficulties. Sid Meier's Firaxis Games
released Sid Meier's Alpha Centauri
in 1999 to critical acclaim, but the game fell short of commercial expectations. Civilization III
encountered development problems followed by a rushed release in 2001. Despite the excitement over Master of Orion III
, its release in 2003 was met with criticism for its lack of player control, poor interface, and weak AI
. Game publishers
eventually became risk-averse to financing the development of 4X games.
in 1997, and Starships Unlimited
in 2001. In 2006, the genre was refreshed by the appearance of Sword of the Stars
, featuring a combination of a turn based strategy part and real-time tactical combat phase, both in 3D. Sword of the Stars was the first 4X game to offer a physical simulation in battles. Other unique features combined with reliable support enabled Sword of the Stars to quickly grow a loyal fan base. The blend of 4X and real-time strategy gameplay led Ironclad Games
to market their 2008 release Sins of a Solar Empire
as a "RT4X" game. ii. This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game.
Cross-fertilization between board games and computer games continued. For example, some aspects of Master of Orion III were drawn from the board game Twilight Imperium
. Even Sins of a Solar Empire was inspired by the idea of adapting the board game Buck Rogers Battle for the 25th Century
into a real-time video game. Going in the opposite direction, Eagle Games made a board game adaptation of Sid Meier's Civilization in 2002.
In 2003, Stardock
released a remake of Galactic Civilizations
, which was praised by reviewers who saw the game as a replacement for the Master of Orion series. In 2004 the Creative Assembly released the critically acclaimed Rome: Total War
. Civilization IV
was released at the end of 2005 and was considered the PC game of the year according to several reviewers, including GameSpot
and GameSpy
. It is now considered one of the greatest games in history, having been ranked the second-best PC game of all time by IGN
. By 2008, the Civilization series had sold over eight million copies, followed the release of Civilization Revolution
for game consoles
soon after and Civilization V
in 2010. Meanwhile, Stardock released Galactic Civilizations II
, which was considered the sixth-best PC game of 2006 by GameSpy. This success has led Stardock's Brad Wardell
to assert that 4X games have excellent growth potential, particularly among less hardcore players. This is in addition to the loyal base of 4X gamers who have supported free software
releases such as Freeciv
, FreeCol
, Freeorion, and partially-free C-evo
.
Strategy video game
Strategy video games is a video game genre that emphasizes skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration...
video game in which players control an empire
Empire
The term empire derives from the Latin imperium . Politically, an empire is a geographically extensive group of states and peoples united and ruled either by a monarch or an oligarchy....
and "explore, expand, exploit, and exterminate." The term was first coined by Alan Emrich
Alan Emrich
Alan Emrich is best known as a writer about and designer of computer games, who coined the term "4X", contributed to the design of Master of Orion and Master of Orion 3, and wrote strategy guides for video games. Before the rise of computer games Emrich wrote about and designed board games and...
in his September 1993 preview of Master of Orion
Master of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
for Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
. Since then, others have adopted the term to describe games of similar scope and design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...
.
4X games are noted for their deep, complex gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...
. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement
Micromanagement (computer gaming)
In gaming, micromanagement describes minor, detailed gameplay elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations...
needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement with varying degrees of success.
The earliest 4X games borrowed ideas from board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
s and 1970s text-based computer games. The first 4X games were turn-based, but real-time
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
4X games are not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier
Sid Meier
Sidney K. "Sid" Meier is a Canadian programmer and designer of several popular computer strategy games, most notably Civilization. He has won accolades for his contributions to the computer games industry...
's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
Definition
The term "4X" originates from a 1993 preview of Master of OrionMaster of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
in Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
by Alan Emrich
Alan Emrich
Alan Emrich is best known as a writer about and designer of computer games, who coined the term "4X", contributed to the design of Master of Orion and Master of Orion 3, and wrote strategy guides for video games. Before the rise of computer games Emrich wrote about and designed board games and...
, in which he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for explore, expand, exploit, exterminate. Other game commentators eventually adopted the "4X" label to describe a game genre with specific gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...
conventions:
- Explore means players send scouts across a mapMini-mapA mini-map is a miniature map, often placed in a corner of the screen in computer games and video games to aid in reorientation. Mini-maps usually display traversable terrain, allies, enemies, and important locations or items.-Usage of GPS:...
to reveal surrounding territories. - Expand means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
- Exploit means players gather and use resources in areas they control, and improve the efficiency of that usage.
- Exterminate means attacking and eliminating rival players. Since all territory is eventually claimed, eliminating a rival's presence can be the only way to achieve further expansion.
These four elements of gameplay have been described as the four phases of a 4X game session. These phases often overlap with each other and vary in length depending on the game design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...
. For example, the Space Empires series and Galactic Civilizations II: Dark Avatar
Galactic Civilizations II: Dark Avatar
Galactic Civilizations II: Dark Avatar is the first expansion pack to the turn-based strategy game Galactic Civilizations II: Dread Lords...
have a long expansion phase, because players must make large investments in research to explore and expand into every area.
Difficulties in definition
Many strategy games arguably contain a similar "explore, expand, exploit, exterminate" cycle. But game journalists, developersVideo game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...
and enthusiasts generally apply "4X" to a more specific class of games, and contrast 4X games with other strategy games such as Command & Conquer
Command & Conquer
Command & Conquer, abbreviated to C&C and also known as Tiberian Dawn, is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive. It was the first of twelve games to date to be released under the Command & Conquer label, including a...
. Hence, writers have tried to show how 4X games are defined by more than just having each of the four Xs. Gaming sites such as 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....
have stated that 4X games are distinguished by their greater complexity and scale, and their intricate use of diplomacy beyond the standard "friend or foe" seen in other strategy games. Reviewers such as Wired
Wired News
Wired News is an online technology news website, formerly known as HotWired, that split off from Wired magazine when the magazine was purchased by Condé Nast Publishing in the 1990s. Wired News was owned by Lycos not long after the split, until Condé Nast purchased Wired News on July 11, 2006...
have confirmed that 4X games feature a range of diplomatic options, and that they are well known for their large detailed empires and complex gameplay. In particular, 4X games offer detailed control over an empire's economy, while other strategy games simplify this in favor of combat-focused gameplay.
Game design
4X games are a subgenre of strategy gamesStrategy video game
Strategy video games is a video game genre that emphasizes skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration...
, and include both turn-based
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
and real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
titles. The gameplay involves building an empire, which takes place in a setting such as Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...
, a fantasy world
Fantasy world
A fantasy world is a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme...
, or in space
Galactic empire
Galactic empires are a common trope used in science fiction and science fantasy, particularly in space opera. Many authors have either used a galaxy-spanning empire as background, or written about the growth or decline of such an empire...
. Each player takes control of a different civilization or race with unique characteristics and strengths. Most 4X games represent these racial differences with a collection of economic and military bonuses, although a few games such as Sword of the Stars
Sword of the Stars
Sword of the Stars is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy...
offer widely different abilities to each race. 4X games do not typically feature a campaign or scripted narrative, as this would interfere with the freedom of building a massive empire over multiple hours of gameplay.
Research and technology
4X games typically feature a technology tree, which represents a series of advancements that players can unlock to gain new units, buildings, and other capabilities. Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of choices. Empires must generate research resources and invest them in new technology. In 4X games, the main prerequisite for researching an advanced technology is knowledge of earlier technology. This is in contrast to non-4X real-time strategy games, where technological progress is achieved by building structures that grant access to more advanced structures and units.Research is important in 4X games because technological progress is an engine for conquest. Battles are often won by superior military technology or greater numbers, with battle tactics playing a smaller part. In contrast, military upgrades in non-4X games are sometimes small enough that technologically-basic units remain important throughout the game.
Combat
Combat is an important part of 4X gameplay, because 4X games allow a player to win by exterminating all rival players, or by conquering a threshold amount of the game's universe. Some 4X games, such as Galactic Civilizations, resolve battles automatically, whenever two units from warring sides meet. This is in contrast to other 4X games, such as Master of OrionMaster of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
, that allow players to manage battles on a tactical battle screen. Even in 4X games with more detailed control over battles, victory is usually determined by superior numbers and technology, with battle tactics playing a smaller part. ii. 4X games differ from other combat-focused strategy games by putting more emphasis on research and economics. Researching new technology will grant access to new combat units. Some 4X games even allow players to research different unit components. This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry.
Peaceful competition
4X games allow rival players to engage in diplomacy. While some strategy games may offer shared victory and team playCooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...
, diplomatic relations tend to be restricted to a binary choice between an ally or enemy. 4X games often allow more complex diplomatic relations between competitors who are not on the same team. ii. ;
iii. Aside from making allies and enemies, players are also able to trade resources and information with rivals.
In addition to victory through conquest, 4X games often offer peaceful victory conditions/goals that involve no extermination of rival players (although war may be still be a necessary by-product of reaching said goal). For example, some 4X games offer victory to a player who achieves a certain score or the highest score after a certain number of turns. Many 4X games award victory to the first player to master an advanced technology, accumulate a large amount of culture, or complete an awe-inspiring achievement. Several 4X games award "diplomatic victory" to anyone who can win an election decided by their rival players, or maintain peace for a specified number of turns.
Complexity
4X games are known for their complex gameplay and strategic depth. i. "complexity" inii. "complex" in
iii. "deep, hardcore strategy" in
iv. "strategic depth" in
v. "tremendous depth" in Gameplay usually takes priority over polished graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....
. Whereas other strategy games focus on combat, 4X games also offer more detailed control over diplomacy, economics, and research; creating opportunities for diverse strategies. This also challenges the player to manage several strategies simultaneously, and plan for long-term objectives.
To experience a detailed model of a large empire, 4X games are designed with a complex set of game rules. For example, the player's productivity may be limited by pollution. Players may need to balance a budget, such as managing debt, or paying down maintenance costs. 4X games often model political challenges such as civil disorder
Civil disorder
Civil disorder, also known as civil unrest or civil strife, is a broad term that is typically used by law enforcement to describe one or more forms of disturbance caused by a group of people. Civil disturbance is typically a symptom of, and a form of protest against, major socio-political problems;...
, or a senate that can oust the player's political party or force them to make peace.
Such complexity requires players to manage a larger amount of information than other strategy games. Game designers often organize empire management into different interface
Graphical user interface
In computing, a graphical user interface is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and...
screens and modes, such as a separate screen for diplomacy, ii. managing individual settlements, and managing battle tactics. Sometimes systems are intricate enough to resemble a minigame
Minigame
A minigame is a short video game often contained within another video game. A minigame is always smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game...
. This is in contrast to most real-time strategy games. Dune II
Dune II
Dune II: The Building of a Dynasty is a Dune computer game released in 1992 by Westwood Studios...
, which arguably established the conventions for the real-time strategy genre, was fundamentally designed to be a "flat interface", with no additional screens.
Absorbing gameplay
Since 4X games involve managing a large, detailed empire, game sessions usually last longer than other strategy games. Game sessions may require several hours of play-time, which can be particularly problematic for multiplayer matches. For example, a small-scale campaign in Sins of a Solar EmpireSins of a Solar Empire
Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems...
can last for over 12 hours. However, fans of the genre sometimes expect and embrace these long game sessions. Turn-based 4X games typically divide these sessions into hundreds of turns of gameplay.
Because of repetitive actions and long-playing times, 4X games have been criticized for excessive micromanagement
Micromanagement (computer gaming)
In gaming, micromanagement describes minor, detailed gameplay elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations...
. In early stages of a game this is usually not a problem, but later in a game directing an empire's numerous settlements can demand several minutes to play a single turn. This increases playing-times, which are a particular burden in multiplayer games. 4X games began to offer AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
governor
Governor
A governor is a governing official, usually the executive of a non-sovereign level of government, ranking under the head of state...
s that automate the micromanagement of a colony's build order
Build order
In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal...
s, but players criticized these governors for making bad decisions. In response, developers have tried other approaches to reduce micromanagement, and some approaches have been more well-received than others. Commentators generally agree that Galactic Civilizations
Galactic Civilizations
Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004...
succeeds, which GamingNexus.com
GamingNexus.com
Gaming Nexus is a multiplatform videogame website that operates out of Columbus, Ohio. Its coverage is focused on reviews and news, although the website does offer previews and other articles...
attributes to the game's use of programmable governors. Sins of a Solar Empire was designed to reduce the incentives for micromanagement, and reviewers found that the game's interface
User interface
The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the...
made empire management more elegant. On the other hand, Master of Orion III
Master of Orion III
Master of Orion III is a 4X turn-based strategy game and the third in the Master of Orion series. MoO3 was developed by Quicksilver Software and published by Infogrames on February 25, 2003.-Backstory:...
reduced micromanagement by limiting complete player control over their empire.
Origin
Early 4X games were influenced by board gameBoard game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
s and text-based computer games from the 1970s. Andromeda Conquest
Andromeda Conquest
Andromeda Conquest is a 1982 strategy game for the personal computer. It is notable for its influence on the 4X game genre....
and Reach for the Stars were published in 1983, and are now seen as 4X games in retrospect. Although Andromeda Conquest was only a simple game of empire expansion, Reach for the Stars introduced the relationship between economic growth, technological progress, and conquest.
In 1990, Sid Meier
Sid Meier
Sidney K. "Sid" Meier is a Canadian programmer and designer of several popular computer strategy games, most notably Civilization. He has won accolades for his contributions to the computer games industry...
released Civilization
Civilization (computer game)
Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...
and popularized the level of detail that has become a staple of the genre. Sid Meier's Civilization was influenced by board games such as Risk
Risk (game)
Risk is a strategic board game, produced by Parker Brothers . It was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde in France. Risk is a turn-based game for two to six players...
and the Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
board game also called Civilization
Civilization (board game)
Civilization is a board game designed by Francis Tresham, published in Britain in 1980 by Hartland Trefoil , and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players...
. A notable similarity between the Civilization computer game and board game is the importance of diplomacy and technological advancement. Sid Meier's Civilization was also influenced by personal computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...
s such as the city management game
City-building game
City-building games are a genre of strategy computer game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management...
SimCity
SimCity
SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...
and the wargame
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
Empire
Classic Empire (computer game)
Empire is a turn-based wargame with simple rules, conceived by Walter Bright in 1971 based on various war movies and board games, notably Battle of Britain and Risk. In the game, each player starts with one city in an unexplored world, and uses the city to build armies, aircraft, and various...
. Civilization became widely successful and influenced many 4X games to come.
In 1991, two highly influential space games were released. VGA Planets
VGA Planets
VGA Planets is a graphical, multi-player, space strategy war game. The game simulates combat in space between galactic scale empires. The game emphasizes colonization of space and the development of the planets that you find, colonize or conquer. Development of these resources determines what kind...
was released for the PC, while Spaceward Ho!
Spaceward Ho!
Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July...
was released on the Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...
. Although 4X space games were ultimately more influenced by the complexity of VGA Planets, Spaceward Ho! earned praise for its relatively simple yet challenging game design. Spaceward Ho! is notable for its similarity to the 1993 game Master of Orion
Master of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...
, with its simple yet deep gameplay. Master of Orion also drew upon earlier 4X games such as Reach for the Stars, and is considered a classic game that set a new standard for the genre. In a preview of Master of Orion, Alan Emrich
Alan Emrich
Alan Emrich is best known as a writer about and designer of computer games, who coined the term "4X", contributed to the design of Master of Orion and Master of Orion 3, and wrote strategy guides for video games. Before the rise of computer games Emrich wrote about and designed board games and...
coined the term "XXXX" to describe the emerging genre. Eventually, the "4X" label was adopted by the game industry, and is now applied to several earlier game releases.
Peak
Following the success of Civilization and Master of Orion, other developers began releasing their own 4X games. In 1994, StardockStardock
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Windows due to the collapse of the OS/2 software market between 1997 and 1998...
launched its first version of the Galactic Civilizations
Galactic Civilizations
Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004...
series for OS/2
OS/2
OS/2 is a computer operating system, initially created by Microsoft and IBM, then later developed by IBM exclusively. The name stands for "Operating System/2," because it was introduced as part of the same generation change release as IBM's "Personal System/2 " line of second-generation personal...
, and the long-standing Space Empires
Space Empires
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization.-Gameplay summary:...
series began as shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...
. Ascendancy and Stars!
Stars!
Stars! is a complex turn-based computer game based around the management of planets and fleets of spaceships following the 4X game model...
were released in 1995, and both continued the genre's emphasis on strategic depth and empire management. Meanwhile, the Civilization and Master of Orion franchises expanded their market with versions for the Macintosh. Sid Meier's team also produced Colonization
Colonization (computer game)
Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850...
in 1994 and Civilization II
Civilization II
Sid Meier's Civilization II is a turn-based strategy computer game designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. Although it is a sequel to Sid Meier's Civilization, neither Sid Meier nor Bruce Shelley was involved in its development.Civilization II was first released in...
in 1996, while Simtex
Simtex
Simtex was a video game developer established by Steve Barcia in 1988. It created a number of well-known turn-based strategy games for the PC, most notably the first two Master of Orion games...
released Master of Orion in 1993, Master of Magic
Master of Magic
Master of Magic is a single-player, fantasy turn-based strategy computer game created by Simtex and published for MS-DOS by Microprose in . It is of the 4X genre. The player is a wizard attempting to dominate two linked worlds. From a small settlement, the player grows an empire and banishes the...
in 1994 and Master of Orion II in 1996.
By the late 1990s, real-time strategy games began outselling turn-based games. As they surged in popularity, major 4X developers fell into difficulties. Sid Meier's Firaxis Games
Firaxis Games
Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving MicroProse. The company focuses on strategy games and is based in Sparks, Maryland in the United States....
released Sid Meier's Alpha Centauri
Sid Meier's Alpha Centauri
Sid Meier's Alpha Centauri is the critically acclaimed science fiction 4X turn-based strategy video game sequel to the Civilization series. Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join the newly...
in 1999 to critical acclaim, but the game fell short of commercial expectations. Civilization III
Civilization III
Sid Meier's Civilization III, commonly shortened to Civ III or Civ 3, is the third installment of the Sid Meier's Civilization turn-based strategy computer game series. It was preceded by Civilization II and followed by Civilization IV. The game offers very sophisticated gameplay in terms of both...
encountered development problems followed by a rushed release in 2001. Despite the excitement over Master of Orion III
Master of Orion III
Master of Orion III is a 4X turn-based strategy game and the third in the Master of Orion series. MoO3 was developed by Quicksilver Software and published by Infogrames on February 25, 2003.-Backstory:...
, its release in 2003 was met with criticism for its lack of player control, poor interface, and weak AI
Game artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...
. Game publishers
Video game publisher
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer....
eventually became risk-averse to financing the development of 4X games.
Recent history
Eventually real-time 4X games were released, such as Imperium GalacticaImperium Galactica
Imperium Galactica is a computer game made by a Hungarian company Digital Reality that combines many of the features of 4X games with some of the features of real-time tactical games. The same company would later make its sequel, Imperium Galactica II, in 1999. Imperium Galactica was published and...
in 1997, and Starships Unlimited
Starships Unlimited
Starships Unlimited is a 4X real-time strategy game series. Unlike other 4X games, Starships Unlimited puts greater emphasis on starships than on colonies....
in 2001. In 2006, the genre was refreshed by the appearance of Sword of the Stars
Sword of the Stars
Sword of the Stars is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy...
, featuring a combination of a turn based strategy part and real-time tactical combat phase, both in 3D. Sword of the Stars was the first 4X game to offer a physical simulation in battles. Other unique features combined with reliable support enabled Sword of the Stars to quickly grow a loyal fan base. The blend of 4X and real-time strategy gameplay led Ironclad Games
Ironclad Games
Ironclad Games is a Canadian PC game developer. The company was founded in 2003 by former employees of Barking Dog Studios/Rockstar Games. Ironclad is located in Burnaby, British Columbia.-Titles:...
to market their 2008 release Sins of a Solar Empire
Sins of a Solar Empire
Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems...
as a "RT4X" game. ii. This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game.
Cross-fertilization between board games and computer games continued. For example, some aspects of Master of Orion III were drawn from the board game Twilight Imperium
Twilight Imperium
Twilight Imperium is a strategy board game produced by Fantasy Flight Games. It was designed by Christian T. Petersen and was first released in 1998. The game is currently in its third edition, released in 2005...
. Even Sins of a Solar Empire was inspired by the idea of adapting the board game Buck Rogers Battle for the 25th Century
Buck Rogers - Battle for the 25th Century
Buck Rogers - Battle for the 25th Century is a strategy board game published in 1988 by Dungeons and Dragons makers TSR, Inc.. The game uses the setting and themes of the 1930s Buck Rogers serials, and the design of 1950s space-race-era propaganda to gussy up what was basically an Axis & Allies...
into a real-time video game. Going in the opposite direction, Eagle Games made a board game adaptation of Sid Meier's Civilization in 2002.
In 2003, Stardock
Stardock
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Windows due to the collapse of the OS/2 software market between 1997 and 1998...
released a remake of Galactic Civilizations
Galactic Civilizations
Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004...
, which was praised by reviewers who saw the game as a replacement for the Master of Orion series. In 2004 the Creative Assembly released the critically acclaimed Rome: Total War
Rome: Total War
Rome: Total War is a PC strategy game developed by The Creative Assembly and released on by Activision...
. Civilization IV
Civilization IV
Sid Meier's Civilization IV is a turn-based strategy, 4X computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier's studio Firaxis Games. It is the fourth installment of the Civilization series...
was released at the end of 2005 and was considered the PC game of the year according to several reviewers, including GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
and GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
. It is now considered one of the greatest games in history, having been ranked the second-best PC game of all time by IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
. By 2008, the Civilization series had sold over eight million copies, followed the release of Civilization Revolution
Civilization Revolution
Civilization Revolution is a 2008 iteration of Civilization developed by Firaxis with Sid Meier as designer for the PlayStation 3, Xbox 360, Nintendo DS, and iOS. A Wii version was originally expected but was put on indefinite hold...
for game consoles
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
soon after and Civilization V
Civilization V
Sid Meier's Civilization V is a turn-based strategy, 4X computer game developed by Firaxis, released on Microsoft Windows in September 2010 and on Mac OS X on November 23, 2010...
in 2010. Meanwhile, Stardock released Galactic Civilizations II
Galactic Civilizations II: Dread Lords
Galactic Civilizations II: Dread Lords is a 4X turn-based strategy computer game by Stardock...
, which was considered the sixth-best PC game of 2006 by GameSpy. This success has led Stardock's Brad Wardell
Brad Wardell
Bradley R. Wardell , commonly known as Brad Wardell, is an American businessman, programmer and author residing in Michigan...
to assert that 4X games have excellent growth potential, particularly among less hardcore players. This is in addition to the loyal base of 4X gamers who have supported free software
Free software
Free software, software libre or libre software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with restrictions that only ensure that further recipients can also do...
releases such as Freeciv
Freeciv
Freeciv is a multiplayer , turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series...
, FreeCol
FreeCol
FreeCol is a 4X video game, a clone of Sid Meier's Colonization. Released under the GNU General Public License, FreeCol is free and open source software.FreeCol is mostly programmed in Java and should thus be platform-independent...
, Freeorion, and partially-free C-evo
C-evo
C-evo is a free turn-based strategy computer game written in Delphi, with the majority of design and programming done by Steffen Gerlach. The source code is in the public domain, but the graphics are freeware...
.