Master of Orion III
Encyclopedia
Master of Orion III is a 4X
4X
4X games are a genre of strategy video game in which players control an empire and "explore, expand, exploit, and exterminate." The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World...

 turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...

 game and the third in the Master of Orion
Master of Orion
Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing...

 series. MoO3 was developed by Quicksilver Software
Quicksilver Software
Quicksilver Software, Inc. was founded in 1984 by three Intellivision programmers from Mattel Electronics. Two of the three, William Fisher and Stephen Roney, currently work there...

 and published by Infogrames
Infogrames
Infogrames Entertainment SA was an international French holding company headquartered in Paris, France. It was the owner of Atari, Inc., headquartered in New York City, U.S. and Atari Europe. It was founded in 1983 by Bruno Bonnell and Christophe Sapet using the proceeds from an introductory...

 on February 25, 2003.

Backstory

In The Master of Orion III game manual, the player discovers that the planet called Antares in Master of Orion II
Master of Orion II
Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion. The PC version of the game was published by Microprose in 1996, while the Apple Macintosh version was...

 was actually a forward base, "ConJenn". Following the events of Master of Orion II, the Antarans retaliated and defeated the young races of the Orion Sector, enslaving
Slavery
Slavery is a system under which people are treated as property to be bought and sold, and are forced to work. Slaves can be held against their will from the time of their capture, purchase or birth, and deprived of the right to leave, to refuse to work, or to demand compensation...

 all of the people on every planet, and destroying all research and military centers, effectively making any retaliation impossible.

A thousand years later, the Antarans mysteriously disappeared due to an outbreak of their "Harvester" bioweapons program, which wiped out 98% of the population living in the Antaran sector. Survivors were left primarily on only two planets: Antares itself, and the Antarans living on the planet Orion, ruling the Orion Sector
Orion (constellation)
Orion, often referred to as The Hunter, is a prominent constellation located on the celestial equator and visible throughout the world. It is one of the most conspicuous, and most recognizable constellations in the night sky...

 from Master of Orion II. Other Antarans survived in various smaller colonies and outposts throughout the galaxy.

The Antarans on Orion overseeing the younger races from Master of Orion II concluded that without backup from their powerful empire, changes would be necessary. Anticipating rebellion, they arrogantly declared themselves the "New Orions" (as opposed to the true ancient ones), and allowed a new Senate
Senate
A senate is a deliberative assembly, often the upper house or chamber of a legislature or parliament. There have been many such bodies in history, since senate means the assembly of the eldest and wiser members of the society and ruling class...

 to be convened, made up of younger races. Half a dozen races from the previous games launched a rebellion, but were beaten into near extinction
Extinction
In biology and ecology, extinction is the end of an organism or of a group of organisms , normally a species. The moment of extinction is generally considered to be the death of the last individual of the species, although the capacity to breed and recover may have been lost before this point...

 (isolated colonies and refuges of these races would remain throughout the sector). Rumors would also abound of a legitimate heir to the Orion throne.

Meanwhile, a group of isolated Antarans engineered a new bioweapon known as "Harvester Zeta". One of their scientists brought a shipment of these sentient parasites to the Orion sector, where they were released upon on a Human outpost, wreaking terrible damage. However, being sentient
Sentience
Sentience is the ability to feel, perceive or be conscious, or to have subjective experiences. Eighteenth century philosophers used the concept to distinguish the ability to think from the ability to feel . In modern western philosophy, sentience is the ability to have sensations or experiences...

, the Harvesters began to pursue their own agenda, spreading and forming colonies like other races, and giving themselves a new name, the "Ithkul".

Gameplay

Master of Orion III is a turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...

 game with the goal of defeating the AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

, or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration
Exploration
Exploration is the act of searching or traveling around a terrain for the purpose of discovery of resources or information. Exploration occurs in all non-sessile animal species, including humans...

, colonization, diplomacy
Diplomacy
Diplomacy is the art and practice of conducting negotiations between representatives of groups or states...

, trade
Trade
Trade is the transfer of ownership of goods and services from one person or entity to another. Trade is sometimes loosely called commerce or financial transaction or barter. A network that allows trade is called a market. The original form of trade was barter, the direct exchange of goods and...

, voting in the Senate, technological research, espionage
Espionage
Espionage or spying involves an individual obtaining information that is considered secret or confidential without the permission of the holder of the information. Espionage is inherently clandestine, lest the legitimate holder of the information change plans or take other countermeasures once it...

, and the design, construction, and combat deployment of their space fleet. The player can leave most of those decisions to their planetary governors to handle, or they can make changes as they desire through a micromanagement
Micromanagement
In business management, micromanagement is a management style where a manager closely observes or controls the work of her or his subordinates or employees...

 system.

Victory conditions

Victory conditions, set at the beginning of the game,includes: domination of the galaxy, leadership of the Senate, and/or discovery of the five Antaran X’s. The easiest to achieve is leadership of the Senate where the periodic vote for leadership is based on the power of each voting member. The victory method with moderate difficulty is the discovery of the five Antaran X’s through exploration and sending out of special high-priced exploration fleets. The most difficult method is galactic domination where you must completely subjugate all other races in the galaxy.

Exploration and colonization

Colonization is of individual planets located in the numerous star systems randomly generated at the beginning of each game. Each star system will have from one to eight planets and each planet is rated on a scale of habitability related to your race’s physical requirements. Red 2 and Red 1 planets are the least habitable to your species, with Yellow 2 and 1 and Green 2 and 1 designating increasingly friendly environments up to the so-called 'Sweet Spot', which is a planet perfectly suited to your race or the conquered race(s) you are using to colonize. The factors that can affect the habitability include temperature, toxicity, atmospheric density and composition, and gravity level. The various races of the game each have preferred planet types, from terrestrial races preferring the variations of the Earth/Mars-type terrestrial worlds, to the etherian races that prefer Jupiter
Jupiter
Jupiter is the fifth planet from the Sun and the largest planet within the Solar System. It is a gas giant with mass one-thousandth that of the Sun but is two and a half times the mass of all the other planets in our Solar System combined. Jupiter is classified as a gas giant along with Saturn,...

-type gas giants. Worlds of any type can be colonized, however, as technological advancements will allow the terraforming of worlds to suit your race’s requirements, with the most hostile planets requiring more initial settlers and the population’s growth rate being greatly reduced. Planets are discovered through exploration and trade. By sending a starship to a given system the player discovers the basic information on and an assessment of the habitability of each planet in that system. Extras such as pre-spaceflight magnate civilizations, stranded leaders, rare resources, and other unusual and unique attributes can add additional bonuses or penalties to each world. Information on star systems and their worlds can also be gained though trade negotiations with the other races resulting in an exchange of intelligence.

Diplomacy

In the Orion Senate, laws, treaties, and resolutions are voted upon and periodically the President is chosen. Declarations of war and peace, alliances, trade relationships, technological trade and outright blackmail are performed in the Senate. Votes are also periodically proposed on various laws that will be binding to all races in the galaxy (although you can opt out for a small penalty in race-relations). These can be rules of war, labor laws, taxes, and other regulations.

Technology

The key to success over the other races is through technological development where knowledge in six fields of research can be advanced. The six fields are Biological Sciences
Biology
Biology is a natural science concerned with the study of life and living organisms, including their structure, function, growth, origin, evolution, distribution, and taxonomy. Biology is a vast subject containing many subdivisions, topics, and disciplines...

, Economics
Economics
Economics is the social science that analyzes the production, distribution, and consumption of goods and services. The term economics comes from the Ancient Greek from + , hence "rules of the house"...

, Energy
Energy
In physics, energy is an indirectly observed quantity. It is often understood as the ability a physical system has to do work on other physical systems...

, Mathematics
Mathematics
Mathematics is the study of quantity, space, structure, and change. Mathematicians seek out patterns and formulate new conjectures. Mathematicians resolve the truth or falsity of conjectures by mathematical proofs, which are arguments sufficient to convince other mathematicians of their validity...

, Physical Sciences and Social sciences
Social sciences
Social science is the field of study concerned with society. "Social science" is commonly used as an umbrella term to refer to a plurality of fields outside of the natural sciences usually exclusive of the administrative or managerial sciences...

. Development in these fields will result in advancements in technology that can benefit all other aspects of gameplay, from the ability to terraform your worlds to better suit your race, to larger and more powerful space fleets, to better equipped ground troops, to stronger economic development tools and more capable spies.

Spies and espionage

Espionage is broken into espionage and counter-espionage through the recruitment of spies.

In order to spy on other empires, you must have made contact with them. In order for them to spy on you, they must have made contact with you.

Offensive spying

In Master of Orion 3, you can utilize your spies in several different ways. You can send in 6 different Types of Spies, who have different objectives.
  • Military Spies: These spies will sabotage building fleets, shipyard buildings and ground troop support buildings.
  • Diplomatic Spies: These spies will sabotage diplomatic efforts.
  • Scientific Spies: These spies will either steal tech or sabotage research efforts.
  • Political Spies: These spies will try to assassinate any leaders the enemy has.
  • Social Spies: These spies will create unrest in colonies to slow down production, and attempt to incite rebellion.
  • Government Spies: These spies will blow up government buildings of the enemy.

Defensive spying

If you do not deploy your spies, they will perform counter-espionage duties within your empire. Enemy spies who are caught or killed will be displayed in the situation report at the beginning of each turn.

Conquest

Combat in the game results when the space fleets of two or more races occupy the same star system. The combat progresses in two phases: Space combat and Ground combat.

Space combat is fought in open space or near one of the star system’s planets, which is determined by the attacker and defender at the beginning of combat. If the attacker’s goal is the conquest of a planet in the system then the space combat will be fought near a planet with that planet’s defenses included in the battle. If the attacker’s goal is merely the destruction of the enemy space fleet or occupation of the star system then the battle can be fought in open space between the fleets only.

The player can either manually control the fleet or allow the AI to take command of the fleet. The player is not even required to watch the battle, but can let the game decide the outcome and display the resulting winner and the number of remaining ships. If the attacker is victorious in space with the goal of conquering one of the system’s inhabited planets and brought ground troops with the fleet then the second phase of combat will follow.

Ground combat involves the confrontation of the attacker’s landing ground forces against any of the enemy’s ground forces that were previously assigned to that planet as well as a portion of the planet's population. Ground combat can be fought over multiple game turns and is concluded when either of the forces are defeated. As in space combat the player can control the attack by designating an overall plan or allow the AI to take command, and the battle can be watched or allowed to play out with only the final results reported. Victory means gaining control of the planet, its surviving population, and all surviving planetary improvements.

Player-controlled ground combat is largely determined by a number of factors beyond the player's control; for example, terrain, gravity at the battlefield (not necessarily the gravity displayed on the planet overview—sometimes a high-gravity planet will inexplicably produce a zero-G battlefield), and weather. While the army creation screens do display the preferred ambient conditions of each type of unit, the ground combat screen fails to display the battle conditions that will be affecting the battle until after its conclusion. Subsequent battles on the same planet do not necessarily have the same battle conditions, making any attempt to prepare for certain conditions with a specialized ground unit impossible.

The one specific thing a player can plan for is to invade a planet that is preferable to the species that makes up the invasion force; meaning using aquatic troops to invade an aquatic planet rather than humanoid troops, but an aquatic planet doesn't guarantee the battlefield will be the same; for all the player knows, the battle could take place on a desert.

The overall battle plans available to the player (flank
Flanking maneuver
In military tactics, a flanking maneuver, also called a flank attack, is an attack on the sides of an opposing force. If a flanking maneuver succeeds, the opposing force would be surrounded from two or more directions, which significantly reduces the maneuverability of the outflanked force and its...

, trap
Trap (tactic)
A trap is a device intended to catch an intruder or prey. "Trap" may also refer to the tactic of catching or harming an adversary. Conversely it may also mean a hindrance for change, being caught in a trap.-Device:*Animal trapping*Bird trapping...

, surprise
Surprise
Surprise may refer to:* Surprise , a brief emotional state experienced as the result of an unexpected significant event-Places:* Surprise, Arizona* Surprise, Indiana* Surprise, Nebraska* Surprise Station, California or Surprise, California...

, mass assault
Frontal assault
The military tactic of frontal assault is a direct, hostile movement of forces toward the front of an enemy force . By targeting the enemy's front, the attackers are subjecting themselves to the maximum defensive power of the enemy...

, etc.) are presented in the manual, although no game information about the battle plans themselves is made available.

Development

In 2002, while the game was in development, a pre-alpha copy was accidentally released to an Australian game magazine, which published it as a demo. Not only was it not scheduled for release, but the game was also very buggy, and the incident caused some consternation at Infogrames. Not the least of their concerns were that it gave away some parts of the game they were hoping to keep secret, and showed things that weren't going to be in the final version. Because it was released by an Australian magazine, it became known informally as KangaMOO. More information is available from the official announcement.

The existence of KangaMOO has caused some confusion among members of the gaming community as to whether a demo exists; the delayed release of the game and its muted popularity have contributed to a lack of knowledge on this point. Infogrames did indeed release an official demo, which is stable, true to the real game, and plays with a time limit.

Reception

The game received mixed reviews. As of December 2007 it has an aggregate Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

 rating of 59 and a Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 score of 64 of a possible 100. Many reviewers cited the cumbersome interface, poor AI, and launch bugs as serious faults in the game. However, it did receive some praise for its massive depth.
  • GameSpot
    GameSpot
    GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

     6.7/10
  • IGN
    IGN
    IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

     9.2/10
  • GameSpy
    GameSpy
    GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

     72/100
  • PC Gamer
    PC Gamer
    PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries...

     57/100
  • PC Game World 74/100
  • Pelit
    Pelit
    Pelit is a Finnish video games magazine published 11 times a year by Sanoma Magazines, a division of the Sanoma Group. Being by far the largest of its kind in Finland and covering both PCs and consoles, it has for a long time lacked serious competition and is thought by many to be the magazine of...

    84% by Niko Nirvi
    Niko Nirvi
    Niko Nirvi is a long-term major icon in the Finnish gaming world. He is well known for writing computer game reviews since the 1980s in MikroBitti, C=Lehti and the computer game yearbooks that were predecessors of the Pelit magazine...

    , who later strongly recanted, calling the game "brain-dead" and lamenting that he'd rated it as though the AI was working.

Criticism

Although highly anticipated and much lauded by some gaming publications, MOO3 was only a moderate seller and not the breakout hit that the previous games had been. This is generally attributed to an unwieldy and cumbersome user interface
User interface
The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the...

, poor space battle A.I., a number of software bugs that caused the game to crash and were never fixed (save for the two patches that addressed a few of the worst bugs, Infogrames provided no support following the game's release), the suppression of many popular features of the previous games (such as genocide and refitting of obsolete space ships) combined with the absence of many of the promised new features (such as racial ethos systems and colonization of moons and asteroids, as opposed to the player being limited to planets), and lack of micromanagement
Micromanagement
In business management, micromanagement is a management style where a manager closely observes or controls the work of her or his subordinates or employees...

 or the general character and charm of the predecessors. One significant problem was poor enemy AI
Ai
AI, A.I., Ai, or ai may refer to:- Computers :* Artificial intelligence, a branch of computer science* Ad impression, in online advertising* .ai, the ISO Internet 2-letter country code for Anguilla...

(although subsequent unofficial, community-created patches made small improvements). The automated player AI was very effective, and could control almost anything, making it much easier to leave the game to play itself.

Trading technology was nearly impossible without first doing considerable study in the Technology screen, as computer players would flat-out refuse tech trade proposals that weren't just right, without giving a specific reason, and never countered an offer. Also the computer players' relations with humans were affected by very complex factors, with no easy place to keep tabs on (to see why they are happy or unhappy with the player), and with little warning that a computer is becoming upset. Players often complained that they would enjoy good relations and an alliance with a computer player for years when the ally would suddenly declare war.

None of the original development team was involved in the production.

Several fan-made modifications have been made in an attempt to resolve many of the bugs that plague the game, and to add new content.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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