Dune II
Encyclopedia
Dune II: The Building of a Dynasty (retitled Dune II: Battle for Arrakis in Europe and for the Mega Drive/Genesis
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...

 port) is a Dune computer game released in 1992
1992 in video gaming
-Events:-Notable releases:* Gremlin Graphics releases Zool, Amiga's answer to Mario and Sonic. It goes on to become the best selling Commodore Amiga game, boosting the already popular computer to be the leading gaming machine in Europe....

 by Westwood Studios
Westwood Studios
Westwood Studios was a computer and video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in as Westwood Associates, and renamed to Westwood Studios when it merged with Virgin Interactive in...

. It is based upon David Lynch
David Lynch
David Keith Lynch is an American filmmaker, television director, visual artist, musician and occasional actor. Known for his surrealist films, he has developed his own unique cinematic style, which has been dubbed "Lynchian", and which is characterized by its dream imagery and meticulous sound...

's 1984 movie Dune
Dune (film)
Dune is a 1984 science fiction film written and directed by David Lynch, based on the 1965 Frank Herbert novel of the same name. The film stars Kyle MacLachlan as Paul Atreides, and includes an ensemble of well-known American and European actors in supporting roles. It was filmed at the Churubusco...

, an adaptation of Frank Herbert
Frank Herbert
Franklin Patrick Herbert, Jr. was a critically acclaimed and commercially successful American science fiction author. Although a short story author, he is best known for his novels, most notably Dune and its five sequels...

's science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 novel of the same name
Dune (novel)
Dune is a science fiction novel written by Frank Herbert, published in 1965. It won the Hugo Award in 1966, and the inaugural Nebula Award for Best Novel...

.

While not necessarily the first real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 (RTS) game (elements of which previously appeared in Stonkers
Stonkers
Stonkers is one of the earliest real-time strategy games. It was written for the ZX Spectrum and published by Imagine Software in 1983. It was designed and programmed by John Gibson with graphics by Paul Lindale.-Summary:...

, The Ancient Art of War, Command HQ
Command HQ
Command HQ is a real-time strategy world domination game. It was released in 1990 by MicroPlay software and was created by acclaimed designer Dan Bunten...

, and particularly Herzog Zwei
Herzog Zwei
Herzog Zwei is a Mega Drive / Genesis game by Technosoft, published in 1989 . It is an early real-time strategy game, the first with a feature set that falls under the contemporary definition of the genre, predating the genre-popularizing Dune II...

), Dune II established the format that would be followed for years to come. As such, Dune II was the archetypical "real-time strategy" game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command & Conquer
Command & Conquer
Command & Conquer, abbreviated to C&C and also known as Tiberian Dawn, is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive. It was the first of twelve games to date to be released under the Command & Conquer label, including a...

, Warcraft
Warcraft
Warcraft: Orcs & Humans is a real-time strategy game , developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released in November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the...

and Starcraft
StarCraft (series)
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney, and owned by Blizzard Entertainment. The series centers on a galactic struggle for dominance between three species—the adaptable and mobile Terrans, the insectoid Zerg, and the enigmatic Protoss—in a...

series, and many other RTS games.

Story

Emperor Frederick IV of House Corrino
House Corrino
Imperial House Corrino is a fictional noble family from the Dune universe created by Frank Herbert. The Corrinos come to power after mankind's victory against the thinking machines at the Battle of Corrin , and rule until deposed by Paul Atreides approximately 10,000 years later during the events...

 is desperate for the harvesting of the valuable drug melange (also known as 'the spice'), only found on the planet Arrakis
Arrakis
Arrakis  — informally known as Dune and later called Rakis — is a fictional desert planet featured in the Dune series of novels by Frank Herbert. Herbert's first novel in the series, 1965's Dune, is popularly considered one of the greatest science fiction novels of all time, and it is...

, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he now offers the sole governorship of Arrakis to the House (Atreides
House Atreides
House Atreides is a fictional noble family from the Dune universe created by Frank Herbert. One of the Great Houses of the feudal interstellar empire known as the Imperium, its members play a role in every novel in the series. It is suggested within the series that the root of the Atreides line...

, Harkonnen
House Harkonnen
House Harkonnen is a powerful noble family in Frank Herbert's fictional Dune universe. The Harkonnens are featured prominently in the original 1965 novel Dune, and are also a major presence in both the Prelude to Dune and Legends of Dune prequel trilogies by Brian Herbert and Kevin J. Anderson...

, and Ordos
House Ordos
House Ordos is a mercantile House in the Dune universe as presented in the Westwood Studios Dune video games produced from 1992 to 2001. The House is listed in the non-canon Dune Encyclopedia by Willis E...

) which delivers the most spice for him. War begins as deputations from all three Houses arrive on Arrakis.

The player is a military commander from a House of their choice. In the first few missions the objective is to successfully establish a base on an unoccupied territory of Arrakis, to harvest spice and defend against intruders. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. The ultimate final showdown is the battle among the player's House up against three enemy sides, among them Frederick's forces the Sardaukar
Sardaukar
The Sardaukar are a fictional fanatical army from Frank Herbert's Dune universe, primarily featured in the 1965 science fiction novel Dune, as well as Brian Herbert and Kevin J...

 (an unplayable elite force whose heavy infantry are particularly powerful). The final cutscene is different for each House, in consonance with their very disparate world views.

Gameplay

The player takes the role of a commander of one of three interplanetary houses, the Atreides
House Atreides
House Atreides is a fictional noble family from the Dune universe created by Frank Herbert. One of the Great Houses of the feudal interstellar empire known as the Imperium, its members play a role in every novel in the series. It is suggested within the series that the root of the Atreides line...

, the Harkonnen
House Harkonnen
House Harkonnen is a powerful noble family in Frank Herbert's fictional Dune universe. The Harkonnens are featured prominently in the original 1965 novel Dune, and are also a major presence in both the Prelude to Dune and Legends of Dune prequel trilogies by Brian Herbert and Kevin J. Anderson...

 or the Ordos
House Ordos
House Ordos is a mercantile House in the Dune universe as presented in the Westwood Studios Dune video games produced from 1992 to 2001. The House is listed in the non-canon Dune Encyclopedia by Willis E...

, with the objective of wresting control of Arrakis
Arrakis
Arrakis  — informally known as Dune and later called Rakis — is a fictional desert planet featured in the Dune series of novels by Frank Herbert. Herbert's first novel in the series, 1965's Dune, is popularly considered one of the greatest science fiction novels of all time, and it is...

 from the two other houses. House Ordos is not featured in the Dune novels and is mentioned only in the non-canon
Canon (fiction)
In the context of a work of fiction, the term canon denotes the material accepted as "official" in a fictional universe's fan base. It is often contrasted with, or used as the basis for, works of fan fiction, which are not considered canonical...

 Dune Encyclopedia. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery and to build military units with these acquired credits in order to fend off and destroy the enemy.

The game map initially starts with a fog of war
Fog of war
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding own capability, adversary capability, and adversary intent during an engagement, operation, or campaign...

 covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996...

, the fog of war is lifted forever with initial exploration, it does not become dark once more when units leave the area.

In addition to enemy incursions, there are other dangers; like the marauding and gigantic sandworm
Sandworm (Dune)
The sandworm is a fictional form of desert-dwelling creature from the Dune universe created by Frank Herbert. They first appear in the 1965 novel Dune, considered to be among the classics in the science fiction genre, and are iconic of the Dune series.In the series, the sandworms called Shai-Hulud...

, capable of swallowing vehicles and infantry whole but only capable of moving through sand. The player can only build on rocky terrain, but must build concrete foundations before to avoid deterioration of the structures due to the harsh weather conditions although in general, structures will gradually decay over time regardless of the presence of those concrete slabs due to the aforesaid weather conditions. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Some spice may be concealed as bumps on the terrain (a 'spice bloom') that become spice fields when they are shot at, or when a unit runs over them (the unit is destroyed in the ensuing 'spice blow').

The player is presented a map of the planet Arrakis before most missions, where he can choose the next territory to play in among two or three. This affects primarily the enemy house fought in the next mission, as all missions except the first two require the complete destruction of the enemy. Nine territories must be fought, irrespective of house, to reach the endgame.

Some key elements that first appeared in this game, but would later appear in many other RTS games, include:
  • A world map from which the next mission is chosen
  • Resource-gathering to fund unit construction
  • Simple base and unit construction
  • Building construction dependencies (technology tree)
  • Mobile units that can be deployed as buildings
  • Different sides/factions (the Houses), each with unique unit-types and super weapons
  • A context-sensitive mouse cursor to issue commands (introduced in the Mega Drive/Genesis version)


Completing higher missions gives authorization to use improved technology and higher-order weaponry unique to each House, ensuring varied game play. For example, House Harkonnen may be able to construct their Devastator tanks with heavy armor and ordnance but cannot build the similarly impressive Atreides Sonic Tank. The Ordos have access to the Deviator - a specialized tank firing a nerve gas that switches the allegiance of targeted units to Ordos for a limited period of time. The three Houses also are restricted in their production capabilities—House Ordos cannot build Atreides-style trikes, instead making the faster "Raider" trikes, while House Harkonnen constructs heavier but more expensive quad bikes.

A player can gain access to other Houses' special units by capturing an enemy Factory and manufacturing the desired units at the captured Factory (House Atreides' Heavy Vehicle Factory for Sonic Tank, House Ordos' Light Vehicle Factory for Raider trikes, House Ordos' Heavy Vehicle Factory for Deviator tanks, or House Harkonnen's Heavy Vehicle Factory for Devastator tanks). Note that a Deviator not owned by House Ordos still switches control of targeted units to House Ordos, and not to the side that owns the Deviator. Apparently Westwood was aware of this feature, since capturing a Sardaukar Heavy Vehicle Factory allows the player to build both the Sonic Tank and Devastator, but not the Ordos Deviator.

Buildings may only be built in rocky zones and connected to another existing building, and are the same for all houses. To protect them from constant wear, the player must first place concrete slabs in the construction areas. Production buildings can be upgraded at a cost several times, allowing the production of more advanced units or buildings.

The final prize for the commander is the building of the House Palace from where superweapon
Superweapon
A superweapon is an extremely powerful weapon by the standards of its time and its scale. Examples include the Tsar Bomba , various superguns and other various weapons employed to give a decisive advantage over opposing countries or forces. The given advantage is usually based on intimidation and...

s may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range powerful but inaccurate finger of missiles called the Death Hand, whereas House Atreides may call upon the local Fremen
Fremen
The Fremen are a group of people in the fictional Dune universe created by Frank Herbert. First appearing in the 1965 novel Dune, the Fremen inhabit the desert planet Arrakis and are based on the desert-dwelling Bedouin and Kalahari Bushmen. In Herbert's novels, Arrakis is the sole known source...

infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings.

The AI
Game artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...

 of Dune II was one of the first used in RTS games, and while better than that of Herzog Zwei, it has various drawbacks. Examples include only attacking the side of the player's base facing its own, general inability to perform flanking maneuvers, and not rebuilding defenses. Recent research into the game's engine by fans revealed that the AI is in fact capable of more advanced strategy, but that a large part of these capabilities is unused due to consistently repeated errors in all of the game's mission scripts.

Development

Westwood Studios co-founder and Dune II producer Brett Sperry said in 2008 that "The inspiration for Dune II was partly from Populous
Populous
-External links:*...

, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel
Chuck Kroegel
Chuck Kroegel is an American computer game designer. He was an executive for many years with SSI, and played a role in developing their position as an industry leader in war games and role-playing games...

, then vice president of Strategic Simulations Inc
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...

 ... The crux of my argument with Chuck was that wargames sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres ... I felt that the genre had a lot of potential – the surface was barely scratched as far as I as [sic] concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame."

Other influences cited by Joseph Bostic (also known as Joe Bostic), the co-designer and lead programmer, and Mike Legg, one of the game's programmers, include the turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...

 games Military Madness
Military Madness
Military Madness is sci-fi-themed, hex map turn-based strategy game for the TurboGrafx-16. The first game in the Nectaris series, it was developed by Hudson Soft....

(1989) and Civilization
Civilization
Civilization is a sometimes controversial term that has been used in several related ways. Primarily, the term has been used to refer to the material and instrumental side of human cultures that are complex in terms of technology, science, and division of labor. Such civilizations are generally...

(1991), and particularly the real-time strategy game Herzog Zwei
Herzog Zwei
Herzog Zwei is a Mega Drive / Genesis game by Technosoft, published in 1989 . It is an early real-time strategy game, the first with a feature set that falls under the contemporary definition of the genre, predating the genre-popularizing Dune II...

(1989) on the Sega Mega Drive console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

. According to Bostic, a "benefit over Herzog Zwei is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible.”

Versions

Originally released for DOS in 1992, Dune II was one of the first PC games to support the recently introduced General MIDI
General MIDI
General MIDI or GM is a standardized specification for music synthesizers that respond to MIDI messages. GM was developed by the MIDI Manufacturers Association and the Japan MIDI Standards Committee and first published in 1991...

 standard. Game-audio was programmed with the middleware Miles audio library, which handled the dynamic conversion of the game's MIDI musical score, originally composed on the Roland MT-32
Roland MT-32
The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. Along with its compatible modules, it established an early de-facto standard in computer music and was the first product in Roland's ミュージくん line of Desktop Music System packages...

, to the selected soundcard. At initial release, the game's setup utility lacked the means to support separate output devices for the musical-score and speech/sound-effects. This limitation was frustrating to owners of high-quality MIDI-synths (such as the Roland Sound Canvas
Roland Sound Canvas
Roland/Edirol Sound Canvas lineup is a series of PCM-based MIDI sound modules and PC sound cards primarily intended for computer music usage, created by Roland Corporation. All Sound Canvas modules are General MIDI compatible...

), because users could not play the game with both digital sound-effects (which MIDI-synths lacked) and high-quality MIDI score. Westwood later published a revised setup utility to enable users select a different soundcard for each type of game audio: digital-speech, music, and sound effects.

In 1993
1993 in video gaming
-Events:*March — In Sweden, the Swedish video game magazine Super PLAY starts. The original name is Super Power.*Midway Games embroiled in controversy for its game Mortal Kombat from 1992 when the game is launched for video game consoles in 1993....

, it was ported to Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 and Mega Drive/Genesis
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...

. Two years later it was also brought to the Archimedes
Acorn Archimedes
The Acorn Archimedes was Acorn Computers Ltd's first general purpose home computer to be based on their own ARM architecture.Using a RISC design with a 32-bit CPU, at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests.The name is commonly...

 and Risc PC
Risc PC
The RiscPC was Acorn Computers's next generation RISC OS/Acorn RISC Machine computer, launched on 15 April 1994, which superseded the Acorn Archimedes. The Acorn PC card and software allows PC compatible software to be run....

 range of RISC OS
RISC OS
RISC OS is a computer operating system originally developed by Acorn Computers Ltd in Cambridge, England for their range of desktop computers, based on their own ARM architecture. First released in 1987, under the name Arthur, the subsequent iteration was renamed as in 1988...

 computers.

The Amiga floppy disk port is nearly identical in interface and game play to the PC version, albeit with less detailed graphics and frequent disk swapping (the game uses 5 disks). Save games are stored on a specially formatted disk and the game could also be installed to hard drive. In Amiga version the player is limited to 32 units, but patches exist to allow the full 255 units to be created and managed.

The Mega Drive/Genesis port has fairly different building and unit graphics, a full-screen menu-less user interface suited for gamepad control, and no save game support, relying on access codes for accessing each level. Other additions include a music test option and a tutorial that replaces the mentat screen. Several ideas from this version, including the music track listing and the replacement of sidebar command buttons by a context-sensitive cursor, were used in Westwood's next strategy game, Command & Conquer.

Reception

When the Amiga version of Dune II was released in 1993, it was met with positive reviews. CU Amiga magazine rated the game highly with 85%, praising the smooth gameplay and controls. Dune II received Amiga User International
Amiga User International
Amiga User International was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspective...

's Game of the Month award when it was reviewed in September 1993.

Legacy

Dune II was one of the most influential games in the real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 genre, particularly in Westwood
Westwood Studios
Westwood Studios was a computer and video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in as Westwood Associates, and renamed to Westwood Studios when it merged with Virgin Interactive in...

's own Command & Conquer series. Though not every feature was unique, its specific combination of a fog of war
Fog of war
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding own capability, adversary capability, and adversary intent during an engagement, operation, or campaign...

, mouse-based military micromanagement, and an economic model of resource-gathering and base-building became the hallmark of the RTS genre. It served as the template for subsequent real-time strategy games. Chris Taylor
Chris Taylor (game designer)
Chris Taylor is a computer game designer and entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games...

 has stated that Dune II and Command & Conquer were great inspirations, driving him to leave Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 to create Total Annihilation
Total Annihilation
Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS. It was the first RTS game to feature 3D units and terrain...

.

Dune II also led to direct sequels: Westwood released a semi-remake for Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 in 1998
1998 in video gaming
-Events:*Academy of Interactive Arts & Sciences hosts 1st Annual Interactive Achievement Awards; inducts Shigeru Miyamoto of Nintendo to the AIAS Hall of Fame*British Academy of Film and Television Arts hosts the 1st annual BAFTA Interactive Entertainment Awards...

 as Dune 2000
Dune 2000
Dune 2000 is a real-time strategy video game, released by Westwood Studios in 1998 for Microsoft Windows, and later ported to the PlayStation. It is a partial remake of Dune II, which is also based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued in...

, along with a PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 port in the same year. Westwood subsequently released Emperor: Battle for Dune
Emperor: Battle for Dune
Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fiction Dune universe....

in 2001
2001 in video gaming
-Events:* Academy of Interactive Arts & Sciences hosts the 4th Annual Interactive Achievement Awards; inducts John Carmack of id Software to the AIAS Hall of Fame...

.

Remakes


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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