Wonderland (adventure game)
Encyclopedia
Wonderland is a computer text-driven
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

 adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 developed by Magnetic Scrolls
Magnetic Scrolls
Magnetic Scrolls was a British computer game developer during the mid 1980s and early 1990s. It was one of two largest interactive fiction game makers of the 1980s...

 and published in 1990 by Virgin Games
Virgin Interactive
Virgin Interactive was a British video game publisher. It was formed as Virgin Games Ltd. in 1981. The company became much larger after purchasing the budget label, Mastertronic in 1987. It was part of the Virgin Group...

.

Story

Wonderland is based on Lewis Carroll's classic children's book Alice in Wonderland, with the player taking on the role of Alice. Note that it does not involve anything from the sequel, Through the Looking-Glass
Through the Looking-Glass
Through the Looking-Glass, and What Alice Found There is a work of literature by Lewis Carroll . It is the sequel to Alice's Adventures in Wonderland...

.

User interface

With this game, Magnetic Scrolls introduced a bespoke windowing system
Windowing system
A windowing system is a component of a graphical user interface , and more specifically of a desktop environment, which supports the implementation of window managers, and provides basic support for graphics hardware, pointing devices such as mice, and keyboards...

 dubbed "Magnetic Windows". The player's inventory, the location's graphic, the map and so on are all in separate windows that can be moved and resized independently. (Note that a similar system is used in unrelated adventure games like Deja Vu
Deja Vu: a Nightmare Comes True
Déjà Vu is a "point-and-click" adventure game set in the world of 1940s hard-boiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems...

.) The developers stated they believed it would make the game more accessible, giving it a much wider appeal.

Development

Development began in December 1987, when David Bishop pitched the concept to Scrolls' Anita Sinclair. Bishop would become project manager.

Reception

ACE gave the IBM PC version a score of 910 out of 1000, praising the puzzles, interface (if used with a mouse) and the graphics, with the lack of sound being a negative point.

External links

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