Wolf Nomads
Encyclopedia
In the World of Greyhawk campaign setting
for the Dungeons & Dragons
role-playing game
, the Wolf Nomads, properly known as the Wegwiur, is a political state of the Flanaess
. The name also applies to the tribes of nomadic horsemen who dwell within these lands.
split from the Horde and the Wolf Nomads came to be ruled by a ruler known as the tarkhan. Since then, the tarkhans have ruled according to the decrees set forth in the Great Yassa of Ogobanuk, which describes the traditions of illusion, leadership, and the proper way of nomadic life.
The Wolf Nomads have opposed Iuz
since he first appeared on the borders of his lands. Iuz claimed the Howling Hills, where the Wolf Nomads have traditionally buried their honored dead, including Ogobanuk himself. They defeated him at the Battle of Black Water Bend just before the Greyhawk Wars
, breaking the Old One's siege of Eru-Tovar. After the wars, Tang the Horrific encouraged them to invade Iuz's kingdom, and many of the cambion's nonhuman troops were slain.
, north of Perrenland
on the far shore of Lake Quag.
with a great deal of genetic mixture with the Rovers of the Barrens, to the east. As a result of these Flan characteristics, Wolf Nomads have slightly darker complexions than their Tiger Nomad
cousins.
Each Wolf Nomad warrior must capture a wild wolf cub as a rite of manhood, raising it to be his companion. "Civilized" Wolf Nomads in Eru-Tovar sometimes simply buy wolf cubs.
and Istus
. From long-ago contact with the Oerids, some of whom also became part of the Relentless Horde, they revere Telchur
and the Black Wolf, their name for Kurell
. Ancestor worship is prevalent among them as well.
In Rose Estes
' novels, the Wolf Nomads revere a deity they call the Great She Wolf, whom they refer to as the "mother of us all."
is blazoned thus: Sable, three wolves courant in pale gules..
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, the Wolf Nomads, properly known as the Wegwiur, is a political state of the Flanaess
Flanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...
. The name also applies to the tribes of nomadic horsemen who dwell within these lands.
History
The Wolf Nomads are descended from the Relentless Horde, which swept into the area around 320 CY. After the death of the Kha-Khan Ogobanuk, the Tiger NomadsTiger Nomads
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Tiger Nomads, properly known as the Chakyik Horde, is a political state of the Flanaess....
split from the Horde and the Wolf Nomads came to be ruled by a ruler known as the tarkhan. Since then, the tarkhans have ruled according to the decrees set forth in the Great Yassa of Ogobanuk, which describes the traditions of illusion, leadership, and the proper way of nomadic life.
The Wolf Nomads have opposed Iuz
Iuz
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...
since he first appeared on the borders of his lands. Iuz claimed the Howling Hills, where the Wolf Nomads have traditionally buried their honored dead, including Ogobanuk himself. They defeated him at the Battle of Black Water Bend just before the Greyhawk Wars
Greyhawk Wars
In the Dungeons & Dragons World of Greyhawk campaign setting, the Greyhawk Wars raged across the whole of the Flanaess from 582-584 CY.-History:...
, breaking the Old One's siege of Eru-Tovar. After the wars, Tang the Horrific encouraged them to invade Iuz's kingdom, and many of the cambion's nonhuman troops were slain.
Geography
The lands of the Wolf Nomads are situated in the Bitter North region of the FlanaessFlanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...
, north of Perrenland
Perrenland
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Perrenland, properly known as the Concatenated Cantons of Perrenland, is a political state of the Flanaess.-Geography:...
on the far shore of Lake Quag.
People
The native folk of the Wolf Nomads are primarily BaklunishBaklunish
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, the Baklunish are a race of humans inhabiting the Flanaess, as well as regions of Oerik further west....
with a great deal of genetic mixture with the Rovers of the Barrens, to the east. As a result of these Flan characteristics, Wolf Nomads have slightly darker complexions than their Tiger Nomad
Tiger Nomads
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Tiger Nomads, properly known as the Chakyik Horde, is a political state of the Flanaess....
cousins.
Each Wolf Nomad warrior must capture a wild wolf cub as a rite of manhood, raising it to be his companion. "Civilized" Wolf Nomads in Eru-Tovar sometimes simply buy wolf cubs.
Religion
The Wolf Nomads revere the Baklunish deities GeshtaiGeshtai
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Geshtai is the Baklunish goddess of Lakes, Rivers, Wells, and Streams...
and Istus
Istus
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Istus is the goddess of Fate, Destiny, Divination, the Future, and Honesty. She is known as the Lady of Our Fate and the Colorless and All-Colored...
. From long-ago contact with the Oerids, some of whom also became part of the Relentless Horde, they revere Telchur
Telchur
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Telchur is the Oeridian god of Winter, Cold, and the North Wind...
and the Black Wolf, their name for Kurell
Kurell
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Kurell is the Oeridian god of Jealousy, Revenge, and Thievery...
. Ancestor worship is prevalent among them as well.
In Rose Estes
Rose Estes
Rose Estes is the author of many fantasy and science fiction books, including full length novels and multiple choice gamebooks.-Career:After contributing extensively to TSR, Inc.'s Dungeons and Dragons Endless Quest series , she wrote her first full length novel, Children of the Dragon...
' novels, the Wolf Nomads revere a deity they call the Great She Wolf, whom they refer to as the "mother of us all."
Languages
The Wolf Nomads speak Ordai, a language closely related to that of their Paynim ancestors.Heraldry
The Wolf Nomads' coat of armsCoat of arms
A coat of arms is a unique heraldic design on a shield or escutcheon or on a surcoat or tabard used to cover and protect armour and to identify the wearer. Thus the term is often stated as "coat-armour", because it was anciently displayed on the front of a coat of cloth...
is blazoned thus: Sable, three wolves courant in pale gules..