Vampire: The Eternal Struggle
Encyclopedia
Vampire: The Eternal Struggle, published as Jyhad in the first or "Limited" edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

 set in the World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

. It is published by White Wolf, Inc.
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...



The game was designed in 1994 by Richard Garfield
Richard Garfield
Richard Channing Garfield is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech CCG, Vampire: The Eternal Struggle , The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally...

 and initially published by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

. As Garfield's first follow-up to his popular Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

 collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games" In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term Jihad
Jihad
Jihad , an Islamic term, is a religious duty of Muslims. In Arabic, the word jihād translates as a noun meaning "struggle". Jihad appears 41 times in the Quran and frequently in the idiomatic expression "striving in the way of God ". A person engaged in jihad is called a mujahid; the plural is...


. After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. It is thus one of the oldest collectible card games in existence.

White Wolf announced that Vampire: The Eternal Struggle would cease production on the 10th of September, 2010

Richard Garfield noted that the experiences he had made with the Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

 collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played).

Setting

The game is set in the World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

, drawing mainly from the Vampire: The Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. After the events of Gehenna ended the official World of Darkness storyline, VTES is considered a sort of alternate reality
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

 of the setting, as it continues though White Wolf, Inc.
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

 publishes no further official products for the roleplaying game.

In VTES, each player takes on the role of a Methuselah, an ancient and manipulative vampire
Vampire
Vampires are mythological or folkloric beings who subsist by feeding on the life essence of living creatures, regardless of whether they are undead or a living person...

, who is not itself present in the struggle, but acts from afar. Each Methuselah will try to eliminate all others by nullifying their influence and power. To that end, the Methuselahs will control and manipulate a number of minions (mostly younger vampires) to attack and destroy the other Methuselahs' resources.

Overview

The game is ideally played by a group of four or five players, but it can be played by any number of players from two up. Group play with more than six players is rare, as an individual's turn can easily take two to three minutes, causing a slow game for all. Two-player games (and to some extent three-player games) also suffer from lack of opportunity for the kind of inter-player alliances and treachery that are a large part of the game.

As in most other collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

s, each player designs his or her own deck. Each deck is built with two components:

'Crypt' - containing cards representing vampires (and in some cases mortal allies) that the player may control during the game.

'Library' - containing cards generally representing assets or actions to be taken during the game.
Most cards in the library can only be used in conjunction with vampires. Some cards have no cost in resources to play, in other cases to put a card in play it must be paid for using 'pool' or the blood on his vampires. Pool represents the player's influence, and if it is reduced to zero the player is out of the game (each player starts the game with 30 pool). Therefore, players continually have to make decisions based on how much they want to invest into assets in play and how much to retain to stay alive, especially against other players capable of sudden dangerous 'bleeds' (direct attacks on the players pool).

Each turn one player directs his minions to perform a number of actions and attacks, which other players' minions may intercept or interrupt. Each player attempts to 'oust' (remove from game) his 'prey' (the player to his left) while defending himself from his 'predator (the player to his right). This continues until only one player is left on the table. Ousting one's prey is worth one victory point, and being the last person left at the table is worth an additional victory point. However, ousting one's prey also nets the player 6 pool, and thus makes him stronger and more dangerous to the next prey. This is one of the reasons why other players may suddenly start helping a player in a weak situation, or even gang up on a player who seems to be going for a 'table sweep', making shifting alliances part and parcel of the game.

Gameplay offers many options for alliance or betrayal. Short-term deals and trade-offs (with very fluid terms) are typical. Bluffing
Deception
Deception, beguilement, deceit, bluff, mystification, bad faith, and subterfuge are acts to propagate beliefs that are not true, or not the whole truth . Deception can involve dissimulation, propaganda, and sleight of hand. It can employ distraction, camouflage or concealment...

 (appearing stronger or weaker) is also often used.

Games can take anything from half an hour to three or more hours (for a 5-player game). In tournament play and in some informal games, a time limit may be imposed, after which all remaining players receive half a victory point in addition to any they may have already received. Standard time limit for a tournament game is 2 hours. Game time varies greatly depending on the number of players and the style of decks played.

Playing styles

There are many ways to win in VTES, though they all depend on eventually wearing down your prey's pool. Some of the most common styles, as described in official player's guide are:
  • Bleed / Stealth Bleed - this deck concentrates on causing as much pool loss as possible, either as quickly as possible, or by bleeding heavily during a moment of weakness. It usually has some way of ensuring that bleeds are more likely to slip past the defenses, the classical way of which would be playing 'stealth' cards.

  • Combat / Rush - this type of deck is based on attacking opponents vampires, rendering them incapable of acting, or destroying them outright. After the defense has been whittled away it then starts bleeding normally. It also defends itself by attacking individual vampires (mainly of its own predator) which pose a threat.

  • Political - this deck is geared to take advantage of the political system inbuilt into the game. It concentrates on having as many votes (usually via powerful vampires) on the table as possible. It is then able to call and pass its own political actions, which classically include those directly damaging its own prey.

  • Build - this deck attempts to survive during the early game while it builds up to later on control the table via these accumulated assets, be they vampires, large amounts of reserve pool, votes or other cards. It is usually combined with another style.

  • Intercept / Wall - This deck, often combined with the 'Combat' or the 'Build' style, tries to intercept the vampires of the prey when they act (and then likely attempts destroying them). Alternatively, it may be a defensive deck slowly building its strength for the late game, using its intercepting abilities to stop itself from being ousted in the meantime.

  • Toolbox - this style attempts to be able to do as much as possible of all the styles above at the same time, mixing its cards. It is often a 'Build'-style deck at the same time.


All the above deck types have various weaknesses, the most glaring being that a deck should theoretically be able to do ALL the above well, to take advantage of evolving game situations, and to counter other styles it may come up against. However, if it uses this 'Toolbox' approach too strongly, it may spread itself too thin, and end up being incapable of following through.

Distinct nature

What sets VTES apart from most other collectible card games is the strong group play element. In general a player will concentrate on the player to his immediate left, his prey, and a player who succeeds in ousting his prey receives a strong boost by gaining 6 additional pool. This boost of resources might possibly enable him to eventually "sweep the table" (gaining momentum with every kill) and oust every other player. Thus there is a tendency for players to help weaker ones to frustrate the stronger players' dominance. This ensures that most players stay in the game longer, instead of the playing field being reduced quickly to those with the best cards and the greatest skill.

These conditions create a game where players are almost always interacting with the other players for both short- and long-term goals instead of simply waiting for their turns. VTES is a game of negotiation, skill, and deck-building. Deals and alliances, both for the moment or for the whole game, can play a big role. A whole classification of cards, political cards, are designed with this in mind. When a vote is called each player can cast votes, either by using votes granted from cards in play (typically from vampires with a 'title' such as Princes & Archbishops) or by playing cards from the hand.

Sets and expansions

White Wolf releases VTES cards in base sets, expansion sets and mini expansion sets. The main difference between these are the size of the set and the number of reprints.
  • Base sets contain booster packs as well as a number of pre-constructed starter decks (ranging from 3 to 6). The starter decks contain 89 cards (with 77 library and 12 crypt cards) as well as a rule booklet. The booster packs contain 11 cards (in newer sets, often with 7 common, 3 vampire and 1 rare card, but refer to the table below). The base set should provide a new player with a number of cards to be able to build a wide variety of decks. A base set usually contains a high percentage of reprinted cards from earlier expansions.
  • Expansion sets contain booster packs and may contain a number of pre-constructed starter decks. The distribution of cards in boosters and starters is similar to a base set. They feature also a particular theme. New players are usually not able to build a large number of different decks with only cards from this expansion's boosters due to the lack of basic cards provided either in the starters or in a base set. The number of reprints is low and usually restricted to the pre-constructed starter decks.
  • Mini-Expansion sets contains only booster packs and the number of cards are restricted to 60 new cards (20 rare, 20 uncommon and 20 common cards).

All expansion sets from Dark Sovereigns expansion onward are identified by an expansion symbol printed in the upper right corner of cards. In newsgroups and on web pages character codes are used to identify each set, usually an abbreviation of the expansion's name.
Expansion Name Type Symbol Code Release Date Total cardsThe total cards include the cards from booster and starter, the number in brackets only include those from the booster packs. New cardsThe new cards include cards from booster and starter packs. Booster distribution
Jyhad Base (none) Jyhad 16 August 1994 437 437 11C, 4V, 3U, 1R
Vampire: The Eternal Struggle Base (none) VTES 15 September 1995 436 6 11C, 4V, 3U, 1R
Dark Sovereigns
Dark Sovereigns
Dark Sovereigns is the first expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on December 15, 1995 - then published by Wizards of the Coast. The expansion's theme are the vampires of Europe and introduced the clans Ravnos and Giovanni. It also introduced the...

Expansion Gothic window DS 15 December 1995 (173) 173 8C, 4V, 3U
Ancient Hearts
Ancient Hearts
Ancient Hearts is the second expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on May 29, 1996 - then published by Wizards of the Coast. The expansion's theme are the vampires of North Africa and the Near East...

Expansion Eye of Horus AH 29 May 1996 (179) 179 6C, 4V, 2U/R
Sabbat
Sabbat (VTES)
Sabbat is the third expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on October 28, 1996 - and the last expansion published by Wizards of the Coast...

Expansion Calligraphy S Sabbat 28 October 1996 (410) 340 16C, 5V, 5U, 2R
Sabbat War
Sabbat War
Sabbat War is the fourth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on October 31, 2000 and is the first expansion published by White Wolf after Wizards of the Coast had abandoned the game in 1996. The expansion's theme is the Sabbat sect, which is a...

Base Inverted spiked ankh SW 31 October 2000 437 (300) 77 5C, 3V, 2U, 1R or
4C, 3V, 3U, 1RFirst printing had 5C, 3V, 2U, 1R; which was subsequently changed for second and subsequent print runs into 4C, 3V, 3U, 1R.
Final Nights
Final Nights (VTES)
Final Nights is the fifth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on June 11, 2001. The expansion's theme are vampires of the Independent clans, thereby continuing the support for these clans started in the Dark Sovereigns and Ancient Hearts...

Expansion Broken ankh FN 11 June 2001 386 (162) 170 7C, 3V, 1R
Bloodlines
Bloodlines (VTES)
Bloodlines is the third expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on February 21, 2005. The expansion's theme are the bloodlines, minor clans and often offshots of the 13 major clans.- New clans :...

Expansion Ankh on red blood spatter BL 3 December 2001 (196) 196 7C, 3V, 1R
Camarilla Edition
Camarilla Edition
Camarilla is the fourth base set of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on August 19, 2002. The expansion's theme is the Camarilla sect...

Base Ankh CE 19 August 2002 547 (385) 115 5C, 3V, 2U, 1R
Anarchs
Anarchs (VTES)
Anarchs is the fifth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on May 19, 2003. The expansion's theme is the Anarch movement within the vampire society. Anarchs can use special three-way cards, i.e. cards can be played for one of three effects that...

Expansion Combined CE/SW Ankhs Anarchs 19 May 2003 260 (132) 128 7C, 3V, 1R
Black Hand
Black Hand (VTES)
Black Hand is the sixth expansion of White Wolf's trading card game Vampire: The Eternal Struggle released on November 17, 2003. The expansion's theme is the Black Hand, a militant group within the vampire sect Sabbat.-Contents:...

Expansion Handprint BH 17 November 2003 286 (136) 145 7C, 3V, 1R
Gehenna
Gehenna (VTES)
Gehenna is the seventh expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on February 17, 2004. The expansion's theme is Gehenna, the vampires' prophesied Armageddon. White Wolf also published in 2004 a series of books named Time of Judgement for its fictional...

Expansion Stylised Clock Gehenna 17 May 2004 (150) 150 7C, 3V, 1R
Tenth Anniversary
10th Anniversary Set (VTES)
The 10th Anniversary Set is a special expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on December 13, 2004...

Special Foil "10" Tenth 13 December 2004 190 10 --
Kindred Most Wanted
Kindred Most Wanted
Kindred Most Wanted is the eighth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on February 21, 2005. The expansion's theme are the most wanted vampires who appear on the so-called Red List. These vampires are also called Anathema. The vampires whose...

Expansion Gun KMW 21 February 2005 314 (150) 162 7C, 3V, 1R
Legacies of Blood
Legacies of Blood
Legacies of Blood is the ninth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on November 14, 2005. The expansion's theme is the Laibon sect consisting of vampires native to Africa. The expansion features four new clans, namely Akunanse, Ishtarri, Guruhi...

Expansion Split ankh (black) LoB 14 November 2005 461 (300) 236 7C, 3V, 1R
Nights of Reckoning
Nights of Reckoning
Nights Of Reckoning is the tenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on April 10, 2006. The expansion's theme are the Imbued, mortal vampire hunters in the fictional world of Vampire: The Masquerade. The background for this expansion is...

Mini expansion Plus with circle NoR 10 April 2006 (60+17)Each Nights of Reckoning booster had one rules card. There are 5 different rules printed on 17 different rules cards. These cards, although printed with a different layout and mostly abbreviated card text, are legal in both constructed and limited tournaments. 60 6C, 3V, 1R, 1X
Third Edition
VTES 3rd Edition
VTES 3rd Edition is a complete base set for White Wolf's trading card game Vampire: The Eternal Struggle released on September 4, 2006. White Wolf's page dedicated to the set indicates the reasoning for calling it the third edition: "White Wolf's eleventh expansion for Vampire: The Eternal...

Base Tri-snake biohazard Third 4 September 2006 537 (390) 160 5C, 3V, 2U, 1R
Sword of Caine
Sword of Caine
Sword of Caine is the twelfth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on March 19, 2007. The expansion's theme is the Black Hand, a militant group within the vampire sect Sabbat...

Mini expansion Bundle of swords SoC 19 March 2007 (60) 60 7C, 3V, 1R
Lords of the Night
Lords of the Night (VTES)
Lords of the Night is the thirteenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle, released on September 26, 2007...

Expansion Crown LotN 26 September 2007 295 (150) 175 7C, 3V, 1R
Blood Shadowed Court Special Silver Ankh BSC 16 April 2008 100 0 --
Twilight Rebellion
Twilight Rebellion
Twilight Rebellion is the fourteenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle, and was released on May 31, 2008. The expansion's theme is the Anarch movement within the vampire society...

Mini expansion Tri-snake on Red Star TR 28 May 2008 (60) 60 7C, 3V, 1R
Keepers of Tradition
Keepers of Tradition
Keepers of Tradition is the fifteenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle, and was released on November 19th, 2008...

Base Castle tower KoT 19 November 2008 457 (398) 176 5C, 3V, 2U, 1R
Ebony Kingdom
Ebony Kingdom
Ebony Kingdom is the sixteenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle, and was released on May 27, 2009. The expansion's theme is the Laibon sect consisting of vampires native to Africa...

Mini expansion Split ankh (white) EK 27 May 2009 (62) 60 4C, 3V, 1R, 3C
Heirs to the Blood
Heirs to the Blood
Heirs to the Blood is the seventeenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle, and was originally scheduled for release in late October, 2009, then December 2009, and was finally published on February 3, 2010...

Expansion Three blood drops HttB 3 February 2010 TBA (168) 168 7C, 3V, 1R


Awards

In 2004, Inquest Gamer
InQuest Gamer
InQuest Gamer is a discontinued monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named InQuest and focused solely on collectible card games ; InQuest, along with its competitor Scrye, were the two major CCG magazines...

 Magazine picked VTES as the all-time best multiplayer collectible card games.

In 2006, Inquest Gamer Fan Awards called the Third Edition expansion the 'Best CCG Expansion'.

V:TES Online

From December 2005 to the end of 2007 an online implementation of Vampire: The Eternal Struggle named "Vampire: The Eternal Struggle Online" was available. It was developed and maintained by CCG Workshop. Using CCG Workshop's gatlingEngine, players could create decks and compete online for a monthly fee. White Wolf, Inc.
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

 had allowed CCG Workshop to release the Camarilla, Anarchs, Final Nights, Legacies of Blood, Black Hand and Kindred Most Wanted sets for online play.

Jyhad Online

Developed and maintained by George Finklang since 1996, "Jyhad Online" hosts a series of VTES games over the Internet. Originally players emailed their actions to the players in the game, and other players responded with their reactions, with the deckserver dealing the cards. Each game was guided by a moderator who maintained the game page.

"JOL3", the new version released in 2005, uses a web interface. The deckserver still handles the decks, but the players can move cards and counters around through the web interface. Games can take place in real time if all the players are online.

Lackey CCG

Another alternative is LackeyCCG
LackeyCCG
LackeyCCG is a computer program used to play virtually any collectible card game against online opponents or for building and testing of CCG decks offline in a solitaire mode. It also allows for the searching of cards within each CCG. LackeyCCG currently has Mac and Windows versions but it has...

 in which players create and share plugins for various CCGs and may create decks and play online without fees. A plugin for VTES is available and can be used to play VTES on this platform.

External links

Official
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