Nights of Reckoning
Encyclopedia
Nights Of Reckoning is the tenth expansion of White Wolf, Inc.
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

's trading card game Vampire: The Eternal Struggle
Vampire: The Eternal Struggle
Vampire: The Eternal Struggle, published as Jyhad in the first or "Limited" edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness. It is published by White Wolf, Inc....

 released on April 10, 2006. The expansion's theme are the Imbued, mortal vampire hunters in the fictional world of Vampire: The Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....

. The background for this expansion is actually the role playing game Hunter: The Reckoning
Hunter: The Reckoning
Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries...

. Nights Of Reckoning is different from any other expansion since it didn't feature any vampires at all and contained a whole new set of card types resembling the Imbued setting in play. In that sense the expansion is like a spin-off from the regular vampire-dominated game.

Contents

This expansion consists only of booster packs with 11 cards each (6 common, 3 uncommon (= Imbued), 1 rare and 1 rule card). The five different rule cards contain different portions of new rules (instead of rule book). The rules cards are also common cards legal for tournaments. There are 60 new cards in total, i.e. 20 common, 20 uncommon (= Imbued), and 20 rare cards.

Mechanics

  • Imbued -- a new crypt card, which can be brought into play like vampires. They represent mortal vampire hunters.
  • Creed -- similar to vampires clan an Imbued an Imbued belongs to a Creed representing a group of similar minded individuals.
  • Virtue -- similar to vampires discplines (powers) an Imbued have a number of different Virtues which allows him to use cards which require that Virtue.
  • Power -- an action card which give an Imbued a permanent ability. After performing that action the Imbued untaps automatically.
  • Conviction -- each Imbued gets one Conviction card during their controllers untap phase, which they can use for a one-time-effect later.
  • Incapacitated -- instead of going to torpor like or vampire or being burned like an ally, an Imbued goes to the Incapacitated region when having no life. He can leave the region by burning three Convictions, thereby also gaining one life.
  • Monster -- a term for all vampires and non-mortal, non-animal allies.

There are also a large number of clarifications how certain cards now interact with the Imbued.

Notable Cards

  • Champion -- an Imbued with this power can effectively block any action regardless of the stealth/intercept ratio.
  • Determine -- a reaction card which allows an Imbued to redirect a bleed or to cancel an action card.
  • Edge Explosion -- an event card which gives an Imbued an extra Conviction after he performs a successful action.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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