Ubiquitous learning
Encyclopedia
For some, ubiquitous learning (or u-learning, ULearning) is equivalent to some form of simple mobile learning
M-learning
The term M-Learning, or "mobile learning", has different meanings for different communities. Although related to e-learning and distance education, it is distinct in its focus on learning across contexts and learning with mobile devices...

, e.g. that learning environments can be accessed in various contexts and situations. The ubiquitous learning environment (ULE) may detect more context data than elearning. Besides the domains of eLearning, uLearning may use more context awareness to provide most adaptive contents for learners.

A ubiquitous learning environment is any setting in which students can become totally immersed in the learning process. So, a ubiquitous learning environment (ULE) is a situation or setting of pervasive or omnipresent education or learning. Education is happening all around the student but the student may not even be conscious of the learning process. Source data
Source data
Source data is the origin of information found in electronic media.Often when data is captured in one electronic system and then transferred to another, there is a loss of audit trail or the inherent data cannot be absolutely verified. There are systems that provide for absolute data export but...

 is present in the embedded objects and students do not have to DO anything in order to learn. They just have to be there.

Here is another meaning for "ubiquitous learning", saying, how to lower the barriers for end users to learn how to handle/control or even co-design ubiquitous apps in future ubiquitous computing (ubicomp) environments. Ubicomp is extending the computing domain from desktop computers to sensor-augmented smart objects (e.g., smart furniture, smart cups). By analyzing the sensed intelligence from smart objects, ubicomp applications can sense the ambient context change and adapt their behavior to assist users. Compared to desktop applications, ubicomp applications are more deeply and widely embedded into our daily lives which requires more complex knowledge on user requirement understanding, heterogeneous sensor data processing, application/device administration, and hardware/software failure handling. Guo et al. from Institut TELECOM France has proposed a method to prompt lifecycle-oriented learning in ubicomp environments, leveraging distributed wisdom and user-collaboration..
Ubiquitous learning is the subject of a research institute at the University of Illinois, Urbana/Champaign.

See also

  • Context-aware pervasive systems
    Context-aware pervasive systems
    Context-aware computing refers to a general class of mobile systems that can sense their physical environment, and adapt their behavior accordingly. Such systems are a component of a ubiquitous computing or pervasive computing environment. Three important aspects of context are: where you are; ...

  • Learning
    Learning
    Learning is acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals and some machines. Progress over time tends to follow learning curves.Human learning...

  • E-Learning
    E-learning
    E-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process...

  • Ubiquitous computing
    Ubiquitous computing
    Ubiquitous computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems...


Further reading

  • Bomsdorf, Birgit, Adaptation of Learning Spaces: Supporting Ubiquitous Learning in Higher Distance Education
    Distance education
    Distance education or distance learning is a field of education that focuses on teaching methods and technology with the aim of delivering teaching, often on an individual basis, to students who are not physically present in a traditional educational setting such as a classroom...

    , Dagstuhl Seminar Proceedings 05181, Mobile Computing
    Mobile computing
    Mobile computing is a form of human–computer interaction by which a computer is expected to be transported during normal usage. Mobile computing has three aspects: mobile communication, mobile hardware, and mobile software...

     and Ambient Intelligence: The Challenge of Multimedia, Abstract/PDF
  • Chen, Y.S., Kao, T.C., Sheu, J.P., and Chiang, C.Y.:A Mobile Scaffolding-Aid-Based Bird -Watching Learning System, Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education #WMTE'02#, pp. 15–22, IEEE Computer Society
    IEEE Computer Society
    The IEEE Computer Society is a professional society of IEEE. Its purpose and scope is “to advance the theory, practice, and application of computer and information processing science and technology” and the “professional standing of its members.” The CS is the largest of 38 technical societies...

     Press, 2002.
  • Cope, B. and Kalantzis, M., eds., Ubiquitous Learning (University of Illinois Press, 2009).
  • Curtis, M., Luchini, K., Bobrowsky, W., Quintana, C., and Soloway, E.: Handheld Use in K-12: A Descriptive Account, Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education #WMTE'02#, pp. 23–30, IEEE Computer Society Press, 2002.
  • Guozhen Zhang; Qun Jin; Shih, T.K. #200#. Peer-to-peer
    Peer-to-peer
    Peer-to-peer computing or networking is a distributed application architecture that partitions tasks or workloads among peers. Peers are equally privileged, equipotent participants in the application...

     based social interaction tools in ubiquitous learning environment, Parallel and Distributed Systems
    Distributed computing
    Distributed computing is a field of computer science that studies distributed systems. A distributed system consists of multiple autonomous computers that communicate through a computer network. The computers interact with each other in order to achieve a common goal...

    , 2005. Proceedings. 11th International Conference on Volume 1, 20-22 July 2005 Page#s#:230 - 236 Vol. 1.
  • Hiroaki Ogata and Yoneo Yano, Context-Aware Support for Computer Supported Ubiquitous Learning, IEEE WMTE2004, pp. 27–34, Taiwan, March 23-25, 2004. PDF Preprint.
  • Li, L., Zheng, Y., Ogata, H., and Yano, Y.: A conceptual Framework
    Conceptual framework
    A conceptual framework is used in research to outline possible courses of action or to present a preferred approach to an idea or thought. For example, the philosopher Isaiah Berlin used the "hedgehogs" versus "foxes" approach; a "hedgehog" might approach the world in terms of a single organizing...

     of Computer-Supported Ubiquitous Learning Environment, International Journal of Advanced Technology for Learning.
  • Li, L., Zheng, Y., Ogata, H., and Yano, Y.: Ubiquitous Computing
    Ubiquitous computing
    Ubiquitous computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems...

    in Learning: Toward a Conceptual Framework of Ubiquitous Learning Environment, Int’l J. of Pervasive Comp. and Comm..
  • X.Y, Zhao, T., Okamoto: Adaptive multimedia content delivery for context-aware u-learning, International Journal of Mobile Learning and Organisation (IJMLO). 2011(2),Vol.5, No1, pp.46-63. pdf

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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