Trade paperback (comics)
Encyclopedia
In comics
Comics
Comics denotes a hybrid medium having verbal side of its vocabulary tightly tied to its visual side in order to convey narrative or information only, the latter in case of non-fiction comics, seeking synergy by using both visual and verbal side in...

, a trade paperback (often shortened to TPB or trade) is a collection of stories originally published in comic books, reprinted in book format, usually capturing one story arc
Story arc
A story arc is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, boardgames, video games, and in some cases, films. On a television program, for example, the story would unfold over many episodes. In television, the use of the story...

 from a single title or a series of stories with a connected story arc or common theme from one or more titles. Although trade paperback is actually a publishing term that refers to any book with a flexible cardstock cover which is larger than the standard mass market paperback
Paperback
Paperback, softback or softcover describe and refer to a book by the nature of its binding. The covers of such books are usually made of paper or paperboard, and are usually held together with glue rather than stitches or staples...

 format, comics fans unfamiliar with that meaning have come to use the term to refer to the type of material traditionally sold in comics shops in that format: collected editions of previously serialized stories. The term graphic novel
Graphic novel
A graphic novel is a narrative work in which the story is conveyed to the reader using sequential art in either an experimental design or in a traditional comics format...

is sometimes used interchangeably, but some people maintain that the terms are distinct, with the difference being that the latter term refers to a square-bound printing with largely original material.

Traditionally, a trade paperback will reproduce the stories at the same size as they were originally presented in comic book format; recently, however, certain trades have been published in a smaller, "digest-sized" format, similar in size to a paperback novel.

Note that many comics collections are published in hardcover (or in both formats). The bulk of this article applies to both paperback and hardcover collections. In the comics industry, the term "trade paperback market" can be casually used to refer to the market for any collection, regardless of actual cover.

Additions and omissions

A trade paperback will sometimes feature additional artwork, such as alternative cover art
Cover art
Cover art is the illustration or photograph on the outside of a published product such as a book , magazine, comic book, video game , DVD, CD, videotape, or music album. The art has a primarily commercial function, i.e...

 or pinup galleries by guest artists, not released in the standard issues. Additional story material that was not available in the series itself may also be included, primarily "preview" or "extra" stories presented exclusively on the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...

 or in comics-industry publications such as Wizard
Wizard (magazine)
Wizard or Wizard: The Magazine of Comics, Entertainment and Pop Culture was a magazine about comic books, published monthly in the United States by Wizard Entertainment from July 1991 to January 2011...

(or simply things that are unlikely to be reprinted anywhere else, such as Free Comic Book Day
Free Comic Book Day
Free Comic Book Day is an annual promotional effort by the North American comic book industry to help bring new readers into independent comic book stores. Retailer Joe Field of in Concord, CA brainstormed the event in his "Big Picture" column in the August 2001 issue of Comics & Games Retailer...

 comics). Many feature introductions written by prominent figures, some from outside the world of comics—for instance, The Sandman: Worlds' End
The Sandman: Worlds' End
Worlds' End is the eighth collection of issues in the DC Comics series The Sandman. It was written by Neil Gaiman; illustrated by Michael Allred, Gary Amaro, Mark Buckingham, Dick Giordano, Tony Harris, Steve Leialoha, Vince Locke, Shea Anton Pensa, Alec Stevens, Bryan Talbot, John Watkiss, and...

features an introduction by Stephen King
Stephen King
Stephen Edwin King is an American author of contemporary horror, suspense, science fiction and fantasy fiction. His books have sold more than 350 million copies and have been adapted into a number of feature films, television movies and comic books...

, the Ultimates 2 book has an introduction by Jonathan Ross
Jonathan Ross
Jonathan Ross may refer to:* Jonathan Ross , English television and radio personality* Jonathan Ross , United States Senator, Justice of the Vermont Supreme Court* Jonathon Ross , former Australian rules footballer...

 and most Hellboy
Hellboy
Hellboy is a comic book superhero created by writer-artist Mike Mignola. The character first appeared in San Diego Comic-Con Comics #2 , and has since appeared in various eponymous miniseries, one-shots and intercompany crossovers...

trade paperbacks have included introductions by prominent authors. A common practice is to include an art gallery featuring the artwork of the original comic book covers from which the series was compiled.

While there have been exceptions, as a general rule of thumb
Rule of thumb
A rule of thumb is a principle with broad application that is not intended to be strictly accurate or reliable for every situation. It is an easily learned and easily applied procedure for approximately calculating or recalling some value, or for making some determination...

, trade paperbacks will not feature advertisements, fan mail
Fan mail
Fan mail is mail sent to a public figure, especially a celebrity, by their admirers or "fans".In return celebrities may send a poster or picture and usually a return letter.-Overview:...

, special foil
Foil (chemistry)
A foil is a very thin sheet of metal, usually made by hammering or rolling a piece of metal. Foils are most easily made with malleable metals, such as aluminium, copper, tin, and gold. Foils usually bend under their own weight and can be torn easily. The more malleable a metal, the thinner foil can...

 or embossed covers. Where the original serialized format included back-up stories not related to the main arc, these may also be omitted, and, in what is now a largely discontinued practice, it was common in older trade paperbacks to use only small excerpts from certain stories, or to omit pages from the main story related to other subplot
Subplot
A subplot is a secondary plot strand that is a supporting side story for any story or the main plot. Subplots may connect to main plots, in either time and place or in thematic significance...

s.

Readers and collectors

For many years, trade paperbacks were mainly used to reprint older comic-book stories that were no longer available to the average reader, when original copies of those stories were scarce and hard to find, and often very expensive when found due to their rarity. However, in the first years of the 21st century, comic book publishers began releasing trade paperbacks of collected story arcs, often within a few months of those stories' publication in comic-book form (and in some cases, within the same month that the final issue was originally released). This was found to be an excellent way to draw new readers to a series—where before, one would have to hunt for individual back issues to catch up on a series, now a reader coming into an already established title could purchase the previous issues in trade paperback form and have access to the entire series' worth of stories to date.

As the trade paperback versions are usually cheaper than buying the individual comics and presented without any advertisements, many comic book fans choose to hold off on purchasing the individual issues and only follow the stories when they come out in trade. This can sometimes help a series whose sales are flagging, much like how a film that performed poorly in movie theaters can gain new popularity in home video formats; in a few instances, significant trade paperback sales have even revived a series that had been cancelled or slated for cancellation. However, only buying a series in trade format can also hurt a title; despite the growing popularity of the trade paperback, the serialized, individual issues are still considered the primary mode of sale by comics publishers, and if a series is not meeting sales criteria for individual issues, it may face cancellation no matter how well the collected editions are selling.

A significant benefit of the trade paperback version is that it is often available in bookstores, from smaller booksellers to the larger suppliers, and other retailers that do not normally carry comic books.

Unlike the individual issues, trade paperbacks usually have no particular value to collectors, as they are reprints (which lack the historical significance of the original publication), and they are often kept in print (thus readily available new). However, some trade paperbacks can themselves be noteworthy or scarce, and their value to collectors can go up substantially. Trade paperbacks and graphic novels are the preferred format for circulating library collections, since these collections are focused on patron use and do not have a mission to preserve in original condition for retention or increase in value. Attempts to catalogue and circulate single-issue comics can pose difficult problems and the durability of the trade paperback format is an important consideration for longevity and collection development in public and school libraries.

There are some criticisms of trade paperbacks by some writers and artists in recent years. They argue that because of the popularity of trades that they are forced to produce five or six issue arcs simply because this is the ideal size of a trade. In their perspective this can be quite limiting in the length of a story and pacing as the size is now set. This however is also countered by placing several short arcs in one volume and in the case of longer arcs—the Metal Gear Solid
Metal Gear Solid
is a videogame by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojimas early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake...

comic adaptation was released in two separate trades.
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