The Secret of Bone Hill
Encyclopedia
The Secret of Bone Hill is an adventure module written by Lenard Lakofka
Lenard Lakofka
Lenard "Len" Lakofka is an American writer of material for the fantasy role-playing game Dungeons & Dragons. He was an influential voice in the development of the game, as well as the author of what has been called one the greatest D&D adventures ever written...

 for the first edition of Advanced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

and published by TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics.

Plot summary

The module is described as a low-level scenario that involves evil creatures prowling the unexplored reaches of Bone Hill. The campaign setting and scenario featured in the book detail a complete town in the Lendore Isles
Lendore Isles
In the Dungeons and Dragons World of Greyhawk campaign setting, the Lendore Isles, also known as the Spindrift Isles, are a collection of five large islands in the Solnor Ocean, just off the eastern coast of the former Great Kingdom...

, along with nearby monster lairs. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s adventure in and around the fishing port of Restenford. The module is more of a mini-setting than an adventure, offering several adventure locations, and may require a Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

 to expand it using the World of Greyhawk
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...

milieu. The module expands upon the basic types of undead
Undead (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces....

 creatures found.

Publication history

The Secret of Bone Hill was written by Len Lakofka and published by TSR in 1981 as a thirty two page booklet with an outer folder, and a cover illustration by Bill Willingham
Bill Willingham
Bill Willingham is an American writer and artist of comics.-Career:Willingham got his start in the late 1970s to early 1980s as a staff artist for TSR, Inc., where he illustrated a number of their role-playing game products...

. This adventure is continued in L2: The Assassin's Knot
The Assassin's Knot
The Assassin's Knot is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1983. It is designed for novice and intermediate players with characters of levels 2-4....

, and L3: Deep Dwarven Delve
Deep Dwarven Delve
L3 Deep Dwarven Delve is a Fantasy Adventure Module or "module" for Advanced Dungeons & Dragons .-Publication history:...

.

Reception

The module was reviewed in issue No. 16 of Different Worlds
Different Worlds
Different Worlds was an American role-playing games' magazine, now defunct.-History:Different Worlds was launched in 1979 by Greg Stafford to promote the role-playing games from his own editing house, Chaosium...

magazine, which complained that TSR had abandoned its tradition of using maps as color art "in favor of pretty pictures irrelevant to the text". The reviewer, Anders Swenson, disliked the randomness of the module's encounters, arguing that it was unrealistic for so many monster nests to be found within a day's march of a hardy military garrison. His real problem with the adventure, however, was that he believed that too many encounters were compressed into too small of an area. "What deals and pacts have been made to permit the villagers, the clerics, the gnolls and wolves, and the inhabitants of Bone Hill to live in such harmony?"

The module was positively reviewed by Jim Bambra in issue No. 35 of White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

magazine, who rated it 8 out of 10. Bambra felt that the fishing port of Restenford and its surrounding wilderness were given "particularly colourful" descriptions. He wrote that the module provided some very interesting roleplaying situations and an excellent background for a campaign, but "provides little more than this on a long term basis". He notes that some of the material would not be utilized until The Assassin's Knot
The Assassin's Knot
The Assassin's Knot is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1983. It is designed for novice and intermediate players with characters of levels 2-4....

(L2, unreleased at that time) was purchased, and that "trying to run this module on its own could prove to be a frustrating experience as the designer has given little indication of what L2 will contain or how many more modules there are likely to be." Bambra had hoped that the arrival of L2 would make The Secret of Bone Hill an enjoyable adventure.

Lawrence Schick in his book Heroic Worlds was critical of the module, calling it "Not one of TSR's more sterling endeavors," and noting that the back cover was "deliberately botched" by the artist (Erol Otus
Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy RPG genre, most notably for the early Dungeons & Dragons franchise...

) "who didn't care for the product".

James Maliszewski claimed the module was one of his favorites because it created "a very flexible 'sandbox' framework for a low-level campaign".
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