Terra Nova: Strike Force Centauri
Encyclopedia
Terra Nova: Strike Force Centauri is a 1996 tactical
Tactical shooter
A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...

 first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 video game developed and published by Looking Glass Technologies
Looking Glass Studios
Looking Glass Studios was a computer game development company during the 1990s.The company originally formed as Looking Glass Technologies, when Blue Sky Productions and Lerner Research merged....

. Set in a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

al depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri
Alpha Centauri
Alpha Centauri is the brightest star in the southern constellation of Centaurus...

 star system to escape from a totalitarian
Totalitarianism
Totalitarianism is a political system where the state recognizes no limits to its authority and strives to regulate every aspect of public and private life wherever feasible...

 Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony.

Terra Nova has been cited as one of the first squad-oriented games with three-dimensional
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 (3D) graphics; the player is often assisted by artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

-controlled teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions and published by Origin Systems...

, Terra Nova was subject to a long and difficult development process, caused in part by the production of its full motion video cutscene
Cutscene
A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues...

s. The game's engine can render 3D outdoor environments and simulate physics; the latter enables such effects as procedural animation
Procedural animation
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....

.

Terra Novas critical reception was highly positive. Reviewers praised its tactical elements, and several compared it to the 1995 video game MechWarrior 2: 31st Century Combat. However, reception of its graphics was mixed, and many noted the game's steep system requirements. Despite critical acclaim and sales above 100,000 units, the game was a commercial failure; it did not recoup its development costs. While it was intended to be the first in a series, its low sales led the company to cancel plans for a sequel.

Gameplay

As a tactical
Tactical shooter
A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...

 first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

, Terra Nova focuses on combat and takes place from a character's eye view
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

 in a three-dimensional
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 (3D) graphical environment. The protagonist wears powered battle armor
Powered exoskeleton
A powered exoskeleton, also known as powered armor, or exoframe, is a powered mobile machine consisting primarily of an exoskeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement.Powered exoskeletons are designed to assist...

 (PBA) that features lock-on targeting, jumpjets for limited flight, infrared and zoomed vision, and a rechargeable energy shield
Force field
A force field, sometimes known as an energy shield, force shield, or deflector shield is a concept of a field tightly bounded and of significant magnitude so that objects affected by the particular force relating to the field are unable to pass through the central axis of the field and reach the...

 that protects against attacks. The player uses a freely movable mouse cursor
Point-and-click
Point-and-click is the action of a computer user moving a cursor to a certain location on a screen and then pressing a mouse button, usually the left button , or other pointing device...

 to aim weapons and manipulate the heads-up display
HUD (video gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...

 (HUD) interface. As with Looking Glass Technologies' earlier game System Shock
System Shock
System Shock is a first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072...

, the HUD contains three "Multi-Function Displays" (MFDs). These screens may be configured to display tactical information, such as squad command menus, maps and weapon statistics.

The player is usually accompanied by up to three artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

-controlled squadmates, who may be given tactical orders such as holding a position, taking cover or rushing enemies. Squadmates may be commanded as a group or individually; for example, one half of a squad may be used to distract enemies while the other half attacks an objective. Each squad member specializes in either weapons, reconnaissance, repairs, demolitions or electronics. Those in the latter four categories may be given special commands, such as repairing a teammate's armor or setting explosive charges. During missions, squad members radio in enemy sightings and status assessments.

The game takes place in 37 missions. Each begins with a briefing that describes such details as objectives, squad size and enemies. Objectives range from assaults, to rescues, to reconnaissance photography. Additional missions—whose contents may be selected by the player—are available through the game's "Random Scenario Builder". Before undertaking missions, the player outfits the squad and protagonist with PBA suits and equipment. The three types of PBA—Scout, Standard and Heavy—vary in ability; for example, the Scout armor is fast and light, while the Heavy armor is slow and powerful. Each may be fitted with weapons and an "Auxiliary Suit Function" (ASF); the latter ranges from increased jumpjet power to deployable automatic turrets. Only a small amount of equipment is available at the outset, but more becomes accessible as the game progresses. Between missions, the player may read e-mails, news and military files, and a "library" that details the game's setting.

Setting and characters

Terra Nova is set in a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

al depiction of the year 2327, and takes place in the Alpha Centauri
Alpha Centauri
Alpha Centauri is the brightest star in the southern constellation of Centaurus...

 star system. The setting's early inspirations were the novels Starship Troopers
Starship Troopers
Starship Troopers is a military science fiction novel by Robert A. Heinlein, first published as a serial in The Magazine of Fantasy & Science Fiction and published hardcover in December, 1959.The first-person narrative is about a young soldier from the Philippines named Juan "Johnnie" Rico and his...

and The Forever War
The Forever War
The Forever War is a science fiction novel by American author Joe Haldeman, telling the contemplative story of soldiers fighting an interstellar war between humanity and the enigmatic Tauran species...

, and PC Gamer UK compared it to that of the 1986 action film
Action film
Action film is a film genre where one or more heroes is thrust into a series of challenges that require physical feats, extended fights and frenetic chases...

 Aliens
Aliens (film)
Aliens is a 1986 science fiction action film directed by James Cameron and starring Sigourney Weaver, Carrie Henn, Michael Biehn, Lance Henriksen, William Hope, and Bill Paxton...

. Over two hundred years before the beginning of the game, Earth is subsumed by a world government
World government
World government is the notion of a single common political authority for all of humanity. Its modern conception is rooted in European history, particularly in the philosophy of ancient Greece, in the political formation of the Roman Empire, and in the subsequent struggle between secular authority,...

 called the Hegemony, whose "Publicanism" philosophy PC Zone
PC Zone
PC Zone was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as PC Leisure, PC Format and PC Plus had covered games but only as part of a wider remit. PC Zone was founded in 1993.The magazine was published...

summarized as "communism without the economic restrictions". The Hegemony annexes colonies throughout the Solar System
Solar System
The Solar System consists of the Sun and the astronomical objects gravitationally bound in orbit around it, all of which formed from the collapse of a giant molecular cloud approximately 4.6 billion years ago. The vast majority of the system's mass is in the Sun...

, but the inhabitants of Jupiter
Jupiter
Jupiter is the fifth planet from the Sun and the largest planet within the Solar System. It is a gas giant with mass one-thousandth that of the Sun but is two and a half times the mass of all the other planets in our Solar System combined. Jupiter is classified as a gas giant along with Saturn,...

's moons reach an agreement that allows them to relocate to Alpha Centauri, where they settle on the Earth-like NewHope and the frozen Thatcher planets. The settlers divide into twelve "Clans"—each with a military "Strike Force" to defend against bandits—and create the Centauri Council to govern the system. Trade is established with the Hegemony. As the game begins, an elite Strike Force called Strike Force Centauri is formed in response to increasing pirate activity.

The protagonist of Terra Nova is Nikola ap Io, the squad leader of Strike Force Centauri. His older brother, Brandt ap Io, is one of his subordinates, and the two share a mutual animosity. Other members of the squad include Sarah Walker, the daughter of a Centauri Council member; Ernest Schuyler, who is known for his sense of humor; and the frank and abrasive Simon Ashford. In an attempt to make players connect with squad members, the developers sought to imbue them with personalities. Commander Arlen MacPherson assumes overall charge of the squad, and has regular dealings with Hegemony ambassador Creon Pentheus. Live-action full-motion video cutscene
Cutscene
A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues...

s depicting character interaction occasionally play between missions.

Story

As the game begins, pirates steal a shipment of highly destructive "Petrovsk grenades". A reconnaissance mission by Nikola identifies the grenades at a heavily defended pirate base, and they are recovered en route to a transport ship. Without the grenades, the base is assaulted by Strike Force Centauri, and Hegemony equipment is found there. When MacPherson confronts Pentheus about the incident, he denies involvement. Proof of the Hegemony's intentions is later found at a Thatcher smuggling base, and Pentheus declares war on the Centauri colonies. Now knowing the pirates are funded by the Hegemony, MacPherson suspects that a previous information leak was in fact the work of a Hegemony spy; Nikola questions Brandt, who responds with indignance. After a series of missions against the Hegemony, Nikola's aircraft is ambushed and shot down, and he is captured by Pentheus. During this time, Pentheus tells him that a traitor within Strike Force Centauri is responsible for the ambush. The squad rescues Nikola, but Schuyler is killed in the assault. At his funeral, Ashford accuses Nikola of being the traitor.

It soon becomes clear that MacPherson is being poisoned. Nikola believes that Brandt is responsible, because of his recent disappearances, but is proven wrong. After MacPherson dies, Sarah Walker takes his place as commander of Strike Force Centauri. Walker sends Nikola, disguised as a pirate, on an espionage mission to discover the traitor's identity. Nikola finds information that incriminates Ashford; when confronted, he boasts of his actions and leaps to his death from a docking bay. The squad continues the war, and eventually forces the Hegemony to gather its remaining forces at a base on Thatcher. The squad destroys the facility by detonating a highly explosive fuel tank inside it. Following their defeat, the Hegemony denies involvement in the war, declaring Pentheus a rogue agent and appointing a new ambassador to the system. Despite being angered by the announcement, Strike Force Centauri celebrates its victory as the game ends.

Development

Terra Nova was conceived in 1992, around the time that Looking Glass Technologies' first game, Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions and published by Origin Systems...

, was completed. Company co-founder Paul Neurath
Paul Neurath
Paul Neurath is a veteran game designer and creative director in the computer game industry. He founded both Blue Sky Productions and Floodgate Entertainment. He is currently Creative Director of Zynga Boston....

 wrote a design document
Game design document
A game design document is a highly descriptive living design document of the game design for a video game. A GDD is created and edited by the developer team and it is primarily used in the video game industry to organize efforts within a developer team...

 for a tactical, squad-based game with a science fiction setting, and helped the team initiate its development. Artist Robb Waters created concept art. It was originally titled Freefall, because of the way the soldiers enter combat by dropping from aircraft. Development was initially led by a newly-hired programmer who envisioned the game as an exact simulation, in which every element was as realistic as possible. Programmer Dan Schmidt created the game's artificial intelligence, and attempted to make squadmates intelligently follow orders and provide assistance, rather than merely "staying out of your way". Schmidt hired Eric Brosius
Eric Brosius
Eric Brosius is a musician and video game developer, and a former employee of Looking Glass Studios. He is a former member of the band Tribe, and is married to Terri Brosius, also a former Looking Glass employee and Tribe member....

 and Terri Brosius
Terri Brosius
Terri Brosius is an American musician and voice actor, best known in computer gaming circles as the voice of SHODAN in the System Shock series.-Tribe:...

, then-members of the band Tribe
Tribe (band)
Tribe was an alternative rock band from Boston, Massachusetts which was active in the late 1980s and early 1990s. They released three albums, two on Slash Records/Warner Bros...

, to compose the game's music, which was called "orchestrally flavored" by the Boston Herald
Boston Herald
The Boston Herald is a daily newspaper that serves Boston, Massachusetts, United States, and its surrounding area. It was started in 1846 and is one of the oldest daily newspapers in the United States...

. As with their 1995 video game Flight Unlimited
Flight Unlimited
Flight Unlimited is a 1995 aerobatic flight simulator video game developed and published by Looking Glass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take...

, Looking Glass Technologies self-published Terra Nova.

The game began production alongside the company's second project, Ultima Underworld II: Labyrinth of Worlds
Ultima Underworld II: Labyrinth of Worlds
Ultima Underworld II: Labyrinth of Worlds is a 1993 first-person role-playing video game developed by Looking Glass Technologies and published by Origin Systems. It is the sequel to Ultima Underworld: The Stygian Abyss. Set in the Ultima fantasy universe, the game puts the player in control of the...

, and remained in development after that game's 1993 release. It then continued through the creation of their titles System Shock
System Shock
System Shock is a first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072...

(released in 1994) and Flight Unlimited. The game was subject to numerous delays, which Schmidt later attributed to its lack of a set deadline. He stated that the team was "trying to go with the same philosophy" as the company's earlier games, in that they would "develop the systems and the game would come out of it". However, the team's development priorities regularly changed, and the programmer who led the project left several years into production. According to Schmidt, his departure meant that "there was no-one left who was psyched about making this really [realistic] simulation". Despite this fact, the team continued using the idea, even though serious difficulties were involved in achieving it. Schmidt said that the game's development status was uncertain after the programmer left, and that he inherited the role of lead programmer around that time merely because the position had to be filled. He later assumed the role of project leader. In January 1995, Looking Glass showed Terra Nova alongside Flight Unlimited at the Winter Consumer Electronics Show
Consumer Electronics Show
The International Consumer Electronics Show is a major technology-related trade show held each January in the Las Vegas Convention Center, Las Vegas, Nevada, United States. Not open to the public, the Consumer Electronics Association-sponsored show typically hosts previews of products and new...

, under their "Immersive Reality" marketing label.

In the team's original plan, Terra Nova consisted of missions that were bookended by simplistic cutscenes, akin to those of the 1990 Origin Systems
Origin Systems
Origin Systems, Inc. was a computer game developer based in Austin, Texas that was active from 1983 to 2004...

 video game Wing Commander. However, in 1994, Origin released Wing Commander III: Heart of the Tiger
Wing Commander III: Heart of the Tiger
Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems...

, which features live-action full-motion video (FMV) cutscenes. This pressured Looking Glass into incorporating FMV into Terra Nova. Schmidt later said, "Lots of A-list games were including more and more FMV, and it was felt by management that if Terra Nova didn't have any, it would look second-rate." The decision to include it came when the game was already overdue, and a large portion of the game's funding was redirected toward cutscene production. A scriptwriter from outside the company was hired to write the cutscenes; because of the interplay between the cutscenes and missions, the script underwent numerous rewrites. The game's delays and large budget resulted in the removal of a planned online multiplayer component, and the FMV cutscenes, which were expensive to produce, increased the number of sales needed to recoup development costs. A patch was planned to add the online multiplayer functionality after release, but it did not materialize. Schmidt called the cutscenes a "giant distraction" for the team and himself as project leader, and later described them as "cheesier than most" of those in other games of the era, noting that "I wince a lot looking back on [them]". Schmidt believed that they were likely an error from a business standpoint, as they further increased the game's budget and production length, but ultimately did not increase sales.

Roughly a year before its release, the team concluded that Terra Novas realistic, simulation-style gameplay was not enjoyable. However, Schmidt said that the game's already lengthy development meant that it had to be released; otherwise, he believed that it would be canceled, or that its high cost would bankrupt the company. Because of this, the game was completely redesigned to be "much more arcadey
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

" only a few months before release. Schmidt said that, in the new game, "you were going around blowing people up" and "your enemies have brackets on them showing their health and it's very bright and glowy and green". He believed that these elements drastically increased the game's enjoyability. He summarized, "Six months before it shipped the game wasn't fun at all and we actually ended up shipping something that was at least somewhat enjoyable to play". The game was released on March 5, 1996; by this time, its graphical technology had been surpassed by other video games, according to Schmidt. Lead programmer Art Min later expressed dissatisfaction with the game; he believed that, while the team coalesced at the end of development, they shipped the game too soon because of "an overexcited VP of Product Development".

Technology

Unlike Looking Glass' previous first-person games—Ultima Underworld, Ultima Underworld II and System ShockTerra Nova takes place in outdoor environments. The game's engine supports weather conditions, day and night environments, real-time water reflections and moving clouds, among other effects. Most of the work on the outdoor renderer was done by programmer Eric Twietmeyer; however, contemporary computers were not powerful enough to display fully three-dimensional (3D) outdoor environments. The problem was solved by programmer James Fleming: the game's engine renders and applies textures
Texture mapping
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

 to foreground objects in full 3D graphics, but—according to PC Gamer US—displays a "bitmap
Bitmap
In computer graphics, a bitmap or pixmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of bits. Now, along with pixmap, it commonly refers to...

ped background in the distance" to provide the "illusion of detail". As with Flight Unlimited and the CD release of System Shock, Terra Nova was designed to support head-mounted display
Head-mounted display
A head-mounted display or helmet mounted display, both abbreviated HMD, is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye .- Overview :...

s. The game features QSound technology. Describing QSound's effect before the game's release, Suzanne Kantra Kirschner of Popular Science
Popular Science
Popular Science is an American monthly magazine founded in 1872 carrying articles for the general reader on science and technology subjects. Popular Science has won over 58 awards, including the ASME awards for its journalistic excellence in both 2003 and 2004...

wrote that "you'll hear the rustle of leaves from the right speaker a split second before you hear it in the left[,] signaling you that the enemy is approaching from the right".

The game's characters are procedurally animated
Procedural animation
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....

 via simulated physics models and inverse kinematics
Inverse kinematics
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired...

 (IK)—a system designed by programmer Seamus Blackley
Seamus Blackley
Seamus Blackley is a former agent with Creative Artists Agency representing video game creators.After entering Tufts University to study jazz piano, Blackley switched to study physics and graduated Summa cum Honore en Tesis. As a sophomore, he published his first paper in the Journal of Magnetic...

. Basic physics are used to move character models through the environment, and the models are animated by the IK system in accordance with this movement. Designer Richard Wyckoff later compared the physics to those of a marble, and Schmidt described the effect as being similar to putting each character in a hamster ball
Hamster ball
Hamster balls are hollow spheres made of clear plastic into which hamsters, gerbils, degus and other small rodent pets are placed, allowing them to run around outside their cages without the risk of running away, getting lost under furniture or in walls...

. However, the system's imperfect nature can result in animation glitches. A more realistic simulation of bipedal movement was originally planned, but it was simplified before release because of coding difficulties. Describing it, Schmidt later said that, while it "almost always worked[,] ... every thirty minutes someone would put their foot down slightly wrong. He'd shake for a few seconds and then go flying off across the map ... because something divided by zero". A physics model is also used to simulate weapon recoil, the arc of projectiles and the gravity of each planet; for example, projectiles travel farther in low gravity environments.

Reception

Although Terra Nova sold more than 100,000 units, it was a commercial failure because it did not recoup its development costs. Designer Tim Stellmach later characterized its performance as "a disaster". Despite this, the game was acclaimed by critics, with several publications drawing comparisons to the 1995 video game MechWarrior 2: 31st Century Combat. Reception of its graphics ranged from positive to negative, and many noted the game's high system requirements.

John Payne of The Washington Post
The Washington Post
The Washington Post is Washington, D.C.'s largest newspaper and its oldest still-existing paper, founded in 1877. Located in the capital of the United States, The Post has a particular emphasis on national politics. D.C., Maryland, and Virginia editions are printed for daily circulation...

wrote, "Depending on your point of view, Terra Nova is either a stripped-down Mechwarrior or a souped-up Doom." However, he stated that it was "fun" regardless of which perspective was taken. While he described the game's animation as "fluid", he found its graphics in general to be "fairly blocky, even at a distance". He finished his review by stating that the game "requires more practice than action fans are used to" but provides "a nice payoff". Next Generation Magazine
Next Generation Magazine
Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West...

wrote, "Looking Glass has always been known for breaking the barriers of conventional gameplay, and it has done it again with Terra Nova". The magazine considered the game to be "an all around stunning effort".

The Sunday Star-Times
The Sunday Star-Times
The Sunday Star-Times is a New Zealand newspaper published each weekend by the Fairfax group in Auckland. It covers both national and international news, and is a member of the New Zealand Press Association and Newspaper Publishers Association of New Zealand.-History:The Sunday Star-Times was first...

Peter Eley found the game to be extremely complex, and noted the originality of its "real-time, full motion and 3D combat simulation". He called its sound and music "stunning", but found that its graphics "aren't as crisp as some other games", and described performance issues. Lee Perkins of The Age
The Age
The Age is a daily broadsheet newspaper, which has been published in Melbourne, Australia since 1854. Owned and published by Fairfax Media, The Age primarily serves Victoria, but is also available for purchase in Tasmania, the Australian Capital Territory and border regions of South Australia and...

also found the game's performance and graphics lacking, but said, "In spite of its visual shortcomings, Terra Nova has the same level of inherent player appeal as System Shock". He concluded by stating that the game's "tactical demands ... are probably its strongest point", and that "although [it] isn't quite up in the Mechwarrior 2 league, it's making some very loud noises with avid mech-combat fans". Computer Games Strategy Plus
Computer Games Magazine
Computer Games Magazine was a computer gaming print magazine. It was formerly Computer Games Strategy Plus, and before that, Strategy Plus, which had been founded as Games International in the UK in 1988. While its initial focus was on strategy games, it covered a wide range of game genres...

Tim Royal offered similar praise for its strategic elements; however, like the other two, he noted the game's performance issues, and called its graphics "above average, but not mind-boggling". He finished, "I ... won't say it beats System Shock. It doesn't. ... But Terra Nova offers a wonderful variety of terrain, mission types, and scenarios".

William Wong of Computer Shopper
Computer Shopper (US magazine)
Computer Shopper was a monthly consumer computer magazine published by SX2 Media Labs, it ceased publication in April 2009.The publisher continues to run ComputerShopper.com, a related website.- Web Site :...

called it "a great game that is backed by good graphics and sound, and will keep you going for hours"; he also praised its cutscenes. He concluded, "If the [upcoming] multiplayer pack is as good as the standalone version, Terra Nova could be a strike force to be reckoned with." PC Gamer UKs James Flynn praised the game's graphics, sense of realism, and free-form missions; about the latter, he wrote, "There's no right or wrong way to complete any of the missions in Terra Nova, and this is one of its strongest assets." He noted that it was "virtually impossible to recommend" the game to those with lower-end computers, but believed that it was also "impossible to condemn Looking Glass for programming the game this way, because it feels so real, and its authenticity is what makes it so much fun". Michael E. Ryan of PC Magazine
PC Magazine
PC Magazine is a computer magazine published by Ziff Davis Publishing Holdings Inc. A print edition was published from 1982 to January 2009...

praised the game's artificial intelligence and called its graphical quality "spectacular", but found its movement controls to be "awkward". He concluded, "Terra Nova is an exceptional game that combines frenetic, fast-paced action with real-time squad-level tactics. It doesn't get much better than this".

Legacy

The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...

has cited Terra Nova as one of the first 3D games with squad-oriented gameplay. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

's Bill Hiles said that the game "preceded the 'tactical squad-based, first-person shooter' action genre by a full two years", and that "In 1996, ... Terra Nova didn't feel like any other game out there". Hiles called Tribes 2
Tribes 2
-Legacy:On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues. Sierra, which is now part of Vivendi SU, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was...

"a spiritual descendent of Terra Nova if there ever was one". Project leader Dan Schmidt later said that he had "a bit of a negative experience overall because the thing dragged on forever", but noted that "there are people who regard it highly so it can't have been that terrible". The 1998 video game Jurassic Park: Trespasser
Jurassic Park: Trespasser
Jurassic Park: Trespasser is a video game released in 1998 for Microsoft Windows after much hype and anticipation. The player assumes the role of Anne, the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World: Jurassic Park...

features a procedural animation
Procedural animation
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....

 system very similar to the one used in Terra Nova.

While Schmidt said before the game's release that the team wanted to develop "a whole series of games that take place in the Terra Nova world", the game's poor sales made the creation of a sequel "impractical", according to Paul Neurath. As the game's publisher, Looking Glass took on the full burden of its commercial underperformance. Neurath later said, "If we could do Terra Nova over, I would have dumped the cinematics and done online team play instead. Who knows, maybe then the Tribes II and Halo teams would be talking about the influence of Terra Nova on their games".

External links

  • Terra Nova on GameSpot
    GameSpot
    GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

    's "The Best Games You Never Played"
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK