Game design document
Encyclopedia
A game design document (often abbreviated GDD) is a highly descriptive living
Living document
A living document or dynamic document is a document which may be continually edited and updated by either a limited or unrestricted group. A simple example of a living document is an article in Wikipedia, in contrast to "dead" or "static" documents, such as an article in a single edition of the...

 design document of the game design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...

 for a video game. A GDD is created and edited by the developer team and it is primarily used in the video game industry to organize efforts within a developer team. The document is created by the developer team as result of collaboration between their designers, artists
Game artist
A game artist is an artist who creates art for one or more types of games. Game artists are responsible for all of the aspects of game development that call for visual art...

 and programmers
Game programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of "game programmer"...

 as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the developer team, the document must be created by the developer team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

Life cycle

Game developers
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.
Because of the dynamic environment of game development, the document is often changed, revised and expanded as development progresses and changes in scope and direction are explored. As such, a game design document is often referred to as a living document
Living document
A living document or dynamic document is a document which may be continually edited and updated by either a limited or unrestricted group. A simple example of a living document is an article in Wikipedia, in contrast to "dead" or "static" documents, such as an article in a single edition of the...

, that is, a piece of work which is continuously improved upon throughout the implementation of the project, sometimes as often as daily. A document may start off with only the basic concept outlines and become a complete, detailed list of every game aspect by the end of the project.

Content

A game design document may be made of text, images, diagrams, concept art
Concept art
Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design...

, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes
Software prototyping
*Software prototyping, refers to the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed...

 or a chosen game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

 for some sections of the game.

Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processed document
Word processing
Word processing is the creation of documents using a word processor. It can also refer to advanced shorthand techniques, sometimes used in specialized contexts with a specially modified typewriter.-External links:...

, or as an on-line collaboration tool
Collaborative software
Collaborative software is computer software designed to help people involved in a common task achieve goals...

.

Structure

The purpose of a game design document is to unambiguously describe the game's selling points, target audience
Target audience
In marketing and advertising, a target audience, is a specific group of people within the target market at which the marketing message is aimed .....

, gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...

, art, level design
Level design
Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using level editor, a game development software designed for building levels; however some games feature built-in...

, story, characters, UI
User interface
The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the...

, assets, etc. In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. The document is purposely sectioned and divided in a way that game developers can refer to and maintain the relevant parts.

The majority of video games should require an inclusion or variation of the following sections:
  • Story
  • Characters
  • Level/environment design
  • Gameplay
  • Art
  • Sound and Music
  • User Interface, Game Controls


This list is by no means exhaustive or applicable to every game. Some of these sections might not appear in the GDD itself but instead would appear in supplemental documents.

External links

  • Anatomy of a GDD by Tim Ryan on Gamasutra
    Gamasutra
    Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...

  • Game specifications by Tom Sloper on Sloperama
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK