Swarm (2011 video game)
Encyclopedia
Swarm is an action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

-platform video game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 developed by Hothead Games
Hothead Games
Hothead Games is an independent video game developer and publisher based in Vancouver, British Columbia, Canada. Hothead is best known for its role-playing/adventure video game series, On the Rain-Slick Precipice of Darkness, based on the Penny Arcade webcomic...

 and published by Ignition Entertainment. It was released March 22, 2011 for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 via the PlayStation Network and March 23, 2011 for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 via Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

. The setting revolves around a flock of 50 blue bipedal creatures, dubbed swarmites, and their quest to collect DNA in order to save their race. The player controls the swarmites as a collective, but each swarmite has individual intelligence meaning interaction between the player and the swarm is always dynamic.

The game was received moderately well by critics with aggregate scores in the 70% range for both platforms at GameRankings, a video game aggregate website. Critics generally felt the game was unique and that it featured impressive artificial intelligence. The also praised the game's dark humor, most notably for the different ways the swarmites can die. Some critics expressed frustration at the game's difficulty level. As of June 2011 the Xbox 360 version had reached 13,000 in sales, while the PlayStation 3 version showed numbers nearing 2,000 during the game's first month.

Synopsis

The game begins by showing a pulsing blue blob arriving on a mysteriously war-torn and devastated planet. It plants itself into the ground and extends a wriggling tentacle. Out of the tentacle emerge 50 swarmites — small, blue, bipedal creatures who always move together in a pack, or swarm. The swarmites go in search of DNA, which the swarmites feed back into the blob to help it grow. The blob eventually transforms into a humongous swarmite referred to by the other swarmites as "momma".

Gameplay

Swarm is an action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

-platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 in which the player controls up to 50 characters known as swarmites who operate as a collective to achieve their goals. The objective is to reach the end of the level with at least one swarmite remaining. Throughout the levels are health packs which will restore the swarmites' numbers to 50. The levels also contain checkpoints which serve as the point where players will resume play if they lose all 50 swarmites.

Points are earned by collecting strands of DNA found throughout the level. Some strands can only be collected by having several swarmites and using them collectively to retrieve the strand. The swarmites can huddle together for strength and speed boosts, stack on top of one another to reach high obstacles, and jump as a group to reach certain areas. All of the swarmites are controlled both individually as well as in a collective; each swarmite has their own unique AI that interacts with other swarmites and the commands given by the player. Swarmites will dynamically walk around objects and obstacles, each choosing their own path based on player commands.

Development and marketing

Swarm began life as a submission to the Great Canadian Video Game Competition held by Telefilm Canada
Telefilm Canada
Telefilm Canada or Téléfilm Canada is a Crown corporation owned by the Government of Canada.It is the primary federal cultural agency dedicated to the development and promotion of the Canadian audiovisual industry....

. The game was chosen as one of four finalists, and Hothead Games received $300,000 in order to fund further production on the game. It sprang from AI research by Dr. Mike Hayward, who was doing PhD research on how artificial life would interact one with another when given a task. "We were trying to enter an indie developer contest back in 2006, and Mike pitched this idea forward" stated producer Joel DeYoung. Lead Designer Pete Low stated that one of the biggest challenges was designing the camera controls to be able to accommodate all 50 swarmites. Each swarmite in the swarm is controlled by individual AI. The group does not have a leader, but instead interact with each other dynamically. "The idea is it's supposed to feel like controlling a flock of fish" stated Dr. Mike Hayward, who designed the AI. The game features leaderboards and in addition the PlayStation 3 version includes a live tally of the sum of all swarmites killed by players.

On June 17, 2010 Ignition Entertainment
Ignition Entertainment
Ignition Entertainment Ltd. is a British video game publisher formed in April 2002. It was created from a selection of smaller developers and publishers, such as Archer MacLean's Awesome Studios.-History:...

 announced they would publish the title. The platforms for the game were announced November 18, 2010; the game would come to the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 via the PlayStation Network and to the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 via Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

. The game was completed in January 2011 and entered the Xbox Live Arcade and PlayStation Network submission process. It was later announced the developers were looking for a March 2011 release date. Swarm was released March 22, 2011 on the PlayStation 3 via the PlayStation Network and March 23, 2011 for the Xbox 360 via Xbox Live Arcade.

To promote the game developer Hothead Games released several YouTube videos which discussed the gameplay and advertised the game. Four videos belong to a series entitled Ask Dr. Mike, in which Dr. Mike Hayward, designer of the AI, explains the dynamics of the game. Hayward and different co-hosts discuss how the swarmites interact with one another and their environment, how players can complete tasks within the game, and how players can reach high scores. Two viral videos were also released. The first was to promote the game's launch in Europe and depicts a young girl coloring pictures of swarmites. The girl soon turns violent on her drawings and the video shifts to show gameplay of the destruction of swarmites. The second depicted a fictional situation regarding workplace diversity and the recent hire of a swarmite. Avatar awards were also announced in March 2011 and consist of a swarmite pet and a swarmite hat for the player's avatar.

Reception

Upon its release Swarm was received moderately well by critics. The game currently holds a score of 71.6% on the PlayStation 3 and 70.41% for the Xbox 360 at GameRankings. Fellow aggregate website reports similar scores, with both the PlayStation 3 and Xbox 360 versions holding at 70/100. In its first two weeks the PlayStation Network version of the game sold over 4,200 copies. The Xbox Live Arcade version sold over 7,700 copies in the same time frame. Colin Moriarty of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 gave Swarm its highest score. He stated "the entire package has a slick coat of polish on it." One of the game's lower scores came from Ludwig Kietzmann of Joystiq
Joystiq
Joystiq is a video gaming blog founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. family of weblogs. It is the centerpiece of WIN's own network of video gaming blogs, which also includes a blog dealing specifically with the popular MMORPG World of...

 who felt that the game is "a good idea in need of better executions." As a technology demo game won the People's Choice Award at the 2007 Arcadia Festival. As of June 2011 the Xbox 360 version had reached 13,000 in sales, while the PlayStation 3 version showed numbers nearing 2,000 during the game's first month.

Multiple critics praised the game's dark humor
Black comedy
A black comedy, or dark comedy, is a comic work that employs black humor or gallows humor. The definition of black humor is problematic; it has been argued that it corresponds to the earlier concept of gallows humor; and that, as humor has been defined since Freud as a comedic act that anesthetizes...

. David Sanchez, reviewer for GameZone
GameZone
GameZone is an American multiplatform video game website. GameZone's daily coverage includes reviews, previews, news, hints & cheats, and editorials. Additionally, GameZone offers downloads, a child-targeted website and in association with GameStop, hosts GZGameShop, an online retailer...

, stated "the little blue Swarmites are completely stupid, and they have a ridiculous charm to them that makes you want to see them meet their demise." Sanchez further noted that seeing the swarmites die was "strangely satisfying and totally hilarious." IGN's Colin Moriarty called the swarmite deaths "saddening and necessary," but added that players will "never grow tired of seeing it happen." Ben Reeves of Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

also enjoyed the game's humor, but felt that there was not enough variety to keep a player's interest. "It may be fun to watch these little guys die, but there were too many moments where I wanted to kill the power to my console."

Gamespot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

's Nathan Meunier felt that it had an excellent scoring mechanic and that the rewards for killing swarmites were clever. He did not, however that the game had an "occasionally brutal" difficulty level and that it was too short. Ben Reeves of Game Informer also agreed that the game had a high difficulty curve. He stated that "it can feel like a chore to master some of the later levels". The reviewer from Edge
Edge (magazine)
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards and longevity....

magazine echoed other critics' comments in regard to difficulty, "Swarm will provide a stern test of both skill and patience." The reviewer for Official U.S. PlayStation Magazine felt that a stronger focus on simply clearing the levels could have been utilized, but noted that it was still a "surprisingly challenging—and splattering—good time." Official Xbox Magazine
Official Xbox Magazine
Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released for E3 2001, with another preview issue for November 2001. The magazine is bundled with a disc that includes game demos, preview videos and...

s Cameron Lewis praised the games light-hearted attitude, sharp graphics and control scheme. He further noted that an "emphasis on constant scoring keeps the action trucking at a steady clip."
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