Street Fighter (role-playing game)
Encyclopedia
Street Fighter: The Storytelling Game is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 based on the Street Fighter
Street Fighter
, commonly abbreviated as SF, is a series of Fighting Games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own unique fighting style, against one another...

video game series. It uses most of the basic game mechanics from White Wolf
White Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...

's World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

 games. It was released in 1994 and contains most of the characters from Super Street Fighter II
Super Street Fighter II
is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting...

. The Storytelling Game is currently out of print, as are all games using the original Storytelling System.

Character generation

Character generation was similar to White Wolf's other games (Vampire, Werewolf, Mage, etc.). The character has nine attributes divided into three categories (Physical, Mental, Social). The player then distributed points among these stats and selected a Concept, Demeanor, and various skills and backgrounds. Instead of a clan, Street Fighter Characters selected a martial art based on the fighting styles of the characters from the game. The character's style determined which techniques the character could learn by spending less points. For example, practitioners of Shotokan karate
Karate
is a martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed from indigenous fighting methods called and Chinese kenpō. Karate is a striking art using punching, kicking, knee and elbow strikes, and open-handed techniques such as knife-hands. Grappling, locks,...

 and kungfu
Chinese martial arts
Chinese martial arts, also referred to by the Mandarin Chinese term wushu and popularly as kung fu , are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or...

 could learn the Fireball technique more easily than someone who selected sambo
Sambo (martial art)
Sambo is a Russian martial art and combat sport. The word "SAMBO" is an acronym for SAMooborona Bez Oruzhiya, which literally translates as "self-defense without weapons". Sambo is relatively modern since its development began in the early 1920s by the Soviet Red Army to improve their hand to hand...

 as his style. The character's style also determined how much Chi and Willpower the character started with. Certain special moves required the character to spend Chi or Willpower. In addition, characters also had an Honor score. Honor helped the character regain Chi; a character with high Honor recovered Chi more easily than a character with low Honor.

Game mechanics

Gameplay was based on previous White Wolf games. The player rolled a number of ten sided dice based on his skill level, attribute score, or both and needed to achieve a number of "successes" based on the difficulty of the feat in question. In addition to skills found in many other White Wolf games (Drive, Computer, Survival, etc.) several new skills were introduced. For example, a Style Lore skill that allowed a character to determine what fighting style an opponent is using and what his approximate level of skill is. Players also distributed points to Punch, Kick, Grab, Athletics, Focus, and Block techniques. These techniques not only increased the character's fighting ability but served as prerequisites for some martial arts special maneuvers.

A new addition to gameplay was a Combat Card system.

Products

A total of one basic module and five supplements books were released for this game. (In White Wolf Code order)
  • Street Fighter: The Storytelling Game (1994, ISBN 1565041186)
  • Secrets of Shadowloo (1994, ISBN 1565041534)
  • Street Fighter Storyteller's Screen (1994, ISBN 1565041623)
  • Street Fighter Player's Guide (1994, ISBN 1565045505)
  • The Perfect Warrior (1995, ISBN 1565045521)
  • Contenders (1995, ISBN 1565045513)

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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