Shaman (Dungeons & Dragons)
Encyclopedia
The shaman is an alternate playable character class
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...

 in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Dungeons & Dragons (1977-1999)

The Orcs of Thar
The Orcs of Thar
The Orcs of Thar is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This book covers the Broken Lands that are inhabited by humanoids such as orcs, goblins, and bugbears...

(1988) covers orcish
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

 shamans. The Golden Khan of Ethengar
The Golden Khan of Ethengar
The Golden Khan of Ethengar is an accessory for the Dungeons & Dragons fantasy role-playing game.-Contents:This gazetteer describes the land and people of the Ethengar tribes, who resemble the Mongols at the time of Kublai Khan. The 32-page "Player's Guide" gives a brief overview of the land, and...

includes rules for a shaman character class.

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The first Shaman character class was introduced in the 2nd Edition Supplement, Shaman
Shaman (accessory)
Shaman is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995....

. It tied into the Planescape setting, but used a nonstandard spellcasting mechanic. It was not further developed (although it was briefly mentioned as the source of power of one of Ravenlofts minor Darklords on an island of terror).

Dungeons & Dragons 3rd edition (2000-2007)

The Shaman is a character class in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

3.0 edition that was introduced in the Oriental Adventures campaign supplement.

The shaman in the Third Edition of the game is the new name given to the shukenja of the First Edition Oriental Adventures. (A character class called the shugenja
Shugenja (Dungeons & Dragons)
The shugenja or shukenja is a playable character class in the Dungeons & Dragons fantasy role-playing game.-Advanced Dungeons & Dragons 1st edition :...

 also appears in Oriental Adventures 3.0 which is a different, though similarly spellcasting class.) The shaman is considered the oriental equivalent of the cleric
Cleric (Dungeons & Dragons)
The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. In the game, clerics are versatile figures, both capable in combat and skilled in the use of divine magic. Clerics are powerful healers due to the large number of healing and curative...

, although it also shares abilities with the monk
Monk (Dungeons & Dragons)
The monk is a playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. A D&D monk is a fantasy martial artist, specializing in unarmed combat.-Dungeons & Dragons :...

 and druid
Druid (Dungeons & Dragons)
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Prior to 4th edition, they gain divine magic from being at one with nature, or from one of several patron gods of the wild, while in 4th edition, they gain primal magic...

 classes. Like clerics, shamans derive their spells from divine energy in general and from powerful entities; they propitiate spirits of an animistic religious system rather than deities, forces, or philosophies (although deities may also exist as extremely powerful spirits). These spirits embody the domains from which shamans gain powers and domain spells. A few domains are identical to clerical domains listed in the Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

; some are unique to the shaman and have no direct equivalent to any clerical domain. Unlike a cleric, at higher levels a shaman can learn a third domain and prepare two domain spells per day for certain spell levels. In general, a shaman's spell list is more nature-oriented than the cleric's. Like the druid, it can gain an animal companion. Its attack progression is identical to a cleric's, while it has a variety of unarmed combat feats similar to the monk. The 3.5 update to the class found in Dragon Magazine issue 318 (April 2004) improves the shaman's combat prowess, such as by granting shamans the ability to inflict extra damage with their unarmed attacks, similar to those of monks.

The vanara, a monkey-like humanoid race also published in Oriental Adventures, has Shaman as its favored class.

Green Ronin Publishing released a 3.0 Shaman in The Shaman Handbook as part of their Master Class series. They cast divine spells spontaneously, like a sorcerer. The book also contains a number of Prestige Classes.

UKG Publishing released a 3.5 Shaman in The Enduring: Witches & Shaman in June 2007. It uses the same advancement and spellcasting progression as a druid, but (instead of wildshape) gains lycanthropic abilities as it progresses, becoming a were-shaman (a natural lycanthrope) at upper levels.

Dungeons & Dragons 4th edition (2008-)

The Shaman is among the classes included in the 4th edition Player's Handbook 2 (March 2009). The Shaman class has the Primal power source and the Leader role, and has a clear link with the primal spirits of the earth; most of her powers call upon or otherwise make use of spirit
Spirit
The English word spirit has many differing meanings and connotations, most of them relating to a non-corporeal substance contrasted with the material body.The spirit of a living thing usually refers to or explains its consciousness.The notions of a person's "spirit" and "soul" often also overlap,...

s. Continuing with this spiritual link, all Shamans receive a Spirit Companion—the class is distinctive for being the only Fourth Edition class to have a companion as a standard feature. While it may have any appearance the player wishes, the flavor and artwork included in the book depict it as an animal spirit, and the provided Shaman builds are named after possible appearances (Panther and Bear). Many of the Shaman's powers use the Spirit keyword, meaning they use the spirit as their origin point and derive line of sight and effect from it; these are flavored as the Shaman commanding the spirit to attack her enemies. The Shaman can even use opportunity actions to attack enemies moving past the spirit, giving it the mechanical feeling of an ally actively engaged in combat.

Along with damage, Shaman attacks carry some type of rider effect that either benefit allies or harm enemies next to the companion spirit, such as temporary hit points or a bonus to attack rolls. Additionally, allies next to the spirit can gain additional hit points when the Shaman uses his healing abilities. This allows the Shaman to use the spirit as a mobile source of aid, able to be moved to where it is most useful. Since he must consider the positioning of two entities rather than one, and is able to use both ranged and melee attacks from two sources, the Shaman is a complex Leader class to play.
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