Sculpted prim
Encyclopedia
A sculpted prim (or sculpty, sculptie, or just sculpt) is a Second Life
Second Life
Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003. A number of free client programs, or Viewers, enable Second Life users, called Residents, to interact with each other through avatars...

 3D parametric object whose 3D shape is determined by a texture
Procedural texture
A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others....

. These textures are UV maps that form the rendered 3D sculpted prim. Sculpted prims can be used to create more complex, organic shapes that are not possible with Second Life's primitive
Geometric primitive
The term geometric primitive in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest geometric objects that the system can handle . Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well...

 system.

Technical details

A sculpty is a standard RGB texture where the R (red), G (green) and B (blue) channels are mapped onto X, Y, and Z space. Sculpt textures are similar to normal maps
Normal mapping
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by...

, but instead of encoding surface normals they encode surface positions. They are also similar to displacement maps
Displacement mapping
Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local...

, but instead of a single scalar distance, there are three values — one each for the X, Y, and Z coordinates. Sculpt textures are also very similar to parametric
Parametric surface
A parametric surface is a surface in the Euclidean space R3 which is defined by a parametric equation with two parameters. Parametric representation is the most general way to specify a surface. Surfaces that occur in two of the main theorems of vector calculus, Stokes' theorem and the divergence...

 (e.g. NURBS) surfaces. See Sculpted Prims: Under the Hood article for details. Minimum recognized size is 8 x 8. Maximum recognized size is 128 x 128. larger can be uploaded but will be treated as an image and compressed.

The UV map is embedded into the sculpty on creation. When uploaded into the Second Life asset server, and rezzed (rendered), it will form the shape imposed on it. However, the actual texturing must be done in a separate file, the map of which will be based on the conceived shape. For example, a liquor bottle would have its label on its forward face. However, there is only one face on a sculpty as it is either a sphere, torus, cone, or cylinder (cube also exists but the texture covers all the perceived faces so the rule applies). For the liquor label it would be located on a specific section of the lower left quadrant.

Free sculpted prim creation software


Commercial sculpted prim creation software


See also

  • Displacement mapping
    Displacement mapping
    Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local...

  • Normal mapping
    Normal mapping
    In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by...

  • NURBS
  • Parametric surface
    Parametric surface
    A parametric surface is a surface in the Euclidean space R3 which is defined by a parametric equation with two parameters. Parametric representation is the most general way to specify a surface. Surfaces that occur in two of the main theorems of vector calculus, Stokes' theorem and the divergence...

  • Polygon mesh
    Polygon mesh
    A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling...

  • UV mapping
    UV mapping
    UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.-UV mapping:This process projects a texture map onto a 3D object...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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