Rockman EXE Battle Chip Stadium
Encyclopedia
Rockman EXE Battle Chip Stadium is an arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 in the Mega Man Battle Network
Mega Man Battle Network
The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spin-off series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was...

sub-series of Mega Man
Mega Man
Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately...

games from Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

. This game was not released outside of Japan. Under the name of "Battle Station", the arcade game was featured a number of times in episodes of the Rockman EXE Beast+
MegaMan NT Warrior
Mega Man NT Warrior or Mega Man Battle Network, known in Japan as , is an anime and manga series based on the Mega Man Battle Network video game series...

anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....

 series. Phase-out of this game from arcade centers began January 2009.

Gameplay

The game features much of the same gameplay found in the Battle Network series and was updated near monthly with new characters and attacks, as well as updating the hardware. Machines could be linked to allow players to face each other in NetBattles, showing their abilities over NetNavis. NetNavis featured included the so-called "Link Navis" from Rockman EXE 6, with the inclusion of other, exclusive NetNavis like Colonel, Falzar-Beast Forte and Dark Rockman.

After inserting the play cost of 100 yen, battling was started by slotting up to three merchandise Battle Chips into the machine per turn. Attacking was engaged by pressing a button, with the chips inserted having a chance of being successful, unsuccessful or critical (inflicting extra damage); this was made so to not make the game too easy by using potentially overpowered chips. Winning a round of the game dispensed a new, randomly-picked Battle Chip from stock contained inside the arcade machine. Battle Chips given as prizes changed over time in 'volumes' and later versions/revisions of the game; not surprisingly, most of the Battle Chip range was obtainable from the game, including an amount of exclusives. Battle Chips won during play could also have a different colour casing.

Although most characters were playable, another way to use Battle Chips was slotting in a different kind of chip, the Navi Data Chip, through a separately-marked chip port. Navi Data Chips could be leveled by gaining experience inside the arcade game or through using the LiNK PET_EX from the Beast lineup of merchandise. Using a Navi Data Chip allowed play with a leveled and hence stronger version of that Navi, when compared to the default in character select, or characters not present on the roster. Levels in the PET were proportional to levels in the game and in use with specific features in Battle Network 6.

The Program Advance system seen in the Rockman EXE series was expanded upon greatly for Battle Chip Stadium, with over 125 different sequences available. Use of Program Advances were governed by the same rules as all other chips, in whether they were a successful attack or not. Program Advances in Battle Chip Stadium were grouped in Mega-, Giga- and Tera- classes. To facilitate for performing these combination's, Capcom and Takara Tomy released specialized booster packs for the game containing specific Battle Chips in order to perform specific Program Advances.

Playable characters

  • Rockman (Megaman)
  • Heatman
  • Elecman
  • Slashman
  • Killerman (Eraseman)
  • Chargeman
  • Aquaman (Spoutman)
  • Tomahawkman
  • Tenguman
  • Groundman
  • Dustman

Additional characters in roster

Other characters were playable only by slotting in their corresponding Navi Data Chip, made available from the series' merchandise and through events like the World Hobby Fair. These characters were made available for play during the constant revision of the game's software, as their Navi Data Chips were released.

External links

  • http://www.watch.impress.co.jp/game/docs/20060116/whf22.jpg
  • http://www.batosuta.net/ (Official site, dead link)
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