Risky Woods
Encyclopedia
Risky Woods, known as in Japan, is a computer game developed by Dinamic Software
Dinamic Software
Dinamic Software was a Spanish videogames producer and publisher company. It was founded in 1983, and its activity ceased in 1992, comprising the Golden Era of Spanish Software. One year later, a part of its owners founded an independent company named Dinamic Multimedia...

 and Zeus Software, and published by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 in December 1992. The game has a side-scroll view, and a fantasy theme. The game has been criticized as being relatively difficult and being somewhat chaotic in terms of how much is happening on-screen.

Story

The ancient monks, who preserve the wisdom of the Lost Lands, have been frozen in stone. Young Rohan must plunge into the Risky Woods to release them. Only then can wisdom triumph once again.

Gameplay

Most of Risky Woods involves Rohan running, jumping ledges and fighting monsters while freeing the monks from stone. At every third stage lay a boss, usually some gigantic floating insect that throws fireballs. Both the monsters in the levels as well as these insect bosses drop coins, though bosses drop considerably more. These coins can be used after each level to buy weaponry upgrades and extra life energy.

During the game, a number of other elements present themselves, such as evil
Evil
Evil is the violation of, or intent to violate, some moral code. Evil is usually seen as the dualistic opposite of good. Definitions of evil vary along with analysis of its root motive causes, however general actions commonly considered evil include: conscious and deliberate wrongdoing,...

 monks who were also trapped in stone. Freeing them will cost you and even hurt you; they can be distinguished from regular stone monks by how their stone looks. However, some later levels switch which monks are trapped in what color of statue, which can be quite disorienting at first.

The secondary objective of each level is to pass through multiple "Eye-Key" gates. The player has two find two halves of an Eye-Key object, then use the completed Eye-Key to pass through these gates, otherwise the gate will send the player back in the level to find the missing key again, at the cost of half the player's life energy.

Continues may be found during the game, but only two are given in the entirety of the game. Once those continues are used up, that's game over
Game over
Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...

 and the player has to restart the game. The game also has no real ending to speak of, and there are no cinematics; Rohan begins his quest in the Woods and ends it in the final castle. There is also a level that takes place in what appears to be Hell
Hell
In many religious traditions, a hell is a place of suffering and punishment in the afterlife. Religions with a linear divine history often depict hells as endless. Religions with a cyclic history often depict a hell as an intermediary period between incarnations...

.

Mega Drive
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...

 Version

The Mega Drive/Genesis version of the game is considerably different from all other ports. While maintaining the core gameplay and keeping the stages of the original version of the game, this version of Risky Woods changes a few things around:
  • Rohan's portrait is no longer shown in the lower-right corner with his energy meter. Instead, boss portraits are shown there with their life meter underneath.
  • Rohan is no longer in traveler's gear. Rather, he himself appears as a priest in a robe carrying a staff. Despite this, he still uses knives, boomerangs, and the usual assortment of weapons, but they now drop from gargoyle statues.
  • Shoppes have been completely removed from the game. As such, coins now serve a different purpose in the game. At 33 coins, the player is awarded battle armor which reduces damage taken by roughly half. At 66 coins, the armor is upgraded to golden armor which nullifies damage entirely, though Rohan will still get bounced if hit. The armor can be lost by simply being hit too many times or falling into too many pits, both of which shake loose coins Rohan has collected.
  • Eye-Key pillars are now stone gargoyles with whom you must play a memory game
    Concentration (game)
    Concentration, also known as Memory, Pelmanism, Shinkei-suijaku, Pexeso or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards...

     with; match the arrow sequence to destroy them.
  • Rohan can no longer clear the screen any time he wants to once he has a complete gate token.
  • However, using a gate key with a gargoyle statue does clear the screen still.
  • As a result of the change to the gate token, Skulls are no longer potential hazards, but rather smart bomb
    Smart bomb
    Smart bomb has several meanings:* In weapons, a smart bomb is a precision-guided munition* Smart Bomb Interactive, a video game development studio based in Salt Lake City, Utah...

     power-ups.
  • In the original game, Rohan would throw the gate token and clear all enemies on-screen. In this version, he uses his staff in three different ways, depending on his armor, though each ends up clearing the screen of enemies in its own way.
  • If you run out of time in a level, you restart that level with the exact stats you had when you entered the level. This includes coins, health, Skulls, and lives. Losing all your lives will still result in a game over
    Game over
    Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...

    , however.
  • The ending sequence is slightly more interesting in this version.


All and all, the Mega Drive version of the game is much easier than any of the three other ports due to the changes made as well as other minor changes to levels. It is otherwise entirely faithful to the original game.

External links

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