Random access machine
Encyclopedia
In computer science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...

, random access
Random access
In computer science, random access is the ability to access an element at an arbitrary position in a sequence in equal time, independent of sequence size. The position is arbitrary in the sense that it is unpredictable, thus the use of the term "random" in "random access"...

 machine
(RAM) is an abstract machine
Abstract machine
An abstract machine, also called an abstract computer, is a theoretical model of a computer hardware or software system used in automata theory...

 in the general class of register machine
Register machine
In mathematical logic and theoretical computer science a register machine is a generic class of abstract machines used in a manner similar to a Turing machine...

s. The RAM is very similar to the counter machine
Counter machine
A counter machine is an abstract machine used in formal logic and theoretical computer science to model computation. It is the most primitive of the four types of register machines...

 but with the added capability of 'indirect addressing' of its registers. Like the counter machine the RAM has its instructions in the finite-state portion of the machine (the so-called Harvard architecture
Harvard architecture
The Harvard architecture is a computer architecture with physically separate storage and signal pathways for instructions and data. The term originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape and data in electro-mechanical counters...

).

The RAM's equivalent of the Universal Turing machine
Universal Turing machine
In computer science, a universal Turing machine is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simulated as well as the input thereof from its own tape. Alan...

 -- with its program
Computer program
A computer program is a sequence of instructions written to perform a specified task with a computer. A computer requires programs to function, typically executing the program's instructions in a central processor. The program has an executable form that the computer can use directly to execute...

 in the registers as well as its data—is called the Random access stored program machine
Random access stored program machine
In theoretical computer science the Random Access Stored Program machine model is an abstract machine used for the purposes of algorithm development and algorithm complexity theory....

 or RASP. It is an example of the so-called von Neumann architecture
Von Neumann architecture
The term Von Neumann architecture, aka the Von Neumann model, derives from a computer architecture proposal by the mathematician and early computer scientist John von Neumann and others, dated June 30, 1945, entitled First Draft of a Report on the EDVAC...

 and is closest to the common notion of computer
Computer
A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

.

Together with the Turing machine
Turing machine
A Turing machine is a theoretical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a...

 and counter machine models
Counter machine models
This page supplements counter machine.Although some authors use the name "register machine" synonymously with "counter machine", this article will give details and examples of only of the most primitive species -- the "counter machine" -- of the genus "register machine."Within the species "counter...

, the RAM and RASP models are used for computational complexity analysis. Van Emde Boas (1990) calls these three plus the pointer machine
Pointer machine
In theoretical computer science a pointer machine is an "atomistic" abstract computational machine model akin to the Random access machine....

 "sequential machine" models, to distinguish them from "parallel random access machine
Parallel Random Access Machine
In computer science, Parallel Random Access Machine is a shared memory abstract machine. As its name indicates, the PRAM was intended as the parallel computing analogy to the random access machine...

" models.

Introduction to the Random Access Machine model (RAM)

The concept of a random access
Random access
In computer science, random access is the ability to access an element at an arbitrary position in a sequence in equal time, independent of sequence size. The position is arbitrary in the sense that it is unpredictable, thus the use of the term "random" in "random access"...

 machine (RAM) starts with the simplest model of all, the so-called counter machine
Counter machine
A counter machine is an abstract machine used in formal logic and theoretical computer science to model computation. It is the most primitive of the four types of register machines...

 model. Two additions move it away from the counter machine, however. The first enhances the machine with the convenience of indirect addressing; the second moves the model toward the more conventional accumulator-based computer
Computer
A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

 with the addition of one or more auxiliary (dedicated) registers, the most common of which is called "the accumulator".

Formal Definition: Random Access Machine

A Random Access Machine (RAM) is an abstract computational-machine model identical to a multiple-register counter machine
Counter machine
A counter machine is an abstract machine used in formal logic and theoretical computer science to model computation. It is the most primitive of the four types of register machines...

 with the addition of indirect addressing. At the discretion of an instruction from its finite state machine's TABLE, the machine derives a "target" register's address either (i) directly from the instruction itself, or (ii) indirectly from the contents (e.g. number, label) of the "pointer" register specified in the instruction.

By definition: A register is a location with both an address (a unique, distinguishable designation/locator equivalent to a natural number) and a content -- a single natural number. For precision we will use the quasi-formal symbolism from Boolos-Burgess-Jeffrey (2002) to specify a register, its contents, and an operation on a register:
  • [r] means "the contents of register with address r". The label "r" here is a "variable" that can be filled with a natural number or a letter (e.g. "A") or a name.
  • → means "copy/deposit into", or "replaces", but without destruction of the source
Example: [3] +1 → 3; means "The contents of source register with address "3", plus 1, is put into destination register with address "3" (here source and destination are the same place). If [3]=37, that is, the contents of register 3 is the number "37", then 37+1 = 38 will be put into register 3.

Example: [3] → 5; means "The contents of source register with address "3" is put into destination register with address "5". If [3]=38, that is, the contents of register 3 is the number 38, then this number will be put into register 5. The contents of register 3 are not disturbed by this operation, so [3] continues to be 38, now the same as [5].


Definition: A direct instruction is one that specifies in the instruction itself the address of the source or destination register whose contents will be the subject of the instruction.
Definition: An indirect instruction is one that specifies an "pointer register", the contents of which is the address of a "target" register. The target register can be either a source or a destination (the various COPY instructions provide examples of this). A register can address itself indirectly.
For want of a standard/convention this article will specify "direct/indirect", abbreviated as "d/i", as a parameter (or parameters) in the instruction:
Example: COPY ( d, A, i, N ) means directly d get the source register's address (register "A") from the instruction itself but indirectly i get the destination address from pointer-register N. Suppose [N]=3, then register 3 is the destination and the instruction will do the following: [A] → 3.


Definition: The contents of
source register is used by the instruction. The source register's address can be specified either (i) directly by the instruction, or (ii) indirectly by the pointer register specified by the instruction.

Definition: The contents of the
pointer register is the address of the "target" register.

Definition: The contents of the
pointer register points to the target register -- the "target" may be either a source or a destination register.

Definition: The
destination register is where the instruction deposits its result. The source register's address can be specified either (i) directly by the instruction, or (ii) indirectly by the pointer register specified by the instruction. The source and destination registers can be one

Refresher: The counter machine model

Melzak (1961) provides an easy visualization of a counter machine: its "registers" are holes in the ground, and these holes hold pebbles. Per an instruction, into and out of these holes "the computer" (person or machine) adds (INCrements) or removes (DECrements) a single pebble. As needed, additional pebbles come from, and excess pebbles go back into, an infinite supply; if the hole is too small to accommodate the pebbles the "computer" digs the hole bigger.

Minsky (1961) and Hopcroft-Ullman 1979 (p. 171) offer the visualization of a multi-tape Turing machine
Turing machine
A Turing machine is a theoretical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a...

 with as many left-ended tapes as "registers". Each tape's length is unbounded to the right, and every square is blank except for the left end, which is marked. The distance of a tape's "head" from its left end, measured in numbers of tape-squares, represents the natural number in "the register". To DECrement the count of squares the tape head moves left; INCrement it moves right. There is no need to print or erase marks on the tape; the only conditional instructions are to check to see if the head is at the left end, by testing a left-end mark with a "Jump-if-marked instruction".

The following instruction "mnemonics" e.g. "CLR (r)" are arbitrary; no standard exists.


The register machine
Register machine
In mathematical logic and theoretical computer science a register machine is a generic class of abstract machines used in a manner similar to a Turing machine...

 has, for a memory external to its finite-state machine—an unbounded (cf: footnote|countable and unbounded) collection of discrete and uniquely labelled locations with
unbounded capacity, called "registers". These registers hold only natural numbers (zero and the positive integers). Per a list of sequential instructions in the finite state machine's TABLE, a few (e.g. 2) types of primitive operations operate on the contents of these "registers". Finally, a conditional-expression in the form of an IF-THEN-ELSE is available to test the contents of one or two registers and "branch/jump" the finite state machine out of the default instruction-sequence.

Base model 1: The model closest to Minsky's (1961) visualization and to Lambek (1961):
  • { INCrement contents of register r, DECrement contents of register r, IF contents of register r is Zero THEN Jump to instruction Iz ELSE continue to next instruction }:

Instruction Mnemonic Action on register(s) "r" Action on finite state machine's Instruction Register, IR
INCrement INC ( r ) [r] +1 → r [IR] +1 → IR
DECrement DEC ( r ) [r] -1 → r [IR] +1 → IR
Jump if Zero JZ ( r, z ) none IF [r1] = 0 THEN z → IR ELSE [IR] +1 → IR
Halt H none [IR] → IR


Base model 2: The "successor" model (named after the successor function of the Peano axioms
Peano axioms
In mathematical logic, the Peano axioms, also known as the Dedekind–Peano axioms or the Peano postulates, are a set of axioms for the natural numbers presented by the 19th century Italian mathematician Giuseppe Peano...

):
  • { INCrement the contents of register r, CLeaR the contents of register r, IF contents of register rj Equals the contents of register rk THEN Jump to instruction Iz ELSE goto to next instruction }

Instruction Mnemonic Action on register(s) "r" Action on finite state machine's Instruction Register, IR
CLeaR CLR ( r ) 0 → r [IR] +1 → IR
INCrement INC ( r ) [r] +1 → r [IR] +1 → IR
Jump if Equal JE (r1, r2, z) none IF [r1] = [r2] THEN z → IR ELSE [IR] +1 → IR
Halt H none [IR] → IR


Base model 3: Used by Elgot-Robinson (1964) in their investigation of bounded and unbounded RASPs—the "successor" model with COPY in the place of CLEAR:
  • { INCrement the contents of register r, COPY the contents of register rj to register rk, IF contents of register rj Equals the contents of register rk then Jump to instruction Iz ELSE goto to next instruction }

Creating "convenience instructions" from the base sets

The three base sets 1, 2, or 3 above are equivalent in the sense that one can create the instructions of one set using the instructions of another set (an interesting exercise: a hint from Minsky (1967) -- declare a reserved register e.g. call it "0" (or Z for "zero" or E for "erase") to contain the number 0). The choice of model will depend on which an author finds easiest to use in a demonstration, or a proof, etc.

Moreover, from base sets 1, 2, or 3 we can create any of the primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

s ( cf Minsky (1967), Boolos-Burgess-Jeffrey (2002) ). (How to cast the net wider to capture the
total and partial mu recursive functions will be discussed in context of indirect addressing). However, building the primitive recursive functions is difficult because the instruction sets are so ... primitive (tiny). One solution is to expand a particular set with "convenience instructions" from another set:
These will not be subroutines in the conventional sense but rather blocks of instructions created from the base set and given a mnemonic. In a formal sense, to use these blocks we need to either (i) "expand" them into their base-instruction equivalents -- they will require the use of temporary or "auxiliary" registers so the model must take this into account, or (ii) design our machines/models with the instructions 'built in'.
Example: Base set 1. To create CLR (r) use the block of instructions to count down register r to zero. Observe the use of the hint mentioned above:
  • CLR (r) =equiv
  • loop: JZ (r, exit)
  • DEC (r)
  • JZ (0, loop)
    • exit: etc.


Again, all of this is for convenience only; none of this increases the model's intrinsic power.

For example: the most expanded set would include each unique instruction from the three sets, plus unconditional jump J (z) i.e.:
  • { CLR (r), DEC (r), INC (r), CPY ( rs, rd ), JZ (r, z), JE ( rj, rk, z ), J(z) }


Most authors pick one or the other of the conditional jumps, e.g. Shepherdson-Sturgis (1963) use the above set minus JE (to be perfectly accurate they use JNZ—Jump if Not Zero in place of JZ; yet another possible convenience instruction).

Example of indirect addressing

In our daily lives the notion of an "indirect operation" is not unusual.
Example: A treasure hunt --
At location "Tom_&_Becky's_cave_in_pirate_chest" will be where we can find a map directing us to "the treasure":
(1) We go to location "Tom_&_Becky's_cave..." and dig around until we find a wooden box
(2) Inside the box is a map to the location of the treasure: "under_Thatcher's_front_porch"
(3) We go to location "under_Thatcher's_front_porch", jackhammer away the concrete, and discover "the treasure": a sack of rusty door-knobs.


Indirection
Indirection
In computer programming, indirection is the ability to reference something using a name, reference, or container instead of the value itself. The most common form of indirection is the act of manipulating a value through its memory address. For example, accessing a variable through the use of a...

 specifies a location identified as the pirate chest in "Tom_&_Becky's_cave..." that acts as a pointer to any other location (including itself): its contents (the treasure map) provides the "address" of the target location
"under_Thatcher's_front_porch" where the real action is occurring.

Why the need for an indirect operation: Two major problems with the counter machine model

In the following one must remember that these models are abstract models with two fundamental differences from anything physically real: unbounded numbers of registers each with unbounded capacities. The problem appears most dramatically when one tries to use a counter machine model to build a RASP ( Random access stored program machine
Random access stored program machine
In theoretical computer science the Random Access Stored Program machine model is an abstract machine used for the purposes of algorithm development and algorithm complexity theory....

 ) that is Turing equivalent
Turing completeness
In computability theory, a system of data-manipulation rules is said to be Turing complete or computationally universal if and only if it can be used to simulate any single-taped Turing machine and thus in principle any computer. A classic example is the lambda calculus...

 and thus compute any partial mu recursive function:
  • Melzak (1961) added indirection to his "hole-and-pebble" model so that his model could modify itself with a "computed goto" and provides two examples of its use ("Decimal representation in the scale of d" and "Sorting by magnitude", whether these are used in his proof that the model is Turing equivalent is unclear since "the program iteself is left to the reader as an exercise" (p. 292)). Minsky (1961, 1967) was able to demonstrate that, with suitable (but difficult-to-use) Gödel number
    Gödel number
    In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

     encoding, the register model did not need indirection to be Turing equivalent; but it did need at least one unbounded register. As noted below, Minsky (1967) hints at the problem for a RASP but doesn't offer a solution. Elgot and Robinson (1964) proved that their RASP model P0 -- it has no indirection capability—cannot compute all "recursive sequential functions" (ones that have parameters of arbitrary length) if it does not have the capability of modifying its own instructions, but it can via Gödel numbers if it does (p. 395-397; in particular figure 2 and footnote p. 395). On the other hand their RASP model P'0 equipped with an "index register" (indirect addressing) can compute all the "partial recursive sequential functions" ( the mu recursive functions ) ( p. 397-398).
Cook and Reckhow (1973) say it most succinctly:
The indirect instructions are necessary in order for a fixed progam to access an unbounded number of registers as the inputs vary." (p. 73)

  • Unbounded capacities of registers versus bounded capacities of state-machine instructions: The so-called finite state part of the machine is supposed to be—by the normal definition of algorithm -- very finite both in the number of "states" (instructions) and the instructions' sizes (their capacity to hold symbols/signs). So how does a state machine move an arbitrarily large constant directly into a register, e.g. MOVE (k, r) (Move constant k to register r)? If huge constants are necessary they must either start out in the registers themselves or be created by the state machine using a finite number of instructions e.g. multiply and add subroutines using INC and DEC (but not a quasi-infinite number of these!).
Sometimes the constant k will be created by use of CLR ( r ) followed by INC ( r ) repeated k times -- e.g. to put the constant k=3 into register r, i.e. 3 → r, so at the end of the instruction [r]=3: CLR (r), INC (r), INC (r), INC (r). This trick is mentioned by Kleene (1952) p. 223. The problem arises when the number to be created exhausts the number of instructions available to the finite state machine; there is always a bigger constant than the number of instructions available to the finite state machine.

  • Unbounded numbers of registers versus bounded state-machine instructions: This is more severe than the first problem. In particular, this problem arises when we attempt to build a so-called Random Access Stored Program machine (RASP), a "Universal Machine" ( see more at Universal Turing machine
    Universal Turing machine
    In computer science, a universal Turing machine is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simulated as well as the input thereof from its own tape. Alan...

     ) that uses its finite state machine to interpret a "program of instructions" located in its registers—i.e. we are building what is nowadays called a computer
    Computer
    A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

     with the von Neumann architecture
    Von Neumann architecture
    The term Von Neumann architecture, aka the Von Neumann model, derives from a computer architecture proposal by the mathematician and early computer scientist John von Neumann and others, dated June 30, 1945, entitled First Draft of a Report on the EDVAC...

    .

Observe that the counter machine's finite state machine must call out a register explicitly (directly) by its name/number: INC (65,356) calls out register number "65,365" explicitly. If the number of registers exceeds the capability of the finite state machine to address them, then registers outside the bounds will be unreachable. For example, if the finite state machine can only reach 65,536 = 216 registers then how can it reach the 65,537th?


So how
do we address a register beyond the bounds of the finite state machine? One approach would be to modify the program-instructions (the ones stored in the registers) so that they contain more than one command. But this too can be exhausted unless an instruction is of (potentially) unbounded size. So why not use just one "über-instruction"—one really really big number—that contains all the program instructions encoded into it! This is how Minsky solves the problem, but the Gödel number
Gödel number
In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

ing he uses represents a great inconvenience to the model, and the result is nothing at all like our intuitive notion of a "stored program computer".

Elgot and Robinson (1964) come to a similar conclusion with respect to a RASP that is "finitely determined". Indeed it can access an unbounded number of registers (e.g. to fetch instructions from them) but only if the RASP allows "self modification" of its program instructions, and has encoded its "data" in a Gödel number (Fig. 2 p. 396).

In the context of a more computer-like model using his RPT (repeat) instruction Minsky (1967) tantalizes us with a solution to the problem (cf p. 214, p. 259) but offers no firm resolution. He asserts:
"In general a RPT operation could not be an instruction in the finite-state part of the machine ... this might exhaust any particular amount of storage allowed in the finite part of the computer [sic, his name for his RAM models]. RPT operations require infinite registers of their own." (p. 214).


He offers us a bounded RPT that together with CLR (r) and INC (r) can compute any primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

, and he offers the unbounded RPT quoted above that as playing the role of μ operator; it together with CLR (r) and INC (r) can compute the mu recursive functions. But he does not discuss "indirection" or the RAM model per se.

From the references in Hartmanis (1971) it appears that Cook (in his lecture notes while at UC Berkeley, 1970) has firmed up the notion of indirect addressing. This becomes clearer in the paper of Cook and Reckhow (1973) -- Cook is Reckhow's Master's thesis advisor. Hartmanis' model—quite similar to Melzak's (1961) model—uses two and three-register adds and subtracts and two parameter copies; Cook and Reckhow's model reduce the number of parameters (registers called out in the program instructions) to one call-out by use of an accumulator "AC".

The solution in a nutshell: Design our machine/model with unbounded indirection -- provide an unbounded "address" register that can potentially name (call out) any register no matter how many there are. For this to work, in general, the unbounded register requires an ability to be cleared and then incremented (and, possibly, decremented) by a potentially infinite loop. In this sense the solution represents the unbounded μ operator that can, if necessary, hunt ad infinitim along the unbounded string of registers until it finds what it is looking for. The pointer register is exactly like any other register with one exception: under the circumstances called "indirect addressing" it provides its contents, rather than the address-operand in the state machine's TABLE, to be the address of the target register (including possibly itself!)

Bounded indirection and the primitive recursive functions

If we eschew the Minsky approach of one monster number in one register, and specify that our machine model will be "like a computer" we have to confront this problem of indirection if we are to compute the recursive functions (also called the μ-recursive functions ) -- both total and partial varieties.

Our simpler counter machine model can do a "bounded" form of indirection—and thereby compute the sub-class of primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

s -- by using a primitive recursive "operator" called "definition by cases" (defined in Kleene (1952) p. 229 and Boolos-Burgess-Jeffrey p. 74). Such a "bounded indirection" is a laborious, tedious affair. "Definition by cases" requires the machine to determine/distinguish the contents of the pointer register by attempting, time after time until success, to match this contents against a number/name that the case operator explicitly declares. Thus the definition by cases starts from e.g. the lower bound address and continues ad nauseam toward the upper bound address attempting to make a match:
Is the number in register N equal to 0? If not then is it equal to 1? 2? 3? ... 65364? If not then we're at the last number 65365 and this had better be the one, else we have a problem!


"Bounded" indirection will not allow us to compute the partial recursive functions—for those we need unbounded indirection aka the μ operator.
Suppose we had been able to continue on to number 65367, and in fact that register had what we were looking for. Then we could have completed our calculation successfully! But suppose 65367 didn't have what we needed. How far should we continue to go?


To be Turing equivalent
Turing completeness
In computability theory, a system of data-manipulation rules is said to be Turing complete or computationally universal if and only if it can be used to simulate any single-taped Turing machine and thus in principle any computer. A classic example is the lambda calculus...

 the counter machine needs to either use the unfortunate single-register Minsky Gödel number
Gödel number
In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

 method, or be augmented with an ability to explore the ends of its register string, ad infinitum if necessary. (A failure to find something "out there" defines what it means for an algorithm to fail to terminate; cf Kleene (1952) pp. 316ff Chapter XII Partial Recursive Functions, in particular p. 323-325.) See more on this in the example below.

Unbounded indirection and the partial recursive functions

For unbounded indirection we require a "hardware" change in our machine model. Once we make this change the model is no longer a counter machine, but rather a random access machine.

Now when e.g. INC is specified, the finite state machine's instruction will have to specify where the address of the register of interest will come from. This where can be either (i) the state machine's instruction that provides an explicit label, or (ii) the pointer-register whose contents is the address of interest. Whenever an instruction specifies a register address it now will also need to specify an additional parameter "i/d" -- "indirect/direct". In a sense this new "i/d" parameter is a "switch" that flips one way to get the direct address as specified in the instruction or the other way to get the indirect address from the pointer register (which pointer register—in some models every register can be a pointer register—is specified by the instruction). This "mutually exclusive but exhaustive choice" is yet another example of "definition by cases", and the arithmetic equivalent shown in the example below is derived from the definition in Kleene (1952) p. 229.
Example: CPY ( indirectsource, rsource, directdestination, rdestination )

Assign a code to specify direct addressing as d="0" and indirect addressing as i="1". Then our machine can determine the source address as follows:
i*[rs] + (1-i)*rs
For example, suppose the contents of register 3 are "5" (i.e. [3]=5 ) and the contents of register 4 are "2" (i.e. [4]=2 ):

Example: CPY ( 1, 3, 0, 4 ) = CPY ( indirect, reg 3, direct, reg 4 )
1*[3] + 0*3 = [3] = source-register address 5
0*[4] + 1*4 = 4 = destination-register address 4

Example: CPY ( 0, 3, 0, 4 )
0*[3] + 1*3 = 3 = source-register address 3
0*[4] + 1*4 = 4 = destination-register address 4

Example: CPY ( 0, 3, 1, 4 )
0*[3] + 1*3 = 3 = source-register address 3
1*[4] + 0*4 = [4] = destination-register address 2

The indirect COPY instruction

Probably the most useful of the added instructions is COPY. Indeed Elgot-Robinson (1964) provide their models P0 and P'0 with the COPY instructions, and Cook-Reckhow (1973) provide their accumulator-based model with only two indirect instructions—COPY to accumulator indirectly, COPY from accumulator indirectly.

A plethora of instructions: Because any instruction acting on a single register can be augmented with its indirect "dual" (including conditional and unconditional jumps, cf the Elgot-Robinson model), the inclusion of indirect instructions will double the number of single parameter/register instructions (e.g. INC (d, r), INC (i, r)). Worse, every two parameter/register instruction will have 4 possible varieties, e.g.:
CPY (d, rs, d, rd ) = COPY directly from source-register directly to destination-register
CPY (i, rsp, d, rd ) = COPY to destination-register indirectly using the source address to be found in the source-pointer register rsp.
CPY (d, rs, i, rdp ) = COPY contents of source-register indirectly into register using destination address to be found in the destination-pointer register rdp.
CPY (i, rsp, i, rdp ) = COPY indirectly the contents of the source register with address to be found in source-pointer register rsp, into the destination register with address to be found in the destination-pointer register rdp)


In a similar manner every three-register instruction that involves two source registers rs1 rs2 and a destination register rd will result in 8 varieties, for example the addition:
[rs1] + [rs2] → rd


will yield:
  • ADD ( d, rs1 , d, rs2 , d, rd )
  • ADD ( i, rsp1 , d, rs2 , d, rd )
  • ADD ( d, rs1 , i, rsp2 , d, rd )
  • ADD ( i, rsp1 , i, rsp2 , d, rd )
  • ADD ( d, rs1 , d, rs2 , i, rdp )
  • ADD ( i, rsp1 , d, rs2 , i, rdp )
  • ADD ( d, rs1 , i, rsp2 , i, rdp )
  • ADD ( i, rs1 , i, rs2 , i, rdp )


If we designate one register to be the "accumulator" (see below) and place strong restrictions on the various instructions allowed then we can greatly reduce the plethora of direct and indirect operations. However, one must be sure that the resulting reduced instruction-set is sufficient, and we must be aware that the reduction will come at the expense of more instructions per "significant" operation.

The notion of "accumulator A"

Historical convention dedicates a register to the accumulator, an "arithmetic organ" that literally accumulates its number during a sequence of arithmetic operations:
"The first part of our arithmetic organ ... should be a parallel storage organ which can receive a number and add it to the one already in it, which is also able to clear its contents and which can store what it contains. We will call such an organ an Accumulator. It is quite conventional in principle in past and present computing machines of the most varied types, e.g. desk multipliers, standard IBM counters, more modern relay machines, the ENIAC" (boldface in original: Goldstine and von Neumann, 1946; p. 98 in Bell and Newell 1971).


However, the accumulator comes at the expense of more instructions per arithmetic "operation", in particular with respect to what are called 'read-modify-write' instructions such as "Increment indirectly the contents of the register pointed to by register r2 ". "A" designates the "accumulator" register A:
Label Instruction A r2 r378,426 Description

|
|
| . . .
| 378,426
| 17
|
INCi ( r2 ):
| CPY ( i, r2, d, A )
|
17
| 378,426
| 17
| Contents of r2 points to r378,426 with contents "17": copy this to A

| INC ( A )
|
18
| 378,426
| 17
| Incement contents of A

| CPY ( d, A, i, r2 )
|
| 18
| 378,426
18
| Contents of r2 points to r378,426: copy contents of A into r378,426


If we stick with a specific name for the accumulator, e.g. "A", we can imply the accumulator in the instructions, for example,
INC ( A ) = INCA

However, when we write the CPY instructions without the accumulator called out the instructions are ambiguous or they must have empty parameters:
CPY ( d, r2, d, A ) = CPY (d, r2, )
CPY ( d, A, d, r2 ) = CPY ( , , d, r2)


Historically what has happened is these two CPY instructions have received distinctive names; however, no convention exists. Tradition (e.g. Knuth
Donald Knuth
Donald Ervin Knuth is a computer scientist and Professor Emeritus at Stanford University.He is the author of the seminal multi-volume work The Art of Computer Programming. Knuth has been called the "father" of the analysis of algorithms...

's (1973) imaginary MIX
MIX
MIX is a hypothetical computer used in Donald Knuth's monograph, The Art of Computer Programming . MIX's model number is 1009, which was derived by combining the model numbers and names of several contemporaneous, commercial machines deemed significant by the author...

 computer) uses two names called LOAD and STORE. Here we are adding the "i/d" parameter:
LDA ( d/i, rs ) =def CPY ( d/i, rs, d, A )
STA ( d/i, rd ) =def CPY ( d, A, d/i, rd )


The typical accumulator-based model will have all its two-variable arithmetic and constant operations (e.g. ADD (A, r), SUB (A, r) ) use (i) the accumulator's contents, together with (ii) a specified register's contents. The one-variable operations (e.g. INC (A), DEC (A) and CLR (A) ) require only the accumulator. Both instruction-types deposit the result (e.g. sum, difference, product, quotient or remainder) in the accumulator.
Example: INCA = [A] +1 → A
Example: ADDA (rs) = [A] + [rs] → A
Example: MULA (rs) = [A] * [rs] → A


If we so choose, we can abbreviate the mnemonics because at least one source-register and the destination register is always the accumulator A. Thus we have :
{ LDA (i/d, rs), STA (i/d, rd), CLRA, INCA, DECA, ADDA (rs), SUBA (rs), MULA (rs), DIVA (rs), etc.)

The notion of indirect address register "N"

If our model has an unbounded accumulator can we bound all the other registers? Not until we provide for at least one unbounded register from which we derive our indirect addresses.

The minimimalist approach is to use itself (Schönhage does this).

Another approach (Schönhage does this too) is to declare a specific register the "indirect address register" and confine indirection relative to this register (Schonhage's RAM0 model uses both A and N registers for indirect as well as direct instructions). Again our new register has no conventional name—perhaps "N" from "iNdex", or "iNdirect" or "address Number".

For maximum flexibility, as we have done for the accumulator A—we will consider N just another register subject to increment, decrement, clear, test, direct copy, etc. Again we can shrink the instruction to a single-parameter that provides for direction and indirection, for example.
LDAN (i/d) = CPY (i/d, N, d, A); LoaD Accumulator via iNdirection register
STAN (i/d) = CPY (d, A, i/d, N). STore Accumlator via iNdirection register


Why is this such an interesting approach? At least two reasons:

(1) An instruction set with no parameters:

Schönhage does this to produce his RAM0 instruction set. See section below.

(2) Reduce a RAM to a Post-Turing machine:

Posing as minimalists, we reduce all the registers excepting the accumulator A and indirection register N e.g. r = { r0, r1, r2, ... } to an unbounded string of (very-) bounded-capacity pigeon-holes. These will do nothing but hold (very-) bounded numbers e.g. a lone bit with value { 0, 1 }. Likewise we shrink the accumulator to a single bit. We restrict any arithmetic to the registers { A, N }, use indirect operations to pull the contents of registers into the accumulator and write 0 or 1 from the accumulator to a register:
{ LDA (i, N), STA (i, N), CLR (A/N), INC (A/N), DEC(N), JZ (A/N, Iz), JZ (Iz), H }


We push further and eliminate A altogether by the use of two "constant" registers called "ERASE" and "PRINT": [ERASE]=0, [PRINT]=1.
{ CPY (d, ERASE, i, N), CPY (d, PRINT, i, N), CLR (N), INC (N), DEC (N), JZ (i, N, Iz), JZ (Iz), H }


Rename the COPY instructions and call INC (N) = RIGHT, DEC (N) = LEFT and we have the same instructions as the Post-Turing machine, plus an extra CLRN :
{ ERASE, PRINT, CLRN, RIGHT, LEFT, JZ (i, N, Iz), JZ (Iz), H }

Turing equivalence of the RAM with indirection

In the section above we informally showed that a RAM with an unbounded indirection capability produces a Post-Turing machine
Post-Turing machine
A Post–Turing machine is a "program formulation" of an especially simple type of Turing machine, comprising a variant of Emil Post's Turing-equivalent model of computation described below. A Post–Turing machine is a "program formulation" of an especially simple type of Turing machine, comprising a...

. The Post-Turing machine is Turing equivalent, so we have shown that the RAM with indirection is Turing equivalent.

We give here a slightly more formal demonstration. Begin by designing our model with three reserved registers "E", "P", and "N", plus an unbounded set of registers 1, 2, ..., n to the right. The registers 1, 2, ..., n will be considered "the squares of the tape". Register "N" points to "the scanned square" that "the head" is currently observing. The "head" can be thought of as being in the conditional jump—observe that it uses indirect addressing ( cf Elgot-Robinson p. 398). As we decrement or increment "N" the (apparent) head will "move left" or "right" along the squares. We will move the contents of "E"=0 or "P"=1 to the "scanned square" as pointed to by N, using the indirect CPY.

The fact that our tape is left-ended presents us with a minor problem: Whenever LEFT occurs our instructions will have to test to determine whether or not the contents of "N" is zero; if so we should leave its count at "0" (this is our choice as designers—for example we might have the machine/model "trigger an event" of our choosing).
Instruction set 1 (augmented): { INC (N), DEC (N), CLR (N), CPY (d, rs,i, N), JZ ( i, r, z ), HALT }


The following table both defines the Post-Turing instructions in terms of their RAM equivalent instructions and gives an example of their functioning. The (apparent)location of the head along the tape of registers r0-r5 . . . is shown shaded:
Mnemonic label: E P N r0 r1 r2 r3 r4 r5 etc. Action on registers Action on finite state machine Instruction Register IR

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
start:
|
|
| 0
| 1
| 3
|
|
|
|
1
| 0
|
|
|
|
R right: INC ( N ) 0 1 4 1 0 [N] +1 → N [IR] +1 → IR
P print: CPY ( d, P , i, N ) 0 1 4 1 1 [P]=1 → [N]=r4 [IR] +1 → IR
E erase: CPY ( d, E , i, N ) 0 1 4 1 0 [E]=0 → [N]=r4 [IR] +1 → IR
L left: JZ ( i, N, end ) 0 1 4 1 0 none IF N
N
N is the fourteenth letter in the basic modern Latin alphabet.- History of the forms :One of the most common hieroglyphs, snake, was used in Egyptian writing to stand for a sound like English ⟨J⟩, because the Egyptian word for "snake" was djet...

 =r4] =0 THEN "end" → IR else [IR]+1 → IR
DEC ( N ) 0 1 3 1 0 [N] -1 → N
J0 ( halt ) jump_if_blank: JZ ( i, N, end ) 0 1 3 1 0 none IF N =r3] =0 THEN "end" → IR else [IR]+1 → IR
J1 ( halt ) jump_if_mark: JZ ( i, N, halt ) 0 1 3 1 0 N =r3] → A IF N =r3] =0 THEN "end" → IR else [IR]+1 → IR
end . . . etc. 0 1 3 1 0
halt:
| H
|
| 0
1 3
|
|
|
|
1 0
|
|
| none
| [IR] +1 → IR

Example: Bounded indirection yields a machine that is not Turing equivalent

Throughout this demonstration we have to keep in mind that the instructions in the finite state machine's TABLE is bounded, i.e. finite:
"Besides a merely being a finite set of rules which gives a seqeunce of operations for solving a specific type of problem, an algorithm has five important features [Finiteness, Definiteness, Input, Output, Effectiveness]" (italics added, Knuth p. 4-7).

The difficulty arises because the registers have explicit "names" (numbers) and our machine must call each out by name in order to "access" it.


We will build the indirect CPY ( i, q, d, φ ) with the CASE operator. The address of the target register will be specified by the contents of register "q"; once the CASE operator has determined what this number is, CPY will directly deposit the contents of the register with that number into register "φ". We will need an additional register that we will call "y" -- it serves as an up-counter.
So the following is actually a constructive demonstration or proof that we can indeed simulate the indirect CPY ( i, q, d, φ ) without a "hardware" design change to our counter machine/model. However, note that because this indirect CPY is "bounded" by the size/extent of the finite state machine, a RASP using this indirect CPY can only calculate the primitive recursive functions, not the full suite of mu recursive functions.


The CASE "operator" is described in Kleene (1952) (p. 229) and in Boolos-Burgess-Jeffrey (2002) (p. 74); the latter authors emphasize its utility. The following definition is per Kleene but modified to reflect the familiar "IF-THEN-ELSE" construction.

The CASE operator "returns" a natural number into φ depending on which "case" is satisfied, starting with "case_0" and going successively through "case_last"; if no case is satisfied then the number called "default" (aka "woops") is returned into φ (here x designates some selection of parameters, e.g. register q and the string r0, ... rlast )):

Definition by cases φ (x, y):
  • case_0: IF Q0(x, y) is true THEN φ0(x, y) ELSE
  • case_1: IF Q1(x, y) is true THEN φ1(x, y) ELSE
  • cases_2 through case_next_to_last: etc. . . . . . . . . ELSE
  • case_last: IF Qlast(x, y) is true THEN φlast(x, y) ELSE
  • default: do φdefault(x, y)


Kleene require that the "predicates" Qn that doing the testing are all mutually exclusive -- "predicates" are functions that produce only { true, false } for output; Boolos-Burgess-Jeffrey add the requirement that the cases are "exhaustive".

We begin with a number in register q that represents the address of the target register. But what is this number? The "predicates" will test it to find out, one trial after another: JE (q, y, z) followed by INC (y). Once the number is identified explicitly, the CASE operator directly/explicitly copies the contents of this register to φ:
Definition by cases CPY (i, q, d, φ) =def φ (q, r0, ..., rlast, y) =
  • case_0: IF CLR (y), [q] - [y]=0 THEN CPY ( r0, φ ), J (exit) ELSE
  • case_1: IF INC (y), [q] = [y]=1 THEN CPY ( r1, φ ), J (exit) ELSE
  • case_2 through case n: IF . . . THEN . . . ELSE
  • case_n: IF INC (y), [q] = [y]=n THEN CPY ( rn, φ ), J (exit) ELSE
  • case_n+1 to case_last: IF . . . THEN . . . ELSE
  • case_last: IF INC (y), [q] = [y]="last" THEN CPY ( rlast, φ ), J (exit) ELSE
  • default: woops


Case_0 ( the base step of the recursion on y) looks like this:
  • case_0:
  • CLR ( y ) ; set register y = 0
  • JE ( q, y, _φ0 )
  • J ( case_1 )
  • _φ0: CPY ( r0, φ )
  • J ( exit )
    • case_1: etc.


Case_n (the induction step) looks like this; remember, each instance of "n", "n+1", ..., "last" must be an explicit natural number:
  • case_n:
  • INC ( y )
  • JE ( q, y, _φn )
  • J ( case_n+1)
  • _φn: CPY ( rn, φ )
  • J ( exit )
    • case__n+1: etc.


Case_last stops the induction and bounds the CASE operator (and thereby bounds the "indirect copy" operator):
  • case_last:
  • INC ( y )
  • JE ( q, y, _φlast )
  • J ( woops )
  • _φlast: CPY ( rlast, φ )
  • J ( exit )
    • woops: how do we handle an out-of-bounds attempt?
    • exit: etc.


If the CASE could continue ad infinitum it would be the mu operator
Mu operator
In computability theory, the μ operator, minimization operator, or unbounded search operator searches for the least natural number with a given property.- Definition :...

. But it can't—its finite state machine's "state register" has reached its maximum count (e.g. 65365 = 11111111,111111112 ) or its table has run out of instructions; it is a finite machine, after all.

Register-to-register ("read-modify-write") model of Cook and Reckhow (1973)

The commonly encountered Cook and Rechkow model is a bit like the ternary-register Malzek model (written with Knuth mnemonics—the original instructions had no mnemonics excepting TRA, Read, Print).
  • LOAD ( C, rd ) ; C → rd, C is any integer
Example: LOAD ( 0, 5 ) will clear register 5.
  • ADD ( rs1, rs2, rd ) ; [rs1] + [rs2] → rd, the registers can be the same or different;
Example: ADD ( A, A, A ) will double the contents of register A.
  • SUB ( rs1, rs2, rd ) ; [rs1] - [rs2] → rd, the registers can be the same or different:
Example: SUB ( 3, 3, 3 ) will clear register 3.
  • COPY ( i, rp, d, rd ) ; p] ] → rd, Indirectly copy the contents of the source-register pointed to by pointer-register rp into the destination register.
  • COPY ( d, rs, i, rp ) ; [rs] → [rp]. Copy the contents of source register rs into the destination-register pointed to by the pointer-register rp.
  • JNZ ( r, Iz ) ; Conditional jump if [r] is positive; i.e. IF [r] > 0 THEN jump to instruction z else continue in sequence (Cook and Reckhow call this: "TRAnsfer control to line m if Xj > 0")
  • READ ( rd ) ; copy "the input" into destination register rd
  • PRINT ( rs ) ; copy the contents of source register rs to "the output."

Schönhage's RAM0 and RAM1 (1980)

Schönhage (1980) describes a very primitive, atomized model chosen for his proof of the equivalence of his SMM pointer machine
Pointer machine
In theoretical computer science a pointer machine is an "atomistic" abstract computational machine model akin to the Random access machine....

 model:
"In order to avoid any explicit addressing the RAM0 has the accumulator with contents z and an additional address register with current contents n (initially 0)" (p. 494)


RAM1 model: Schönhage demonstrates how his construction can be used to form the more common, usable form of "successor"-like RAM (using this article's mnemonics):
  • LDA k ; k --> A , k is a constant, an explicit number such as "47"
  • LDA ( d, r ) ; [r] → A ; directly load A
  • LDA ( i, r ) ; r
    R
    R is the eighteenth letter of the basic modern Latin alphabet.-History:The original Semitic letter may have been inspired by an Egyptian hieroglyph for tp, "head". It was used for by Semites because in their language, the word for "head" was rêš . It developed into Greek Ρ and Latin R...

    → A ;
    indirectly load A
  • STA ( d, r ) ; [A] → r ; directly store A
  • STA ( i, r ) ; [A] → [r] ; indirectly store A
  • JEA ( r, z ) ; IF [A] = [r] then Iz else continue
  • INCA ; [A] + 1 --> A


RAM0 model: Schönhage's RAM0 machine has 6 instructions indicated by a single letter (the 6th "C xxx" seems to involve 'skip over next parameter'. Schönhage designated the accumulator with "z", "N" with "n", etc. Rather than Schönage's mnemonics we will use the mnemonics developed above.
  • (Z), CLRA: 0 → A
  • (A), INCA: [A] +1 → A
  • (N), CPYAN: [A] → N
  • (A), LDAA: A
    A
    A is the first letter and a vowel in the basic modern Latin alphabet. It is similar to the Ancient Greek letter Alpha, from which it derives.- Origins :...

    → A
    ; contents of A points to register address; put register's contents into A
  • (S), STAN: [A] → [N] ; contents of N points to register address; put contents of A into register pointed to by N
  • (C), JAZ ( z ): [A] = 0 then go to Iz ; ambiguous in his treatment


Indirection comes (i) from CPYAN (copy/transfer contents A to N) working with store_A_via_N STAN, and from (ii) the peculiar indirection instruction LDAA ( A
A
A is the first letter and a vowel in the basic modern Latin alphabet. It is similar to the Ancient Greek letter Alpha, from which it derives.- Origins :...

→ [A] )
.

Finite vs unbounded

The definitional fact that any sort of counter machine without an unbounded register-"address" register must specify a register "r" by name indicates that the model requires "r" to be finite, although it is "unbounded" in the sense that the model implies no upper limit to the number of registers necessary to do its job(s). For example we do not require r < 83,617,563,821,029,283,746 nor r < 2^1,000,001, etc.
Thus our model can "expand" the number of registers, if necessary to perform a certain computation. However this does mean that whatever number the model expands to must be finite -- it must be indexable with a natural number: ω is not an option.


We can escape this restriction by providing an unbounded register to provide the address of the register that specifies an indirect address.

See also

  • Turing machine
    Turing machine
    A Turing machine is a theoretical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a...

  • Register machine
    Register machine
    In mathematical logic and theoretical computer science a register machine is a generic class of abstract machines used in a manner similar to a Turing machine...

     -- generic register-based machines as opposed to Turing-like tape-based machines
  • Counter machine
    Counter machine
    A counter machine is an abstract machine used in formal logic and theoretical computer science to model computation. It is the most primitive of the four types of register machines...

     -- simplest model without indirection
  • Random access stored program machine
    Random access stored program machine
    In theoretical computer science the Random Access Stored Program machine model is an abstract machine used for the purposes of algorithm development and algorithm complexity theory....

     - RASP: a RAM on steroids
  • Pointer machine
    Pointer machine
    In theoretical computer science a pointer machine is an "atomistic" abstract computational machine model akin to the Random access machine....

     -- a restricted type of RAM
  • PRAM
    Parallel Random Access Machine
    In computer science, Parallel Random Access Machine is a shared memory abstract machine. As its name indicates, the PRAM was intended as the parallel computing analogy to the random access machine...

     - Parallel Random Access Machine
  • real RAM
    Real RAM
    In computing, especially computational geometry, a Real RAM is a computing machine that implements real numbers in the mathematical sense rather than the typical computing implementation . Brattka and Hertling described a theoretical implementation based on a Turing machine....

    , the infinite precision floating point arithmetics RAM, an abstract model of computation
    Model of computation
    In computability theory and computational complexity theory, a model of computation is the definition of the set of allowable operations used in computation and their respective costs...

     used in computational geometry
    Computational geometry
    Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational...


External links

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