Night of the Seven Swords
Encyclopedia
Night of the Seven Swords is a 1986 adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Oriental Adventures
Oriental Adventures
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons fantasy roleplaying game...

rules of the Advanced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Plot summary

Night of the Seven Swords includes four linked scenarios. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s must penetrate a haunted castle to retrieve several relics from the castle, but the forces of Lord Korimori try to stop their efforts.

Night of the Seven Swords concerns a rivalry between two clans, a haunted castle, and a box of relics. After an encounter in which the party is required to be suitably honorable, the characters explore the haunted castle of Ito-Jo. After attaining their objective in the castle, the characters must make a delivery, while avoiding the machinations of their lord's rival.

Publication history

OA2 Night of the Seven Swords was published by TSR in 1986 as a 48-page booklet with an outer folder. The module was written by Jon Pickens
Jon Pickens
Jon Pickens is a game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.-Early life and education:...

, David “Zeb” Cook
David Cook (game designer)
David "Zeb" Cook is an American game designer best known for his work at TSR, Inc., where he was employed for over fifteen years.-Early life:...

, Harold Johnson
Harold Johnson (game designer)
Harold Johnson is a game designer and editor, and an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from TSR.-Early life and education:...

, Rick Swan, Ed Carmien, and David James Ritchie, with cover art drawn by Clyde Caldwell
Clyde Caldwell
Clyde Caldwell is an American artist. Self described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters.-Early life:...

 and interior art by James Holloway.

OA2 is the second adventure produced for Oriental Adventures and is suggested for a party of 6–8 level 4–6 player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s. The module comes in the form of a 48-page booklet inside a 3-part wraparound cover that can be used as a Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

's (DM) screen. The inside cover shows the plans to the castle Ito-Jo, presented in the "exploded view" previously used in the Dungeoneer's Survival Guide
Dungeoneer's Survival Guide
Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc...

. The cover also has a more conventional groundplan of the dungeon beneath the castle, and of an inn which is featured in the adventure. A full-color map of Maeshi Province is seen on the outside of the cover, visible to the players when the cover is stood up as a DM's screen. The booklet begins with a 3-page background section that details the geography and history of Maeshi province, followed by information for the DM and notes on setting up the adventure.

Reception

Graeme Davis
Graeme Davis (game designer)
Graeme Davis is a writer and editor. He has worked extensively in the gaming industry and was one of the original designers of Warhammer Fantasy Roleplay....

 reviewed Night of the Seven Swords for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

#86. Davis found the plot interesting and believable, although he was initially concerned that the main part of the adventure in the haunted castle was just another standard dungeon bash. However, he concluded that "it's a very good haunted castle, and even those who don't normally enjoy dungeon bashes will probably find it interesting and enjoyable. There are some interestingly Oriental bits and pieces which maintain the atmosphere nicely". He felt that some of the encounters were tough for the suggested party strength, although he suggested that a reasonable number of spellcasters should help to cope with that. He felt that it would have been nice to have a poster-size map of Maeshi Province, but found that the two main settings of the castle and the inn would make useful stock locations for OA. Davis concluded that the adventure is "an interesting and well-balanced mixture of role-playing and fighting". He considered having OA2 and OA1
Swords of the Daimyo
Swords of the Daimyo is a 1986 adventure module for the Oriental Adventures rules of the Advanced Dungeons & Dragons fantasy role-playing game.-Contents:Swords of the Daimyo contains three adventures...

in different provinces to be a drawback, although he figured that a DM wanting to link the two adventures in a campaign should be able to tweak the setting and history with a little work. He noted that Bushido
Bushido (role-playing game)
Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games then Phoenix Games and subsequently by Fantasy Games Unlimited...

referees could do some conversion work to fit the scenario into that game. Davis concluded the review by stating, "Overall, it's a nice adventure, with the Oriental Adventures rules used to good effect throughout."
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