Neuroshima
Encyclopedia
Neuroshima is a Polish
Poland
Poland , officially the Republic of Poland , is a country in Central Europe bordered by Germany to the west; the Czech Republic and Slovakia to the south; Ukraine, Belarus and Lithuania to the east; and the Baltic Sea and Kaliningrad Oblast, a Russian exclave, to the north...

 tabletop roleplaying system inspired by such films and games as Mad Max
Mad Max
Mad Max is a 1979 Australian dystopian action film directed by George Miller and revised by Miller and Byron Kennedy over the original script by James McCausland. The film stars Mel Gibson, who was unknown at the time. Its narrative based around the traditional western genre, Mad Max tells a story...

, Fallout
Fallout (computer game)
Fallout is a computer role-playing game produced by Tim Cain, developed and published by Interplay in 1997. The game has a post-apocalyptic and retro-futuristic setting in the mid-22nd century, featuring an alternate history which deviates some time after World War II, where technology, politics...

, The Matrix
The Matrix
The Matrix is a 1999 science fiction-action film written and directed by Larry and Andy Wachowski, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving...

, Terminator and Deadlands: Hell on Earth
Deadlands: Hell on Earth
Deadlands: Hell on Earth is a genre-mixing alternate history roleplaying game which combines the post-apocalyptic and horror genres. Western tropes and magitech elements are also prominent. It was written by Shane Lacy Hensley and originally published by Pinnacle Entertainment Group...

. It is currently available only in Polish. The game's motto
Motto
A motto is a phrase meant to formally summarize the general motivation or intention of a social group or organization. A motto may be in any language, but Latin is the most used. The local language is usual in the mottoes of governments...

 is "never trust the machines".

Setting

The game describes the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 in mid-21st century, after a nuclear war
Nuclear warfare
Nuclear warfare, or atomic warfare, is a military conflict or political strategy in which nuclear weaponry is detonated on an opponent. Compared to conventional warfare, nuclear warfare can be vastly more destructive in range and extent of damage...

 started by a cybernetic revolt
Cybernetic revolt
Cybernetic revolt or robot uprising is a scenario in which an artificial intelligence decide that humans are a threat , are inferior, or are oppressors and try to destroy or to enslave them potentially leading to...

, which molded the continent into a barren wasteland. It seems that the reason for the war to break out was a sentient Artificial Intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 commonly referred to as Moloch and made up of interconnected net of military computers: automated factories, military facilities, power plants and alike, that now cover the whole north of the U.S., from Oregon to the Great Lakes. On the south, there is another creation, called the Neojungle, that poses a threat to those who survived the war. it is a semi-intelligent carnivorous vegetation that grows very quickly, advancing north from Latin America
Latin America
Latin America is a region of the Americas where Romance languages  – particularly Spanish and Portuguese, and variably French – are primarily spoken. Latin America has an area of approximately 21,069,500 km² , almost 3.9% of the Earth's surface or 14.1% of its land surface area...

. Right in the middle, there are humans. They are surrounded by mutant creatures, some of whom were bred by Moloch which are hostile towards humans, and some just being animals and humans misshapen by nuclear fallout
Nuclear fallout
Fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and shock wave have passed. It commonly refers to the radioactive dust and ash created when a nuclear weapon explodes...

. On top of that there are Moloch's deadly machines lurking to complete the picture. But what is stressed in the book is that the worst enemy of humans is within them: hatred, indifference, greed.

Landscapes of Neuroshima

Car wrecks, ruined towns and villages, collapsed roofs on deserted houses, broken glass in the windows of abandoned gas stations fill the landscape of the United States of the middle of 21st century. Technology is history - cars will not start, radios are jammed, no electricity whatsoever almost everywhere the characters go. Shops and malls are looted, prosperous villages are burned by gangers, and safe places are very sparse.

People in Neuroshima

No one knows how many people survived the war with machines, but it is estimated that their number oscillates around 2-3 million. Some people resorted themselves to nomadic lifestyle and live in the deserts, some of them try to build the civilisation anew in devastated cities, some of them form gangs of highwaymen, called gangers, some of them just try to make a living by growing crops, and finally, there are those, who just wander around the wasteland; the adventuring sort is here mostly represented player characters. Each village they visit in this world is a discrete microcosmos and nothing is certain as whether the inhabitants are welcoming or shoot strangers on sight. The continent is full of small, anonymous settlements, but there are places which aspire to become post-nuclear states.

Places in Neuroshima

In this world it is very important where you come from, and that is because people are prejudiced and afraid of strangers. Different places produce different kinds of people, and who you are is determined by where you are from.

Examples:
  • The Southern Hegemony - (commonly referred to as 'the Hegemony') - located in what was once Arizona
    Arizona
    Arizona ; is a state located in the southwestern region of the United States. It is also part of the western United States and the mountain west. The capital and largest city is Phoenix...

    , New Mexico
    New Mexico
    New Mexico is a state located in the southwest and western regions of the United States. New Mexico is also usually considered one of the Mountain States. With a population density of 16 per square mile, New Mexico is the sixth-most sparsely inhabited U.S...

     and partially Texas
    Texas
    Texas is the second largest U.S. state by both area and population, and the largest state by area in the contiguous United States.The name, based on the Caddo word "Tejas" meaning "friends" or "allies", was applied by the Spanish to the Caddo themselves and to the region of their settlement in...

    . A place where brute force determines one's place in the society. Dominated by gangs and unhampered by Moloch, the Hegemony is a threat to neighbouring lands.
  • Vegas
    Vegas
    Vegas may refer to a variety of entities. In English, it is almost always a reference or an allusion to the city of Las Vegas, Nevada or the region of Las Vegas Valley in Nevada or to the gambling activities associated with it....

    - the only well-lit city in the post-apocalyptic world. Home to many playhouses and casinos, it attracts people from every part of the country.
  • Mother Desert
    Desert
    A desert is a landscape or region that receives an extremely low amount of precipitation, less than enough to support growth of most plants. Most deserts have an average annual precipitation of less than...

    - if you were born in the desert, whenever you go away from civilisation, you feel at home. Many Native Americans still live out there and are doing fine - after all the warheads did not hit the deserts.
  • Detroit - known for some of the best drivers and racers in the post-nuclear US. Home of many gangs, such as The Shultz (mafia styled), Hurons (punkers), The League (racers), Parker Lots (gothic assassins) and the Gas Drinkers (mutant barbarians).
  • New York
    New York
    New York is a state in the Northeastern region of the United States. It is the nation's third most populous state. New York is bordered by New Jersey and Pennsylvania to the south, and by Connecticut, Massachusetts and Vermont to the east...

    - a place which has established a strong government and would like to rebuild America. They maintain schools, factories and railways and send soldiers to fight Moloch. Surprisingly enough, they sometimes succeed.
  • Texas
    Texas
    Texas is the second largest U.S. state by both area and population, and the largest state by area in the contiguous United States.The name, based on the Caddo word "Tejas" meaning "friends" or "allies", was applied by the Spanish to the Caddo themselves and to the region of their settlement in...

    - the healthiest place in America. Actually, the only place where one can find green vegetation. Modern Texans still grow crops, breed horses and herd cattle, like their ancestors in 19th century did.
  • The Appalachian Federation - a place ruled by feudal lords. They have a social class system, in which people are divided into nobility and peasantry. Thanks to its iron and coal deposits, it's one of the richest places in the post-nuclear U.S.
  • The Outpost - a mobile settlement run by sciencists who aim to destroy Moloch. In coalition with New York
    New York
    New York is a state in the Northeastern region of the United States. It is the nation's third most populous state. New York is bordered by New Jersey and Pennsylvania to the south, and by Connecticut, Massachusetts and Vermont to the east...

     they manage an army, which is yet to stop Moloch's advance south. They steal technology from the machines they destroy and apply it to their own advantage.

System

The game uses its own, custom system of rules. The dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

 you use is d20. This system does not have an official name, but it is unconnected to the d20 system
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

, as it typically uses three twenty-sided dices.

Four colours

Neuroshima relies on the division of the gameplay into something the authors called Four Colours, namely steel
Steel
Steel is an alloy that consists mostly of iron and has a carbon content between 0.2% and 2.1% by weight, depending on the grade. Carbon is the most common alloying material for iron, but various other alloying elements are used, such as manganese, chromium, vanadium, and tungsten...

, chrome, rust
Rust
Rust is a general term for a series of iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture...

 and mercury
Mercury (element)
Mercury is a chemical element with the symbol Hg and atomic number 80. It is also known as quicksilver or hydrargyrum...

. The choice of a particular colour is made by the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 (the decision can be consulted with the players in order to enhance the game experience) and determines the mood, atmosphere and the type of events/characters present in the story. The name of the colour itself implies the kind of gameplay it will symbolise. These colours are:
  • Steel
    Steel
    Steel is an alloy that consists mostly of iron and has a carbon content between 0.2% and 2.1% by weight, depending on the grade. Carbon is the most common alloying material for iron, but various other alloying elements are used, such as manganese, chromium, vanadium, and tungsten...

    - this kind of gameplay is characterised by a slightly optimistic attitude towards the world. The aim is to raise the spirit of the characters by showing them that the war with the machines that is going on may be a difficult one, but it is not unwinable, and that humans, when strong and united, can build the world anew. Example of a story: a unit of soldiers dispatched from the Outpost is sent to build a bunker and establish a relay base far in the north in order to plan a counter-tactic against Moloch's advance south.
  • Chrome - is characterised by a hedonistic attitude. The characters are supposed to enjoy anything that is left from the world after the war and the story is supposed to allow them to do that. Example: the characters are offered a well-paid job by a local ganger boss who extorts wares from local tradesmen. Their job is to drive around the county and pick up the extorted items and trade it for drugs.
  • Rust
    Rust
    Rust is a general term for a series of iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture...

    - a depressing, pessimistic mood. The characters will encounter rust, dilapidation and ruin everywhere they go. All the elements and NPC
    Non-player character
    A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

    s of a story played in this mood are supposed to put the characters down and destroy their spirit. Example: the characters, badly wounded after a gunfight and robbed of all their possession find refuge in a village which is constantly raided by gangers. The characters' quest
    Quest
    In mythology and literature, a quest, a journey towards a goal, serves as a plot device and as a symbol. Quests appear in the folklore of every nation and also figure prominently in non-national cultures. In literature, the objects of quests require great exertion on the part of the hero, and...

     is to repel those attacks, but the enemies outnumber them and are well equipped, whereas the characters have nothing to fight with.
  • Mercury
    Mercury (element)
    Mercury is a chemical element with the symbol Hg and atomic number 80. It is also known as quicksilver or hydrargyrum...

     (Quicksilver)
    - the most depressing side of the game; usually stories played in this mood end with the death of all the characters. The aim of this mood is to show that any kind of action undertaken is futile and that the war is already over, hence all the people are already dead, which is a fact they just need to realise. Example: a group of soldiers stationed in a bunker is awaiting an attack by mutants. They are well-armed and trained, but there is a mistake in the intelligence they were given and they do not know yet that they are seriously outnumbered. The attack commences at dusk and it is already too late to retreat, so the characters decide to seal off the bunker, hopeful that the mutants will not be able to get inside and simply go away. The mutants attack the bunker with chemical weapons instead. The characters do not have enough gas masks to go around. As an effect, those strong enough will kill the weaker ones to get their masks, not knowing that the mutants will blow up the sealed entrance the following morning.

Official rulebooks and sourcebooks

The current edition is 1.5 http://www.wydawnictwoportal.pl/index.php?option=com_content&task=view&id=129. Since the release of the game in 2003, sourcebooks have been appearing. The game keeps growing bigger with every add-on, as well as the storyline
Metaplot
The metaplot is the overarching storyline that binds together events in a role-playing game. Major story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. For example, White Wolf Game Studio's World of...

, which is updated in those sourcebooks and in Space Pirate (pl. Gwiezdny Pirat) magazine, also published by Portal.

List of released rulebooks and sourcebooks

  • Neuroshima 1.0 - the original edition of the core rulebook (out of print).
  • Neuroshima 1.5 - enhanced and revised core rulebook, with new material added and some material cut out.
  • Wyścig (The Race) - sourcebook dedicated to cars and racing; contains rules concerning building your own vehicle and new character classes connected with driving.
  • Gladiator - sourcebook describing in detail the "Gladiator" character class.
  • Suplement (Supplement) - sourcebook revising the core rulebook.
  • Detroit - sourcebook describing the city of Detroit, its inhabitants and its customs in 2050.
  • Krew i rdza (Blood and Rust) - a set of concepts and sketches of adventures.
  • Zabić szczura (Kill the Rat) - the first mini-campaign.
  • Bohater2 (Hero2) - sourcebook adding new rules and options for character creation.
  • Miami - sourcebook describing the city of Miami, its inhabitants and customs in detail.
  • Zaginione Miasto (The Lost City) - the second mini-campaign.
  • Piraci (Pirates) - sourcebook about ships and marine combat; it also describes the Caribbean Islands of 2050.
  • Bohater3 (Hero3) - another sourcebook adding yet new rules and options for character creation.
  • Łowca Mutantów / Zabójca Maszyn (Mutant Hunter / Bot Slayer) - double sourcebook describing in detail the Mutant Hunter and Bot Slayer classes.
  • Bestiariusz: Maszyny (Bestiary: Machines) - sourcebook describing more than 60 machines in detail.
  • Mistrz Gry2 (Gamemaster2) - sourcebook filled with descriptions of NPCs, villages, new enemies (Dead-Breath zombies, and the IV generation Mutants) and a "hit your players" guide, showing possible actions a gamemaster can do when the players become overconfident or "too" powerful.

External links

Review of Neuroshima Another review Official homepage Official portal Gwiezdny Pirat, a magazine which publishes the ongoing Neuroshima storyline
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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