Muamman Duathal
Encyclopedia
In many campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, Muamman Duathal (Moo-AM-man Doo-AH-thuhl) is the dwarf
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

 deity of wanderers and expatriates. He is also the dwarven god of lightning, which he uses as an omen. His symbol is an upright mace over a single leather boot trimmed with fur, or a mace clutched by a pair of gauntleted fists.

Publication history

Muamman Duathal was first detailed in the book Monster Mythology
Monster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

(1992), including details about his priesthood. His role in the cosmology of the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

 campaign setting was described in On Hallowed Ground
On Hallowed Ground
On Hallowed Ground is an accessory book for the Advanced Dungeons & Dragons fantasy role-playing game, for the Planescape campaign setting.-Contents:This book contains information about deities' planar domains from 20 separate pantheons...

(1996). He received a very detailed description for his role in the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 in Demihuman Deities
Demihuman Deities
Demihuman Deities is a Dungeons & Dragons 2nd edition: Forgotten Realms campaign accessory, published by Wizards of the Coast. The book was designed by Eric L. Boyd...

(1998).

Muamman Duathal's role in the Forgotten Realms is revisited in Faiths and Pantheons
Faiths and Pantheons
Faiths and Pantheons is a campaign accessory for the 3rd edition of the Dungeons & Dragons, for the Forgotten Realms campaign setting.-Contents:...

(2002).

Description

Muamman appears as a weathered, nondescript dwarf dressed in plain clothes, usually green. He is thin, with a beard of deep black. He wields Glowhammer, a mace that glows as if were still cooling from being forged. Often, he carries a weathered staff.

Relationships

In many campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s, the dwarven pantheon of gods consists of the leader Moradin
Moradin
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. Moradin's domains are Creation, Earth, Good, Law, and Protection. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator...

, as well as Abbathor
Abbathor
In many campaign settings for the Dungeons & Dragons role-playing game, Abbathor is the dwarven deity of greed. His holy symbol is a jeweled dagger.-Publication history:...

, Berronar Truesilver
Berronar Truesilver
In many campaign settings for the Dungeons & Dragons role-playing game, Berronar Truesilver is the dwarf goddess of Safety, Truth, Home, and Healing.-Publication history:...

, Clanggedin Silverbeard
Clanggedin Silverbeard
In many campaign settings for the Dungeons & Dragons role-playing game, Clanggedin Silverbeard is the dwarf deity of battle. He is a member of the dwarven pantheon. He is called the Father of Battle, and his area of influence is war, especially as a way of life...

, Dugmaren Brightmantle
Dugmaren Brightmantle
In many campaign settings for the Dungeons & Dragons role-playing game, Dugmaren Brightmantle is the dwarf deity of scholarship, discovery, and invention...

, Dumathoin
Dumathoin
In many campaign settings for the Dungeons & Dragons role-playing game, Dumathoin is the patron of mountain dwarves, and the dwarf deity of mining and underground exploration. He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain.-Publication...

, Muamman Duathal
Muamman Duathal
In many campaign settings for the Dungeons & Dragons role-playing game, Muamman Duathal is the dwarf deity of wanderers and expatriates. He is also the dwarven god of lightning, which he uses as an omen...

, and Vergadain
Vergadain
In many campaign settings for the Dungeons & Dragons role-playing game, Vergadain is the dwarf deity of Wealth and Luck. Vergadain's titles "the Trickster" and "the Laughing Dwarf" are not used by his worshippers. His holy symbol is a circular gold coin. These coins must be acquired in payment for...

.

Muamman is an ally of Dugmaren Brightmantle
Dugmaren Brightmantle
In many campaign settings for the Dungeons & Dragons role-playing game, Dugmaren Brightmantle is the dwarf deity of scholarship, discovery, and invention...

, and both share the ideal of traveling to gain knowledge. He is also allied with Baervan Wildwanderer
Baervan Wildwanderer
In the Dungeons & Dragons roleplaying game, Baervan Wildwanderer is the gnome deity of Forests, Travel, and Nature.-Publication history:...

, Berronar Truesilver
Berronar Truesilver
In many campaign settings for the Dungeons & Dragons role-playing game, Berronar Truesilver is the dwarf goddess of Safety, Truth, Home, and Healing.-Publication history:...

, Clangeddin Silverbeard, Cyrrollalee
Cyrrollalee
In many campaign settings for the Dungeons & Dragons role-playing game, Cyrrollalee is the halfling deity of Friendship, Trust, and the Home. Her symbol is an open door...

, Dumathoin
Dumathoin
In many campaign settings for the Dungeons & Dragons role-playing game, Dumathoin is the patron of mountain dwarves, and the dwarf deity of mining and underground exploration. He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain.-Publication...

, Moradin
Moradin
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. Moradin's domains are Creation, Earth, Good, Law, and Protection. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator...

, Stronmaus
Stronmaus
In many campaign settings for the Dungeons & Dragons role-playing game, Stronmaus is the giant deity of sun, sky, weather, and joy. His symbol is a forked lightning bolt descending from a cloud that partly obscures the sun....

, and Vergadain
Vergadain
In many campaign settings for the Dungeons & Dragons role-playing game, Vergadain is the dwarf deity of Wealth and Luck. Vergadain's titles "the Trickster" and "the Laughing Dwarf" are not used by his worshippers. His holy symbol is a circular gold coin. These coins must be acquired in payment for...

. He is the foe of Laduguer
Laduguer
In many campaign settings for the fantasy role-playing game Dungeons & Dragons, Laduguer is the evil deity of the duergar, the Underdark-dwelling cousins of dwarves. He is a strict and unforgiving god. His holy symbol is a shield with a broken crossbow bolt motif.-Creative origins:Laduguer was...

, Urdlen
Urdlen
In the Dungeons & Dragons role-playing game, Urdlen is the gnome deity of greed and blood.In many campaign settings, the gnome pantheon of gods consists of the leader Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun, Segojan...

, and the goblin-kin
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

 and evil giant
Giant (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or "creature type." Giants are humanoid-shaped creatures of great strength and size.-Dungeons & Dragons :...

 gods.

Realm

Muamman's realm is the Cavern of Rest in the ever-shifting subterranean layer of Nidavellir on the plane of Ysgard
Ysgard
Ysgard is the Outer Plane of Chaotic Neutral / Chaotic Good alignment in the Dungeons & Dragons role-playing game. It is also called Asgard, Gladsheim or The Heroic Domains...

, though he prefers to wander. The Cavern of Rest is guarded by the souls of those dwarves who died on the surface of the world, under the sky, and by boars and war dogs trained by Muamman himself.

Dogma

Muamman teaches that dwarves must adapt and learn to live with other races if they are to survive. He preaches alliance with humans in particular. He also instructs his faithful to help wanderers who are lost and in need, and to explore new paths and ways in general. He teaches hope.

Worshippers

Muamman Duathal has a growing cult among urban dwarves, and he may be evolving into an intermediate god.

Clergy

Clerics of Muamman are wanderers and adventurers. They have a significant role in many urban, expatriate dwarf communities. Novices are known as the Lost, while full priests are known as Watchful Eyes.

Temples

Priests of Muamman Duathal establish way-places and waymeets on roads and in long tunnels beneath the earth, and on mountain trails and passes.

Forgotten Realms

In the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

, Muamman is revered only as an aspect of the god Marthammor Duin
Marthammor Duin
Marthammor Duin , is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game....

.

Additional reading

  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:http://www.wizards.com/rpga/downloads/LG_Deities.zip
  • Greenwood, Ed. Dwarves Deep. Lake Geneva, WI: TSR, 1990.
  • Gygax, Gary. Unearthed Arcana
    Unearthed Arcana
    Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game...

    . Lake Geneva, WI: TSR, 1985.
  • Moore, Roger E
    Roger E. Moore
    Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.-Early life:...

    . "The Dwarven Point of View." Dragon
    Dragon (magazine)
    Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

    #58 (TSR, 1982).
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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