Magic: The Gathering storylines
Encyclopedia
Although Magic: The Gathering
is essentially a strategy game that uses decks of cards, an intricate storyline underlies the cards released in each expansion. This storyline is shown in the game in the card art and through quotations and descriptions on the bottom of most cards (called flavor text
). Novels and anthologies published by HarperPrism and Wizards of the Coast
, and the comic book
s published by Armada Comics complete the storylines hinted at through the cards.
of Dominia as well as events after the invasion of Dominaria by the Phyrexians.
.
See List of Magic: The Gathering Planes
Dark Horse
:
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...
is essentially a strategy game that uses decks of cards, an intricate storyline underlies the cards released in each expansion. This storyline is shown in the game in the card art and through quotations and descriptions on the bottom of most cards (called flavor text
Flavor text
Flavor text is the name given to text for action figure character backgrounds, playing cards, or within the pages of a role-playing game's rulebook. While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism...
). Novels and anthologies published by HarperPrism and Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, and the comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...
s published by Armada Comics complete the storylines hinted at through the cards.
Storyline breakdown
The majority of Magic's story is set on the plane of Dominaria, and can be broken down into several distinct time periods each detailed in certain sets:- The Thran: The ThranThranIn Magic: The Gathering, the Thran were a utopian culture of humans whose technology level was much more advanced than any other Dominarians. Their artifact devices ran on powerstones which had stable artificial planes in them...
were a race of master artificers who were destroyed by YawgmothYawgmothYawgmoth, known as the "Father of Machines" and called the Ineffable by his underlings, is a fictional being from Magic, The Gathering, and is the unabated god of the plane of Phyrexia, a universe of untold corruption and mechanical monstrosity. He wields nearly unlimited magical might and...
and his Phyrexians (converted Thran following him) during the Thran-Phyrexian War about 5,000 years before the BrothersAntiquities (Magic: The Gathering)Antiquities was the fifth Magic: The Gathering set and the second expansion set. It was the first set to have an original backstory that explores the mythos of the Magic universe . The story is primarily about the brothers Urza and Mishra who are inseparable at first, but become sworn enemies over...
. They are only hinted at in the game, but J. Robert KingJ. Robert KingJ. Robert King is a novelist who has also worked as a game designer on a number of products for the Dungeons & Dragons fantasy role-playing game from TSR.-Biography:...
's novel The Thran explores their culture in some depth.
- The Brothers' WarThe Brothers' WarThe Brothers' War is a Magic: The Gathering novel written by Jeff Grubb, and published by Wizards of the Coast, Inc. It takes place on the fictional world of Dominaria, within the 'multiverse'. It tells the story of the origins of Urza, who plays a significant role in other Magic: The Gathering...
: War between Urza and Mishra, two brothers who were trained by the archaeologist and artificer Tocasia in creating magical devices based on ancient Thran technology. As their power as artificers grew, so did their enmity, eventually erupting in an all-out war utilizing powerful constructs. Marshalling vast armies aided by their impressive machines (some of the old Thran Empire, some newly made) the brothers staged a series of battles. The war devastated the land of Terisiare on the plane of Dominaria and culminated in a world-devastating climax on the island of Argoth. This caused the Dark, the climate changes which led to the Fall of the Sarpadian Empires and finally to the Ice Age. This story is the basis for the Antiquities expansion and later the Urza's Saga Block.
- The Dark: The devastation wrought by the Brothers led to the fall of many civilizations and the beginning of a Dark Age in Dominaria. The destruction of Argoth caused a nuclear winterNuclear winterNuclear winter is a predicted climatic effect of nuclear war. It has been theorized that severely cold weather and reduced sunlight for a period of months or even years could be caused by detonating large numbers of nuclear weapons, especially over flammable targets such as cities, where large...
that would later lead to the Dominarian Ice Age. This story is portrayed in the Fallen Empires and The Dark expansions. In this age Terisiare's survivors were bitterly opposed to magic. Tiny, insular villages dotted a wasted, goblin-infested landscape. Fanatical priests controlled a few powerful city-states. Preachers and witch-hunters hunted the countryside for the few remaining wizards. Despite this oppression, it is during this era that mortal wizards first discover the five-color nature of magic. This story is fully explained in the novel The Gathering Dark by Jeff Grubb. The following Ice Age is detailed in Eternal Ice and The Shattered Alliance, also by Jeff Grubb.
- Fallen Empires The harsh climatic changes that followed the destruction of Argoth caused the southern continent, Sarpadia, to struggle for survival. The elves and humans of Sarpadia begin breeding primitive but adaptable subspecies: saprolings and thrulls, respectively. These creatures soon turn on their creators and terrorize the people of Sarpadia, while the Merfolk suffered an invasion of crustacean-like homarids, which benefitted from the cooling oceans. Barraged by invading orcs, goblins, homarids, thrulls, and even fungus, the civilizations of Sarpadia are destroyed, and the continent falls into darkness.
- The Ice Age: The climate-altering effects of the devastation continued leading to a global ice age. New empires rose and fought in the cold. Eventually this cooling climate was reversed and life returned to normal. This story is portrayed in the Ice Age, Alliances, and Coldsnap expansions, and in the novels Eternal Ice and Shattered Alliance by Jeff Grubb. Jeff Grubb also wrote a short story "continuing" the story for Coldsnap, which is located in the Player's Guide insert you can find in a Coldsnap Fat Pack.
- The Homelands This short interlude depicts the decimated plane of Ulgrotha, in which many civilizations struggle for power against Baron Sengir, a powerful vampire who has manipulated a number of other characters into serving his ends. The planeswalkerPlaneswalkerIn the collectible card game Magic: The Gathering, a planeswalker is a mage with the ability to travel to different planes of existence.-Magic: The Gathering:...
s Serra and Feroz turn the balance in favor of the light, but are killed in battle against a crazed alien planeswalker. The story has no concrete ending.
- The Phyrexian Invasion: After millennia of peace, the machine-like Phyrexians, who originate on a hellish mechanical world, invade the world of Dominaria led by the former Thran YawgmothYawgmothYawgmoth, known as the "Father of Machines" and called the Ineffable by his underlings, is a fictional being from Magic, The Gathering, and is the unabated god of the plane of Phyrexia, a universe of untold corruption and mechanical monstrosity. He wields nearly unlimited magical might and...
from the pocket universePocket universe-In science:A pocket universe is a concept in inflationary theory, proposed by Alan Guth. It defines a realm like the one that contains the observable universe as only one of many inflationary zones.-In fiction:...
of Rath. The Phyrexian invasion divides in many sub-stories.
- The Urza Saga: Following the destruction of Argoth, Urza becomes a planeswalker and foresees the invasion of Dominaria. Urza's travels lead the war to the peaceful universe of Serra's realm which is destroyed by Phyrexian armies; survivors of the plane flee to Dominaria and Ulgrotha. In preparation for the invasion, Urza creates the Tolarian academy, a research and development laboratory-school in which he and other mighty wizards train mages for the upcoming invasion and experiment on weaponry development, time-travel and genetic manipulation in hopes of creating a defensive army. The time experiments lead to a temporal collapse and the academy becomes laced with time fractures, which are both dangerous and useful to the inhabitants. Urza himself develops a fearful Legacy Weapon and Karn, a self-aware golem which, combined, can defeat any foe. This story arc is linked to The Thran, Antiquities, The Dark, Ice Age and Homelands and is depicted in the books The Brothers War, Planeswalker and Time Streams.
- The Legacy: This follows the travels of many brave adventurers from all across Dominaria who, aboard Urza's vessel "The Weatherlight", seek to collect the different artifacts left by Urza and necessary to assemble the Legacy Weapon. Opposed to them, many Phyrexian allies or lords will try to stop them from their quest. This story arc is the longest in the Magic continuity, and its characters are depicted in the Weatherlight, Tempest, Stronghold, Exodus, Mercadian Masques, and Nemesis card sets; later, the story continues and concludes in the Invasion arc.
- Prophecy: Parallel to the "Legacy" history, and following the Mirage and Urza's Saga histories, in Dominaria the warrior kingdom of Keld ensues war all across Jamuraa. Many wizards from the Tolarian academy aid the federation of Jamuraa and succeed in stopping the Keldons' warmongering.
- The Invasion: The dreaded Phyrexians finally come to Dominaria across many "planar portals" and Urza, who has been spending thousands of years planning a defense against the Invasion, implements his plans. The Weatherlight leads the Dominarian forces, but the widespread chaos, and the uncompromising nature of Urza's tactics, threaten to destroy the plane. The arrival of Yawgmoth himself leads to the Apocalypse, but he is finally defeated by the fully assembled Legacy Weapon. The Invasion itself occurs in the Invasion block, but is linked to all previous story arcs. From this point on, the publishers switch to a series of self-contained plotlines with occasional links to older stories, rather than sweeping epics spanning years of card releases.
- Otaria: One hundred years after the devastation of the Invasion, Dominaria is still in the process of rebuilding. This part of the story takes place in Otaria, a devastated continent that was, surprisingly, the place least affected by the Invasion. It centers on Kamahl, a barbarian, and his quest to get the Mirari, a magical orb of seemingly endless power.
- Onslaught: Having acquired the Mirari with devastating effects, Kamahl renounces it and tries to be rid of it, but the events he triggered have gone far beyond his control. The story shifts to a battle between Akroma, an angel, and Phage, Kamahl's corrupted sister, who kills with a touch. As zealous armies gather behind each of them, Kamahl needs to end their escalating conflict before Otaria itself is decimated. To this end, he recovers the slumbering Mirari and allies himself with three ancient gods who have been waiting for these events to happen again. This story is linked to Mirrodin, and sets the scene for the first major storyline not set on Dominaria.
- MirrodinMirrodinMirrodin was the 50th Magic: The Gathering set, the 30th expert level set, and the first set in the Mirrodin Block, released in October 2003. It is a 306-card expansion set. It is also the name of the block containing the Mirrodin, Darksteel and Fifth Dawn expansion sets...
: The story of Mirrodin takes place on a new, metal world, created by the planeswalker Karn and populated by races stolen from other worlds. Glissa, an elf, and her allies strive to assemble the mythical Kaldra, so that they can defeat the crazed Memnarch, who lives inside the hollow world. All the while, we learn about the history of Mirrodin, and its loose, but nonetheless present, connection to previous storylines based on Dominaria. The Mirrodin story is the first of the new year-long, three-set story arcs, having started in 2003 with the release of Moons of Mirrodin and continuing with 2004's The Darksteel Eye and The Fifth Dawn.
- The Kami War: The plane of Kamigawa is naturally divided in two: the kakuriyo Kami world (spirit world) and the utsushiyo material world; both working and operating harmoniously until the Kami began to attack the material world twenty years before the story opens. The books follow the lone samuraiSamuraiis the term for the military nobility of pre-industrial Japan. According to translator William Scott Wilson: "In Chinese, the character 侍 was originally a verb meaning to wait upon or accompany a person in the upper ranks of society, and this is also true of the original term in Japanese, saburau...
Toshiro Umezawa and the princess Michiko as they try to bring peace to Kamigawa. As well as giving the game an unusual, strong Oriental feel, this storyline is interesting in that the designers deliberately tried to give the story a strong influence over the game itself. Instead of relying on the traditional "color wheel" conflict (the game of Magic: the Gathering is based on a five-point circle of allied and enemy color affiliations), the color any given card is may often be less important than whether it has a Kami or Material theme.
- Ravnica: Ravnica is a plane covered almost entirely in cityscape. The city's ten "guilds", political organizations each based on a different two-color mana pairing, warred for a long period of time. After the conflict, a magical document, the Guildpact, was created to ensure that the plane remained at peace and that the guilds would constrain themselves to their social roles. The main storyline begins 9,999 years later, as anticipation of the decimillennial anniversary builds. The once-noble guilds have corrupted and decayed over time, and a great political gridlock is all that keeps Ravnica stable. A series of protagonists - most notably Agrus Kos, a law enforcement officer from the Boros League, and Teysa Karlov, a lawmage from the Orzhov Syndicate, uncover the plots of the various guildmasters, as well as the ambitions of the "secret guild", House Dimir. The flavor of the cards again exerted considerable influence over the mechanics of the game, encouraging players to build decks devoted to a particular guild.
- Time Spiral: The Time Spiral block returns to a post-apocalyptic Dominaria. Teferi, a planeswalker, abandoned Urza during the Phyrexian Invasion by "phasing" (temporarily removing from reality) two landmasses known as Shiv and Zhalfir out. He returns to Dominaria to find it in a state of ruin. In addition to having been almost totally devastated by the Apocalypse, mysterious "time rifts" have opened in the skies across the plane, making planeswalking and spellcasting more difficult. Teferi wants to ensure that Zhalfir and Shiv return to Dominaria safely - however, the time rifts, and the considerably deteriorated state of the plane itself, mean that the two continents no longer "fit." Should Zhalfir and Shiv land, Dominaria and the entire Multiverse would be destroyed. The Time Spiral block was billed as Magic's nostalgiaNostalgiaThe term nostalgia describes a yearning for the past, often in idealized form.The word is a learned formation of a Greek compound, consisting of , meaning "returning home", a Homeric word, and , meaning "pain, ache"...
block, and would revisit themes and characters from every storyline up to the end of the Otaria arc. As the Invasion did before, the Time Spiral story is linked to any other story arc before it, harkening back to many earlier settings and characters, even those outside of Dominaria. It was during this block that The Mending occurred, greatly reducing the powers of all planeswalkers.
- LorwynLorwynLorwyn is the 66th Magic: The Gathering set, 43rd expert level set, and the first set in the Lorwyn Block, released in October 2007. It is codenamed "Peanut"...
: Whereas most blocks consist of three sets, it was decided to turn the 2007/08 block into two mini blocks of two sets each. The focus of the first is the plane of Lorwyn, an idyllic, perpetually sunlit world populated by a wide variety of civilized species. These tribes are generally peaceful but keen to keep to themselves. The story centers around an elf outcast named Rhys who has triggered a series of events foreseen by his mentor, Colfenor, and a flamekin pilgrim named Ashling who believes her path and Rhys's are the same. The coming AuroraAurora (astronomy)An aurora is a natural light display in the sky particularly in the high latitude regions, caused by the collision of energetic charged particles with atoms in the high altitude atmosphere...
, an annual event when the plane darkens and lights appear in the sky, is the key to whatever it is that Rhys needs to do.
- ShadowmoorShadowmoorShadowmoor is an expansion set, codenamed "Jelly", from the trading card game Magic: The Gathering. It was released on May 2, 2008. The pre-release events for this set were held on April 19-20, 2008.-Set Details:...
: Rather than passing harmlessly as it normally does, the Aurora instead transforms Lorwyn into an eerie reflection of itself. The idyllic, sunlit world is replaced by the shadows and omnipresent malice of Shadowmoor. Landscapes, races and even individuals become twisted alternatives with no indication that their Lorwyn selves ever existed. Ashling, now known as the Extinguisher, has a central role in this shift, and it falls to Rhys (an elvish hero in this place) and Maralen, a mysterious elf and one of the very few unchanged by the transformation, to discover why.
- AlaraShards of AlaraShards of Alara is an expansion set from the trading card game Magic: The Gathering. It is the 47th limited-edition expansion set for Magic and was released on October 3, 2008. On Magic Online Shards was released on October 20, 2008....
: The plane of Alara was shattered long ago by an unknown force; it is now split unequally into five unique shards, each having no knowledge of the others. Each shard was denied two of the five colors of magic by the event (the inhabitants of each shard have had no recollection of the missing two colors of mana for centuries), and have evolved around their remaining three: The militant, feudal, sun-dappled plane of Bant; the scientific, order-obsessed, windy and cloud covered plane of Esper; the desperate, lifeless, blackened plane of Grixis; the violent, harsh, volcanic plane of Jund; and the green, lush, stampeding plane of Naya. Many species die off, evolve, or border extinction in each shard due to insufficient mana sustenance (Zombies can't survive without black mana, angels can't survive without white mana, etc.), and others thrived. The force that shattered the plane is unknown, but believed to be the five-headed hydra Progenitus (for unknown reasons) who disappears at the shattering of the plane and reappears in the expansion "Alara - Conflux" when the shards are reunited.
- ConfluxConfluxConflux is a Magic: The Gathering expansion set, released on February 6, 2009. It is the 48th limited-edition expansion set for Magic and includes 145 cards.- Set Details :...
: As the Shards of Alara draw closer together, the millennia-long machinations of a hidden evil come closer to bearing a dire harvast. Nicol Bolas, once one of the most powerful planeswalkers, has been manipulating the civilizations of Alara for his own reasons. As the shards violently collide with each other after centuries apart, war erupts on all sides, and in the chaos, Bolas seeks to harness the power of the Maelstrom, the chaotic center of the plane where all five colors come together in a magical storm of unimaginable energies and power. The planeswalker Elspeth Tirel and the valiant knight Rafiq start to catch wind of an insidious plot and begin investigating.
- ZendikarZendikarZendikar is a Magic: The Gathering expansion set, that was released on October 2, 2009. It consists of 249 cards.-Set details:Zendikar is the first set in the Zendikar block...
: A new plane is introduced: Zendikar, a world with powerful, uncontrollable mana and many dangerous features, including the Roil. Planeswalkers are drawn to Zendikar because of its powerful mana. Many of Zendikar's residents must fight against the land itself as mountains become alive and forests move. It is revealed that thousands of years ago three planeswalkers locked powerful, unstoppable beings known as the Eldrazi in a complex prison on Zendikar, causing the plane's complex problems. When three more planeswalkers enter the prison, the Eldrazi are released and start destroying Zendikar as they cannot escape from the plane.
- Scars of MirrodinScars of MirrodinScars of Mirrodin is a Magic: The Gathering expansion that was released on October 1, 2010. It is the first set of the Scars of Mirrodin block. This block will mark the return to the plane of Mirrodin. This plane was last visited in the Mirrodin block that concluded in 2004...
: As the storyline returns to the metallic plane of Mirrodin, it is found divided. A corrupted Karn has returned and brought with him the rot of Phyrexia. As the world faces off, Mirran versus Phyrexian, the idyllic plane is brought to a new form. This set also marked a deviation from the five color wheel, instead pushing players to align their decks to the Mirran or Phyrexian side of the conflict; to reenforce this, they created a web site devoted to the war where the player can switch between sides. In February of 2011, it was announced that Phyrexia had won, and the set New Phyrexia played out as a war amongst five Praetors of Phyrexia, battling each other for dominance.
Additional plots
There are numerous other smaller plots and subplots that take place in Dominaria and on the many planes of the multiverseParallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...
of Dominia as well as events after the invasion of Dominaria by the Phyrexians.
- The sets from Weatherlight up to Apocalypse follow the epic story arc of the crew of the airship Weatherlight, their trek across several planes, and their ultimate role in defending Dominaria from the Phyrexian invasion.
- The sets from Odyssey to Scourge, set in the era of upheaval after the Invasion, involve the Dominarian continent of Otaria and the struggle between various factions for the powerful artifact known as the Mirari.
- The sets from Mirrodin to Fifth Dawn are set in the world of Mirrodin, where artificial and natural life are inseparably entwined.
- Several Magic: The Gathering video gamesMagic: The Gathering video gamesSeveral video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of...
have their own storylines and worlds. - Starting with The Mending during Time Spiral, many of the stories revolve around the newly created, de-powered Planeswalkers. These characters recur in multiple sets, and may receive reprints or entirely new cards in new sets.
Settings of Dominia
Dominia is the general name for the multiverse, which, in the books, refers to all of the infinite planesPlane (Magic: The Gathering)
In Magic: The Gathering, planes are parallel universes in the Multiverse Planes are often confused with planets by Magic players, because most planes are named after their primary planets...
.
See List of Magic: The Gathering Planes
Plane (Magic: The Gathering)
In Magic: The Gathering, planes are parallel universes in the Multiverse Planes are often confused with planets by Magic players, because most planes are named after their primary planets...
Harper Prism
Title | Type | Author | release | Isbn |
---|---|---|---|---|
Arena | Novel | William R. Forstchen William R. Forstchen William R. Forstchen is an American author who began publishing in 1983 with the novel Ice Prophet. He is a Professor of History and Faculty Fellow at Montreat College, in Montreat, North Carolina... |
Nov 1994 | ISBN 0-06-105424-0 |
Whispering Woods | Novel | Clayton Emery | Jan 1995 | ISBN 0-06-105418-6 |
Shattered Chains | Novel | Clayton Emery | Mar 1995 | ISBN 0-06-105419-4 |
Final Sacrifice | Novel | Clayton Emery | May 1995 | ISBN 0-06-105420-8 |
The Cursed Land | Novel | Teri McLaren | Aug 1995 | ISBN 0-06-105016-4 |
The Prodigal Sorcerer | Novel | Marc Sumner | Nov 1995 | ISBN 0-06-105476-3 |
Ashes of the Sun | Novel | Hanovi Braddock | Mar 1996 | ISBN 0-06-105649-9 |
Tapestries | Anthology | Edited by Kathy Ice | May 1996 | ISBN 0-06-105308-2 |
Distant Planes | Anthology | Edited by Kathy Ice | May 1996 | ISBN 0-06-105313-9 |
Song of Time | Novel | Teri McLaren | Jun 1996 | ISBN 0-06-105622-7 |
And Peace Shall Sleep | Novel | Sonia Orin Lyris Sonia Orin Lyris Sonia Orin Lyris is the author of a number of Science Fiction and Fantasy stories published in various professional magazines and anthologies. She has published fiction for Wizards of the Coast, Asimov's Science Fiction Magazine, and Pulphouse.... |
Jul 1996 | ISBN 0-06-105619-7 |
Dark Legacy | Novel | Robert E. Vardeman Robert E. Vardeman Robert Edward Vardeman is an American science fiction fan and writer. He got his start in writing by writing for science fiction fanzines, and was nominated for the 1972 Hugo Award for Best Fan Writer. Vardeman is one of the founders of Bubonicon, a science fiction convention in Albuquerque, New... |
Dec 1996 | ISBN 0-06-105697-9 |
Wizards of the Coast
Title | Type | Cycle | Author | release | ISBN |
---|---|---|---|---|---|
Brothers' War, The | Novel | Artifacts (I) | Jeff Grubb Jeff Grubb Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics... |
May 1998 | ISBN 0-7869-1170-0 |
Rath and Storm | Anthology | Edited by Peter Archer | Jul 1998 | ISBN 0-7869-1175-1 | |
Planeswalker | Novel | Artifacts (II) | Lynn Abbey Lynn Abbey Lynn Abbey is an American computer programmer and author.-Background:Born in Peekskill, New York, Abbey was daughter of Ronald Lionel and Doris Lorraine . She attended the University of Rochester, where she began as an astrophysics major. She earned a A.B... |
Sep 1998 | ISBN 0-7869-1182-4 |
Colors of Magic, The | Anthology | Jess Lebow, ed. | Feb 1999 | ISBN 0-7869-1323-1 | |
Time Streams | Novel | Artifacts (III) | J. Robert King | Apr 1999 | ISBN 0-7869-1344-4 |
Gathering Dark, The | Novel | Ice Age (I) | Jeff Grubb Jeff Grubb Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics... |
Jun 1999 | ISBN 0-7869-1357-6 |
Bloodlines | Novel | Artifacts (IV) | Loren L. Coleman | Aug 1999 | ISBN 0-7869-1380-0 |
Mercadian Masques | Novel | Masquerade | Francis Lebaron | Sep 1999 | ISBN 0-7869-1188-3 |
Thran, The | Novel | J. Robert King | Dec 1999 | ISBN 0-7869-1600-1 | |
Nemesis | Novel | Masquerade (II) | Paul B. Thompson Paul B. Thompson Paul B. Thompson is a freelance writer and novelist. He has published twenty books to date, many of which are novels set in the Dragonlance fictional universe. A number of these novels are co-authored with Tonya C. Cook.... |
Feb 2000 | ISBN 0-7869-1559-5 |
Eternal Ice, The | Novel | Ice Age (II) | Jeff Grubb Jeff Grubb Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics... |
May 2000 | ISBN 0-7869-1562-5 |
Myths of Magic, The | Anthology | Edited by Jess Lebow | Jun 2000 | ISBN 0-7869-1529-3 | |
Prophecy | Novel | Masquerade (III) | Vance Moore | Jun 2000 | ISBN 0-7869-1570-6 |
Invasion | Novel | Invasion (I) | J. Robert King | Oct 2000 | ISBN 0-7869-1438-6 |
Planeshift | Novel | Invasion (II) | J. Robert King | Oct 2000 | ISBN 0-7869-1802-0 |
Shattered Alliance, The | Novel | Ice Age (III) | Jeff Grubb | Dec 2000 | ISBN 0-7869-1403-3 |
Johan | Novel | Legends (I) | Clayton Emery | Apr 2001 | ISBN 0-7869-1803-9 |
Apocalypse | Novel | Invasion (III) | J. Robert King | Jun 2001 | ISBN 0-7869-1880-2 |
Dragons of Magic | Anthology | Edited by J. Robert King | Aug 2001 | ISBN 0-7869-1872-1 | |
Odyssey | Novel | Odyssey (I) | Vance Moore | Sep 2001 | ISBN 0-7869-1900-0 |
Jedit | Novel | Legends (II) | Clayton Emery | Dec 2001 | ISBN 0-7869-1907-8 |
Chainer's Torment | Novel | Odyssey (II) | Scott McGough | Jan 2002 | ISBN 0-7869-2696-1 |
Secrets of Magic, The | Anthology | Ed. by Jess Lebow | Mar 2002 | ISBN 0-7869-2710-0 | |
Judgment | Novel | Odyssey (III) | Will McDermott | May 2002 | ISBN 0-7869-2743-7 |
Hazezon | Novel | Legends (III) | Clayton Emery | Aug 2002 | ISBN 0-7869-2792-5 |
Onslaught | Novel | Onslaught (I) | J. Robert King | Sep 2002 | ISBN 0-7869-2801-8 |
Assassin's Blade | Novel | Legends 2 (I) | Scott McGough | Dec 2002 | ISBN 0-7869-2830-1 |
Legions | Novel | Onslaught (II) | J. Robert King | Jan 2003 | ISBN 0-7869-2830-1 |
Emperor's Fist | Novel | Legends 2 (II) | Scott McGough | Mar 2003 | ISBN 0-7869-2935-9 |
Scourge | Novel | Onslaught (III) | J. Robert King | May 2003 | ISBN 0-7869-2956-1 |
Monsters of Magic, The | Anthology | Edited by J. Robert King | Aug 2003 | ISBN 0-7869-2983-9 | |
Moons of Mirrodin, The | Novel | Mirrodin (I) | Will McDermott | Sep 2003 | ISBN 0-7869-2995-2 |
Champion's Trial | Novel | Legends 2 (III) | Scott McGough | Nov 2003 | ISBN 0-7869-3015-2 |
Darksteel Eye, The | Novel | Mirrodin (II) | Jess Lebow | Jan 2004 | ISBN 0-7869-3140-X |
Fifth Dawn, The | Novel | Mirrodin (III) | Cory Herndon | May 2004 | ISBN 0-7869-3205-8 |
Outlaw: Champions of Kamigawa | Novel | Kamigawa (I) | Scott McGough | Sep 2004 | ISBN 0-7869-3357-7 |
Heretic: Betrayers of Kamigawa | Novel | Kamigawa (II) | Scott McGough | Jan 2005 | ISBN 0-7869-3575-8 |
Guardian: Saviors of Kamigawa | Novel | Kamigawa (III) | Scott McGough | May 2005 | ISBN 0-7869-3786-6 |
Ravnica: City of Guilds | Novel | Ravnica (I) | Cory J. Herndon | Sep 2005 | ISBN 0-7869-3792-0 |
Guildpact | Novel | Ravnica (II) | Cory J. Herndon | Jan 2006 | ISBN 0-7869-3989-3 |
Dissension | Novel | Ravnica (III) | Cory J. Herndon | May 2006 | ISBN 0-7869-4001-8 |
Time Spiral | Novel | Time Spiral (I) | Scott McGough | Oct 2006 | ISBN 0-7869-3988-5 |
Planar Chaos | Novel | Time Spiral (II) | Scott McGough & Timothy Sanders | Jan 2007 | ISBN 0-7869-4249-5 |
Future Sight | Novel | Time Spiral (III) | Scott McGough & John Delaney | Apr 2007 | ISBN 0-7869-4269-X |
Lorwyn | Novel | Lorwyn (I) | Cory J. Herndon & Scott McGough | Sep 2007 | ISBN 0-7869-4292-4 |
Morningtide | Novel | Lorwyn (II) | Cory J. Herndon & Scott McGough | Jan 2008 | ISBN 0-7869-4790-X |
Shadowmoor | Anthology | Shadowmoor (I) | Edited by Peter Archer & Susan J. Morris | Apr 2008 | ISBN 0-7869-4840-X |
Eventide | Novel | Shadowmoor (II) | Cory J Herndon & Scott McGough | Jun 2008 | ISBN 0-7869-4868-X |
Alara Unbroken | Novel | Alara (I) | Doug Beyer | May 2009 | ISBN 0-7869-5201-6 |
Zendikar: In the Teeth of Akoum | Novel | Zendikar | Robert B. Wintermute | 2010 | ISBN 0-7869-5476-0 |
Scars of Mirrodin: The Quest for Karn | Novel | Mirrodin | Robert B. Wintermute | 2011 | ISBN 0-7869-5774-3 |
Comics Titles
Armada (Acclaim Comics):Title | Cycle | Author | release |
---|---|---|---|
Magic: the Gathering: The Shadow Mage | Planeswalker War | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... & James Dean Pascoe (art) |
Jul 1995 |
Magic: the Gathering: The Shadow Mage (2) | Planeswalker War | Jeffrey Gomez (wr.) & Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... (art) |
Aug 1995 |
Magic: the Gathering: The Shadow Mage (3) | Planeswalker War | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... & Rick J Bryant (art) |
Sep 1995 |
Magic: the Gathering: The Shadow Mage (4) | Planeswalker War | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art) |
Oct 1995 |
Ice Age on the World of Magic: the Gathering | ? | Jeffrey Gomez (wr.), Rafael Kayanan Rafael Kayanan Rafael Kayanan is a Filipino-born naturalised American comic book artist and Filipino Martial Arts master in the Sayoc Kali system.-Biography:... & Rodney Ramos (art). Cover by Charles Vess Charles Vess Charles Vess is an American fantasy artist and comic-book illustrator who has specialized in the illustration of myths and fairy tales. His illustrations are strongly influenced by the work of artists and illustrators such as Arthur Rackham and Alphonse Mucha... |
Jul 1995 |
Ice Age on the World of Magic: the Gathering (2) | ? | Jeffrey Gomez (wr.), Rafael Kayanan Rafael Kayanan Rafael Kayanan is a Filipino-born naturalised American comic book artist and Filipino Martial Arts master in the Sayoc Kali system.-Biography:... & Rodney Ramos (art). Cover by Charles Vess Charles Vess Charles Vess is an American fantasy artist and comic-book illustrator who has specialized in the illustration of myths and fairy tales. His illustrations are strongly influenced by the work of artists and illustrators such as Arthur Rackham and Alphonse Mucha... |
Aug 1995 |
Ice Age on the World of Magic: the Gathering (3) | ? | Jeffrey Gomez (wr.), Rafael Kayanan Rafael Kayanan Rafael Kayanan is a Filipino-born naturalised American comic book artist and Filipino Martial Arts master in the Sayoc Kali system.-Biography:... & Rodney Ramos (art). Cover by Charles Vess Charles Vess Charles Vess is an American fantasy artist and comic-book illustrator who has specialized in the illustration of myths and fairy tales. His illustrations are strongly influenced by the work of artists and illustrators such as Arthur Rackham and Alphonse Mucha... |
Sep 1995 |
Ice Age on the World of Magic: the Gathering (4) | ? | Jeffrey Gomez (wr.), Rafael Kayanan Rafael Kayanan Rafael Kayanan is a Filipino-born naturalised American comic book artist and Filipino Martial Arts master in the Sayoc Kali system.-Biography:... & Rodney Ramos (art). Cover by Charles Vess Charles Vess Charles Vess is an American fantasy artist and comic-book illustrator who has specialized in the illustration of myths and fairy tales. His illustrations are strongly influenced by the work of artists and illustrators such as Arthur Rackham and Alphonse Mucha... |
Oct 1995 |
Magic: the Gathering: Nightmare | ? | Hillary J. Bader (wr.), Anthony Castrillo & Anibal Rodriguez (art) | Nov 1995 |
Fallen Empires on the World of Magic: the Gathering | ? | Kevin Maples & Jeffrey Gomez (wr.), Alex Maleev Alex Maleev Alex Maleev is a Bulgarian-born comic book illustrator, best known for the Marvel Comics' series Daredevil , collaborating with writer Brian Michael Bendis.-Career:... & Rodney Ramos (art) |
Sep 1995 |
Fallen Empires on the World of Magic: the Gathering (2) | ? | Kevin Maples & Jeffrey Gomez (wr.), Alex Maleev Alex Maleev Alex Maleev is a Bulgarian-born comic book illustrator, best known for the Marvel Comics' series Daredevil , collaborating with writer Brian Michael Bendis.-Career:... & Rodney Ramos (art) |
Oct 1995 |
Magic: the Gathering: Wayfarer | Planeswalker War/Wayfarer | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art). Cover by Michael Wm. Kaluta |
Nov 1995 |
Magic: the Gathering: Wayfarer (2) | Planeswalker War/Wayfarer | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art). Cover by Michael Wm. Kaluta |
Dec 1995 |
Magic: the Gathering: Wayfarer (3) | Planeswalker War/Wayfarer | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art). Cover by Michael Wm. Kaluta |
Jan 1996 |
Magic: the Gathering: Wayfarer (4) | Planeswalker War/Wayfarer | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art). Cover by Michael Wm. Kaluta |
Feb 1996 |
Magic: the Gathering: Wayfarer (5) | Planeswalker War/Wayfarer | Jeffrey Gomez (wr.), Val Mayerik Val Mayerik Val Mayerik is an American comic-book and commercial artist, best known as co-creator of Marvel Comics' satiric character Howard the Duck.-Early life and career:... , Rick J Bryant & Gonzalo Mayo (art). Cover by Michael Wm. Kaluta |
Mar 1996 |
Antiquities War on the World of Magic: the Gathering | Antiquities War (1) | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Paul Smith & Thomas 'Tom' Ryder (art) |
Nov 1995 |
Antiquities War on the World of Magic: the Gathering | Antiquities War (2) | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Phil Hester Phil Hester (comics) Phil Hester is an American comic book artist, penciller and writer.-Biography:This Eisner Award-nominated artist was born in eastern Iowa, where he went on to study at the University of Iowa... & Thomas 'Tom' Ryder (art) |
Dec 1995 |
Antiquities War on the World of Magic: the Gathering | Antiquities War (3) | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Phil Hester Phil Hester (comics) Phil Hester is an American comic book artist, penciller and writer.-Biography:This Eisner Award-nominated artist was born in eastern Iowa, where he went on to study at the University of Iowa... & Thomas 'Tom' Ryder (art) |
Jan 1996 |
Antiquities War on the World of Magic: the Gathering | Antiquities War (4) | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Phil Hester Phil Hester (comics) Phil Hester is an American comic book artist, penciller and writer.-Biography:This Eisner Award-nominated artist was born in eastern Iowa, where he went on to study at the University of Iowa... & Thomas 'Tom' Ryder (art) |
Feb 1996 |
Magic: the Gathering: Arabian Nights | Arabian Nights | Jeof Vita & Susan Wright (wr.), Alex Maleev Alex Maleev Alex Maleev is a Bulgarian-born comic book illustrator, best known for the Marvel Comics' series Daredevil , collaborating with writer Brian Michael Bendis.-Career:... & Rodney Ramos (art) |
Dec 1995 |
Magic: the Gathering: Arabian Nights (2) | Arabian Nights | Jeof Vita & Susan Wright (wr.), Alex Maleev Alex Maleev Alex Maleev is a Bulgarian-born comic book illustrator, best known for the Marvel Comics' series Daredevil , collaborating with writer Brian Michael Bendis.-Career:... & Rodney Ramos (art) |
Dec 1995 |
Convocations: A Magic: the Gathering Gallery | |||
Various | Jan 1996 | ||
Serra Angel | Anthology | Margaret Weis Margaret Weis Margaret Edith Weis is a fantasy novelist who, along with Tracy Hickman, is one of the original creators of the Dragonlance game world and has written numerous novels and short stories set in fantastic worlds.-Early life:Margaret Weis was born in 1948 in Independence, Missouri, and later attended... & ? |
Aug 1996 |
Homelands on the World of Magic: the Gathering | Anthology | D.G. Chichester D.G. Chichester Daniel G. Chichester is a comic book writer. His credits include Daredevil and Nick Fury: Agent of S.H.I.E.L.D. for Marvel Comics.-Career:... (wr.) & Rebecca Guay Rebecca Guay Rebecca Guay is an artist specializing in watercolor painting and illustration. She is mostly known for her work commissioned by Magic: The Gathering, White Wolf, and DC Vertigo comics, World of Warcraft TCG, Wizards of the Coast, Dungeons & Dragons and Bella Sara TCG.-Early life:Guay received a... (art) |
Feb 1996 |
Legend of Jedit Ojanen on the World of Magic: the Gathering | ? | Kenn Bell (wr.) & David Boller (art) | Mar 1996 |
Legend of Jedit Ojanen on the World of Magic: the Gathering | ? | Kenn Bell (wr.) & David Boller (art) | Apr 1996 |
Magic: the Gathering: Shandalar | ? | David Quinn David Quinn David Quinn may refer to:* David Quinn , British bird artist* David Quinn , US actor become teacher and co-founder of Allrecipes* David Quinn , former Boston University player and past assistant coach... (wr.) & Bo Hampton Bo Hampton Bo Hampton is a noted comic book and cartoon artist.He graduated from the School of Visual Arts, New York City. He drew, wrote and painted comics and graphic novels for 15 years, always with a bent toward realism that was fairly uncommon in the medium... (art) |
Apr 1996 |
Magic: the Gathering: Shandalar (2) | ? | David Quinn David Quinn David Quinn may refer to:* David Quinn , British bird artist* David Quinn , US actor become teacher and co-founder of Allrecipes* David Quinn , former Boston University player and past assistant coach... (wr.) & Bo Hampton Bo Hampton Bo Hampton is a noted comic book and cartoon artist.He graduated from the School of Visual Arts, New York City. He drew, wrote and painted comics and graphic novels for 15 years, always with a bent toward realism that was fairly uncommon in the medium... (art) |
Apr 1996 |
A Magic: the Gathering Legend: Fallen Angel | ? | Nancy A. Collins Nancy A. Collins Nancy A. Collins is a United States horror fiction writer best known for her series of vampire novels featuring her character Sonja Blue. Collins has alsowritten for comic books, including the Swamp Thing series, Jason Vs... (wr.), Don Perlin Don Perlin Don Perlin is an American comic book artist and occasional writer best known for Marvel Comics' Werewolf by Night, The Defenders, and Ghost Rider... , Dennis Callero & Richard Kane Ferguson (art) |
May 1996 |
Elder Dragons: a Magic: the Gathering Legend | ? | Art Holcomb (wr.) & Doug Tropea-Wheatley (art) | May 1996 |
Elder Dragons: a Magic: the Gathering Legend (2) | ? | Art Holcomb (wr.) & Doug Tropea-Wheatley (art) | May 1996 |
Magic: the Gathering: Dakkon Blackblade | ? | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Rags Morales Rags Morales Ralph "Rags" Morales is an American comic book artist known for his work on DC Comics' Identity Crisis, Countdown to Infinite Crisis, Batman Confidential, and Hawkman, Turok Dinosaur Hunter for Valiant Comics and Magic the Gathering: Dakkon Blackblade #1 from Armada/Acclaim Comics.Morales is the... & Barbara Kaalberg (art) |
Jun 1996 |
Urza-Mishra War on the World of Magic: The Gathering | ? | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Tom Mandrake & Bill Sienkiewicz Bill Sienkiewicz Boleslav Felix Robert "Bill" Sienkiewicz [pronounced sin-KEV-itch] is an Eisner Award-winning American artist and writer best known for his comic book work, primarily for Marvel Comics' The New Mutants and Elektra: Assassin... (art). Cover by Bill Sienkiewicz Bill Sienkiewicz Boleslav Felix Robert "Bill" Sienkiewicz [pronounced sin-KEV-itch] is an Eisner Award-winning American artist and writer best known for his comic book work, primarily for Marvel Comics' The New Mutants and Elektra: Assassin... |
Sep 1996 |
Urza-Mishra War on the World of Magic: The Gathering (2) | ? | Jerry Prosser Jerry Prosser Jerry Prosser is an American comic book writer and editor, best known for his work with Dark Horse Comics.-Biography:Prosser was part of Dark Horse Comics from its early days, and was one of five creators, who as Team CGW created the Comics' Greatest World line for Dark Horse Comics... (wr.), Tom Mandrake & Bill Sienkiewicz Bill Sienkiewicz Boleslav Felix Robert "Bill" Sienkiewicz [pronounced sin-KEV-itch] is an Eisner Award-winning American artist and writer best known for his comic book work, primarily for Marvel Comics' The New Mutants and Elektra: Assassin... (art). Cover by Bill Sienkiewicz Bill Sienkiewicz Boleslav Felix Robert "Bill" Sienkiewicz [pronounced sin-KEV-itch] is an Eisner Award-winning American artist and writer best known for his comic book work, primarily for Marvel Comics' The New Mutants and Elektra: Assassin... |
Oct 1996 |
Dark Horse
Dark Horse Comics
Dark Horse Comics is the largest independent American comic book and manga publisher.Dark Horse Comics was founded in 1986 by Mike Richardson in Milwaukie, Oregon, with the concept of establishing an ideal atmosphere for creative professionals. Richardson started out by opening his first comic book...
:
Title | Type | Cycle | Author | release |
---|---|---|---|---|
Gerrard’s Quest (1): Initiation | Comics | Gerrard’s Quest | Mike Grell Mike Grell Mike Grell is a comic book writer and artist, known for his work on books such as Green Lantern/Green Arrow and Jon Sable Freelance.-Early life:... (wr.), Pop Mhan Pop Mhan -Biography:Pop Mhan was born in Bangkok, Thailand, and immigrated to the United States at the age of three. He joined Wildstorm Productions in San Diego and studied sequential art under Jim Lee... & Norman Lee (art) |
Mar 1998 |
Gerrard’s Quest (2): Legacy | Comics | Gerrard’s Quest | Mike Grell Mike Grell Mike Grell is a comic book writer and artist, known for his work on books such as Green Lantern/Green Arrow and Jon Sable Freelance.-Early life:... (wr.), Pop Mhan Pop Mhan -Biography:Pop Mhan was born in Bangkok, Thailand, and immigrated to the United States at the age of three. He joined Wildstorm Productions in San Diego and studied sequential art under Jim Lee... & Norman Lee (art) |
Apr 1998 |
Gerrard’s Quest (3): Crucible | Comics | Gerrard’s Quest | Mike Grell Mike Grell Mike Grell is a comic book writer and artist, known for his work on books such as Green Lantern/Green Arrow and Jon Sable Freelance.-Early life:... (wr.), Pop Mhan Pop Mhan -Biography:Pop Mhan was born in Bangkok, Thailand, and immigrated to the United States at the age of three. He joined Wildstorm Productions in San Diego and studied sequential art under Jim Lee... & Norman Lee (art) |
May 1998 |
Gerrard’s Quest (4): Destiny | Comics | Gerrard’s Quest | Mike Grell Mike Grell Mike Grell is a comic book writer and artist, known for his work on books such as Green Lantern/Green Arrow and Jon Sable Freelance.-Early life:... (wr.), Pop Mhan Pop Mhan -Biography:Pop Mhan was born in Bangkok, Thailand, and immigrated to the United States at the age of three. He joined Wildstorm Productions in San Diego and studied sequential art under Jim Lee... & Norman Lee (art) |
Sep 1998 |
Gerrard’s Quest | Collection | Gerrard’s Quest | Mike Grell Mike Grell Mike Grell is a comic book writer and artist, known for his work on books such as Green Lantern/Green Arrow and Jon Sable Freelance.-Early life:... (wr.), Pop Mhan Pop Mhan -Biography:Pop Mhan was born in Bangkok, Thailand, and immigrated to the United States at the age of three. He joined Wildstorm Productions in San Diego and studied sequential art under Jim Lee... & Norman Lee (art) |
Apr 1999 |
External links
- Wizards of the Coast's Magic Expansion Story Summaries
- Phyrexia.com Storyline Central - information about major characters, places, and artifacts.
- The Legends of Magic (Warning: information from this site is pre-revisionist and occasionally inaccurate)
- The Wizards of the Coast Message Board -- Storyline Info Booth
- MTGSalvation Wiki MTGSalvation Wiki with much storyline information