List of Minute to Win It challenges
Encyclopedia
The NBC
game show Minute to Win It
contains challenges in which contestants attempt to complete for a possible top prize of $1,000,000. Currently, there are over 170 possible challenges created for Minute to Win It, all using various household materials and objects. The introductory blueprints for most of the challenges are posted on NBC's website, and viewers and potential contestants are encouraged to practice them at home and share their attempts on the official website.
Aside from the special challenges reserved for the final level, challenges which have appeared on the show include:
When the Bishop family completed level nine with three lives remaining, they continued to level ten, Supercoin, but lost all their lives. (View Blueprint) No one else has ever gone to level ten, except on the Last Man Standing specials in season 1.
NBC
The National Broadcasting Company is an American commercial broadcasting television network and former radio network headquartered in the GE Building in New York City's Rockefeller Center with additional major offices near Los Angeles and in Chicago...
game show Minute to Win It
Minute to Win It
Minute to Win It is an American prime time game show on NBC hosted by Guy Fieri. Contestants take part in a series of 60-second challenges that use objects that are commonly available around the house....
contains challenges in which contestants attempt to complete for a possible top prize of $1,000,000. Currently, there are over 170 possible challenges created for Minute to Win It, all using various household materials and objects. The introductory blueprints for most of the challenges are posted on NBC's website, and viewers and potential contestants are encouraged to practice them at home and share their attempts on the official website.
Regular challenges
Links to the blueprints are temporarily unavailable. Please do not remove the links as they will be online again.Aside from the special challenges reserved for the final level, challenges which have appeared on the show include:
A
- A Bit Dicey
- The contestant must stack six dice on a popsicle stick held in their mouth and balance them for three seconds. Level: 3 (View Blueprint)
- Head to Head
- The contestants will try to stack the six dice first and balance them for three seconds. (View Blueprint)
B
- Baby Blockin'
- The contestant must balance a plate on top of their head, and stack five children's building blocks on top of it. The stack must hold for three seconds. Level: 3 (View Blueprint)
- Baby Rattle
- The contestant must transfer 274 gumballs from one two-liter bottle to the other by shaking them. This must be done w/each of the two bottles held in both hands. Level: 1 (View Blueprint)
- Back Flip
- The contestant must flip and catch a set of pencils from the back of their hand, starting with two for level 2, four for level 4 and six for level 7 and adding two more after each successful catch until they reached the specified number of pencils. Level: 2 (12 pencils) (View Blueprint), 4 (14 pencils) (View Blueprint), 7 (16 pencils)
- Ball Cap
- The contestant must drop a golf ball onto a glass bottle so that the ball both displaces the upside-down bottle cap placed on the bottle and lands on the mouth of the bottle. This must be done three or five times with a limit of ten attempts. Level: 2 (3 times) (View Blueprint), 7 (5 times) (View Blueprint)
- Head to Head
- The contestants compete to try to get the most golf balls on top of the bottles. Level: 3 (View Blueprint)
- Bite Me
- The contestant must grab different sized paper bags (ranging from 2 inches (5.1 cm) to 10 inches (25.4 cm)), in order from largest to smallest, in their mouth and place them on a table without using any body part except the feet for balance. The size of the bags goes down by increments of 2 inches (5.1 cm). Level: 3 (View Blueprint)
- Blind Ball
- The contestant, after blindfolded and spun around twice, must locate two out of four toy balls placed on wrapping paper tubes. The balls are at different heights: there is one ball at 10 inches (25.4 cm), one at 20 inches (50.8 cm), and two at 30 inches (76.2 cm). The contestant fails the challenge if they knock three balls off of the posts or fail to locate two balls in the time limit. Level: 5 (View Blueprint)
- 2-player
- The contestants must work together to find a total of two balls. Level: 3 (View Blueprint)
- Blow Ball
- The contestant must blow 73 red ping-pong balls off of a large pizza platter without knocking off the three yellow ping-pong balls scattered in the mess of red ping-pong balls. Level: 3 (View Blueprint)
- Bobblehead
- The contestant must get at least 125 steps using a pedometerPedometerA pedometer is a device, usually portable and electronic or electromechanical, that counts each step a person takes by detecting the motion of the person's hips...
attached to a headband on their head. This game is known in Australia as Head Banger. Level: 2 (View Blueprint)- 2-player
- The contestants must accumulate a total of 200 steps between them. This version was only seen in the NFL online special. Level: 1
- Last Man Standing
- The contestant with the lowest amount of "steps" is eliminated. Level: 2 (View Blueprint)
- Booby Trap
- The contestant must bounce a ping pong ball in an attempt to knock a potato chip can leaning diagonally on a glass bottle down so the chip can falls, containing the bottle inside the can. This must be done three out of five times. Level: 4 (View Blueprint)
- Bottle Neckin'
- The contestant must create a tower of four empty plastic 2-liter soda bottles. The first and third bottles are placed upright, and the second and fourth bottles are placed mouth-to-mouth on the bottles below and balance them for three seconds.
- Head to Head
- The first contestant to build the structure and have it remain standing for three seconds wins. (View Blueprint)
- Bottoms Up
- The contestant must use a yo-yo attached to their back to knock over four or six empty soda cans on pedestals. Level: 1 (4 cans) (View Blueprint), 3 (6 cans) (View Blueprint)
- Bouncer
- Two contestants must each bounce ping-pong balls into either nine, eleven, or twelve glasses to meet their total quota of either 18, 22, or 24 glasses. They may not bounce ping-pong balls into their partner's glasses. Level: 2 (9 glasses each) (View Blueprint), 4 (11 glasses each) (View Blueprint), 5 (12 glasses each) (View Blueprint)
- Head to Head
- The first contestant to bounce a ping-pong ball into ten glasses wins. (View Blueprint)
- Breakfast Scramble
- The contestant will need to unscramble and reassemble 16 or 20 squares cut from a cereal box in puzzle area without overlaps or squares touching the border of the puzzle area. The cereal box puzzle pieces are the same shape, adding to the difficulty. Level: 7 (View Blueprint)
- 2-player
- The contestants will work together to reassemble 16 squares. Level: 7 (View Blueprint)
- Brew-Ha-Ha
- The contestant must line up four empty coffee cups on a slanted table, with the last cup beyond a line marked near the high end of the table, so that when the first cup is tapped it creates a chain reaction with each cup rolling in an arc into the next, and the final cup falling into a basket placed at the lower end of the table.
- Head to Head
- The first contestant to land the final cup into the basket by tapping the first cup wins. (View Blueprint)
- Bridge the Gap
- The contestant must create a bridge of playing cards that stretches 11 inches (27.9 cm) and the bridge must be able to hold the card box. Level: 6 (View Blueprint)
- Broomski Ball
- The contestant must roll tennis balls over a taped-down broom handle to launch them into the air and into a set of three wastebaskets at increasing heights. The contestant must land at least one ball in each wastebasket. Level: 7 (View Blueprint)
- Brush With Danger
- The contestants must use looped dental floss to slide a toothbrush down and into a toothbrush holder. They are standing 13 feet (4 m) apart, with the holder in the middle. Level: 4 (View Blueprint)
- Bucket Head
- The contestant must bounce ping-pong balls from 5 feet (1.5 m) so they hit the floor, then a wall, and then land in a bucket attached to their head. Level: 2 (3 balls) (View Blueprint), 4 (10 balls) (View Blueprint)
- 2-player
- The contestants must each bounce two ping-pong balls into their buckets. Level: 1 (View Blueprint)
- Bulb Balance
- The contestant must balance two eggs upright on light bulbs using only one or two unopened packets of salt to stabilize the eggs. This game is known in Australia as Light and Salty. Level: 4 (View Blueprint)
- Last Man Standing
- The contestant to balance one egg last is eliminated. Level: 8 (View Blueprint)
- Head to Head
- The contestants compete to balance one egg first. Level: 2 (View Blueprint)
- By a Thread
- The contestant must use one hand to run a piece of thread through the eye of ten needles, each one with a smaller eye than the previous. Level: 3 (View Blueprint)
C
- Caddy Stack
- The contestant must stack three golf balls on the table. The stack must remain in place for three seconds in order for the contestant to complete the challenge. This has been used as a Christmas Challenge because three white golf balls stacked on each other resemble a snowman and balance them for three seconds. Level: 7 (View Blueprint)
- Candelier
- The contestant must stack fifteen empty soda cans and four paper plates on top of each other in a reverse pyramid. The stack must remain in place for three consecutive seconds; if the stack falls, the contestant must re-stack the items. Level: 1 (View Blueprint)
- Head to Head
- The contestants will try to stack the cans and plate first and balance them for three seconds. (View Blueprint)
- Candy Elevator
- The contestant must use a pulley, constructed from pencils and string around their ears, to raise a platform containing three M&Ms to their mouth and eat them. The candies must never fall off. This game is known in Australia as Lolly Lift. Level: 5 (View Blueprint)
- Cantagious
- The contestant starts with a stack of three empty cans in one hand, three full cans in the other. Without setting them down, transfer stacks into opposite hands and then reverse it. Level: 7 (View Blueprint)
- Cantenna
- The contestant must raise six soda cans by their tabs to designated areas on a taut string. Level: 4 (View Blueprint)
- Card Ninja
- The contestant must throw a playing card into a watermelon from 6 feet (1.8 m) away. Level: 2 (View Blueprint)
- CD Dominoes
- The contestant must line up 20 CD cases around a shot glass (or red sticker) in a way that, when one is blown over (or lightly tapped), all of them fall and the final case in the series falls into a bucket located next to the contestant. Level: 7 (View Blueprint)
- Last Man Standing
- The contestant that completes this task last is eliminated. Level: 7 (View Blueprint)
- Chocolate Chip Flip
- The contestant must land a total of eight chocolate chip cookies on alternating sides of a baking sheet. Level: 2
- Chocolate Unicorn
- The contestant must stack seven Ding DongsDing DongA Ding Dong is a chocolate cake that is sold by Hostess Brands. It is round with a flat top and bottom, about three inches in diameter and a little more than an inch high, similar in shape to a hockey puck. A white creamy filling is injected into the center, and a thin coating of chocolate glaze...
on top of their forehead while standing up and leaning back, one at a time. The stack must remain in place for three seconds. If the stack falls, the contestant must re-stack the Ding Dongs. Level: 1 (View Blueprint)- 2-player
- The contestants must each stack six snack cakes on their forehead. Level: 2 (View Blueprint)
- Chop Stack
- Using a pair of chopsticks, the contestant must stack four lip balm containers on top of each other. The tower must stay standing for three seconds in order to count. Level: 7 (View Blueprint)
- Clipper
- The contestant must roll ping pong balls down a slanted table to land them into bundle clips in a pyramid formation. This must be done three times, with the other three clips acting as bumpers. Level: 2 (View Blueprint)
- Coffee Topper
- The contestants must drop compact discs a distance of 3 foot (0.9144 m) onto a mouth of a plastic cup. The disc must remain on the mouth of the cup. Level: 6 (View Blueprint)
- Cuppaccino
- The contestant must drop a coffee cup on its side to land it in an upright position and then bounce a ping pong ball into the cup. Level: 3
- Cyclone
- The contestant will mimic the swirling energy of a Cyclone by spinning marbles in 2-liter soda bottles. They must spin the marble, turn the bottle upside down, and place it in a glass. This must be done three times, and all three marbles must be concurrently spinning for three seconds. Level: 7 (View Blueprint)
D
- Dangerous Curves
- The contestant must place five shelf brackets to form a zigzag track on a slanted table and then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away.
- Head to Head
- The first contestant to land the marble in the glass wins. (View Blueprint)
- Defying Gravity
- The contestant must keep three balloons in the air for 60 seconds, using any part of their body. The contestant fails the challenge if any of the balloons touch the ground, pop, or the contestant goes outside the circular part of the stage, also known as the 60-Second Circle. Level: 6 (View Blueprint)
- Dental Cap
- The contestant must transport two toothbrushes from one toothbrush holder to another 10 feet (3 m) away by hooking the bristles on a baseball hat on their head. Level: 7
- Disco Drop
- The contestant must drop a Compact Disc into a pencil. Level: 2 (View Blueprint)
- Dizzy Mummy
- The contestant must unroll a toilet paper roll by executing 360-degree spins. Their fists must be closed at all times. The contestant fails the challenge if the toilet paper rips. Level: 1 (View Blueprint)
- Don't Blow the Joker
- The contestant must blow a standard deck of cards off a bottle, but leave the bottom card, the joker, still standing on the bottle. The contestant has three or five attempts. This game is known in Australia as Don't Tip the Joker. Level: 7 (5 bottles) (View Blueprint), 9 (3 bottles) (View Blueprint)
- Don't Blow the Kings
- The contestant must blow upside down playing cards off of an inverted pizza tray, leaving the four right side up kings. Level: 3 (View Blueprint)
- 2-player
- The contestants must each blow upside down playing cards off their own pizza tray, leaving the four kings. Level: 4 (View Blueprint)
- Double Trouble
- Using one hand, toss two balls at the same time so that they bounce and land in two separate pint glasses. Level: 7 (View Blueprint)
- Drop Ball
- The contestant must swipe a Fiji water bottleFiji waterthumb|right|FIJI Water for sale in a deli.FIJI Water is a U.S.-based business and brand of bottled water derived, bottled, and shipped from the Fiji Islands. It is available in 330ml, 500ml, 1 liter and 1.5 liter bottles...
, which is on top of a 5 gal water jug, so that a golf ball drops into the jug. This must be repeated two or four out of seven times. Level: 3 (2 times) (View Blueprint), 6 (4 times) (View Blueprint)- Drop, Sink & Clink
- Drop three quarters into three shot glasses that are at the bottoms of three fishbowls filled with water from 3 foot (0.9144 m) up. The Australian version uses 10 cent coins. Level: 2 (View Blueprint)
- Drop Zone
- The contestant must guide a Wiffle Ball on two ropes downwards from a table to a basket 10 feet (3 m) away.
- This challenge shares its name with a challenge on The CubeThe Cube (game show)The Cube is a BAFTA Award–winning British television game show which first aired on ITV on 22 August 2009. Presented by Phillip Schofield, it offers contestants the chance to win a top prize of £250,000 by completing challenges from within a 4x4x4 metre Perspex cube...
. Level: 1 (View Blueprint)
E
- Egg Dance
- The contestant must carry two eggs on inverted plates across the stage from one set of platforms to the other. The contestant fails the challenge if either egg drops. Level: 2 (View Blueprint)
- Egg Roll
- The contestant must fan two or three raw eggs with a pizza box into a pre-determined zone on the other side of the stage. The contestant fails the challenge if an egg rolls off the circular part of the stage or the egg cracks. Also see "Christmas Ball" in Christmas Challenges. Level: 4 (2 eggs) (View Blueprint), 5 (3 eggs) (View Blueprint)
- Egg Tower
- The contestant must build a four-story tower using four paper towel rolls below four eggs. Each story must consist of an egg on top of 1 toilet paper roll, and the entire tower has to stand for three consecutive seconds in order to count. Level: 5 (View Blueprint)
- Egg Zone
- The contestant must place four footballs upright into kicking tees, and balance an egg on top of each football. This challenge has only been seen on the NFL episodes. Level: 6 (View Blueprint)
- Elephant March
- The contestant, wearing pantyhose on their head with a baseball at one end, must swing their head side to side to knock down 8 soda bottles. The bottles are set in two rows, each row is 8 feet (2.4 m) apart. Each bottle in its row is 4 inches (10.2 cm) apart. The contestant must keep one foot on either side of the foul line between the two rows. The Australian version uses a cricket ball. Level: 3 (View Blueprint)
F
- Face the Cookie
- The contestant, using only their face, must move two Oreo cookies individually from their forehead to their mouth. Also see "Face the Gingerbread Man" in Christmas Challenges. This game is known in Australia as Bite the Bickie. Level: 2 (View Blueprints)
- 2-player
- The contestants must each get one Oreo cookie into their mouth. Level: 2 (View Blueprint)
- Last Man Standing
- The contestant to get one Oreo to their mouth last is eliminated. Level: 3 (View Blueprint)
- Head to Head
- The contestant to get three Oreo cookies to their mouth wins. (View Blueprint)
- Field Goal
- The contestant must build a tower of six cups, alternating between right-side up and upside-down, on the suspended ends of a yardstick balanced on a cup. Level: 3 (View Blueprint)
- 2-player
- The contestants must each build a tower of six cups, alternating between right-side up and upside-down, on the suspended end of their side of a yardstick balanced on a cup. Level: 3 (View Blueprint)
- Fish Head
- The blindfolded contestant must place a lampshade attached to a fishing pole on their head, and it must stay for three seconds. Level: 1 (View Blueprint)
- Flip Off
- In one continuous motion, the contestant must flip a coaster with a bottle cap on top in the air in an attempt to land the bottle cap into a glass 6 inches (15.2 cm) away, finishing off the move by holding down the coaster on top of the glass. Level: 4 (View Blueprint)
- Flip Your Lid
- The contestant must flip an inverted plastic cup onto the neck of a glass bottle positioned 12 inches (30.5 cm) away. Level: 4
- 2-player
- The contestants must each flip a cup onto a bottle. Level: 5 (View Blueprint)
- Floatacious
- The contestant must stack five empty soda cans on top of each other on a plastic plate floating in a bowl of water. Level: 1 (View Blueprint)
- Head to Head
- The contestants must float the five cans first. (View Blueprint)
- Flying Gumball Saucers
- The contestant must slide an upside-down frisbee to knock over an inverted soda can with a gumball in an attempt to land the gumball in the frisbee. This must be done 5 out of 20 times. Level: 2 (View Blueprint)
- Frankenstein
- The contestant with outstretched arms, must pick up three yard sticks with "D" batteries balanced at both ends and place them back at the starting point after walking around the pickup point. The contestant fails if any batteries fall. Level: 8 (View Blueprint)
G
- Get Forked
- The contestant must roll quarters a distance of 16 feet (4.9 m) in an attempt to land one between two prongs of an upside-down fork. Level: 9 (View Blueprint)
- Gettin' Juggy With It
- The contestant must stack four empty 5 gal water jugs. The first one is placed normally on the floor, the second mouth-to-mouth, the third base to base, and the fourth mouth-to-mouth. This structure must remain standing for three seconds. Level: 5 (View Blueprint)
- Give it a Whirl
- The contestant must spin and transport three marbles in an upside-down wine glass from one stool to a small bowl on the other. Level: 2 (View Blueprint)
- Glass Road Trucker
- The contestant must blow a ping pong ball across eight inverted glass bottles so that it lands in a shot glass on top of a glass on the other side. They must line up the bottles, shot glass, and glass themselves. Level: 2 (View Blueprint)
- Go the Distance
- The contestant must get three balls into three shot glasses using only measuring tape as a ramp. The glasses are 5 feet (1.5 m), 6 feet (1.8 m), and 7 feet (2.1 m) apart. Level: 5 (View Blueprint)
- Last Man Standing
- The contestant to get a ping-pong ball into a shot glass five feet away last is eliminated. Level: 4 (View Blueprint)
- Got Your Back
- The contestants, standing back to back in a hula-hoop, must bounce ping-pong balls 5 feet (1.5 m) feet to knock over four ping-pong paddles. Level: 4 (View Blueprint)
- Paddle Poppers
- The contestant must bounce ping-pong balls from a distance to knock over upright ping-pong paddles.
- Head to Head
- The first contestant to knock down three paddles wins. (View Blueprint)
H
- Hangnails
- The contestant must hang six nails concurrently on a taught string. Level: 4 (View Blueprint)
- Hangover
- The contestant must hang six or seven clothes hangers from a rod, from one to the other so that no hook rests in the corner of another hanger. Level: 3 (6 hangers) (View Blueprint), 8 (7 hangers) (View Blueprint)
- Hanky Panky
- The contestant must quickly pull all the tissues out of a box of 160 tissues, one at a time, using only one hand. Level: 1 (View Blueprint)
- Last Man Standing
- The contestant to empty the box last is eliminated. Level: 1 (View Blueprint 1) or (View Blueprint 2)
- Extreme Hanky Panky
- The contestant must empty two boxes of tissues (each with 160 tissues), at the same time, using both hands. The contestant must use one hand for each box. Level: 2 (View Blueprint)
- Head to Head
- The contestants will try to remove all 320 tissues first. (View Blueprint)
- High as a Kite
- Wearing a baseball cap with a kite attached, the contestant must keep the kite in the air for 60 seconds by running in a circle. Level: 2 (View Blueprint)
- High Roller
- The contestant must use centrifugal forceCentrifugal forceCentrifugal force can generally be any force directed outward relative to some origin. More particularly, in classical mechanics, the centrifugal force is an outward force which arises when describing the motion of objects in a rotating reference frame...
to vertically stack diceDice stackingDice stacking is a performance art, akin to juggling or sleight-of-hand, in which the performer scoops dice off a flat surface with a dice cup and then sets the cup down while moving it in a pattern that stacks the dice into a vertical column via centripetal force and inertia...
in towers of three, four and five with a YahtzeeYahtzeeYahtzee is a dice game made by Milton Bradley , which was first marketed by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier dice games, such as Yacht and Generala. The object of the game is to score the most points by rolling five dice to make certain combinations...
cup. Level: 7 (View Blueprint)- High Strung
- The contestant must put one egg on a looped piece of string and transfer it from one two-liter soda bottle to another 15 feet (4.6 m) away. If the egg drops, the contestant may get another egg from the first soda bottle. This may be done once or twice. Level: 3 (1 bottle) (View Blueprint), 4 (2 bottles) (View Blueprint)
- Hoop De Loop
- The contestant must roll hula hoop across the stage so that they come to rest surrounding a full two-liter soda bottle. There are seven bottles, and they must surround three. They must remain there for three seconds. Level: 1 (View Blueprint)
- 2-player
- The contestants must work together to surround 3 out of 7 soda bottles with hula-hoops. Level: 1 (View Blueprint)
- Horseplay
- The player must blow a green, orange, and red ping pong ball from inside a horseshoe and, using only their breath, transfer it across the slanted table to a horseshoe of the corresponding color. If a ball falls off the table, the contestant must reset a ball in the starting zone. Level: 8 (View Blueprint)
- How's It Hangin'
- Using a banana hanging on a string from the waist, player must guide one or two oranges into a hula hoop. The banana must be 1 foot (0.3048 m) from the ground. Level: 1 (1 orange) (View Blueprint), 2 (2 oranges) (View Blueprint)
- Human Burrito
- The contestant must roll in five bed sheets and then unwrap from them. Level: 1
- Hut, Hut, Hike!
- Two contestants must throw a total of 10 toilet paper rolls into a small hoop 10 feet (3 m) away by bending over at the waist and throwing them through their legs. This challenge has only been seen on the NFL episodes. Level: 3 (View Blueprint)
I
- Iron Board Man
- The contestants must work together to guide a marble down a metal ironing board with its legs extended and into one of three middle holes. Level: 6 (View Blueprint)
J
- Johnny Applestack
- The contestant must stack five Red Delicious applesRed DeliciousThe Red Delicious is a clone of apple cultigen, now comprising more than 50 cultivars, that was recognized in Madison County, Iowa, United States, in 1880...
on top of each other. If the stack falls, it may be rebuilt. Level: 4 (View Blueprint)- Last Man Standing
- The contestant who stacks four apples last is eliminated. Level: 5 (View Blueprint)
- Junk in the Trunk
- With an empty tissue box attached to their waist, the contestant must shake eight ping pong balls out of the box without using their hands. Also see "Jingle in the Trunk" in Christmas Challenges. Level: 3 (View Blueprint)
- 2-player
- The contestants must each shake the eight ping-pong balls out of the box. Level: 4 (View Blueprint)
- Just Hang On
- The contestant must balance 4 wire coat hangers by the tips of their hooks on a 1 mm thick nylon string. All the hangers must remain for three seconds to count. Also see "Hung With Care" in the Christmas Challenges. Level: 5 (View Blueprint)
K
- Ka-Broom
- The contestant must drop a broom onto a plate, catapulting a marshmallow. They must catch two, three, or four marshmallows with a limit of ten marshmallows. Level: 1 (2 marshmallows) (View Blueprint), 2 (3 marshmallows) (View Blueprint), 6 (4 marshmallows) (View Blueprint)
- Keep it Up
- The contestant must keep two feathers in the air using only their breath for 60 seconds. The contestant fails the challenge if the feathers touch the body or the ground, or if the contestant goes out of the stage. Level: 6 (View Blueprint)
- Keep the Change
- The contestant must snatch a $1 bill that is balanced on the edge of a glass without knocking over the five quarters stacked on top of it. The task must be completed once out of five times or twice out of eight times. Level: 3 (1 out of 5 glasses), 8 (2 out of 8 glasses) (View Blueprint)
- Ker-Plink or Plunk
- The contestant must bounce marbles off a table into three different bowls floating in a water-filled punchbowl. Level: 2 (View Blueprint)
- 2-player
- The contestants must bounce enough marbles into a single floating bowl to make it sink. Level: 6 (View Blueprint)
- Kick Off
- The contestant must kick two cans into a metal bucket with a limit of twenty. Level: 3 (View Blueprint)
- Knock it Off
- The contestant must use a ball of yarn to knock off three or four empty soda cans on top of full soda cans. The cans decrease in height with every station, and there are only five stations available. The contestant fails the challenge if they knock off the bottom can. Level: 2 (3 cans) (View Blueprint), 6 (4 cans) (View Blueprint)
L
- Layin' Track
- The contestant must place clips of staples to form a track on a slanted table, going over three sections of erasers. They must then roll a marble down the track to land it in a water-filled glass 12 feet (3.7 m) away from the starting point of the marble. If the marble misses the glass, they may place a new one on the track. Level: 6 (View Blueprint)
- Head to Head
- The contestants will attempt to get the marble in the glass first. (View Blueprint)
- Loner
- The contestant, armed with 20 marbles, must knock down an upright pencil 15 feet (4.6 m) away. Level: 4 (View Blueprint)
- 2-player
- The contestants will work together to knock down the upright pencil. They each have 20 marbles. Level: 3 (View Blueprint)
M
- Mad Dog
- One contestant will use their mouth to pick up a ruler with 2 tic-tac containers attached on either end, and shake it so that all the tic-tacs exit the boxes. The other contestant will do the same thing after the first contestant is finished. The rulers, when the boxes are empty, must be set back down on the table and stay upright for 1 second. Level: 1 (View Blueprint)
- Magic Carpet Ride
- The contestant must sit on and move a bath mat using the inchworm technique to navigate around three obstacles and back to the finish line. Level: 3 (View Blueprint)
- 2-player
- The contestants must each go in a semicircle around the stage, so that they end at the other contestants start line. Level: 4 (View Blueprint)
- Marbles Grande
- The contestant must get rid of four red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 3 (View Blueprint)
- 2-player
- Contestants must get rid of four, six, or seven red ping pong balls in a hula hoop by throwing white ping pong balls from 5 feet (1.5 m) to bounce the red balls out. Level: 2 (4 balls) (View Blueprint), 3 (6 balls) (View Blueprint), 4 (7 balls) (View Blueprint)
- Matchmaker
- Before the game starts, a table is set up with different colored peanut M&Ms hidden underneath upside down plastic cups. When the timer starts, they must deliver the candies one at a time to their color-stations positioned around the stage. They must sort either six red, six yellow and six green candies for a total of eighteen, or four red, four yellow, four green, and four blue candies for a total of sixteen. Level: 4 (16 candies) (View Blueprint), 7 (18 candies) (View Blueprint)
- Maze Craze
- The contestant must maneuver a marble on top of a board through a maze consisting of rubber bands stretched around screws. If a marble falls off the board, the contestant may use a new one. Level: 3 (View Blueprint)
- Mega Bubble
- The contestant must blow a bubble through a hoop positioned 12 feet (3.7 m) away. Level: 6 (View Blueprint)
- Football Mega Bubble
- The contestant must blow the bubble through a mini-goal post instead of a hoop. This challenge has only been seen on the NFL online special. Level: 4
- Mouth to Mouth
- The contestant must pull a $1 bill from between the mouths of two glass bottles without knocking them over. The contestant has four attempts. The Australian version uses $5 notes. Level: 6 (View Blueprint)
- Movin' On Up
- The contestant, with a stack of 39 blue cups and one red cup at the base, must use alternating hands to move cups from the top of the stack to the bottom until the red cup returns to the bottom. The Australian version uses 39 red cups and one blue cup. Level: 1 (View Blueprint)
- 2-player
- The contestants must each cycle the 40 cups until the red one returns to its original position. Level: 2 (View Blueprint)
- Head to Head
- The contestant who cycles the red cup back to the bottom last loses and is eliminated. This has been done with both 40 and 50 cups. Level 1: (50 cups) (View Blueprint) | No Level: (40 Cups) (View Blueprint)
N
- Nervous Nelly
- The contestant has four pedometerPedometerA pedometer is a device, usually portable and electronic or electromechanical, that counts each step a person takes by detecting the motion of the person's hips...
s strapped to their body, with one on each arm and leg. The contestant must then wildly move to click the pedometers a total of 500 times. Level: 1 (View Blueprint)- Nice Build
- The contestants must work together to create a three-tiered tower using 15 reams of paper. Level: 1 (View Blueprint)
- Nimble Thimble
- Player must bounce a marble into each of six thimbles. Level: 4 (View Blueprint)
- Noodling Around
- The contestant must pick up six pieces of penne pasta from the table, using only an uncooked strand of spaghetti in their mouth. Sometimes they are provided with another piece of pasta if it breaks, but most of the time not. If any penne break or fall, the game is lost. Level: 2 (View Blueprint)
- Head to Head
- The first contestant to pick up and hold all six penne pasta pieces on their spaghetti wins. If a contestant drops any of the penne, the challenge ends and the other player wins by default. (View Blueprint)
- Nose Dive
- The player must transfer five or six cotton balls, one at a time from one serving bowl to another using only petroleum jelly on the nose. Also see "Reindeer Nose Dive" in Christmas Challenges. Level: 1 (5 cotton balls) (View Blueprint), 2 (6 cotton balls) (View Blueprint)
- The Nutstacker
- The contestant must slide eight or ten metal nuts from a chopstick held in their hand and stack them vertically on top of each other. The tower must be freestanding for three seconds. Level: 5 (8 nuts) (View Blueprint), 6 (10 nuts) (View Blueprint)
- 2-player
- The contestants will each have 5 metal nuts and taking turns to stack the tower. Level: 4 (View Blueprint)
- Head to Head
- The contestants will try to stack eight nuts first. If the nuts fall, they must put them back on the chopstick and re-stack all eight. The tower must be freestanding for three seconds. (View Blueprint)
- Extreme Nutstacker
- The contestant must stack ten metal nuts onto an unsteady surface: a wooden cutting board held in their other hand. The tower must be freestanding for three seconds. Also see "Extreme Christmas Nutstacker" in Christmas Challenges. Level: 9 (View Blueprint)
- Mag-Nutstacker
- The contestant must use a chopstick to alternate picking up nuts and magnets until the swinging chain of six nuts is transported to its final destination, a nearby table. The tower must be freestanding for three seconds. Level: 8 (View Blueprint)
O
- Octopus
- The contestant must pull ribbons out from underneath inverted Fiji water bottlesFiji waterthumb|right|FIJI Water for sale in a deli.FIJI Water is a U.S.-based business and brand of bottled water derived, bottled, and shipped from the Fiji Islands. It is available in 330ml, 500ml, 1 liter and 1.5 liter bottles...
while keeping the bottles standing. This must be repeated three or six times out of twelve possible attempts. Level: 1 (3 times), 3 (6 times)- Office Dominoes
- The contestant must arrange eleven upright reams of paper and topple them domino-style. The eleventh ream must ring an office bell in order to successfully complete the challenge. The first ream is already set up. Level: 3
- 2-player
- The contestants must each topple eleven reams to ring an office bell. Level: 4
- Head to Head
- The contestants will each try to ring the bell first with the 11 paper reams.
- Office Fling
- The contestant must use a giant rubber band stretched across the legs of a chair to launch a folded sheet of paper onto a table 12 feet (3.7 m) away, where it must stay. Level: 4
- Office Maximus
- The contestant must bounce Office MaxOfficeMaxOfficeMax , is an American office supplies retailer that was founded in 1988 and is headquartered in Naperville, Illinois.-History:On April 1, 1988, OfficeMax was founded in Cleveland, Ohio, by Bob Hurwitz and Michael Feuer. Hurwitz served as executive chairman and chief executive officer and Feuer...
rubber band balls to knock down three reams of paper on top of a table from distance of 16 feet (4.9 m). Level: 1- Office Tennis
- The contestants must rally a crumbled up piece of paper back and forth using clipboards to land it in a trash can across the stage. Level: 5
- Beach Tennis
- The contestants must rally a ping-pong ball back and forth using flippers to land it in a cooler across the stage. Level: 6
- Oh Nuts!
- In this spin-off of The Nutstacker, the contestant must slide eight nut and bolt pairings from a metal ruler to stack them on top of each other. The tower must be freestanding for three seconds to count. Level: 8
- On the Hook
- The contestant must use a chopstick, a string, and a paper clip to fish for four keys that are on the edge of a round table with their mouth. The keys must be hooked for three seconds in order to count. Also see "Merry Fishmas" under Christmas Challenges. Level: 5
- On the Rebound
- One contestant must throw ping-pong balls across the stage so they hit a clipboard positioned over the other contestant's crotch so that it bounces into a bucket. This must be done three times. Level: 4
P
- Paper Dragon
- The contestant must unroll two rolls of party streamers with only their hands and arms. Level: 4
- Head to Head
- The first contestant to completely unroll both streamers wins.
- Last Man Standing
- The player who unrolls two rolls of streamers last is eliminated. Level: 8
- Penny Hose
- The contestant must retrieve two pennies dropped into a pair of tights without stretching or bunching the tights or having one hand help the other. This game is known in Australia as Stocking Filler and uses 5 cent coins. Level: 6
- Ping Tac Toe
- The contestant must bounce ping-pong balls into water-filled glasses from a distance of 3 foot (0.9144 m) to get three in a row. However, every time a ball is landed, they must bounce a ping-pong ball of a different color until that is landed. They must be careful to not block themselves or they may fail the challenge. This game is known in Australia as Ping Pong Row. Level: 8
- 2-player
- The contestants will each have a bucket of ping-pong balls of the same color, and must work together to get three in a row, using the same nine glasses. Level: 2
- Final Last Man Standing and Head to Head
- The contestants, using different colored ping-pong balls, will try to get three in a row first. Note that there is no alternating; both players are competing in real time. This has been used as the final, winner-determining challenge for the Last Man Standing competition as well as a Head to Head challenge. Level: 9 (Last Man Standing)
- Pink Elephant
- The contestant must swing their head around in an attempt to retract a forehead mounted Slinky. Level: 7
- Play It By Ear
- Eight closed soda cans contain pennies, starting with five and going up in five penny increments to 40 pennies. Only being able to shake the cans, the contestant must line up the cans in decreasing order (40 on the left, five on the right). Also see "Do You Hear What I Hear" in Christmas Challenges. Level: 4
- 2-player
- Two contestants must work together to line up the eight cans in order. Level: 3
- Pong5
- The contestant must bounce ping-pong balls on their first try into a glass. This must be done five consecutive times, with the ping-pong balls in the same glass. If the ball misses its target, they must move on to the next glass, with a limit of 20 glasses. Level: 6
- Ponginator
- The contestants must work together to bounce ping-pong balls in an attempt to land eight of them in an 18 egg carton. Level: 5
- Head to Head
- The contestant who lands the most ping-pong balls in the egg carton wins.
- Pop Top
- 48 bottle caps are placed on a round table top, and, using a single thumb, the contestant must flick one of these caps into a cup in the center of the table. Level: 6
- Propeller Head
- The contestant must spin and launch toy propellers into the air so that one lands in a basket 15 feet (4.6 m) away. Level: 7
- 2-player
- The contestants must work together to launch one propeller into the basket. Level: 4
- Puddle Jumper
- The contestant must place and blow a ping-pong ball from one water-filled cup into another one. This must be done three times, from a distance of 3 inches (7.6 cm), 6 inches (15.2 cm) and 9 inches (22.9 cm). In the level two version, the contestant must still blow three ping-pong balls, but the cups are all the same distance. Level: 2 (same distance), 4 (different distances)
- 2-player
- Two contestants much each blow three ping pong balls into the next cup (They are all the same distance). Level: 3
- Punch Your Lights Out
- While throwing beanbags underhand, the contestant must turn off six or nine touch sensor lights, but if one turns on again it must be turned back off within the time limit. Six lights are placed in a pyramid shape, and nine in a square. This game is known in Australia as Lights Out. Level: 5 (6 lights), 8 (9 lights)
R
- Raisin the Bar
- The contestant must flick a 0.5 ounces (14.2 g) raisin box from under an inverted glass bottle, causing it to stay inverted when it lands. The contestant must do this three or four times with a limit of ten attempts. Level: 5 (3 times), 6 (4 times)
- Rapid Fire
- The contestant must shoot rubber bands to knock a triangle stack of six cans completely off a platform.
- This challenge shares its name with a challenge on The CubeThe Cube (game show)The Cube is a BAFTA Award–winning British television game show which first aired on ITV on 22 August 2009. Presented by Phillip Schofield, it offers contestants the chance to win a top prize of £250,000 by completing challenges from within a 4x4x4 metre Perspex cube...
. Level: 3- 2-player
- The contestants must each knock down their own six can pyramid. Level: 5
- Last Man Standing
- The contestants to knock over the six cans last is eliminated. Level: 4
- Ready Spaghetti
- One contestant must hook a soda can by its upright flip-tab with a piece of uncooked spaghetti, and the other contestant must grab the other side with their mouth. They must then transport it to a different table. The must transfer three cans to another table to create a miniature pyramid. The pyramid must remain upright for three seconds. Level: 3
- Re-Bounce
- The contestant must bounce a ping-pong ball from a 17 degrees angled plate to another angled plate and into a fish bowl between the two plates. Level: 3
- Roll With It
- The contestant must un-spool two rolls of toilet paper at the same time. If the roll breaks, they pick it back up. They must use one hand for each roll. Level: 1
- Ruler of the World
- The contestant must guide a marble down a yardstick so that it comes to rest in a hole on the ruler's far end. It must be held for three seconds. Level: 3
S
- Scary Cherry
- The contestant must blow three maraschino cherriesMaraschino cherryA maraschino cherry is a preserved, sweetened cherry, typically made from light-colored sweet cherries such as the Royal Ann, Rainier, or Gold varieties...
hanging on dental floss from 2.5 foot (0.762 m) away so that the momentum carries it far enough for the contestant to catch in their mouth. Level: 4- Separation Anxiety
- The contestant must separate a pile of 45, 50, or 55 M&Ms by color into five separate containers in rainbow order. The pile is covered by either a glass or a plastic cup, and must be removed at the start of the time. There are nine, ten, or eleven red, orange, yellow, green, and blue candies. While the website and the blueprint say that 50 candies must be separated, the first contestant to do this game in-action video separated 55. However, another contestant played this game with 50 candies. Level: 3 (45 candies), 6 (50/55 candies)
- Sharpshooter
- The contestant must shoot rubber bands to knock down an aces held upright on clothespins from 8 feet (2.4 m) away. This must be done three times. Level: 4
- Shoe Fly Shoe
- The contestant must toss one shoe onto a table using only his or her foot from 12 feet (3.7 m) away within a total of twelve attempts. Level: 7
- Snap, Crackle, and Topple
- The contestant must line up 13 Rice Krispie Boxes and topple them, domino-style, with the first one already placed for them. The second to last box is placed upright on top of another box, lying flat, and the final box is on top of a small podium. The last box is open, so when it topples, the cereal inside of it will spill into a bowl. Level: 3
- Spare Me
- The contestant must drop marbles down a pool noodle to knock over ten upright markers from 16 feet (4.9 m) away. Level: 1
- 2-player
- Two contestants must roll marbles down pool noodles to knock down 12 markers. Level: 1
- 2-player, summer version
- Two contestants must roll marbles down pool noodles to knock down five pieces of chalk on the other side of the stage. Level: 5
- Speed Eraser
- Player must bounce pencils off the eraser into glasses. Level: 3 (7 glasses), 6 (12 glasses)
- 2-player
- The contestants must work together to bounce pencils into their glasses. For the level three version, each contestant may only bounce the pencils into their six glasses, and can't help their partner. Level: 3 (12 glasses), 4 (13 glasses), 5 (14 glasses), 6 (16 glasses)
- Spin Doctor
- The contestant must spin and stop ten dimes upright with 1 finger. This challenge has not been used in the United States but it appeared on the Australian version of the show and uses 5 cent coins. However, the blueprint is still on the U.S. website. Level: 4 (AU)
- 2-player
- One contestant must spin a dollar coin from a circle on a table, across a line in the middle of the table, and the other contestant stop it with 1 finger. Level: 2
- Split the Uprights
- The contestant must flick at two paper triangular footballs into a punch bowl which is between two towers of five cups. This challenge has only been seen on the NFL episodes. Level: 6
- Splitter
- The contestant must toss CD's underhand a distance of 10 feet (3 m) to make one or two stick in an upside down watermelon half. Level: 4 (1 disc), 5 (2 discs)
- Spoon Frog
- The contestant must use spoons to catapult three other spoons into glasses. Level: 4
- 2-player
- The contestants must each catapult two or four spoons into their different glasses. Level: 5 (2 spoons each), 7 (4 spoons each)
- Last Man Standing
- The contestant who catapults three spoons into three glasses last is eliminated. Level: 5
- Spoon Tune
- The contestant must arrange water-filled glasses so that when tapped with a spoon, they play a tune. Also see Christmas Jingle in Christmas Challenges. Level: 4 (12 glasses, Old MacDonald Had a Farm) 5 (10 glasses, Row, Row, Row Your Boat)
- Spudnick
- The contestant must jam five bendy straws into a potato so that they stick, and then place a peanut M&M on top of each straw. The peanut M&Ms must stay on the straws for three seconds in order to count. Level: 6
- Stack Attack
- The contestant must stack 36 cups in a pyramid form and then deconstruct it by sliding the cups down diagonally, and stacking the resulting piles into one giant stack, as it started in. Level: 5
- Last Man Standing
- The contestant to stack and deconstruct a 21 cup pyramid last is eliminated. Level: 6
- Head to Head
- The contestants, will try to stack 36 cups before the other contestant.
- Extreme Mini Stack Attack
- The contestant must stack 21 miniature plastic cups with one hand on a pizza box balanced on the other. They must then slide the cups diagonally, and stack the resulting piles into the original stack. Level: 7
- Stay On Key
- The contestant must use the head of one key to flip two or three other keys into two or three shot glasses. Level: 2 (2 keys), 3 (3 keys)
- Stick the Landing
- The contestant has ten attempts to toss one half full Fiji water bottleFiji waterthumb|right|FIJI Water for sale in a deli.FIJI Water is a U.S.-based business and brand of bottled water derived, bottled, and shipped from the Fiji Islands. It is available in 330ml, 500ml, 1 liter and 1.5 liter bottles...
onto a table so that it lands upright 5 feet (1.5 m) away. Level: 3- Stick to It
- The contestant must bounce a ping-pong ball and catch it on a lint roller, and this must be repeated 3 times. This challenge was never revealed on Minute to Win It.
- 2-player
- One contestant bounces ping-pong balls to another contestant across the stage, who must catch at least three balls on each of two lint rollers held in each hand. Level: 1
- Sticker Picker Upper
- Using an inverted pizza tray, the contestant must roll an egg to pick up three or four stickers precariously placed on the edge. If the egg falls, the challenge fails. Level: 5 (3 stickers), 6 (4 stickers)
- 2-player
- The contestants must each pick up three stickers, if one of the two contestants' eggs fall, the challenge is failed. Level: 6
- Sticky Balls
- The contestant must roll marbles down a table to stick five of them onto double sided tape at the very end. Level: 1
- Sticky Situation
- The contestant must bounce ping-pong balls onto three pieces of bread 15 feet (4.6 m) away covered with peanut butter on two of them and jelly on the third one. Level: 4
- Last Man Standing
- The contestant to bounce a ping-pong ball onto the peanut butter covered bread last is eliminated. Level: 3
- Stop Your Whining
- The contestant must place a playing card on top of a wine glass, turn the glass upside down, and then hang it on a rack. This must be repeated three times and the cards have to stay on the glasses for three seconds in order to count. Level: 2
- Suck It Up
- The contestant must suck up M&Ms with a bendy straw in their mouth to transport them one at a time to two or four other flexible straws standing vertically. Level: 2 (2 straws), 6 (4 straws)
- 2-player
- The contestants must each transport M&Ms to two straws for a total of four straws. Level: 4
- Head to Head
- The contestants must each transport three M&Ms to three straws. Unlike other versions of this game, the straws are not inside the glass podium or in styrofoam: instead, the straws are in a bowl of M&Ms which cannot be sucked and transferred.
- Supercoin
- See Level 10 challenges (below)
- Switcheroo
- The contestant must blow five red ping-pong balls from one pizza pan to the other and five white ping-pong balls from the other pan to the first. Level: 6
T
- Tea Party
- The contestant must flip two teabags attached to a ball cap onto the cap's bill using only momentum from the movement of their head. Level: 4
- Tear It Up
- The contestant must shoot rubber bands at a hanging roll of toilet paper with an empty soda can attached to the end, so that the toilet paper rips and the can falls to the floor.
- Head to Head
- The contestants will try to break the toilet paper roll first.
- Temper Tantrum
- The contestant, with one pedometer on each leg, must kick their legs wildly to accumulate 250 "steps". Level: 1
- 2-player
- The contestants must accumulate a total of 400 steps between them. Level: 1
- Last Man Standing
- The contestant who gets the least amount of steps is eliminated. Level: 2
- Head to Head
- The contestant who gets the most amount of steps wins.
- This Blows
- The contestant must inflate a standard balloon, then release the air in a controlled fashion to blow 15 cups off a table. The blueprint shows that the cups are right side up, but they are actually upside down. Level: 1
- 2-player
- The contestants must work together to blow a total of 30 cups off the table. Level: 4
- Tilt-a-Cup
- The contestant must bounce a ping pong ball off the ground and catch it in a stack of plastic cups they are holding. The player must then transfer the top cup to the bottom of the stack and then repeat the process until all cups have a ping pong ball in them. This must be done with either seven or eight cups. Level: 1 (7 cups), 4 (8 cups)
- 2-player
- One partner must bounce the ping-pong balls into the other partners cup-stack. This must be done seven times. Level: 1
- Tipsy
- The contestant must drink some of the soda from three individual soda cans and balance them on their beveled lower edge. Level: 4
- Head to Head
- The first contestant to balance three cans wins.
- Last Man Standing
- The contestant who balances three cans last is eliminated. Level: 6
- Tortilla Head
- Using a scuba flipper, the contestant must flip one of 15 tortillas on the floor into a plate strapped to their head. Level: 7
- Triple Pong Plop
- The contestant must bounce a ping-pong ball on three 11 inch dinner plates to land three in a water-filled fishbowl at the end of the row of plates. The plates are placed on small tables. Level: 4
- 2-player
- The contestants must work together to get a total of four ping-pong balls into the fishbowl. Level: 5
- Tuna Roll
- The contestant must roll tuna cans around a two-by-four wood piece to knock over four inverted 2-liter soda bottles placed in a 2x2 formation. Level: 5
- Tweeze Me
- Before the game starts, a tennis racquet is stood upright (with the center square highlighted), a tennis ball is balanced on top, a glass is placed on the other side of the racquet, and a bowl of Tic-TacTic-tacTic-tac is a traditional method of signs used by bookmakers to communicate the odds of certain horses. It is still used in on-course betting in the UK...
s is placed next to the racquet. This is done at 5 different tables. The contestant, armed with tweezers, must grab and drop a mint through the outlined square and into the glass. If the tennis ball falls, they must start again at a different table. The challenge is failed if all the balls fall or they run out of time. Level: 3 (1 mint), 6 (3 mints)
U
- Uphill Battle
- The contestant must keep three marbles on a slanted table for 60 seconds using a back of a spoon. The contestant fails the challenge if any of the marbles fall off the table. Level: 9
V
- Volcano
- The contestants must each stand on an elevated platform and drop MentosMentosMentos is a brand of mints, of the "scotch mint" type, sold in many markets across the world by the Perfetti Van Melle corporation. Mentos was first produced in the Netherlands during the 1950s. The mints are small oblate spheroids, with a slightly hard exterior and a soft, chewy interior...
mints into separate soda bottles 9 feet (2.7 m) below the platform, causing the liquid inside to erupt. The bottles are in bowls to prevent the liquid from spilling on the stage. Level: 4
W
- Walrus
- Using two coffee stirrers held in their mouth, the contestant must transport three marshmallows from one table to another, making a stack. The tower must hold for three seconds. If a marshmallow falls off the tower or stirrers, it may brought back to the starting table to be re-transported. Level: 5
- Well Done
- The contestant must guide four golf balls into the four vent holes in the top of a lid barbecue grill without using their hands. The contestant fails the challenge if any of the balls fall off. Level: 3
- Wet Ball
- The contestant must use a spray bottle of water to transport a balloon across the stage into a trash can. If the balloon hits the ground, the contestant must start over with another balloon. Level: 1
- Whack Attack
- The contestant must hit ten Sharpie markers floating in water bottles with a wooden spoon, so that the markers become lodged inside the bottles and do not resurface. Level: 2
- Head to Head
- The contestants compete to whack ten markers first. Level: 2
- Whack Job
- The contestant must use the spring-action of a broom to knock an egg on a toilet paper tube on a pie tin into a glass below by hitting the tin. This must be repeated 9 out of 12 times. Level: 3
- What A Racquet
- Using a tennis racquet placed directly below the crotch, the player must maneuver a gumball into a center hole of the racquet. If the gumball falls, a new one may be used. Level: 7
- Wheel of a Deal
- A 4x4 or 5x4 grid of cards placed face down, containing only jacks (or tens) through aces from each suit, must be separated onto four or five different tables with only one card flipped over at a time (not counting cards on the tables). Level: 1 (16 cards), 2 (20 cards)
- Whippersnapper
- Using a towel, the contestant must whip-launch ping-pong balls 15 feet (4.6 m) into a basket across the stage. Level: 2 (1 ping-pong ball), 6 (3 ping-pong balls)
- 2-player, summer version
- The contestants, working together, must use beach towels to launch two ping-pong balls into double stacked inner-tubes 15 feet (4.6 m) away. Level: 4
- Worm Diving
- The contestant, using a moist Gummy Worm as "bait", must fish a pretzel out of a fishbowl full of them, bring the pretzel to their mouth, and eat the pretzel without using their hands or dropping the pretzel. Level: 2
- Last Man Standing
- The contestant to retrieve and eat the pretzel last is eliminated. Level: 7
Y
- Yank Me
- The contestant must place four cups upside down on a table, each cup with an index card over it. They must then yank out the index cards so that the cups collapse into a four cup stack. If it falls over, it may be re-stacked. Level: 3
Level 10 Challenges
These challenges are reserved for the final level only. If a contestant completes one of these tasks in 60 seconds or less, they will win $1,000,000. Challenges include:- Supercoin (View Blueprint)
- The contestant must bounce a quarter off a table into the mouth of a 5 gal water jug positioned 15 feet (4.6 m) away. Quarters must be bounced off the table and into the jug in order to count. The shot is void if the coin lands in the water jug but does not bounce on the table. The mouth of the jug is only 1.75 inches (4.4 cm) wide. For international versions, a different coin similar in size to the quarter is used. The challenge was first played on the Last Man Standing special, an elimination tournament-style episode where the winner received a guaranteed $100,000 and a chance to play the game for $1,000,000. During the first six episodes of the Summer of Minute to Win It during Season 1, one person from the audience per episode received a chance to play the game for $1,000,000 (which none have done). (View Blueprint)
When the Bishop family completed level nine with three lives remaining, they continued to level ten, Supercoin, but lost all their lives. (View Blueprint) No one else has ever gone to level ten, except on the Last Man Standing specials in season 1.
Christmas 2010 challenges
- Caddy Stack
- See "C" Challenges above.
- Christmas Ball
- The contestant must use a gift-wrapped box as a fan to blow an ornament across the stage and into an awaiting square. This game is similar to Egg Roll. Level: 6
- Christmas Ball Conveyor
- The contestants start with one huge ribbon wrapped around both of them, and one contestant must hook an ornament on to the ribbon so that when the contestants spin, the ornament travels all the way back to the first contestant who places it on a tree. This must be done twice. Level: 4
- Christmas Cliffhanger
- The contestants starts with ten Christmas cards on a table, and they must blow one so that it hangs off the edge of the table but doesn't fall off. Level: 7
- Christmas In the Balance
- The contestants must balance a yardstick on top of a wrapping paper roll, and each contestant must place 5 ornaments on opposite each sides. Level: 6
- Christmas Jingle
- 11 glasses are filled with various amounts of water, and the contestant must arrange them so that when tapped with a spoon, the play the tune of "Jingle Bells." This game is similar to Spoon Tune. Level: 5
- Deck the Balls
- One contestant must suck an ornament up from a bowl of ornaments using a wrapping paper tube, and transfer it to the other player's tube. The other contestant must transfer it to a string. This must done three times. Level: 6
- Do You Hear What I Hear
- 7 Christmas boxes are loaded with jingle bells, from five to 35 increasing in increments of five. By using the "shake-listen-shake" and "lift-and-weigh" techniques, they must arrange the boxes from lowest to highest amount of bells. This game is similar to Play It By Ear. Level: 5
- Extreme Christmas Nutstacker
- The contestants must slide 8 metal hexagonal nuts from a candy-cane and stack them on a red plate held in their hand. The tower must stand for at least three seconds. This game is similar to Extreme Nutstacker. Level: 7
- Face the Gingerbread Man
- The contestant must maneuver one or two gingerbread men from their forehead to their mouth using only their facial muscles. This game is similar to Face the Cookie. Level: 3 (1 gingerbread man), 4 (2 gingerbread men)
- Holiday Hustle
- The contestants each have a yardstick attached to the small of their back. One will have a ribbon attached, and they must transfer the ribbon from one yardstick to the other. Level: 2
- Holiday Kiss
- The contestants, using only their lips, must transfer three ornaments across the stage and onto a string. Level: 3
- Hung with Care
- The contestants must balance 3 candy-canes on their tip on a 1 mm. thick nylon string. All the candy-canes must remain for three seconds to count. This game is similar to Just Hang On. Level: 9
- Jingle in the Trunk
- An empty tissue box is loaded with twelve jingle bells. The contestant, with this box strapped above the small of their back, must move wildly to shake all of the bells out of the box. The hands may not touch the bells or box. This game is similar to Junk in the Trunk. Level: 2
- Lollipop
- Five stations are set up with a ping-pong ball, three metal nuts, and a milkshake straw. When the game starts, the contestant must stand the straw upright, and stack the nuts with the ping-pong ball on top. They must then slide the nuts down to the bottom of the straw, leaving the ping-pong ball at the top. This must be done three times. Level: 8
- Merry Fishmas
- The contestant starts with a chopstick in their mouth and a candy-cane at the end of the chopstick. They must use the candy-cane to pick up 4 smaller candy-canes lining the edge of a round tabletop. The candy-canes must stay for three seconds to count. This game is similar to On the Hook. Level: 4
- Raise your Glass
- The contestant starts with four empty martini glasses. They must fill three of them with four small Christmas ornaments (which will stick up over the top of the glass), and stack them. They must then place an empty fourth glass on top of the stack of three. The stack must hold for three seconds. Level: 8
- Reindeer Nose Dive
- The contestant begins with antlers on their head and petroleum jelly on their nose. They must put a string with a red fluff-ball attached in their mouth, and swing it so that the fluff-ball lands on their nose. The blueprint for this game incorrectly shows that the contestant must start with the string attached to a necklace. This game is similar to Nose Dive. Level: 1
- Snowball Fight
- The team of contestants must bounce ping-pong balls from six feet away to knock off four Styrofoam balls of four different pedestals. Level: 3
- Wreath Relay
- One contestant starts with a wreath around their neck, and they must transfer it to the other player's neck back and forth until the wreath is transferred to a hook across the stage. Level: 1
Other challenges
The official Minute to Win It section of NBC's website lists other challenges that have not yet appeared on the television program, and some games have been accidentally or intentionally leaked/announced.- Balloon-y Bin
- The contestant must pop 20 balloons with oven mitts on their hands. They are not allowed to bite or step on the balloons.
- Christmas Bite
- In the Christmas version of "Bite Me," the contestant must transfer 5 Christmas Bags onto the podiums.
- POM Wonderful Challenge
- The contestant must stack 8 dice in a POM Wonderful bottle and take the bottle off.
- Spatulaunch
- The game starts with 10 spatulas, right-side-up, with a marshmallow on the end. The contestant must bang on it with a glass to launch the marshmallow in the air, where it must be caught by the contestant's glass. This must be done five times.
Lost Games
These challenges have been in "Lost game" countdown, featuring games that were too weird, strange, and absurd to be on the show. There have been two of these countdowns so far.- Get to the Point
- The contestant must use any part of their body, except for their hands, to move balloons from the floor to the air. Once in the air, the balloons must be popped by a sharpened pencil affixed to a hat on the contestant's head. This challenge was #4 on the second countdown.
- Lay an Egg
- The contestant must sit on a balloon with an egg trapped inside to pop the balloon and not crack the egg. This challenge was #3 on the first countdown.
- The Robot
- The contestant must use heating ducts to knock over full two-liter soda bottles. They heating ducts are attached to their arms, and they are on top of a podium. This challenge was #1 on the first countdown.
- Schnozzola
- The contestant must roll a cookie across the table by only using their nose. This challenge was #2 on the second countdown.
- Spin Cycle
- The contestant starts by sitting in a chair with wheels, and attaching a piece of scotch tape to their back. By using their feet, they must spin enough so that the roll of tape is emptied. Then, they must break free of the tape to ring an office bell several feet away. This challenge was #1 on the second countdown.
- Swinger
- The contestant, with a plastic cup placed directly in front of the crotch, must use body momentum to swing a spoon attached to the bottom of the cup into the cup. This challenge was #4 on the first countdown.
- Sticky Head
- The contestant, with a hat covered in masking tape, must transfer packing peanuts from one are to another by only using the hat. This challenge was #2 on the first countdown.
- Superhero
- The contestant must move around fast enough with a sheet held in the air as to not let the sheet knock off the tennis balls placed atop two-liter soda bottles. This challenge was #5 on the second countdown.
- Tong-tied
- The contestant must lace a shoe by only using two tongs. This challenge was #3 on the second countdown.
- Un-named game
- The contestant must keep a toilet-seat cover on their body for one minute by walking fast enough to prevent it from falling. This challenge was #5 on the first countdown.
Challenges exclusive to international versions
Some challenges which were listed on the NBC official site were removed and made exclusive to other international versions.- Paper Scraper
- The contestant must build a ten story tower of index cards. Each story must contain two folded index cards below a flat index card. The stack must remain for three consecutive seconds. If the stack falls, it must be rebuilt. This challenge first appeared on the Australian version of the show. The blueprint for this game is posted on the American website, even though it has never been used. Level: 4
- Pitch Black
- With the lights out, the contestant must throw one or six glow-in-the-dark plastic rings to land on a pyramid of hooks 10 feet (3 m) away. The challenge first appeared on the Indian version of the show, in which the contestant needed to get one hoop to land. The blueprint was posted on the American website since the show's start, but was removed for unknown reasons before the first episode of the summer run. It is speculated that the challenge was removed because the cameras can't pick up the action in the dark and may create trip hazards for people for they can't see where anything is. Level: 5
- Toastmaster
- The contestant must throw two pieces of toast into a toaster 10 feet (3 m) away. This challenge first appeared on the Belgian version of the show. Level: 7