Kalashtar
Encyclopedia
The kalashtar are a race of psionic
people in the Eberron
campaign setting
of the Dungeons & Dragons
fantasy
role-playing game
. They are descendants of a group of human monks from Adar who allowed themselves to be possessed by good-aligned Quori fleeing Dal Quor. Over time, the connection between the two has become inseparable. As the kalashtar greatly outnumber the good-aligned Quori, the spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. Many kalashtar follow the Path of Light.
. The monk and sixty-six other volunteers from the monastery agreed to bond with and house the renegade Quori spirits within themselves, at the cost of earning the eternal enmity of the Dreaming Dark.
The Quori spirits were initially concerned about what would happen when their hosts died, but instead were surprised when they learned that when a child of the same gender was born of the host (mother or father) they shared the same bond with the child as they did with the host parent. As the families of the original hosts grew and expanded, the Quori found themselves spread thinner and thinner. The memories and basic personality of the benevolent quori spirit were imprinted upon the child and the Quori lived on through the eyes of a thousand descendants.
s, wilders, psychic warriors or soulknives. Wielding such potent psionic might comes naturally to the Kalashtar and they must be eternally vigilant for the spies and assassins of the Dreaming Dark.
. According to the teachings of Tarantai the Quor Tarai slowly shifts and changes, eventually passing away. This death heralds the implosion and then explosion of Dal Quor as a new Quor Tarai is created. The Dreaming Dark will stop at nothing to prevent the turning of the age while the Kalashtar following the Path of Light attempt to push the cycle forward.
Psionics (role-playing games)
Psionics, in role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality.- Common features :...
people in the Eberron
Eberron
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire...
campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
. They are descendants of a group of human monks from Adar who allowed themselves to be possessed by good-aligned Quori fleeing Dal Quor. Over time, the connection between the two has become inseparable. As the kalashtar greatly outnumber the good-aligned Quori, the spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. Many kalashtar follow the Path of Light.
History of the Kalashtar
The Kalashtar were created -1800 YK, almost 2800 years before the start of the Eberron campaign, when the rebel Quori Tarantai and her followers fled from the region of dreams, Dal Quor into the material plane. In their desperation to escape the Dreaming Dark Tarantai found a passage out of Dal Quor and into the body of a meditating monk in the Sarlonan nation of AdarAdar
Adar is the sixth month of the civil year and the twelfth month of the ecclesiastical year on the Hebrew calendar. It is a winter month of 29 days...
. The monk and sixty-six other volunteers from the monastery agreed to bond with and house the renegade Quori spirits within themselves, at the cost of earning the eternal enmity of the Dreaming Dark.
The Quori spirits were initially concerned about what would happen when their hosts died, but instead were surprised when they learned that when a child of the same gender was born of the host (mother or father) they shared the same bond with the child as they did with the host parent. As the families of the original hosts grew and expanded, the Quori found themselves spread thinner and thinner. The memories and basic personality of the benevolent quori spirit were imprinted upon the child and the Quori lived on through the eyes of a thousand descendants.
General Physiology
Kalashtar appear similar to humans in many regards, but are graceful and elegant in a way that is almost alien. They are slightly taller and their faces more angular than humans, but in a way that only further accents their natural beauty. Kalashtar tend to wear their hair long. Female kalashtar prefer loose clothing over more restricting garb; while male kalashtar may tend to abstain from shirts and the like.Kalashtar Psionic Talent
All Kalashtar due to their dualistic human/Quori heritage possess basic innate psionic talents. From a young age Kalashtar learn how to create temporary telepathic connections with others and psionically focus their minds. Many within the Kalashtar community go further in their psionic training as psionPsion (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, Psionics are a form of supernatural power that are similar to, but distinct from, arcane and divine magic.-Overview:...
s, wilders, psychic warriors or soulknives. Wielding such potent psionic might comes naturally to the Kalashtar and they must be eternally vigilant for the spies and assassins of the Dreaming Dark.
Quor Tarai: The Dream of the Age
The Kalashtar believe that at the center of Dal Quor lies the Quor Tarai, the vast image of an unseen and unbelievably powerful dreamer that permeates all things. The Quori are an aspect of the Quor Tarai and they change as the Quori Tarai does. The Kalashtar believe that they live in the third incarnation of the Quor Tarai and that the age is one of Darkness. Called il-Lashtavar by the Quori, the darkness that dreams is the third age that came into existence soon after the cataclysm that destroyed the Giants of Xen'DrikXen'drik
Xen'drik is a fictional continent in the Eberron campaign setting of the Dungeons & Dragons fantasy role-playing game. It is a jungle continent of vast size and varying climate that lies to the south of Khorvaire. Xen'drik's coastline has been mapped, but its interior remains largely unexplored,...
. According to the teachings of Tarantai the Quor Tarai slowly shifts and changes, eventually passing away. This death heralds the implosion and then explosion of Dal Quor as a new Quor Tarai is created. The Dreaming Dark will stop at nothing to prevent the turning of the age while the Kalashtar following the Path of Light attempt to push the cycle forward.