James Paul Gee
Encyclopedia
James Gee is a researcher who has worked in psycholinguistics
Psycholinguistics
Psycholinguistics or psychology of language is the study of the psychological and neurobiological factors that enable humans to acquire, use, comprehend and produce language. Initial forays into psycholinguistics were largely philosophical ventures, due mainly to a lack of cohesive data on how the...

, discourse analysis
Discourse analysis
Discourse analysis , or discourse studies, is a general term for a number of approaches to analyzing written, spoken, signed language use or any significant semiotic event....

, sociolinguistics
Sociolinguistics
Sociolinguistics is the descriptive study of the effect of any and all aspects of society, including cultural norms, expectations, and context, on the way language is used, and the effects of language use on society...

, bilingual education
Bilingual education
Bilingual education involves teaching academic content in two languages, in a native and secondary language with varying amounts of each language used in accordance with the program model.-Bilingual education program models:...

, and literacy
Literacy
Literacy has traditionally been described as the ability to read for knowledge, write coherently and think critically about printed material.Literacy represents the lifelong, intellectual process of gaining meaning from print...

. Gee is currently the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University
Arizona State University
Arizona State University is a public research university located in the Phoenix Metropolitan Area of the State of Arizona...

. Gee is a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison
University of Wisconsin–Madison
The University of Wisconsin–Madison is a public research university located in Madison, Wisconsin, United States. Founded in 1848, UW–Madison is the flagship campus of the University of Wisconsin System. It became a land-grant institution in 1866...

 and is a member of the National Academy of Education.

Biography

James Paul Gee was born in San José, California
San Jose, California
San Jose is the third-largest city in California, the tenth-largest in the U.S., and the county seat of Santa Clara County which is located at the southern end of San Francisco Bay...

. He received his B.A. in philosophy from the University of California at Santa Barbara and both his M.A. and Ph.D in linguistics from Stanford University
Stanford University
The Leland Stanford Junior University, commonly referred to as Stanford University or Stanford, is a private research university on an campus located near Palo Alto, California. It is situated in the northwestern Santa Clara Valley on the San Francisco Peninsula, approximately northwest of San...

. He started his career in theoretical linguistics, working in syntactic and semantic theory, and taught initially at Stanford University and later in the School of Language and Communication at Hampshire College
Hampshire College
Hampshire College is a private liberal arts college in Amherst, Massachusetts. It was founded in 1965 as an experiment in alternative education, in association with four other colleges in the Pioneer Valley: Amherst College, Smith College, Mount Holyoke College, and the University of Massachusetts...

 in Amherst, Massachusetts. After doing some research in psycholinguistics at Northeastern University in Boston and at the Max Planck Institute for Psycholinguistics
Max Planck Institute for Psycholinguistics
The Max Planck Institute for Psycholinguistics is an institute for scientific research in the area of psycholinguistics. The institute is located in Nijmegen in the province of Gelderland in The Netherlands. The institute is a member of the German Max Planck Society and is the only institute of...

 in Holland, Prof. Gee's research focus switched to studies on discourse analysis, sociolinguistics, and applications of linguistics to literacy and education. He went on to teach in the School of Education at Boston University
Boston University
Boston University is a private research university located in Boston, Massachusetts. With more than 4,000 faculty members and more than 31,000 students, Boston University is one of the largest private universities in the United States and one of Boston's largest employers...

, where he was the chair of the Department of Developmental Studies and Counseling, and later in the Linguistics Department at the University of Southern California
University of Southern California
The University of Southern California is a private, not-for-profit, nonsectarian, research university located in Los Angeles, California, United States. USC was founded in 1880, making it California's oldest private research university...

. At Boston University he established new graduate programs centered around an integrated approach to language and literacy, combining programs in reading, writing, bilingual education, ESL, and applied linguistics. From 1993 to 1997 he held the Jacob Hiatt Chair in Education in the Hiatt Center for Urban Education at Clark University
Clark University
Clark University is a private research university and liberal arts college in Worcester, Massachusetts.Founded in 1887, it is the oldest educational institution founded as an all-graduate university. Clark now also educates undergraduates...

 in Massachusetts. From 1997 until 2007, he held the Tashia Morgridge Professor of Reading at the University of Wisconsin–Madison
University of Wisconsin–Madison
The University of Wisconsin–Madison is a public research university located in Madison, Wisconsin, United States. Founded in 1848, UW–Madison is the flagship campus of the University of Wisconsin System. It became a land-grant institution in 1866...

.

In 2007, Gee relocated to Arizona State University
Arizona State University
Arizona State University is a public research university located in the Phoenix Metropolitan Area of the State of Arizona...

, where he is the Mary Lou Fulton Presidential Professor of Literacy Studies in the Department of Curriculum and Instruction.

Discourse/discourse

In his work in social linguistics, Gee explored the concept of Discourse ("big D" Discourse). In Gee's work, discourse ("little d") refers to language-in-use. When discussing the combination of language with other social practices (behavior, values, ways of thinking, clothes, food, customs, perspectives) within a specific group, Gee refers to that as Discourse Individuals may be part of many different Discourse communities, for example “when you ‘pull-off’ being a culturally specific sort of ‘everyday’ person, a ‘regular’ at the local bar…a teacher or a student of a certain sort, or any of a great many other ‘ways of being in the world’” (p. 7).

Discourse Communities

Furthermore, being able to function within a Discourse may carry advantages in different situations. For example, if a person is raised in a family of lawyers, the Discourses of politics or business may come very easily to that person. In the United States, those are all Discourses of power and they are closely related. Another person raised in a very different Discourse community and might find himself or herself at a disadvantage when trying to move within the Discourse of business, trying to get a loan, for instance. One Discourse community is not inherently better than another, however power within a society may be unequally represented within different Discourses.

Situated Language

In Gee's view, language is always used from a perspective and always occurs within a context. There is no 'neutral' use of language. Meaning is socially-constructed within Discourse communities.

Discourse Analysis

Gee's 1999 text An Introduction to Discourse Analysis: Theory and Method is a foundational work in the field of discourse analysis
Discourse analysis
Discourse analysis , or discourse studies, is a general term for a number of approaches to analyzing written, spoken, signed language use or any significant semiotic event....

.

New Literacies

According to Gee, there are at least two reasons why we should consider literacy in broader terms than the traditional conception of literacy as the ability to read and write. First, in our world today, language is by no means the only communication system available. Many types of visual images and symbols have specific significances, and so “visual literacies” and literacies of other modes, or the concept of multimodal literacy, are also included in Gee’s conception of new literacies
New literacies
New literacies generally refers to new forms of literacy made possible by digital technology developments, although new literacies do not necessarily have to involve use of digital technologies to be recognized as such...

. Second, Gee proposes that reading and writing (the ‘meat’ of literacy according to the traditional notion of the term) are not such obvious ideas as they first appear. “After all,” he states, “we never just read or write; rather, we always read or write something in some way”. In other words, according to which type of text we read there are different ways in which we read depending on the “rules” of how to read such a text. Literacy to Gee, even if it is the traditional print-based literacy, should be conceived as being multiple, or comprising different literacies, since we need different types of literacies to read different kinds of texts in ways that meet our particular purposes or reading them.

Furthermore, Gee also argues that reading and writing should be viewed as more than just “mental achievements” happening inside people’s minds; they should also be seen as “social and cultural practices with economic, historical, and political implications”. So, in Gee’s view, literacies are not only multiple, but inherently connected to social practices. In order to expand the traditional view of literacy as print literacy, Gee recommends that we think first of literacy in terms of semiotic domains. By this, he means “any set of practices that recruits one or more modalities (e.g., oral or written language, images, equations, symbols, sounds, gestures, graphs, artifacts, etc.) to communicate distinctive types of meanings”. There is a seemingly endless and varied range of semiotic domains, including (but certainly not limited to) cellular biology, first-person-shooter video games, rap music, or modernist painting. Most pundits would describe this conception of literacies as a key element in what has come to be known as the New Literacy Studies. In short, this theoretical and methodological orientation emphases studying language-in-use and literacies within their contexts of social practice. It includes work by colleagues such as Brian Street, Gunther Kress
Gunther Kress
Gunther Kress is Professor of Semiotics and Education in the Department of Learning, Curriculum & Communication at the Institute of Education of the University of London.-External links:**...

, David Barton, Mary Hamilton, Courtney Cazden, Ron Scollon, and Suzie Scollon, among others.

Gee's current work in the field of new literacies has seen him shift in his research focus somewhat from studying language-in-use to examining the D/iscourses of a range of new social practices—with a particular emphasis on video games and learning. Gee applies many key concepts from his previous research to studying video games. For example, Gee continues to argue that if we take reading to mean gaining understanding (instead of simply decoding letter sounds and words), one needs to be able to recognize or produce meanings inherent to any one semiotic domain in order to be literate in that domain. As such, and as Gee sets out in his text What Video Games Have to Teach Us About Learning and Literacy, one can be literate in the semiotic domain of video games if he or she “can recognize (the equivalent of “reading”) and/or produce (the equivalent of “writing”) meanings” in the video game domain. Therefore, because new literacies are multiple and attached to social and cultural practices, Gee explains that people need to (1) be literate in many different semiotic domains, and (2) be able to become literate in other *new* semiotic domains throughout their lives. This theoretical orientation aligns with work in the broad field of "new literacies" research—by colleagues such as Colin Lankshear
Colin Lankshear
Colin Lankshear is Adjunct Professor at James Cook University and McGill University. He is an internationally acclaimed scholar in the study of new literacies and digital technologies Colin Lankshear is Adjunct Professor at James Cook University and McGill University. He is an internationally...

, Michele Knobel
Michele Knobel
Michele Knobel is Professor of Education in the Department of Early Childhood, Elementary and Literacy Education at Montclair State University and an internationally recognized researcher and scholar in the area of literacy education, new literacies and digital technologies Michele Knobel is...

, Henry Jenkins
Henry Jenkins
Henry Jenkins III is an American media scholar and currently a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts...

, Kevin Leander, Rebecca Black, Kurt Squire
Kurt Squire
Dr. Kurt D. Squire is an associate professor at University of Wisconsin–Madison, and Director of the Games, Learning & Society Initiative, best known for his research into game design for education....

, and Constance Steinkuehler
Constance Steinkuehler
Constance Steinkuehler currently holds a position as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President. For this position she advises on national policy decisions relating to the impact of video games and also how play relates to learning...

, among others.

Games

More recently, Gee's work has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Video games, when they are successful, are very good at challenging players. They motivate players to persevere and simultaneously teach players how to play. Gee began his work in video games by identifying thirty-six learning principles that are present in - but not exclusive to - the design of good video games. Gee argues for the application of these principles in the classroom. Gee's video game learning theory includes his identification of twelve basic learning principles. He identifies these as: 1)Active Control, 2) Design Principle, 3) Semiotic Principle, 4) Semiotic Domain, 5) Meta-level Thinking, 6) Psychosocial Moratorium Principle, 7) Committed Learning Principle 8) Identity Principle, 9) Self-knowledge Principle, 10) Amplification of Input Principle, 11) Achievement Principle, 12) Practice Principle, 13) Ongoing Learning Principle, 14) Regime of Competence Principle.

Good Learning Principles in Video Games

Gee condenses and clusters these principles even more closely in an article following the publication of his video games and learning book. Gee believes good education involves “applying the fruitful principles of learning that good game designers have hit on, whether or not we use a game as a carrier of these principles" (p. 6). Thus, Gee organizes the condensed list of good learning principles is in three student-centered, classroom-friendly clusters: “Empowered Learners; Problem Solving; Understanding" (p. 6).

Under Empowered Learners, Gee includes the learning principles of “co-design,” “customize,” “identity,” and “manipulation and distributed knowledge.” These principles incorporate the idea that an engaged student is active in designing and customizing their own learning experience, can learn by taking on new identities (e.g. in explore career paths or specialized skill sets in simulated roles), and feels “more expanded and empowered when they can manipulate powerful tools in intricate ways that extend their area of effectiveness" (p. 8).

The Problem Solving category includes the learning principles of “well-ordered problems,” “pleasantly frustrating,” “cycles of expertise,” “information ‘on demand’ and ‘just in time,’” “fish tanks,” “sandboxes,” and “skills as strategies.” In these first three principles, Gee argues, the scaffolding and ordering of problems learners face is key in keeping them right at their Zone of Proximal Development in different levels of skill-building. For each of these levels, Gee specifies key elements (present in the latter four learning principles): carefully prioritized information, relevant and applicable facts, and a set of related skills with which to construct strategies in a safe and authentic context.

In Gee’s cluster of Understanding principles, he includes “system thinking,” and “meaning as action image.” In “system thinking”, students have an overview of their learning context as a distinct system with its own naturally-reinforced set of behaviors and embedded values. Here, the meanings of words and concepts become clear – not through “lectures, talking heads, or generalities" (p. 14) – but through the experiences the players/students have (“meaning as action image”).

Selected works

  • Gee, J. P. (1990). Social linguistics and literacies: Ideology in discourses. Critical perspectives on literacy and education. London: Falmer Press. ISBN 978-0203944806
  • Gee, J. P. (1992). The social mind: Language, ideology, and social practice. Series in language and ideology. New York: Bergin & Garvey. ISBN 978-0897892490
  • Gee, J. P. (1999). An introduction to Discourse analysis: theory and method. London and New York: Routledge. ISBN 978-0415328609
  • Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. ISBN 978-1403965387
  • Gee. J. P. (2004). Situated language and learning: A critique of traditional schooling. London: Routledge. ISBN 978-0415317764
  • Gee. J. P. (2008). Policy Brief: Getting Over the Slump: Innovation Strategies to Promote Children's Learning. The Joan Ganz Cooney Center
    The Joan Ganz Cooney Center
    The Joan Ganz Cooney Center is an independent, non-profit research and innovation lab in the United States founded by Sesame Workshop in order to advance children’s literacy skills and foster innovation in children’s learning through digital media.-History:...

  • Gee. J. P. (2005). "Learning by Design: good video games as learning machines". E-Learning, Volume 2 (Number 1), p. 5-16

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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