InFamous
Encyclopedia
Infamous, stylized as inFAMOUS or inFamous, is an open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 video game for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 video game console. It was developed by Sucker Punch Productions
Sucker Punch Productions
Sucker Punch Productions is an American production company founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, but had worked exclusively with Sony Computer Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011.-History:In late 1999,...

 and published by Sony Computer Entertainment
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...

. The game was released internationally in May and June 2009.

In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the epicenter of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma
Karma
Karma in Indian religions is the concept of "action" or "deed", understood as that which causes the entire cycle of cause and effect originating in ancient India and treated in Hindu, Jain, Buddhist and Sikh philosophies....

 system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.

Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series
Sly Cooper
Sly Cooper is a series of platform stealth video games for the Sony PlayStation 2 and PlayStation 3. The series was developed by Sucker Punch Productions for the first three games, and then it was passed on to Sanzaru Games while Sucker Punch continued work on the Infamous series...

 of stealth-based games, but using a similar comic book-inspired origin story
Origin story
In comic book terminology, an origin story is an account or back-story revealing how a character or team gained their superpowers and/or the circumstances under which they became superheroes or supervillains....

 to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and No Man's Land. Amon Tobin
Amon Tobin
Amon Adonai Santos de Araújo Tobin , known as Amon Tobin, is a Brazilian musician, composer and producer of electronic music. He is described as a virtuoso sound designer and is considered to be one of the most influential electronic music artists in the world...

 was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.

The game was very well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's content and mission structure, as well as the sum of these elements that makes the game very alluring. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was also compared to and contrasted with Radical Entertainment
Radical Entertainment
Radical Entertainment is a video game developer based in Vancouver, British Columbia, Canada. It was founded in 1991 and previously developed games for game publishers such as THQ, Microsoft and Fox Interactive. It is now an entirely owned subsidiary of Activision Blizzard after being acquired by...

's Prototype
Prototype (video game)
Prototype is an open world action video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.The game is set in New...

, a video game released the following month which had many elements similar to Infamous, including exploration of an open world-style city by a protagonist with superpowers.

The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage
PlayStation Network outage
The PlayStation Network outage was the result of an "external intrusion" on Sony's PlayStation Network and Qriocity services, in which personal details from approximately 77 million accounts were stolen and prevented users of PlayStation 3 and PlayStation Portable consoles from playing online...

 of 2011. A sequel, Infamous 2
Infamous 2
Infamous 2, stylized as inFAMOUS 2, is a 2011 open world video game for the PlayStation 3 video game console developed by Sucker Punch Productions and published by Sony Computer Entertainment...

, was released in June 2011.

Gameplay

Infamous is a sandbox video game
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

, combining platforming
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

, shooting
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

, role-playing
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 and puzzle elements. The player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in combat, and either for better or worse in dealing with the citizens of Empire City. In order for Cole to use his powers, he must have stored electrical power, represented by a node meter on the player's heads up display
HUD (video gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...

 (HUD). The player can recharge Cole by draining electricity from powered sources or from living beings; recharging also restores Cole's health, though if the player stays out of battle long enough, Cole's health will regenerate over time. The game features seventeen different electrical powers, ranging from simple bolts that do not consume Cole's energy to wide-field lightning storms that drain most of Cole's energy. The player can use such powers against both live targets and the environment, giving the player options in certain situations. For example, the player may fire at a generator near foes to cause it to explode and cripple his opponents, or fire at the body of water that an enemy is standing in to take advantage of water's conductivity to kill the enemy. Due to being vivified electricity, Cole is unable to use vehicles, take up weapons, or swim. Cole easily climbs buildings and other structures and can fall a great height without taking damage; these maneuvers can be combined with Cole's electrical powers for unique combat situations. A number of stunts, requiring the player to kill enemies under specific conditions (such as killing an enemy while both Cole and the foe are in mid-air), are available to complete.

Many powers are acquired over the course of the game; once acquired the player can use experience points, awarded for specific actions, stunts and missions, to increase the power's effectiveness. The growth of these powers is affected by Cole's current Karma level. Starting in a neutral position, it ranges from Guardian to Champion to Hero on the Good side, and from Thug to Outlaw to Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or draining their health to restore Cole's, will affect the Karma level in either direction. Normal story missions may also alter the Karma level. During the game the player will encounter Karma Moments, when the action pauses and the player is told, through a monologue by Cole, of two actions that can be taken, always a good and bad option. For example, one scenario the player is presented with is to either pull a valve and get a spray of tar in his face (Good), or force a civilian to do it for him (Evil). There are also a number of paired Good/Evil side missions in the game; completing one will lock out the other mission but will reward the player with a large amount of Karma towards their selected Karma goal. Completion of these missions helps gain access to unique super powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game. Doing so will lock out any purchased power(s) in the original chosen Karma sector. In addition to altering Cole's appearance and certain aspects of the game's story, Karma also influences the behavior of the citizens of Empire City, they will come to help Cole in battle if his Karma is Good, but will turn on Cole and throw rocks at him if he has Bad Karma.

Empire City is built on three islands, and the player must work through main story missions on each island before being able to access the next one, though future missions may require the player to return to an earlier island. Each island is divided into a number of sectors, at the start of the game controlled by three different gangs. The player can undertake a side mission in each sector, once certain main story requirements have been met, to free that sector from gang control, reducing or eliminating the presence of the gang in that sector. Other side missions may also unlock medical stations where Cole will re-awaken should he die. Though Cole must travel on foot he eventually gains powers that allow him to grind
Grind (sport)
Grinding is a sliding stunt performed in many extreme sports. Stances in which slides are performed are known as grinds.Grinding is performed by sliding across the top of an obstacle, and can be accomplished in a number of ways...

 along power cables and powered, elevated train rails and to hover for a short time. Scattered around the city are hundreds of 'blast shards' which Cole can collect to increase the amount of electricity he can store. There are also 32 'dead drop' satellite transmitters that help to reveal more of the back-story in the game. A mini-map on the player's HUD can be used to locate blast shards, dead drops and power sources.

Setting

The game takes place in fictional Empire City, laid across three islands: the Neon District, where many businesses and entertainment venues are located, the Warren, the slum where goods are shipped into and out of the city, and the Historic District, the smallest of the three islands. The districts are connected by bridges, and each district has its own elevated train system. At the start of the game, six blocks of the Historic District are wiped out by an explosion from a bio-electrical device called the Ray Sphere. A plague develops soon afterwards, forcing the government to quarantine the region. In doing so, they block the only bridge to the mainland from the city, causing societal collapse
Societal collapse
Societal collapse broadly includes both quite abrupt societal failures typified by collapses , as well as more extended gradual declines of superpowers...

 within the isolated city.

Characters

The protagonist is Cole MacGrath (voiced by Jason Cottle), a bike courier of Empire City who happens to be in the center of the explosion, surviving it and gaining electricity-based super powers. His best friend is a fellow courier named Zeke Jedediah Dunbar (voiced by Caleb Moody), who takes initial refuge from the chaos on the streets at a rooftop pad and becomes both impressed and envious of Cole's newfound powers. Trish Dailey (voiced by October Moore) is a medical student and Cole's girlfriend at the start of the game, but rejects him after accusing him of causing her sister's death. Shortly after the explosion, Cole meets with FBI
Federal Bureau of Investigation
The Federal Bureau of Investigation is an agency of the United States Department of Justice that serves as both a federal criminal investigative body and an internal intelligence agency . The FBI has investigative jurisdiction over violations of more than 200 categories of federal crime...

 agent Moya Jones (voiced by Kimberli Colbourne), who assigns him missions to complete in Empire City in hopes of finding an agent named John White (voiced by Phil LaMarr
Phil LaMarr
Phillip "Phil" LaMarr is an American actor, comedian and voice actor. One of the original cast members on the sketch comedy series MADtv, he is also known for his small, but memorable role as Marvin in Pulp Fiction...

). John was trapped in the city while investigating a case for another agency when the quarantine was enacted and has left numerous encoded messages on satellite receivers. A rogue VJ, "The Voice of Survival" (real name Dallas, last unknown), manages to broadcast his conspiracy-laden, panic-provoking messages across the city from a TV station, as well as a legitimate reporter who tries to give the government some PR.

As Cole explores the city, he comes across three others with super powers like himself. Sasha (voiced by Jessica Straus
Jessica Straus (voice actress)
Jessica Suzanne Straus is an American voice actress who works in the video game and animation industry. She has provided voices for such titles as .hack//GU//Rebirth and Command & Conquer: Tiberian Sun...

) is a scorned lover and former high ranked member of the First Sons, trying to earn Cole's romance, and has the ability to use a tar-like plague-inducing substance to control the minds of others. She controls the Reaper gang, ex-drug dealing junkies as Cole put it, of the Neon District. Alden Tate (voiced by Jason Cottle) is the ex-leader of the First Sons and a wizened old man with powerful telekinesis abilities that leads the Dustmen gang in the Warren District under his control. Alden and his forces fight the First Sons, an ancient fraternal organization that operates in the Historical District. Kessler (voiced by Sam A. Mowry), a man with many super powers, controls the First Sons, using them to seek out Cole and the Ray Sphere, the device that caused the explosion in Empire City.

Story

While the basic story of the game remains unchanged whether the player opts for the "Good" or "Evil" karma path, there are some story elements that change depending on the player's choice at that time.

Cole is instructed by an anonymous customer to deliver a package to a location in the Historic District, and then to open it; unbeknownst to Cole, the package contains the Ray Sphere, which activates upon opening and wipes out six city blocks. Cole manages to survive the blast and is nursed back to health by Trish, during which he discovers his newfound powers. When the Voice of Survival pinpoints Cole at the center of the explosion, the city turns against him including Trish, whose sister was killed in the blast, and Cole and Zeke try to escape the quarantine with Cole's new powers but are overwhelmed by government agents. During his arrest, Cole is convinced by Moya, a high ranking government agent, to return to Empire City to seek out the Ray Sphere and her husband John in exchange for Cole and his friends' release from quarantine. Cole proceeds to follow Moya's missions, restoring power to the city to be able to fight off the various gangs that have taken over. As he comes to interact with Sasha, Alden, and Kessler, the leaders of each gang, he learns that Kessler displaced Alden from the leadership of the First Sons, an organized crime group, and initiated construction of the Ray Sphere, while rejecting Sasha's attempts for romance. Cole is able to defeat Sasha and capture Alden, but during a breakout attempt by the Dust Men, Zeke's own heroism antics allow Alden to go free, much to Cole's irritation. Later, Cole and Zeke track down Alden, who has recovered the Ray Sphere; Cole is able to distract Alden long enough for Zeke to recover it. However, Zeke is caught between Alden and Kessler, and realizes that he could gain superpowers himself through the Sphere and activates it, but nothing happens. Kessler immediately figures out what went wrong and offers Zeke power in exchange for assistance to fix it. Zeke agrees and departs with Kessler, taking the Ray Sphere with him.

Cole is finally able to track down John, but learns that John is neither from the FBI nor Moya's husband, but instead an undercover NSA
National Security Agency
The National Security Agency/Central Security Service is a cryptologic intelligence agency of the United States Department of Defense responsible for the collection and analysis of foreign communications and foreign signals intelligence, as well as protecting U.S...

 agent who assisted in the creation of the Ray Sphere. John explains that the Ray Sphere consumes the bio-energy from those around it and transfers that power to the person holding it, granting them super abilities at the cost of thousands of lives, and urges Cole to help him find and destroy it. Alden goes on a killing spree while heading into the Historic District. After a long battle, Alden is defeated and jumps off the bridge. During the battle, Alden destroyed huge sections of the bridge. Cut off from the Warren, Cole goes ahead into the Historic District. As they search for the Ray Sphere, Cole discovers that Kessler has kidnapped Trish along with six other doctors, and forces Cole to choose between saving her or the other doctors. Regardless of the player's choice, Kessler has arranged for Trish to fall to her death, but is briefly revived by Cole. If the player has good Karma, Trish will be proud of Cole and profess her love, while if the player has bad Karma, she will curse his name with her dying breath. After mourning for his loss, Cole works with John to recover the Ray Sphere; the player can then opt to either destroy it or use it to further enhance Cole's powers (which also gives him red and black electricity), but either option causes the Ray Sphere to malfunction, disintegrating John.

Cole then goes to face Kessler at Ground Zero of the original explosion. As they fight, Zeke appears and tries to intervene but is tossed aside by Kessler. Cole eventually mortally wounds Kessler. Kessler uses his last actions to implant his memories into Cole's mind, revealing that Kessler is a version of Cole from the future of an alternate timeline. In that timeline, Cole (as Kessler) and Trish were happily wed with children, but soon the appearance of an entity known as "The Beast" plunged their world into chaos. Kessler and Trish fled with their children rather than fight, but after years of running, The Beast eventually caught up to them and killed his family. Kessler realized the only way to stop the Beast would be to use his powers to go back in time and prepare his past self, Cole, for battle against it as it was too late to fight back in Kessler's time. Kessler seized control of the First Sons from Alden, shunning Sasha's advances due to his past love for Trish, and ordered the construction of the Ray Sphere much earlier than in his timeline. Kessler was also the anonymous customer that directed Cole to use it. Kessler used Trish's death as a means of making sure Cole could choose the impossible in the battle with The Beast. After Kessler dies from the battle, Cole declares his hatred for Kessler, and says "When the time comes, I will be ready."

The ending of the game depends on the player's Karma. If the player's Karma is good, Empire City continues to rebuild itself, while still idolizing Cole as its savior. If the player's Karma is evil, Empire City has fully slid into chaos. The sky is red, people are dying in the streets, and Cole recognizes himself as the strongest person alive. He then laughs at the idea of using his powers to fight The Beast.

Development

Infamous was developed by Sucker Punch Productions
Sucker Punch Productions
Sucker Punch Productions is an American production company founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, but had worked exclusively with Sony Computer Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011.-History:In late 1999,...

, with a team of 60 people working for about three years. Though they could have opted to request the necessary funds from Sony to increase the team size and finish the game in two years, producer Brian Fleming noted that Sucker Punch's iteration-based development approach worked better with a smaller team size.

Infamous came during the end of the development for Sly 3: Honor Among Thieves
Sly 3: Honor Among Thieves
Sly 3: Honor Among Thieves is a platform stealth video game developed by Sucker Punch Productions for the PlayStation 2 in 2005. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and it comes with a pair of specially designed 3-D glasses inside the manual...

as the team began to look towards their next game. After spending the last six years on the same stealth game genre with the Sly Cooper games, they wanted to make something that was more "brazen and loud." However, as fans of the "comic book" motif, they decided to develop it in the direction of a superhero game, working with the idea of an origin story
Origin story
In comic book terminology, an origin story is an account or back-story revealing how a character or team gained their superpowers and/or the circumstances under which they became superheroes or supervillains....

 that would allow the player to experience the growth of the character. Fleming stated that with the slower development time, they knew they needed to develop the game for the PlayStation 3 and that the work needed to complement their previous game, akin to how Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

's The Legend of Zelda series contrasted his earlier Mario series
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

. They also sought a project that would allow them to become familiar with the new PlayStation 3 hardware but had enough commonalities to allow them to bring their previous work on the Sly Cooper series forward.

Director Nate Fox stated that much of the inspiration of the superhero story came from two DC Comics
DC Comics
DC Comics, Inc. is one of the largest and most successful companies operating in the market for American comic books and related media. It is the publishing unit of DC Entertainment a company of Warner Bros. Entertainment, which itself is owned by Time Warner...

 series, DMZ
DMZ (DC Comics)
DMZ is an American comic book series written by Brian Wood, with artwork by Wood and Riccardo Burchielli . The series is set in the near future, where a second civil war has turned the island of Manhattan into a demilitarized zone, caught between forces of the United States of America and...

and No Man's Land. Both center on a city after a large disaster. The series also inspired the crafting of the game's grim take on the superhero genre. Fox further stated that the film Batman Begins
Batman Begins
Batman Begins is a 2005 American superhero action film based on the fictional DC Comics character Batman, directed by Christopher Nolan. It stars Christian Bale as Batman, along with Michael Caine, Gary Oldman, Liam Neeson, Katie Holmes, Cillian Murphy, Morgan Freeman, Ken Watanabe, Tom Wilkinson,...

was an inspiration for the game. However, any correlation to DC Comics' Static Shock
Static Shock
Static Shock is an American animated television series produced by Warner Bros. Animation. It premiered in September 2000 on the Kids' WB! block and ran for four seasons, with a total of 52 half-hour episodes....

was unintentional. Fox considered his own personal involvement in the Seattle WTO riots of 1999 as influencing the reflection of "spending time in a lawless place" within the game. Grand Theft Auto III
Grand Theft Auto III
Grand Theft Auto III is a 2001 open world action computer and video game developed by DMA Design in the United Kingdom, and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto series. It was released in October 2001 for the PlayStation 2, May 2002 for Microsoft Windows,...

was also stated as an influence, in that the team could easily see themselves as superheroes in the open world of Liberty City; similarly, Spider-Man 2
Spider-Man 2 (video game)
Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man: The Movie and was followed by Spider-Man 3 to promote the release of the third film in 2007...

was used as a model to demonstrate what it would be like to move about the city and answer random requests for help alongside regular missions. The character of Cole was created to be a "kind of an everyman" so that players could then "get into the headspace of what it would be like to be a real human being who has been granted these exceptional abilities". They opted to make Cole a bike courier
Bicycle messenger
Bicycle messengers are people who work for courier companies carrying and delivering items by bicycle. Bicycle messengers are most often found in the central business districts of metropolitan areas...

 as such people in real life tend to be outside of the law, allowing them to develop Cole as in the counterculture
Counterculture
Counterculture is a sociological term used to describe the values and norms of behavior of a cultural group, or subculture, that run counter to those of the social mainstream of the day, the cultural equivalent of political opposition. Counterculture can also be described as a group whose behavior...

. The team also avoided giving Cole an alter-ego or outfitting him with a costume as it would not have reasonably fit in with the character or the game's story.

The story and cut scene animations were created in-house. The plot was originally written by Fox, who had also written most of the Sly Cooper stories, and reviewed by Fleming. As they continued to develop the game, they rewrote pieces of the story around changes in the game, making sure that the story remained enjoyable. As the game became more complex, they brought in Bill Harms, a published comic book author, who had previously written for Supreme Commander and other video games. Harms assisted with the story and in-game dialog in addition to marketing materials. Fleming noted that the second half of the story underwent significant changes in the last nine months of development; for example, when voice actor Caleb Moody voiced the lines for Zeke, he ad libbed additional lines that the team found to be enjoyable, and they reworked the story to incorporate them. The cut scenes were created in a similar format to the comics that the game was influenced by, and used to further extend the atmosphere of the superhero motif. The cut scenes were created by taking 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 art created in Corel Painter
Corel Painter
Corel Painter is a raster-based digital art application created to simulate as accurately as possible the appearance and behavior of traditional media associated with drawing, painting, and printmaking. It is intended to be used in real-time by professional digital artists as a functional creative...

 and Adobe Photoshop
Adobe Photoshop
Adobe Photoshop is a graphics editing program developed and published by Adobe Systems Incorporated.Adobe's 2003 "Creative Suite" rebranding led to Adobe Photoshop 8's renaming to Adobe Photoshop CS. Thus, Adobe Photoshop CS5 is the 12th major release of Adobe Photoshop...

 and placing them into artificial 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 stages built in Adobe After Effects
Adobe After Effects
Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems, used in the post-production process of filmmaking and television production. Its main uses are the origination of 2D and 2.5D animation, visual effects compositing and finishing...

 to create a pseudo-3D effect that allowed them to play with camera placement and effects, and addition of organic elements such as dust clouds and ink spots.

Darren Bridges, a developer for Sucker Punch, noted that they wanted to make Infamous about "becoming a modern-day superhero", stressing the word "becoming" as the key motivator to show the growth of Cole from a simple bike messenger to someone with god-like powers. This led to instilling a "sense of progress" and growth of the character in all aspects of the game including the story, the progression of the player's powers, and the variation and difficulty in the enemies that the player faced. The team initially brainstormed on what powers that the lead character had, but selected electricity-based powers for two primary reasons. First, the power translated well to a video game context, as it would be easy to conceptualize the aspects of electrical-based powers in terms of video game concepts such as ranged combat. Secondly, electrical-based powers could then be tied to the city that the player would explore, requiring the player to use the city's electricity as fuel, and thus developing a "real relationship with the city".

Initially, the game was more free-form, allowing players to purchase new powers at any point during the game, but the developers found it difficult to create a challenging game around this, particularly as they could not design missions around specific powers as the player may not have those at that time. This evolved into the scheme of presenting new powers to the player over the course of the game, with the developers created guiding rules for which powers were ultimately included in the game and when: the power had to be useful and add something unique to the game, the player would need a chance to use that power immediately after they got it, and the power would need to be enjoyable to use. The team employed frequent reviews of when these powers were introduced to the player as other gameplay elements were added to the game. Not all powers were necessarily offensive; the "postcognition" power, allowing the player to see the psychic echo of a dead person of where they were before their death, was added as the team found there was an element of fun in tracking the echo through the crowded city. Some powers were cut from the game. One power, gained through the Evil karma path, was called "Minionize", and would have allowed Cole to control the minds of civilians and force them to join him in battle. Although the power was "decidedly evil and very fun to watch", the team felt it wasn't useful to the game, though they managed to retain a hint of it in one of the Evil side missions. Though the team had tested each of the core missions individually with the powers that the player would have based on the game's storyboard, they found that play-testers, who played the missions back-to-back, found the game lacked a variety of combat situations. The developers revisited all the combat scenarios from this feedback to alter the combat layouts as well as adding new enemies, a step that Bridges believes the game "benefited greatly" from. The ability to use Cole's electrical powers to ride along Empire City's elevated train rails was a last-minute addition during the last month of development based on a play-tester's suggestion.

Empire City was designed to marry with Cole's new-found superpowers. The city was built with a "crime ecosystem", where petty crimes or calls for help were always occurring outside of the main story, requiring the player to decide to stop to help or not to resolve them. A portion of the team was devoted to implementing the behavior of the citizens of the city and how that behavior would change as the state of the city altered due to the player's actions. Climbing buildings was considered to be an important aspect of the game, both as part of the superhero motif and because it was considered "fun to do", and Sucker Punch set out to make the whole city climbable. Many details of every building have been modeled to allow the player to climb the buildings, "down to the last window frame, lighting sconce and storefront", however, Fox noted that getting the climbing system "just right" was the most challenging aspect of development. One employee was dedicated to making sure the entire city was climbable. Fleming noted that during Infamous's development, both Crackdown
Crackdown
Crackdown is an open world, third-person shooter video game for the Xbox 360. It was released in North America on February 20, 2007, and worldwide by February 23, 2007. Crackdown was developed by Realtime Worlds, and distributed by Microsoft Game Studios. It was conceived by Realtime Worlds...

and Assassin's Creed
Assassin's Creed
Assassin's Creed is an award-winning historical third person, stealth action-adventure video game developed by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of...

, two games with alternative takes on the climbing aspect, were released; the team felt that each of the games' climbing systems had their own strengths and weaknesses. To reflect the nature of change of the city as the player interacts with it—either restoring power or taking it away—the developers created a "deferred shading
Deferred shading
In computer graphics, deferred shading is a three dimensional shading technique in which the result of a shading algorithm is calculated by dividing it into smaller parts that are written to intermediate buffer storage to be combined later, instead of immediately writing the shader result to the...

" rendering engine that would render the effects of moving and damaged light sources.

The Karma system in the game came about as a result of the team wanting to include the "judicious use of power" within the game. Fox commented that they wanted to lead the player along a path of doing the harder tasks believing that these actions were the right things to do. However, without the contrast of "evil" tasks that were simpler to complete, there would be no means of motivating the player to be a "selfless hero". The team wanted to encourage players to think about the results of not only large decisions—Karma moments in the game where Cole thinks of which option to select—but also every moment-to-moment action, such as considering the presence of civilians in the area around a battle. They arranged for the first major use of Cole's powers to turn the city's inhabitants against him, to encourage players to consider both sides. In this mission, Cole is given the option to keep a drop-supply of food for himself or to give it to the people; they found that most players would keep it for themselves, so very shortly after this event, the population turns against Cole, forcing the player to run or to attack them. Fox compared the Karma dichotomy to the differences in styles of Batman
Batman
Batman is a fictional character created by the artist Bob Kane and writer Bill Finger. A comic book superhero, Batman first appeared in Detective Comics #27 , and since then has appeared primarily in publications by DC Comics...

 versus Venom (comics)
Venom (comics)
Eddie Brock is a fictional character created by David Michelinie and Todd McFarlane. A comic book supervillain, Brock's earliest appearance is a cameo in Web of Spider-Man #18 before making his first full appearance in The Amazing Spider-Man #299 as Venom...

; the former using precision attacks to avoid harming innocents while the latter would hurt anything in his path to complete his goal. To that end, they designed the powers in the game to reflect this nature; powers acquired with Good Karma would be more precise while Evil Karma powers were more destructive.

Downloadable content

On December 10, 2009, the "Gigawatt Blades" superpower - which had previously been available only as a preorder incentive - was made available on the North American PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...

 as a free download. It was released in Europe on January 25, 2010.

Music

The soundtrack is composed by the electronic musician Amon Tobin
Amon Tobin
Amon Adonai Santos de Araújo Tobin , known as Amon Tobin, is a Brazilian musician, composer and producer of electronic music. He is described as a virtuoso sound designer and is considered to be one of the most influential electronic music artists in the world...

, composers James Dooley
James Dooley (composer)
James Michael Dooley is a film score composer. Dooley studied music at New York University, majoring in music composition. After finishing the university he moved to Los Angeles, where he studied music with prolific film score composers Christopher Young, Elmer Bernstein and Leonard Rosenman...

 and Mel Wesson
Mel Wesson
Mel Wesson is a British film, TV and video game composer and ambient music designer. He is one of the most influential 'musical sound designers' in Hollywood, yet his sound is often hard to describe or even identify...

, and electric cellist Martin Tillman
Martin Tillman
Martin Tillman is a Swiss composer and world renowned cellistHe has established himself in the motion picture and recording world as one of the most sought after talents of experimental acoustic and electric cello.-Biography:...

, under the direction of Sony's music manager, Jonathan Mayer. Tobin was specifically brought on board due to his recent trend of blurring the lines between music and sound design as exhibited in his then-recent album, Foley Room
Foley Room
Foley Room is the sixth studio album by Brazilian artist Amon Tobin. It was released on March 5, 2007 by Ninja Tune.In the past, Tobin had created music through the sampling of old vinyl records. However, Foley Room is a marked departure from his traditional technique...

. Instead of using traditional instruments, the team sought to use sounds that results from objects that would be found in an urban environment and using such objects in combination with other instruments used in non-traditional manners; for example, bungee cord
Bungee cord
A bungee cord , also known as a shock cord, is an elastic cord composed of one or more elastic strands forming a core, usually covered in a woven cotton or polypropylene sheath...

s were strung alongside a bass drum and strummed, and wire brushes were hit against a suspended tuba
Tuba
The tuba is the largest and lowest-pitched brass instrument. Sound is produced by vibrating or "buzzing" the lips into a large cupped mouthpiece. It is one of the most recent additions to the modern symphony orchestra, first appearing in the mid-19th century, when it largely replaced the...

. The music was divided between Tobin, who worked on the in-game music, and Dooley who worked on the music for the cinematics; the two worked together to make sure common musical themes were present in both aspects. Tillman was brought in late to the process to add the cello sounds, but the group was so impressed with his work that they remixed already-completed pieces to incorporate his contribution further. Working for a Nuclear Free City
Working for a Nuclear Free City
Working for a Nuclear Free City is a band from Manchester, England.-History:Original members Phil Kay and Gary McClure formed as a studio entity in 1999; WFANFC began performing live in 2004, after adding drummer Jon Kay and bassist Ed Hulme to the group...

's "Silent Melody" was commissioned by Sony for the game, and was used in one of the game's promotional trailers. The soundtrack was released for digital download
Music download
A music download is the transferral of music from an Internet-facing computer or website to a user's local computer. This term encompasses both legal downloads and downloads of copyright material without permission or payment...

 from the iTunes Music Store in May 2009.

Marketing

In March 2009, Sony Computer Entertainment America released a trailer titled "The Beauty of Powers", which was later released on the PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...

. Early copies of Infamous included a multiplayer beta voucher for the then upcoming PS3 exclusive Uncharted 2: Among Thieves
Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is an action-adventure platform third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to the 2007 game Uncharted: Drake's Fortune. It was first shown and announced on December 1, 2008...

. The beta started on June 3.
Anyone who preordered Infamous from GameStop
GameStop
GameStop Corporation is an American video game and entertainment software retailer. The company, whose headquarters is in Grapevine, Texas, United States, operates 6,500 retail stores throughout the United States, Canada, Australia, Austria, Denmark, Finland, France, Germany, Ireland, Italy, New...

 received an exclusive code for the Gigawatt Blades Power, and those who preordered from Amazon.com
Amazon.com
Amazon.com, Inc. is a multinational electronic commerce company headquartered in Seattle, Washington, United States. It is the world's largest online retailer. Amazon has separate websites for the following countries: United States, Canada, United Kingdom, Germany, France, Italy, Spain, Japan, and...

 received a special Reaper costume for PlayStation Home
PlayStation Home
PlayStation Home is a virtual 3D social gaming network developed by Sony Computer Entertainment's London Studio for the PlayStation 3 on the PlayStation Network . It is available directly from the PlayStation 3 XrossMediaBar under PlayStation Network. Membership is free, and only requires a PSN...

, while those who downloaded the Infamous demo from the PlayStation Store and beat it received a Cole costume for PlayStation Home on June 18, 2009. Pre-orders from GameCrazy
GameCrazy
GameCrazy was a video game retailer based in Wilsonville, Oregon. It was a subsidiary of Movie Gallery. The stores were often, but not always, located adjacent to Hollywood Video rental stores....

 and Best Buy
Best Buy
Best Buy Co., Inc. is an American specialty retailer of consumer electronics in the United States, accounting for 19% of the market. It also operates in Mexico, Canada & China. The company's subsidiaries include Geek Squad, CinemaNow, Magnolia Audio Video, Pacific Sales, and, in Canada operates...

 stores came with an early demo released on May 7. Redeem codes were sent via email to several Oceanic PlayStation Network users on May 14. The demo, which includes four missions, was made available to everyone else on 21 May. Infamous was released May 26, 2009 in the United States. It was released May 29, 2009 in Europe and on June 4, 2009 for Australia and New Zealand.

In July 2009, Sucker Punch Productions released an Infamous themed space in the PlayStation 3's online community-based service, PlayStation Home. This space is modeled after and called the "Abandoned Docks of Empire City", and includes a mini-game based on zapping Reapers with leaderboard tracking and clothing reward items, and a graffiti wall that allows players to create their own graffiti. The Infamous Home space is the first to broadcast exclusive media from the game's developer. Outso developed the Infamous Game Space for Sucker Punch Productions.

Two Sackboy outfits for LittleBigPlanet
LittleBigPlanet
LittleBigPlanet, commonly abbreviated LBP, is a puzzle platformer video game, based on user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the Game Developers Conference in San Francisco, California...

, representing both the good and evil Cole, are available now as an expansion pack for that game.

Good and Evil version of Cole and Zeke appear as downloadable content for the multiplayer mode of Uncharted 2: Among Thieves
Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is an action-adventure platform third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to the 2007 game Uncharted: Drake's Fortune. It was first shown and announced on December 1, 2008...

.

Cole will be appearing as an exclusive special guest character for the PlayStation Vita and Playstation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 ports of Street Fighter X Tekken
Street Fighter X Tekken
is an upcoming crossover fighting game being developed by Capcom. The game was announced at the 2010 San Diego Comic-Con International by Capcom producer Yoshinori Ono. The game is set to release on PlayStation 3, Xbox 360, Microsoft Windows and PlayStation Vita sometime in March 2012. The game...

.

Reception

In general, Infamous received highly positive reviews from game critics. Greg Miller of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 considered the title to be "one of the best PlayStation 3 games to date". Core to the game's success, according to reviewers, were the basic mechanics of the game. Giant Bomb
Giant Bomb
Giant Bomb is an American video game website and wiki that includes gaming news, reviews, commentary, and video, created by former GameSpot editors Jeff Gerstmann and Ryan Davis in collaboration with Whiskey Media...

's Brad Shoemaker considered that Sucker Punch had "nailed the basic gameplay elements", tying all the various aspects of the game together. The mixture of Cole's powers with the Karma elements of the game were also praised. The powers and Karma system were seen to bring difficult choices to how the player approach battles. Both sides of the Karma system were considered to be fun to play. The mission structure was considered a strong asset of the game. According to X-Play
X-Play
X-Play is a TV program about video games, known for its reviews and comedy skits...

's Matt Kiel, the missions forced the player to consider the full extent of Cole's powers through their difficulty but provided "generous" checkpoints to prevent too much frustration with the game. Reviewers cited the variation in side missions and how they related to the main story as positive aspects of the game.

The presentation of Empire City was also considered to be a significant factor of the success of the game. The climbing and grabbing aspect was considered well done and avoided a "frustration-fest" that other games with precision jumping generally bring about, according to Miller. However, some reviewers noted that Cole's climbing ability was too touchy, with the character grabbing onto ledges too greedily, making it difficult to fine-tune jumps. In combination with Cole's other powers, Miller cited the game as having the "most original city-traversal mechanics" for an open-world game. The behavior of the city's population and how that was affected by the player's choice in Karma was also seen as a positive, and as a constant reminder of the game's setting. The game's story, particularly in the second half of the game, was considered to be strong, enhanced by presentation of the cut-scenes. However, the quality of these scenes was seen to negatively highlight the poor animation used for in-game generated cut-scenes and the quality of the voice work; Miller considered Cole's voice to be too gravelly for the character.

The initial hours of the game, before the player started to acquire some of the more potent powers, were considered to be difficult and may be off-putting to some. Tom Bramwell of Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

 noted the remainder of the game continues to have some difficult sections, such as sections where the player must defend a moving target against a large number of foes, and considered these to be "repetitive and overlong". Bramwell further commented that the electrical powers in the game are simply electricity-based reimaginings of standard video game weapon archetypes, such as shotgun
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug...

s and sniper rifle
Sniper rifle
In military and law enforcement terminology, a sniper rifle is a precision-rifle used to ensure more accurate placement of bullets at longer ranges than other small arms. A typical sniper rifle is built for optimal levels of accuracy, fitted with a telescopic sight and chambered for a military...

s, and, with this awareness, leaves the difficulty of the game up to the enemy placement during encounters. The game is also considered to be rough around the edges in technical execution, with the lack of anti-aliasing
Anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution...

 and occasional "pop-in" rendering
Draw distance
Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen....

, as well as drops in frame rate
Frame rate
Frame rate is the frequency at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems...

s when there was a significant amount of action on the screen.

Infamous was released a few weeks before Radical Entertainment
Radical Entertainment
Radical Entertainment is a video game developer based in Vancouver, British Columbia, Canada. It was founded in 1991 and previously developed games for game publishers such as THQ, Microsoft and Fox Interactive. It is now an entirely owned subsidiary of Activision Blizzard after being acquired by...

's Prototype
Prototype (video game)
Prototype is an open world action video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.The game is set in New...

, a game with many similar concepts including a character finding himself with super powers, a large open-world environment that can be traveled by climbing up buildings and gliding about the city, and several other comparisons. This led many game critics to compare and contrast the games. In his sarcastic Zero Punctuation
Zero Punctuation
Zero Punctuation is an ongoing video game review series created by comedy writer and video game journalist Ben "Yahtzee" Croshaw and published by the online magazine The Escapist.-Background:...

 review of Prototype, Ben "Yahtzee" Croshaw (who had initially praised Infamous as "huge, creative and fun,") compared the two games point for point, and determined that he could not tell which was the better game, and challenged the respective studios to "produce the best image of the rival game's main character wearing a women's bra" as a tiebreaker. To his surprise, both development teams rose to the challenge, producing said images, and forcing Croshaw to call it a near-tie, edging out in favor of Infamous, though still noted that, like their games, both images created independently were nearly equal in the assets that they included. This rivalry highlighted the advantages and disadvantages of exclusivity over a multiplatform release. Gaming analysts Jesse Divnich
Jesse Divnich
Jesse Divnich is the Vice President of Analyst Services for Electronic Entertainment Design and Research .- Background :Divnich was born in LaSalle, Ontario, but currently resides in Carlsbad, California...

 had this to say "Due to near identical game play and quality scores, the Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release."

Infamous was released at the end of May, and the game sold 175,900 copies in the United States on its opening week, recorded in May 2009 sales according to the NPD Group
NPD Group
The NPD Group, Inc. is a leading North American market research company. The NPD Group consistently ranks among the top 25 market research companies in the independent Honomichl Top 50 report, which the media and the research industry acknowledge as a credible source of information on the market...

, and sold 192,700 copies in the United States over the month of June 2009, the 10th highest-selling game that month. As of December 4, 2009, the game has sold 1.2 million copies. IGN awarded Infamous Best Story, and Game of the Year and Best Acting at the 2009 Golden Game Awards. Infamous was also nominated for four other Golden Game Awards, including Best PlayStation 3 Game, Best Graphics, Best Independent Game, and Studio of the Year.

On September 4, 2010 Infamous was ranked fifth in "The Top 25 PlayStation 3 Games" of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

, stating that "when Infamous was released on PlayStation 3 in the spring of 2009, it quickly became clear that this was unlike any sandbox game anyone had ever played."

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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