Guild Wars 2
Encyclopedia
Guild Wars 2 is a massively multiplayer online role-playing game
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 in development by ArenaNet
ArenaNet
ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington...

. Set in the fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian
Lovecraftian horror
Lovecraftian horror is a sub-genre of horror fiction which emphasizes the cosmic horror of the unknown over gore or other elements of shock, though these may still be present. It is named after American author H. P...

 species that has seized control of Tyria in the time since the original Guild Wars
Guild Wars
Guild Wars is an episodic series of online 3D fantasy role-playing games developed by ArenaNet and published by NCsoft. Although often defined as an MMORPG the developers define it as a CORPG due to significant differences from the MMORPG genre. It provides two main modes of gameplay—a cooperative...

. The game takes place in a persistent world
Persistent world
A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent...

 with a story that progresses in instanced
Instance dungeon
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems...

 environments.

Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s but rarely (if ever) seen in multiplayer ones. A dynamic event system replaces traditional questing,, utilising the ripple effect
Ripple effect
The ripple effect is a term used to describe a situation where, like the ever expanding ripples across water when an object is dropped into it, an effect from an initial state can be followed outwards incrementally....

 to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

-style skill system of the original game. As a sequel to Guild Wars, Guild Wars 2 will feature the same lack of subscription fees
Subscription business model
The subscription business model is a business model where a customer must pay a subscription price to have access to the product/service. The model was pioneered by magazines and newspapers, but is now used by many businesses and websites....

 that distinguished its predecessor from other commercially developed online games of the time.

Gameplay

Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 environments, enhanced graphics and animations and the use of the Havok
Havok (software)
Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies , and has a highly optimized...

 physics system. The developers say the engine now does justice to the game's critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.

Guild Wars 2 will allow a player to create a character from a combination of five races and eight professions, the five races being the humans and charr, introduced in Prophecies
Guild Wars Prophecies
Guild Wars: Prophecies , officially known as simply Guild Wars, is the first campaign of the Guild Wars series of Action RPGs, developed by the Seattle-based ArenaNet game developer studio, a subsidiary of South Korean game publisher NCsoft...

, the asura and norn, introduced in Eye of the North, and the sylvari, a race exclusive to Guild Wars 2. Professions are divided into armor classes; "scholars" for light armor, "adventurers" for medium armor and "soldiers" for heavy armor. , seven professions have been announced, three of which do not appear in Guild Wars. There is no dedicated healing class, as Guild Wars 2 is not team based, and even in a team context the developers felt that making it necessary for every party to have a healing character was restrictive.

The professions announced thus far are as follows:
  • Elementalist: A scholar profession, focusing on, not surprisingly, magic based on the classical element
    Classical element
    Many philosophies and worldviews have a set of classical elements believed to reflect the simplest essential parts and principles of which anything consists or upon which the constitution and fundamental powers of anything are based. Most frequently, classical elements refer to ancient beliefs...

    s. The elementalist's unique mechanic is "attunements"; whereas the other revealed professions may switch between weapon sets, Elements may switch between four "attunements", one for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defence, fire skills on area of effect damage, water on healing and snares (movement impediment), and air on single target damage.
  • Warrior: A soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to buff allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability when it is high enough.
  • Ranger: An adventurer profession. May use both ranged an melee weapons, with the ranged weapons covering a variety of roles, and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend and area, and influence an area, respectively. Their unique mechanic is animal companions, which can be quipped with a number of different skills, for different roles, depending on the exact type of pet.
  • Necromancer: A scholar profession, based on the manipulation of death. Has a number of life stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "life force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "death shroud" state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
  • Guardian: The second soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.
  • Thief: An adventurer profession. May use both ranged and melee weapons and is the first class announced to use pistols. Utilizes shadowstepping, traps and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
  • Engineer: An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons.


The race and profession of the player will determine the skills that he or she has access to. Guild Wars 2, like Guild Wars, uses a skill-based combat system, whereby players must select only 10 skills from a much larger pool, introducing an element of strategy. However, unlike Guild Wars, skill slots have predefined roles, so the first five will be determined by a combination of the player's weapon and profession, the sixth can only be one of a number of healing skills, the seventh through ninth will be skills with no defined roles, and unlocked as the game progresses, and the tenth slot will be for an "elite" skill, which is also initially locked. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and will also reduce the overall number of game modes to reduce balancing complexity — one of the most common issues present in MMORPG's.

The uniquely low level cap of Guild Wars (20) has been replaced with one capping out at 80, which the developers state strikes the correct balance between allowing for character development and avoiding forcing players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a core design principle of the original Guild Wars. In PvE
Player versus environment
Player versus environment, or PvE , is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP .Usually a PvE mode can be played either alone, with human...

, grind is combated with a sidekick system, similar to that used in City of Heroes
City of Heroes
City of Heroes is a massively multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 27, 2004 and in Europe on February 4, 2005 with English, German and French language...

, allowing two players with a large level disparity to normalize their levels and enjoy content as though they were the same level. In PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

, entry to e-sport
Electronic sports
Electronic sports comprises the competitive play of video games. Other terms include competitive gaming, professional gaming and cybersports...

 will grant access to all skills, items and provide a fixed level, so that all players will be on a level playing field.

In addition to the small-scale, tactical combat described above, Guild Wars 2 will feature "World PvP", large scale combat taking place in a persistent world, with players able to drop in and out "on the fly". Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.

A more elaborate crafting system and other non-combat interactions are also being added to the game.

As Guild Wars 2 is set 250 years after the original game, players will not be able to carry over their characters from Guild Wars. However, the achievements and honors accumulated by all the characters on players' Guild Wars accounts are commemorated in the Hall of Monuments, which appears in Guild Wars: Eye of the North. The Hall of Monuments will also appear in Guild Wars 2, with the monuments in the Hall reflecting the achievements of characters on a linked Guild Wars account. These monuments are worth points that can be used to provide Guild Wars 2 characters with exclusive titles, items, mini-pets, and animal companions.

Setting

Guild Wars 2 takes place in the high fantasy
High fantasy
High fantasy or epic fantasy is a subgenre of fantasy that is set in invented or parallel worlds. High fantasy was brought to fruition through the work of authors such as J. R. R. Tolkien and C. S. Lewis, whose major fantasy works were published in the 1950s...

 world of Tyria, 250 years after the players' defeat of the Great Destroyer in the Eye of the North expansion. Five so-called Elder Dragons sleeping beneath the continent have awoken in the time since Guild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by natural disasters and war with the charr, who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the norn, a proud race of Nordic hunters, have been forced south by the rise of Jormag, and in the west, the technologically advanced asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. Near the forests where the asura make their home are the sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as-of-yet unexplained connection to the Elder Dragons.

To the south, the continent of Cantha has been cut off by an isolationist and xenophobic political climate, which is reinforced by Zhaitan's undead navy. Elona, too, has been cut off; the only hint of its continued prosperity being the ongoing battle between Palawa Joko's Mordant Crescent and Kralkatorrik in the Crystal Desert, as well as occasional reports from Order of Whispers spies. The Battle Isles have been wiped off the map entirely by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.

The advancement of time from Guild Wars is reflected in the changes in culture, including armor and clothing, as well as in the advancement of in-game technology and a unified common language.

Story

The player is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring guild whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.

Development

The decision to start creating Guild Wars 2 began in a design meeting for Guild Wars Utopia, back when the company was releasing campaigns on a sixth-month development cycle. The team realised that they would be able to do everything they wanted within the constraints of the scope that they had previously defined for campaigns and the limited amount of time available to them, and at the behest of Jeff Strain
Jeff Strain
Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard's MMORPG World of Warcraft; he also created...

, found themselves discussing how the continued addition of features and content in stand-alone campaigns was leading to more bloated tutorials and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

Work on Guild Wars 2 began in 2007. It was announced March 27, 2007 to coincide with the announcement of the final Guild Wars expansion, which was designed to act as a bridge, in both gameplay and story terms, to Guild Wars 2. The development team abandoned the early open alpha and beta testing which they had used for the Guild Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had changed, and the beta was no longer used to test the game but to trial a nearly finished game prior to purchase. Beta tests scheduled for 2008 were cancelled to ensure Guild Wars 2 had maximum impact and appeal to these players.

In August 2009, two years after the game was first announced, ArenaNet decided the game had reached a state where they were happy to show it to the public. A trailer which mixed animated concept art and in-game footage was released at Gamescom
Gamescom
gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. It is organised by the Bundesverband Interaktive Unterhaltungssoftware...

, followed by interviews expanding on the lore of the game world and information about the player races.

In November 2009, NCsoft
NCsoft
NCsoft is a South Korea-based online video game company, which has published massively multiplayer online role-playing games including Lineage, City of Heroes, Wildstar, Exteel, Guild Wars and Aion.-History:...

 CEO Jaeho Lee stated the game would most likely not release until 2011, but a closed beta would be made available in 2010. The Q4 2009 shareholders notes further supported this when the CEO stated that "the current development target was the end of 2010 but, Guild Wars 2 likely won't be released until 2011."

A playable demo of the game was made available at Gamescom (19–22 August 2010), Penny Arcade Expo
Penny Arcade Expo
The Penny Arcade Expo is a semi-annual gamer festival held in Seattle and Boston. PAX was created by Jerry Holkins and Mike Krahulik, the authors of the Penny Arcade webcomic, because they wanted to attend a show that gave equal attention to console gamers, computer gamers, and tabletop...

 (3–5 September 2010) and Paris Games Week (27 October-1 November 2010).

Guild Wars 2 is being developed for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

with a "very small team" investigating the possibility of a console version.

ArenaNet will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when they will do public beta tests and ship the game.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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