Fallout: Warfare
Encyclopedia
Fallout: Warfare, also known as FO:W, F:W or simply Warfare, is a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 tabletop miniature wargame
Miniature wargaming
Miniature wargaming is a form of wargaming that incorporates miniature figures, miniature armor and modeled terrain as the main components of play...

 developed by Christopher Taylor
Christopher Taylor (game designer)
Christopher "Chris" Taylor is a computer, board and card game developer originally from Southern California. Taylor is most famous for designing the original Fallout title for Interplay Entertainment, along with Tim Cain, Leonard Boyarsky and Jason Anderson. While at Interplay, Taylor contributed...

. Based in the Fallout series
Fallout series
Fallout is a series of post-apocalyptic role-playing games published by Interplay Entertainment and later by Bethesda Softworks. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic story and artwork are influenced by the post-war culture of 1950s America, and its...

 universe
Fictional universe
A fictional universe is a self-consistent fictional setting with elements that differ from the real world. It may also be called an imagined, constructed or fictional realm ....

, Fallout: Warfare simulates group combat and uses cut-out
Cut-out
Cut-out may refer to:*Cutout animation*Cutout , a combination fuse and knife switch used on power poles*Cut-out , a mechanism used to pass information...

 model
Model (physical)
A physical model is a smaller or larger physical copy of an object...

s based upon the art of Fallout Tactics: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel, better known as simply Fallout Tactics, is a turn-based/real-time tactical role-playing game based in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for PC...

. Warfare was originally released as part of a bonus CD shipped with pre-ordered copies of Fallout Tactics. The game features a modified version of the SPECIAL System. Fallout: Warfare contains five factions: The Brotherhood of Steel, Mutants, Raiders and Reavers, Beastlords, and Robots.

Factions

Armies in Fallout: Warfare draw their units from one of five factions.
  • The Brotherhood of Steel: The Brotherhood is an organization based upon the pre-war scientific community. Although many of the descendants of the original scientists are members of the Brotherhood, the organization also allows outsiders to join its ranks. The Brotherhood dedicates itself to restoring old technologies, researching mysterious equipment, and developing new weapons.
  • Mutants: The Mutant army is composed of two different types of soldiers: ghouls and super mutants. Ghouls are the by-products of radiation, and they have mutated from a human form. Super mutants were originally human, but they changed when they contacted the Forced Evolutionary Virus. Ghouls and super mutants are not usually friendly with each other, but they will unite to advance the cause of mutants.
  • Raiders and Reavers: Raiders get through life by stealing from others. In the world of the Raiders, the strong control the weak, and the weak have to fend for themselves. Reavers also roam the Wastelands looking for treasure; however, their treasure is in the form of technology. Reavers worship technology, and they are willing and ready to fight over it. Reavers and Raiders do not have a strong alliance, and fights between the two groups are not uncommon.
  • Beastlords: Beastlords have been given a special mutation from the Wastes: they have a psychic
    Psychic
    A psychic is a person who professes an ability to perceive information hidden from the normal senses through extrasensory perception , or is said by others to have such abilities. It is also used to describe theatrical performers who use techniques such as prestidigitation, cold reading, and hot...

     link with animals. Using this link, Beastlords have armies of animals at their control. Among the servant races are giant rats, radscorpions, wolves, brahmin, and the dreaded deathclaws. Due to the nature of their linking, Beastlords and their squads can spread out farther than usual.
  • Robots: The robots have appeared in the Wasteland recently, and they appear to be a new creation. Robots do not know fear, and they are able to overcome pain. Robots are controlled by a central computer that monitors their situations. Special robots are designed to fill every need in combat; flying scouts, sneaky drones, hovering sentries, bulky melee
    Mêlée
    Melee , generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual....

     fighters, and massive death machines all have a place among the Robots.

Units

Units in Fallout: Warfare come in three varieties:
  • Grunts: Grunts make up the largest portion of armies. Grunts must be formed into squads and led by a squadleader or hero.
  • Squadleaders: Squadleaders lead squads of grunts. They must be attached to a squad, but they are granted exceptions from weapon restrictions. Squadleaders can carry one item.
  • Heroes: Heroes are able to act either on their own or as part of a squad. They can use skills, and they have no weapon restrictions. Heroes can carry two items.

Scenarios

Fallout: Warfare features several scenarios with special rules.
  • Skirmish: A skirmish is the main game type. It features a deathmatch
    Deathmatch (gaming)
    Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

     between two opposing sides that does not end until one side has been killed or has retreated. Points are awarded based on units left alive and units killed.
  • Convoy!: A raider team fights a convoy team. The raiders must destroy an APC
    Armoured personnel carrier
    An armoured personnel carrier is an armoured fighting vehicle designed to transport infantry to the battlefield.APCs are usually armed with only a machine gun although variants carry recoilless rifles, anti-tank guided missiles , or mortars...

     being guided by the convoy team. The convoy team tries to drive from the North edge of the map to the South edge without losing the APC
  • Treasure Hunt!: Two teams, salvagers and raiders, fight over six treasure chests. These chests contain six pre-determined treasures placed randomly. Points are awarded for opening chests, killing opponents, and keeping the enemy away from chests. The game ends when one side retreats or is killed.
  • Wild America: Both sides fight over a piece of land infested with wild critters. The land is too important to retreat from, so both sides fight until the other is completely killed. Each player can, after his or her move, move a critter. The number of beasts on the map increases with the number of player-controlled units.

See also

  • Fallout Tactics: Brotherhood of Steel
    Fallout Tactics: Brotherhood of Steel
    Fallout Tactics: Brotherhood of Steel, better known as simply Fallout Tactics, is a turn-based/real-time tactical role-playing game based in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for PC...

  • Christopher Taylor (game designer)
    Christopher Taylor (game designer)
    Christopher "Chris" Taylor is a computer, board and card game developer originally from Southern California. Taylor is most famous for designing the original Fallout title for Interplay Entertainment, along with Tim Cain, Leonard Boyarsky and Jason Anderson. While at Interplay, Taylor contributed...

  • Fallout series
    Fallout series
    Fallout is a series of post-apocalyptic role-playing games published by Interplay Entertainment and later by Bethesda Softworks. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic story and artwork are influenced by the post-war culture of 1950s America, and its...

  • SPECIAL System
    SPECIAL System
    SPECIAL is a character creation and statistics system developed specifically for the Fallout franchise of computer role-playing games. SPECIAL is an acronym, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and...



External links

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