Educational technology
Encyclopedia
Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources." The term educational technology is often associated with, and encompasses, instructional theory
Instructional theory
An Instructional theory is "a theory that offers explicit guidance on how to better help people learn and develop." Instructional theories focus on how to structure material for promoting the education of human beings, particularly youth...

 and learning theory
Learning theory (education)
In psychology and education, learning is commonly defined as a process that brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views . Learning as a process focuses on what...

. While instructional technology
Instructional technology
In education, instructional technology is "the theory and practice ofdesign, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology Definitions and Terminology Committee...

is "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology (AECT) Definitions and Terminology Committee, educational technology includes other systems used in the process of developing human capability. Educational technology includes, but is not limited to, software, hardware, as well as Internet applications, such as wiki's and blogs, and activities. But there is still debate on what these terms mean.

Technology of education is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave. Educational Technology relies on a broad definition of the word "technology
Technology
Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...

." Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential. Media psychology is the field of study that applies theories in human behavior to educational technology.

Consider the Handbook of Human Performance Technology. The word technology for the sister fields of Educational and Human Performance Technology
Human performance technology
Human Performance Technology , also known as Human Performance Improvement , "uses a wide range of interventions that are drawn from many other disciplines, including total quality management, process improvement, behavioral psychology, instructional systems design, organizational development, and...

 means "applied science." In other words, any valid and reliable process or procedure that is derived from basic research using the "scientific method" is considered a "technology." Educational or Human Performance Technology may be based purely on algorithmic or heuristic processes, but neither necessarily implies physical technology. The word technology comes from the Greek "techne
Techne
Techne, or techné, as distinguished from episteme, is etymologically derived from the Greek word τέχνη which is often translated as craftsmanship, craft, or art. It is the rational method involved in producing an object or accomplishing a goal or objective...

" which means craft or art. Another word, "technique," with the same origin, also may be used when considering the field Educational Technology. So Educational Technology may be extended to include the techniques of the educator.

A classic example of an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational Objectives. Bloom's Taxonomy is helpful when designing learning activities to keep in mind what is expected of—and what are the learning goals for—learners. However, Bloom's work does not explicitly deal with educational technology per se and is more concerned with pedagogical strategies.

According to some, an Educational Technologist is someone who transforms basic educational and psychological research into an evidence-based applied science (or a technology) of learning or instruction. Educational Technologists typically have a graduate degree (Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology or, more purely, in the fields of Educational, Instructional or Human Performance Technology or Instructional Systems Design. But few of those listed below as theorists would ever use the term "educational technologist" as a term to describe themselves, preferring terms such as "educator." The transformation of educational technology from a cottage industry to a profession is discussed by Shurville, Browne, and Whitaker.

History

Educational technology in a way could be traced back to the emergence of very early tools, e.g., paintings on cave walls. But usually its history starts with educational film (1900s) or Sidney Pressey's mechanical teaching machines in the 1920s.

The first large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn through aural and visual reception, exists in many forms, e.g., streaming audio and video, or PowerPoint presentations with voice-over. Another interesting invention of the 1940s was hypertext, i.e., V. Bush's memex.

The 1950s led to two major, still popular designs. Skinners work led to "programmed instruction
Programmed instruction
Programmed instruction is the name of the technology invented by the behaviorist B.F. Skinner to improve teaching. It is based on his theory of verbal behavior as a means to accelerate and increase conventional educational learning.-Programmed instruction:...

" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI) in the 1970s through the 1990s. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning
E-learning
E-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process...

" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/SCORM
SCORM
Sharable Content Object Reference Model is a collection of standards and specifications for web-based e-learning. It defines communications between client side content and a host system called the run-time environment, which is commonly supported by a learning management system...

 and IEEE.

The 1980s and 1990s produced a variety of schools that can be put under the umbrella of the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments where learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.

Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-based learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer-mediated communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.

In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching
Distance education
Distance education or distance learning is a field of education that focuses on teaching methods and technology with the aim of delivering teaching, often on an individual basis, to students who are not physically present in a traditional educational setting such as a classroom...

. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use blended or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).

The 2000s emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring learning-in-context scenarios. Some literature uses the concept of integrated learning to describe blended learning
Blended learning
Blended learning refers to a mixing of different learning environments. It combines traditional face-to-face classroom methods with more modern computer-mediated activities. According to its proponents, the strategy creates a more integrated approach for both instructors and learners. Formerly,...

 scenarios that integrate both school and authentic (e.g., workplace) settings.

Theories and practices

Three main theoretical schools or philosophical frameworks have been present in the educational technology literature. These are Behaviorism
Behaviorism
Behaviorism , also called the learning perspective , is a philosophy of psychology based on the proposition that all things that organisms do—including acting, thinking, and feeling—can and should be regarded as behaviors, and that psychological disorders are best treated by altering behavior...

, Cognitivism
Cognitivism (psychology)
In psychology, cognitivism is a theoretical framework for understanding the mind that came into usage in the 1950s. The movement was a response to behaviorism, which cognitivists said neglected to explain cognition...

 and Constructivism
Constructivism (learning theory)
Constructivism is a theory of knowledge that argues that humans generate knowledge and meaning from an interaction between their experiences and their ideas. During infancy, it was an interaction between human experiences and their reflexes or behavior-patterns. Piaget called these systems of...

. Each of these schools of thought are still present in today's literature but have evolved as the Psychology
Psychology
Psychology is the study of the mind and behavior. Its immediate goal is to understand individuals and groups by both establishing general principles and researching specific cases. For many, the ultimate goal of psychology is to benefit society...

 literature has evolved.

Behaviorism

This theoretical framework was developed in the early 20th century with the animal learning experiments of Ivan Pavlov
Ivan Pavlov
Ivan Petrovich Pavlov was a famous Russian physiologist. Although he made significant contributions to psychology, he was not in fact a psychologist himself but was a mathematician and actually had strong distaste for the field....

, Edward Thorndike
Edward Thorndike
Edward Lee "Ted" Thorndike was an American psychologist who spent nearly his entire career at Teachers College, Columbia University. His work on animal behavior and the learning process led to the theory of connectionism and helped lay the scientific foundation for modern educational psychology...

, Edward C. Tolman
Edward C. Tolman
Edward Chace Tolman was an American psychologist. He was most famous for his studies on behavioral psychology....

, Clark L. Hull
Clark L. Hull
Clark Leonard Hull was an influential American psychologist who sought to explain learning and motivation by scientific laws of behavior. Born in Akron, New York, Hull obtained bachelor's and master's degrees from the University of Michigan, and in 1918 a PhD from the University of...

, B.F. Skinner and many others. Many psychologists used these theories to describe and experiment with human learning. While still very useful this philosophy of learning has lost favor with many educators.

Skinner's contributions

B.F. Skinner wrote extensively on improvements of teaching based on his functional analysis of Verbal Behavior and wrote "The Technology of Teaching", an attempt to dispel the myths underlying contemporary education as well as promote his system he called programmed instruction
Programmed instruction
Programmed instruction is the name of the technology invented by the behaviorist B.F. Skinner to improve teaching. It is based on his theory of verbal behavior as a means to accelerate and increase conventional educational learning.-Programmed instruction:...

. Ogden Lindsley
Ogden Lindsley
Ogden R. Lindsley was an American psychologist. He is best known for developing Precision Teaching and Celeration Charting....

 also developed the Celeration learning system similarly based on behavior analysis but quite different from Keller's and Skinner's models.

Cognitivism

Cognitive science
Cognitive science
Cognitive science is the interdisciplinary scientific study of mind and its processes. It examines what cognition is, what it does and how it works. It includes research on how information is processed , represented, and transformed in behaviour, nervous system or machine...

 has changed how educators view learning. Since the very early beginning of the Cognitive Revolution of the 1960s and 1970s, learning theory has undergone a great deal of change. Much of the empirical framework of Behaviorism was retained even though a new paradigm had begun. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning.

After memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working memory
Working memory
Working memory has been defined as the system which actively holds information in the mind to do verbal and nonverbal tasks such as reasoning and comprehension, and to make it available for further information processing...

 model were established as a theoretical framework in Cognitive Psychology
Cognitive psychology
Cognitive psychology is a subdiscipline of psychology exploring internal mental processes.It is the study of how people perceive, remember, think, speak, and solve problems.Cognitive psychology differs from previous psychological approaches in two key ways....

, new cognitive frameworks of learning began to emerge during the 1970s, 1980s, and 1990s. It is important to note that Computer Science and Information Technology have had a major influence on Cognitive Science theory. The Cognitive concepts of working memory (formerly known as short term memory) and long term memory have been facilitated by research and technology from the field of Computer Science. Another major influence on the field of Cognitive Science is Noam Chomsky
Noam Chomsky
Avram Noam Chomsky is an American linguist, philosopher, cognitive scientist, and activist. He is an Institute Professor and Professor in the Department of Linguistics & Philosophy at MIT, where he has worked for over 50 years. Chomsky has been described as the "father of modern linguistics" and...

. Today researchers are concentrating on topics like Cognitive load
Cognitive load
The term cognitive load is used in cognitive psychology to illustrate the load related to the executive control of working memory . Theories contend that during complex learning activities the amount of information and interactions that must be processed simultaneously can either under-load, or...

 and Information Processing
Information processing
Information processing is the change of information in any manner detectable by an observer. As such, it is a process which describes everything which happens in the universe, from the falling of a rock to the printing of a text file from a digital computer system...

 Theory. In addition, psychology as applied to media is easily measured in studying behavior. The area of media psychology is both cognative and affective and is central to understanding educational technology.

Constructivism

Constructivism
Constructivism (learning theory)
Constructivism is a theory of knowledge that argues that humans generate knowledge and meaning from an interaction between their experiences and their ideas. During infancy, it was an interaction between human experiences and their reflexes or behavior-patterns. Piaget called these systems of...

 is a learning theory or educational philosophy that many educators began to consider in the 1990s. One of the primary tenets of this philosophy is that learners construct their own meaning from new information, as they interact with reality or others with different perspectives.

Constructivist learning environments require students to utilize their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning. Under this framework the role of the teacher becomes that of a facilitator, providing guidance so that learners can construct their own knowledge. Constructivist educators must make sure that the prior learning experiences are appropriate and related to the concepts being taught. Jonassen (1997) suggests "well-structured" learning environments are useful for novice learners and that "ill-structured" environments are only useful for more advanced learners. Educators utilizing technology when teaching with a constructivist perspective should choose technologies that reinforce prior learning perhaps in a problem-solving environment.

Instructional technique and technologies

Problem Based Learning, Project-based Learning
Project-based learning
Project-based learning, or PBL, is the use of in-depth and rigorous classroom projects to facilitate learning and assess student competence . Students use technology and inquiry to respond to a complex issue, problem or challenge...

, and Inquiry-based learning
Inquiry-based learning
Inquiry-based learning or inquiry-based science describes a range of philosophical, curricular and pedagogical approaches to teaching....

 are active learning
Active learning
Active learning is an umbrella term that refers to several models of instruction that focus the responsibility of learning, on learners. Bonwell and Eison popularized this approach to instruction . This "buzz word" of the 1980s became their 1990s report to the Association for the Study of Higher...

 educational technologies used to facilitate learning. Technology
Technology
Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...

 which includes physical and process applied science can be incorporated into project, problem, inquiry-based learning as they all have a similar educational philosophy. All three are student centered, ideally involving real-world scenarios in which students are actively engaged in critical thinking activities. The process that students are encouraged to employ (as long as it is based on empirical research) is considered to be a technology. Classic examples of technologies used by teachers and Educational Technologists include Bloom's Taxonomy and Instructional Design.

Theorists

This is an area where new thinkers are coming to the forefront everyday. Many of the ideas spread from theorists, researchers, and experts through their blogs. Extensive lists of educational bloggers by area of interest are available at Steve Hargadon's "SupportBloggers" site or at the "movingforward" wiki started by Scott McLeod. Many of these blogs are recognized by their peers each year through the edublogger awards. Web 2.0
Web 2.0
The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web...

 technologies have led to a huge increase in the amount of information available on this topic and the number of educators formally and informally discussing it. Most listed below have been around for more than a decade, however, and few new thinkers mentioned above are listed here.
  • Alan November
    Alan November
    Alan November is an American educator and educational consultant. He currently lives in Marblehead, Massachusetts. November was one of the initial five Christa McAuliffe Educators...

  • Seymour Papert
    Seymour Papert
    Seymour Papert is an MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo programming language....

  • Will Richardson
    Will Richardson
    Will Richardson is the author of the highly ranked and read edublog Weblogg-ed and author of the book, Blogs, Wikis, Podcasts, and other Powerful Web Tools for Classrooms. Richardson is also active on the web, he has both a twitter and Youtube channel....

  • John Sweller
    John Sweller
    John Sweller is an Australian educational psychologist who is best known for formulating an influential theory of cognitive load.He has a Ph.D. from the University of Adelaide's Department of Psychology — his thesis was titled "Effects of initial discrimination training on subsequent shift learning...

  • Don Krug
    Don Krug
    Don Krug is an educator, activist, and author.Krug is currently on the education faculty of the University of British Columbia in the Department of Curriculum & Pedagogy. He is a faculty associate with the Institute for Computing, Information & Cognitive Systems , Media and Graphics...


  • Alex Jones
  • George Siemens
    George Siemens
    George Siemens is a theorist on learning in a digitally based society. He is the author of the article and the book - an exploration of the impact of the changed context and characteristics of knowledge....

  • David Wiley
    David A. Wiley
    David A. Wiley is an Associate Professor of Instructional Psychology & Technology at Brigham Young University. He is also Chief Openness Officer of Flat World Knowledge and founder of the Open High School of Utah...

  • David Wilson
  • Bernard Luskin


Benefits

Educational technology is intended to improve education over what it would be without technology. Some of the claimed benefits are listed below:
  • Easy-to-access course materials. Instructors can post the course material or important information on a course website, which means students can study at a time and location they prefer and can obtain the study material very quickly
  • Student motivation. Computer-based instruction can give instant feedback to students and explain correct answers. Moreover, a computer is patient and non-judgmental, which can give the student motivation to continue learning. According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction and they like classes more and develop more positive attitudes toward computers in computer-based classes. The American educator, Cassandra B. Whyte
    Cassandra B. Whyte
    Cassandra Bolyard Whyte is an American higher education administrator, teacher, and educational researcher. She is recognized for publication and leadership in the areas of higher education management, improving academic performance of students, campus planning and safety, predicting educational...

    , researched and reported about the importance of locus of control
    Locus of control
    Locus of control is a theory in personality psychology referring to the extent to which individuals believe that they can control events that affect them. Understanding of the concept was developed by Julian B...

     and successful academic performance and by the late 1980s, she wrote of how important computer usage and information technology would become in the higher education experience of the future.
  • Wide participation. Learning material can be used for long distance learning and are accessible to a wider audience
  • Improved student writing. It is convenient for students to edit their written work on word processors, which can, in turn, improve the quality of their writing. According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know
  • Subjects made easier to learn. Many different types of educational software are designed and developed to help children or teenagers to learn specific subjects. Examples include pre-school software, computer simulators, and graphics software
  • A structure that is more amenable to measurement and improvement of outcomes. With proper structuring it can become easier to monitor and maintain student work while also quickly gauging modifications to the instruction necessary to enhance student learning.
  • Differentiated Instruction. Educational technology provides the means to focus on active student participation and to present differentiated questioning strategies. It broadens individualized instruction and promotes the development of personalized learning plans. Students are encouraged to use multimedia components and to incorporate the knowledge they gained in creative ways.

Criticism

Although technology in the classroom does have many benefits, there are clear drawbacks as well. Lack of proper training, limited access to sufficient quantities of a technology, and the extra time required for many implementations of technology are just a few of the reasons that technology is often not used extensively in the classroom. To understand educational technology one must also understand theories in human behavior as behavior is affected by technology. Media Psychology is the study of media, technology and how and why individuals, groups and societies behave the way they do. The first Ph.D program with a concentration in media psychology was started in 2002 at Fielding Graduate University by Bernard Luskin. The Media Psychology division of APA, division 46 has a focus on media psychology. Media and the family is another emerging area affected by rapidly changing educational technology.

Similar to learning a new task or trade, special training is vital to ensuring the effective integration of classroom technology. Since technology is not the end goal of education, but rather a means by which it can be accomplished, educators must have a good grasp of the technology being used and its advantages over more traditional methods. If there is a lack in either of these areas, technology will be seen as a hindrance and not a benefit to the goals of teaching.

Another difficulty is introduced when access to a sufficient quantity of a resource is limited. This is often seen when the quantity of computers or digital cameras for classroom use is not enough to meet the needs of an entire classroom. It also occurs in less noticed forms such as limited access for technology exploration because of the high cost of technology and the fear of damages. In other cases, the inconvenience of resource placement is a hindrance, such as having to transport a classroom to a computer lab instead of having in-classroom computer access by means of technology such as laptop carts.

Technology implementation can also be time consuming. There may be an initial setup or training time cost inherent in the use of certain technologies. Even with these tasks accomplished, technology failure may occur during the activity and as a result teachers must have an alternative lesson ready. Another major issue arises because of the evolving nature of technology. New resources have to be designed and distributed whenever the technological platform has been changed. Finding quality materials to support classroom objectives after such changes is often difficult even after they exist in sufficient quantity and teachers must design these resources on their own.

Experimental evidence suggests that these criticisms may have limited basis. See, for example, the work done by Sugata Mitra. A recent presentation summarizes the research and Dr. Mitra's current research initiative.

Educational technology and the humanities

Research from the Alberta Initiative for School Improvement (AISI) indicates that inquiry
Inquiry-based learning
Inquiry-based learning or inquiry-based science describes a range of philosophical, curricular and pedagogical approaches to teaching....

 and project-based
Project-based learning
Project-based learning, or PBL, is the use of in-depth and rigorous classroom projects to facilitate learning and assess student competence . Students use technology and inquiry to respond to a complex issue, problem or challenge...

 approaches, combined with a focus on curriculum, effectively supports the infusion of educational technologies into the learning and teaching process.

Technology in the classroom

There are various types of technologies currently used in traditional classrooms. Among these are:
  • Computer in the classroom: Having a computer in the classroom is an asset to any teacher. With a computer in the classroom, teachers are able to demonstrate a new lesson, present new material, illustrate how to use new programs, and show new websites.

  • Class website: An easy way to display your student's work is to create a web page designed for your class. Once a web page is designed, teachers can post homework assignments, student work, famous quotes, trivia games, and so much more. In today's society, children know how to use the computer and navigate their way through a website, so why not give them one where they can be a published author. Just be careful as most districts maintain strong policies to manage official websites for a school or classroom. Also, most school districts provide teacher webpages that can easily be viewed through the school district's website.

  • Class blogs and wikis: There are a variety of Web 2.0 tools that are currently being implemented in the classroom. Blogs allow for students to maintain a running dialogue, such as a journal,thoughts, ideas, and assignments that also provide for student comment and reflection. Wikis are more group focused to allow multiple members of the group to edit a single document and create a truly collaborative and carefully edited finished product.

  • Wireless classroom microphones: Noisy classrooms are a daily occurrence, and with the help of microphones, students are able to hear their teachers more clearly. Children learn better when they hear the teacher clearly. The benefit for teachers is that they no longer lose their voices at the end of the day.

  • Mobile devices: Mobile devices such as clickers or smartphone
    Smartphone
    A smartphone is a high-end mobile phone built on a mobile computing platform, with more advanced computing ability and connectivity than a contemporary feature phone. The first smartphones were devices that mainly combined the functions of a personal digital assistant and a mobile phone or camera...

     can be used to enhance the experience in the classroom by providing the possibility for professors to get feedback. See also MLearning.

  • Interactive Whiteboards: An interactive whiteboard that provides touch control of computer applications. These enhance the experience in the classroom by showing anything that can be on a computer screen. This not only aids in visual learning, but it is interactive so the students can draw, write, or manipulate images on the interactive whiteboard.

  • Online media: Streamed video websites can be utilized to enhance a classroom lesson (e.g. United Streaming, Teacher Tube, etc.)

  • Digital Games: The field of educational games and serious games has been growing significantly over the last few years. The digital games are being provided as tools for the classroom and have a lot of positive feedback including higher motivation for students.


There are many other tools being utilized depending on the local school board and funds available. These may include: digital cameras, video cameras, interactive whiteboard tools, document cameras, or LCD projectors.
  • Podcasts: Podcasting is a relatively new invention that allows anybody to publish files to the Internet where individuals can subscribe and receive new files from people by a subscription. The primary benefit of podcasting for educators is quite simple. It enables teachers to reach students through a medium that is both "cool" and a part of their daily lives. For a technology that only requires a computer, microphone and internet connection, podcasting has the capacity of advancing a student’s education beyond the classroom. When students listen to the podcasts of other students as well as their own, they can quickly demonstrate their capacities to identify and define "quality." This can be a great tool for learning and developing literacy inside and outside the classroom. Podcasting can help sharpen students’ vocabulary, writing, editing, public speaking, and presentation skills. Students will also learn skills that will be valuable in the working world, such as communication, time management, and problem-solving.


Although podcasts are a new phenomenon in classrooms, especially on college campuses, studies have shown the differences in effectiveness between a live lecture versus podcast are minor in terms of the education of the student.

Societies

Learned societies concerned with educational technology include:
  • Association for the Advancement of Computing in Education (AACE)
  • Association for Educational Communications and Technology
    Association for Educational Communications and Technology
    The Association for Educational Communications and Technology is an academic and professional association dedicated to the effective use of technology to improve learning. Members provide leadership in the field by promoting scholarship and best practices in instructional technology...

  • Association for Learning Technology
    Association for Learning Technology
    The Association for Learning Technology is a United Kingdom professional body and scholarly association. ALT brings together people and organizations with an interest in the use of learning technology...

  • International Society for Performance Improvement
  • International Society for Technology in Education - (ISTE)

See also

  • ADDIE Model
    ADDIE Model
    The ADDIE model is the generic process traditionally used by instructional designers and training developers. The five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible guideline for building effective training and performance support...

  • Assistive technology
    Assistive technology
    Assistive technology or adaptive technology is an umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them...

  • Computerized adaptive testing
  • Impact of technology on the educational system
    Impact of technology on the educational system
    Shortly after the internet explosion of the 1990s, technology was immediately integrated into the classrooms.-Educational implications:The student teacher dynamic has drastically changed since the introduction of technology based class structure. The instructor is no longer the king of the...

  • Information and communication technologies in education
  • Information mapping
    Information mapping
    Information Mapping is a technique that divides and labels information to facilitate comprehension, use, and recall. It was originally developed by Robert E. Horn.- Overview :...


  • Matching Person & Technology Model
    Matching Person & Technology Model
    The Matching Person & Technology Model organizes influences on the successful use of a variety of technologies: Assistive Technology, Educational Technology, and those used in the workplace, school, home; for healthcare, for mobility and performing daily activities...

  • Mind map
    Mind map
    A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea. Especially in British English, the terms spidergram and spidergraph are more common, but they can cause confusion with the term spider diagram used in mathematics...

  • MyEdu
    MyEdu
    MyEdu is a private company founded in 2008 and headquartered in Austin, Texas, United States. MyEdu works by collecting data from college students, as well as official academic data from universities, to identify patterns that lead to unexpected costs...

  • Technological Pedagogical Content Knowledge
    Technological Pedagogical Content Knowledge
    Technological Pedagogical Content Knowledge is a framework to understand and describe the kinds of knowledge needed by a teacher for effective pedagogical practice in a technology enhanced learning environment. The idea of pedagogical content knowledge was first described by Lee Shulman and...

  • Usability testing
    Usability testing
    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system...



Further reading

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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