Destiny of Kings
Encyclopedia
Destiny of Kings is a 1986 adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Advanced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Plot summary

In Destiny of Kings, an assasssin
Assassin (Dungeons & Dragons)
The assassin is a playable character class in the Dungeons & Dragons fantasy role-playing game. It first appeared in 1975 in the Blackmoor supplement, as a thief sub-class. It next appeared in the first edition of Advanced Dungeons & Dragons again as a thief sub-class...

 kills the king of Andevar, and the king's brother seizes power; a loyal retainer hires the player characters to find the missing prince, who is being held by agents of the usurper, and bring him back to assume the throne. The module includes descriptions of a citadel, a castle, an abbey, and an inn.

King Halfred of Dunador has died in a mysterious accident, and as the heir to the throne as disappeared, the wicked Lord Edrin intends to seize the throne. Hollend, head of the Royal Council, asks the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s to seek out the missing Prince. The characters must contend with scheming Dukes, raiders, and corpses as they trace the Prince's pilgrimage that he took before the King died. They must uncover and rectify ignoble deeds, while bringing traitors to justice.

Publication history

N3 Destiny of Kings was published by TSR in 1986, as a 32-page booklet with an outer folder. The module was written by Stephen Bourne, with cover art by Keith Parkinson
Keith Parkinson
Keith Parkinson was an American fantasy artist and illustrator known for book cover and game artwork for games such as EverQuest, Guardians, Magic: The Gathering and Vanguard: Saga of Heroes.-Early life:...

 and interior art by James Roslof
Jim Roslof
James Paul "Jim" Roslof was an American artist and graphic designer particularly well known for cover art and interior illustrations of fantasy role-playing games published by TSR, Inc. during the "golden age" of Dungeons & Dragons...

. The module consists of a 32-page booklet and a fold-out cover including a color area map.

Reception

Graham Staplehurst reviewed Destiny of Kings for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

#80, calling it "a well-planned adventure for a medium-sized, low-level AD&D party”. He considered the adventure particularly appropriate for an inexperienced or novice party, as very experienced players "may find it a little sparse on the intrigue and cloak-and-dagger side". Staplehurst found a few bugs in the text, although he felt the module was very well introduced, with useful aids such as a glossary of names and places, and a synopsis of the plot. He felt that the random encounters were overpowered, and noted a walls town of "ludicrous design, containing a jousting field just 130' long". He concluded the review by describing the module as "Overall, a well-thought out adventure that shouldn't be too hard to slot into an existing campaign, and would make a very good introduction for new players."
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