Chibi Maruko-chan: Waku Waku Shopping
Encyclopedia
is a Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 Mega Drive
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...

 strategy game that was released in 1992 to an exclusively Japanese market.

Summary

This video game is about Maruko and her friends goingshopping
Shopping
Shopping is the examining of goods or services from retailers with the intent to purchase at that time. Shopping is an activity of selection and/or purchase. In some contexts it is considered a leisure activity as well as an economic one....

 at an island
Island
An island or isle is any piece of sub-continental land that is surrounded by water. Very small islands such as emergent land features on atolls can be called islets, cays or keys. An island in a river or lake may be called an eyot , or holm...

 down south while relaxing. This game uses rules that are familiar to sugoroku
Sugoroku
refers to two different forms of Japanese board game, one similar to western backgammon and the other similar to western Snakes and ladders.Sugoroku plays identically to backgammon , except for the following differences:...

fans. Money
Money
Money is any object or record that is generally accepted as payment for goods and services and repayment of debts in a given country or socio-economic context. The main functions of money are distinguished as: a medium of exchange; a unit of account; a store of value; and, occasionally in the past,...

 and happiness
Happiness
Happiness is a mental state of well-being characterized by positive emotions ranging from contentment to intense joy. A variety of biological, psychological, religious, and philosophical approaches have striven to define happiness and identify its sources....

can be either increased or decreased by landing on certain squares. The winner is the player who has the most happiness; not the most money.
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