Bionic Commando (arcade game)
Encyclopedia
Bionic Commando, released in Japan as , is a action
platform game
released by Capcom
for the arcades
. It was later released for several home computer
s (ported
by Software Creations
and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System
, also titled Bionic Commando
, that was drastically different from the original arcade game.
The game was advertised in the United States as a sequel to Commando
, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and World versions.
The protagonist of the game is a commando equipped with a bionic arm featuring a grappling gun
, allowing him to pull himself forward or swing from the ceiling. The series is notable for being one of few instances of a platform game
in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which has since appeared in dozens of later games, including Earthworm Jim
and Tomb Raider
.
In the Final Base, the hero must stop a missile from launching and then fight the final boss, the leader of the enemy forces, guarded by an armed bodyguard.
In some computer ports, there is an additional level between levels 3 and 4, featuring enemy helicopters.
Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
of the game, (available for 8-bit computers Amstrad CPC
, Commodore 64
and ZX Spectrum
and 16-bit computers Amiga
and Atari ST
) generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair
and CRASH
.
For Commodore 64 there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. The UK Commodore 64 version seems to be the most well-received computer port, while the US version is considered poor.
An emulation of the arcade version is included in Capcom Classics Collection Vol. 1
for PlayStation 2
and Xbox
; and Capcom Classics Collection: Remixed for PlayStation Portable
.
. Chavez scored 2,251,090 points.
, using a music playback engine programmed by Follin's brother. The original music was composed by Harumi Fujita for the YM2151 arcade-game sound chip.
Tim Follin rearranged the original compositions and utilized capabilities of computer sound chips well; the music on stage four is mainly Follin's own composition. The game's music sounds very different on every machine due to differences in sound chips. The Amiga version features music that is based on well-chosen instrument samples while the C64 version is a great example of utilizing the capabilities of the SID
-chip. The Atari ST music is well done despite of the limitations of the YM2149 soundchip.
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...
platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
released by Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
for the arcades
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
. It was later released for several home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...
s (ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
by Software Creations
Software Creations (UK)
Software Creations was a video game developer based in Manchester, England, first established in 1987. They are primarily known for their video games based on movie and comic licenses like Marvel Comics, Cutthroat Island, Disney's Beauty and the Beast and original titles Solstice and the sequel...
and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
, also titled Bionic Commando
Bionic Commando (NES)
Bionic Commando, known as in Japan, is an action-adventure video game released by Capcom for the Nintendo Entertainment System in 1988. It is loosely based on the 1987 arcade game Bionic Commando. In the game, the player has to explore each stage and obtain the necessary equipment to progress...
, that was drastically different from the original arcade game.
The game was advertised in the United States as a sequel to Commando
Commando (arcade game)
is a vertically scrolling shoot 'em up arcade game released in 1985. Its influence can be seen in several later games in the genre ....
, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and World versions.
The protagonist of the game is a commando equipped with a bionic arm featuring a grappling gun
Grappling hook
A grappling hook is an anchor with multiple hooks , attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge...
, allowing him to pull himself forward or swing from the ceiling. The series is notable for being one of few instances of a platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which has since appeared in dozens of later games, including Earthworm Jim
Earthworm Jim
Earthworm Jim is a run and gun platform video game starring an earthworm named Jim in a robotic suit who battles evil. Created by Doug TenNapel and designed by David Perry, the game was developed by Shiny Entertainment and Playmates Interactive Entertainment, released by Sega for the Mega...
and Tomb Raider
Tomb Raider
Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for the Sega Saturn, with MS-DOS and PlayStation versions following shortly thereafter...
.
Setting
According to the original arcade version's installation manual, the story takes place ten years after an unspecified World War between two warring factions. The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles. The protagonist must pass through four stages to do so:- Level 1: Forest
- Level 2: Enemy Outpost ("The Forefront")
- Level 3: Underground Base ("Infiltration")
- Level 4: Final Base
In the Final Base, the hero must stop a missile from launching and then fight the final boss, the leader of the enemy forces, guarded by an armed bodyguard.
In some computer ports, there is an additional level between levels 3 and 4, featuring enemy helicopters.
Gameplay
The levels themselves are, like any conventional platformer, straightforward and semi-linear, with many situations in which there are enemies and other dangers lurking, while at the same time, cliffs that must be passed through. However, unlike most platformers, the player is unable to jump, instead navigating the level via the use of a mechanical arm that can pull him up ledges. The arm may also be used to collect pickups.Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
Home versions
Home computer portsPorting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
of the game, (available for 8-bit computers Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...
, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
and 16-bit computers Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
) generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...
and CRASH
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...
.
For Commodore 64 there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. The UK Commodore 64 version seems to be the most well-received computer port, while the US version is considered poor.
An emulation of the arcade version is included in Capcom Classics Collection Vol. 1
Capcom Classics Collection
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005. It was developed by Digital Eclipse Software . A second volume, Capcom Classics Collection Vol...
for PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
; and Capcom Classics Collection: Remixed for PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
.
Record
The world record high score for Bionic Commando was set in October 2007 by Rudy Chavez of Los Angeles, CaliforniaLos Angeles, California
Los Angeles , with a population at the 2010 United States Census of 3,792,621, is the most populous city in California, USA and the second most populous in the United States, after New York City. It has an area of , and is located in Southern California...
. Chavez scored 2,251,090 points.
Music
The music for the Commodore 64 PAL conversion was arranged by Tim FollinTim Follin
Timothy John Follin is a former video game music composer who has written tracks for a variety of titles and home gaming systems, including the Sinclair ZX Spectrum, Commodore 64, Commodore Amiga, Atari ST, NES, Super Nintendo, Game Boy, Dreamcast and PlayStation.Follin's early 8- and 16-bit...
, using a music playback engine programmed by Follin's brother. The original music was composed by Harumi Fujita for the YM2151 arcade-game sound chip.
Tim Follin rearranged the original compositions and utilized capabilities of computer sound chips well; the music on stage four is mainly Follin's own composition. The game's music sounds very different on every machine due to differences in sound chips. The Amiga version features music that is based on well-chosen instrument samples while the C64 version is a great example of utilizing the capabilities of the SID
MOS Technology SID
The MOS Technology 6581/8580 SID is the built-in Programmable Sound Generator chip of Commodore's CBM-II, Commodore 64, Commodore 128 and Commodore MAX Machine home computers...
-chip. The Atari ST music is well done despite of the limitations of the YM2149 soundchip.