Balance of Power (computer game)
Encyclopedia
Balance of Power is a computer strategy game of geopolitics
during the Cold War
, written by Chris Crawford
and published in 1985. The game is notable for engaging the player in nail-biting brinkmanship
without using any graphics more complicated than an outline map of the world.
of the United States
or the General Secretary of the Communist Party
of the Soviet Union
, and must lead the chosen superpower
for eight years, seeking to maximize "prestige" and avoiding a nuclear war
. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses.
This core mechanic is similar to that of Bruce Ketchledge's 1983 game Geopolitique 1990, published by SSI
. One difference from the earlier game is how negotiations are resolved. In both games, backing down in a negotiation results in a loss of prestige, which will reverberate politically. Likewise, in both games brinkmanship may result in a global war. In Geopolitique, such wars were actually fought in-game, after which the game continued. In Balance of Power, such a war ends the game instantly, with the following message: "You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."
for the Apple Macintosh and Apple II
, then ported to Windows
(1986), Atari ST
(1987) and Amiga
. It was a sensation when it came out, but as a brutally realistic (some would say cynical) depiction of superpower maneuvering.
In 1986, Crawford published a book also called Balance of Power, which goes into great depth on the game, including the background of the politics, the formulas used to calculate prestige and related parameters, and an account of its (lengthy) gestation.
In 1989, a second edition, dubbed Balance of Power: The 1990 Edition (sometimes referred to as Balance of Power II) was released for the Apple IIGS
, Windows, Macintosh, Amiga and Atari ST. The video game industry considers it a sequel, but Crawford himself does not. It adds more countries, advisors to help out the player, a new "multi-polar" level that allows countries to generate events of their own (such as declaring war on other countries), and a few miscellaneous features including a 2 player Hotseat
mode. However, with the ending of the Cold War, interest declined.
s first "The Role of Computers" column, reviewers Hartley and Pattie Lesser recommended the game and called it a "superb game of global strategy that goes beyond other games, wherein thoughtful, calculated geopolitics could prevent a worldwide nuclear war!" In a subsequent column, they commented further, calling the game "a truly entertaining and thought-provoking simulation of world geopolitics which involves the player in a quest to prevent a worldwide nuclear holocaust, while promoting either the U.S.A. or Russia to world prominence. This is a marvelous program that everyone should experience at least once."
Geopolitics
Geopolitics, from Greek Γη and Πολιτική in broad terms, is a theory that describes the relation between politics and territory whether on local or international scale....
during the Cold War
Cold War
The Cold War was the continuing state from roughly 1946 to 1991 of political conflict, military tension, proxy wars, and economic competition between the Communist World—primarily the Soviet Union and its satellite states and allies—and the powers of the Western world, primarily the United States...
, written by Chris Crawford
Chris Crawford (game designer)
Christopher Crawford is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference.- Biography :...
and published in 1985. The game is notable for engaging the player in nail-biting brinkmanship
Brinkmanship
Brinkmanship is the practice of pushing dangerous events to the verge of disaster in order to achieve the most advantageous outcome...
without using any graphics more complicated than an outline map of the world.
Gameplay
The goal of the game is simple: the player may choose to be either the PresidentPresident of the United States
The President of the United States of America is the head of state and head of government of the United States. The president leads the executive branch of the federal government and is the commander-in-chief of the United States Armed Forces....
of the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
or the General Secretary of the Communist Party
General Secretary of the Communist Party of the Soviet Union
General Secretary of the Central Committee of the Communist Party of the Soviet Union was the title given to the leader of the Communist Party of the Soviet Union. With some exceptions, the office was synonymous with leader of the Soviet Union...
of the Soviet Union
Soviet Union
The Soviet Union , officially the Union of Soviet Socialist Republics , was a constitutionally socialist state that existed in Eurasia between 1922 and 1991....
, and must lead the chosen superpower
Superpower
A superpower is a state with a dominant position in the international system which has the ability to influence events and its own interests and project power on a worldwide scale to protect those interests...
for eight years, seeking to maximize "prestige" and avoiding a nuclear war
Nuclear warfare
Nuclear warfare, or atomic warfare, is a military conflict or political strategy in which nuclear weaponry is detonated on an opponent. Compared to conventional warfare, nuclear warfare can be vastly more destructive in range and extent of damage...
. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses.
This core mechanic is similar to that of Bruce Ketchledge's 1983 game Geopolitique 1990, published by SSI
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...
. One difference from the earlier game is how negotiations are resolved. In both games, backing down in a negotiation results in a loss of prestige, which will reverberate politically. Likewise, in both games brinkmanship may result in a global war. In Geopolitique, such wars were actually fought in-game, after which the game continued. In Balance of Power, such a war ends the game instantly, with the following message: "You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."
History
Balance of Power was originally released by MindscapeMindscape Group
Mindscape is an international software publishing company, previously part of The Learning Company. They are now affiliated with EA . As of 2004, the group has offices in Europe, Asia, Australia and South America. It has an annual turnover of €38 million and employs 150 people. Mindscape...
for the Apple Macintosh and Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
, then ported to Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
(1986), Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
(1987) and Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
. It was a sensation when it came out, but as a brutally realistic (some would say cynical) depiction of superpower maneuvering.
In 1986, Crawford published a book also called Balance of Power, which goes into great depth on the game, including the background of the politics, the formulas used to calculate prestige and related parameters, and an account of its (lengthy) gestation.
In 1989, a second edition, dubbed Balance of Power: The 1990 Edition (sometimes referred to as Balance of Power II) was released for the Apple IIGS
Apple IIGS
The Apple , the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line...
, Windows, Macintosh, Amiga and Atari ST. The video game industry considers it a sequel, but Crawford himself does not. It adds more countries, advisors to help out the player, a new "multi-polar" level that allows countries to generate events of their own (such as declaring war on other countries), and a few miscellaneous features including a 2 player Hotseat
Hotseat (multiplayer mode)
Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game...
mode. However, with the ending of the Cold War, interest declined.
Sequel
Chris Crawford in 1992 made the "Dragon Speech" where he explained that he was going to leave the game industry to make something more interactive and artistic. After all these years working, he released the sequel to Balance of Power called Balance of Power: 21st Century, where instead of a Cold War scenario it has a scenario of a modern US vs Asia vs the Middle East with the game's plot beginning September 12th 2001 and with the player taking the role of US President.Reception
In DragonDragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
s first "The Role of Computers" column, reviewers Hartley and Pattie Lesser recommended the game and called it a "superb game of global strategy that goes beyond other games, wherein thoughtful, calculated geopolitics could prevent a worldwide nuclear war!" In a subsequent column, they commented further, calling the game "a truly entertaining and thought-provoking simulation of world geopolitics which involves the player in a quest to prevent a worldwide nuclear holocaust, while promoting either the U.S.A. or Russia to world prominence. This is a marvelous program that everyone should experience at least once."
See also
- Balance of power in international relationsBalance of power in international relationsIn international relations, a balance of power exists when there is parity or stability between competing forces. The concept describes a state of affairs in the international system and explains the behavior of states in that system...
- BrinkmanshipBrinkmanshipBrinkmanship is the practice of pushing dangerous events to the verge of disaster in order to achieve the most advantageous outcome...
- Brinkmanship (Cold War)Brinkmanship (Cold War)Brinkmanship is a term that was used to refer to the constant competition between the United States of America and the Soviet Union.-Origin:The the term "brinkmanship" was originally coined by United States Secretary of State John Foster Dulles during the height of the Cold War...
External links
- Chris CrawfordChris Crawford (game designer)Christopher Crawford is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference.- Biography :...
, Balance of Power (Microsoft PressMicrosoft PressMicrosoft Press is the publishing arm of Microsoft, usually releasing books dealing with various current Microsoft technologies. Microsoft Press' first introduced books were The Apple Macintosh Book by Cary Lu and Exploring the IBM PC by Peter Norton in 1984 at the West Coast Computer Faire...
, 1986)