Adventure Pack I
Encyclopedia
Adventure Pack I is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 published in 1987 for the Advanced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Plot summary

Adventure Pack I is a collection of eight scenarios, and three miniscenarios. These include a mystery at a magical circus (written by Warren Spector
Warren Spector
Warren Spector is a role-playing game designer and a video game designer. He is known for having worked to merge elements of role-playing games and first-person shooters. He currently resides in Austin, Texas with his wife, fantasy writer Caroline L. Spector...

), a war between assassins
Assassin (Dungeons & Dragons)
The assassin is a playable character class in the Dungeons & Dragons fantasy role-playing game. It first appeared in 1975 in the Blackmoor supplement, as a thief sub-class. It next appeared in the first edition of Advanced Dungeons & Dragons again as a thief sub-class...

 (written by Steve Perrin
Steve Perrin
Stephen Herbert Perrin, born January 22 1946 and simply known as Steve Perrin, is a game designer and technical writer/editor.Perrin is probably best known for creating the role-playing game RuneQuest for Chaosium...

), and a mission to the spinning skycastle of a dying storm giant
Giant (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or "creature type." Giants are humanoid-shaped creatures of great strength and size.-Dungeons & Dragons :...

 (written by Paul Jaquays
Paul Jaquays
Paul Jaquays is a game designer and artist of table-top role-playing games and video games.Some of his notable works include the Dungeons & Dragons modules "Dark Tower" and "Caverns of Thracia" for Judges Guild; development and design of conversions on games such as Pac-Man and Donkey Kong for...

).

Publication history

I13 Adventure Pack I was edited by Deborah Christian, with a cover by Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

, and was published by TSR in 1987 as a 96-page book.

Reception

Ken Rolston
Ken Rolston
Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls...

 briefly reviewed Adventure Pack I for Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine #129 (January 1988). Rolston called this "a good collection of short, stand-alone AD&D game adventures by a number of established and promising designers". He felt that the plots, tones, and flavors of the adventures were particularly original and offbeat. His favorites were "Steaks" by Allen Varney ("a compact, charming, nicely staged gaming vignette with a clever central plot device") and "Terror in Skytumble Tor" by Paul Jaquays ("a sharp little adventure with clever plot devices and vivid NPCs in a derelict sky castle that is ponderously tumbling end-over-end toward the earth"). Rolston felt that while reading long modules could be rather full, that these short adventures were a good length as they were long enough to present an idea, but short enough to read straight through without getting bored, and that "the varied tones — some light and clever, some earnest and heroic — make for a more pleasant reading experience". He concluded that "the adventures here are comfortably conventional in their AD&D game feel, and can easily be slipped into a typical house campaign".

Lawerence Schick, in his 1991 book Heroic Worlds, calls the storm giant scenario by Paul Jaquays "a gem".
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