Wren to the Rescue
Encyclopedia
Wren to the Rescue is a fiction novel by Sherwood Smith
Sherwood Smith
Sherwood Smith writes fantasy and science fiction for young adult as well as adults. She has participated in and organized writing groups for many years.Smith's works include the YA novel Crown Duel...

, which she first wrote in high school in the mid-1960s
1960s
The 1960s was the decade that started on January 1, 1960, and ended on December 31, 1969. It was the seventh decade of the 20th century.The 1960s term also refers to an era more often called The Sixties, denoting the complex of inter-related cultural and political trends across the globe...

. In that period Smith titled the story Tess's Mess. Described are the adventures of the title character, Wren, a female human orphan whose best friend Tess is revealed to be the princess of a neighbouring country. When Tess is kidnapped, Wren races to her rescue, making friends with students from a Magic School and learning about her own talents along the way. As part of her adventure, Wren is turned into a dog, and must decide whether to abandon her quest or try to turn her new shape to the advantage, at great risk of losing her human identity in the process.

Plot Summary

Wren to the Rescue tells the story of an orphan girl who learns her best friend and purportedly fellow-orphan Tess, is in fact Teresa Rhisadel, princess and sole heiress of the neighbouring country of Meldrith.

Tess proceeds to reveal her reason for remaining in hiding these many years: a curse. Namely, that of Andreus self-styled king of the nearby and ever-menacing nation of Senna Lirwan.

In hopes that after twelve years Andreus has lost interest in his threat of revenge, and out of their ceaseless desire to be reunited with their daughter, Tess’s regal parents have sought her return home to Cantirmoor, capital of Meldrith, and have given Tess permission to invite Wren to accompany her.

The plan backfires, however; when the girls are resting in Cantirmoor, the subterfuge of a Lirwani agent succeeds in abducting Tess.

In the ensuing confusion, Wren is largely forgotten by the Cantirmoor officials. In frustration and wanting to help Tess, Wren slips away to the Cantirmoor Magic School, which already had been a waypoint of the trip to the palace from the orphanage.

There Wren meets a magic prentice, Tyron, whose own plan to rescue Tess she joins.

The pair rides to the Free Vale, a magically-protected Free Haven located south of Cantirmoor. Tyron intends to seek the aid of Idres Rhiscarlan, an inhabitant of the Free Vale, to rescue Tess. Idres’ reluctance due to past animosities between her and Tess’ father prevails, however, and the most she aids them is to discuss an approach to Andreus’ mountain-encircled land.

At the next major stop on their journey of rescue, Horth Falls Town, Wren and Tyron encounter another prominent sympathizer to the Princess’ plight, Connor Shaltar, also technically a prince of another land, whose provisions breath new hope into the mission.

The conflict becomes apparent as debate over a retaliatory invasion against Senna Lirwan intensifies, and Wren’s rescue party faces an escalating variety of threats as they make their way into, in to, and through, the border mountains.

Once on the Lirwani side, some transmogrification (conferred in the rear dust-jacket text in most editions of the print volume of the story) is the only thing which saves Wren from the ambush
Booby trap
A booby trap is a device designed to harm or surprise a person, unknowingly triggered by the presence or actions of the victim. As the word trap implies, they often have some form of bait designed to lure the victim towards it. However, in other cases the device is placed on busy roads or is...

-laden land’s defenses. This magical intervention proves to be provided by an unexpected ally, whose previous rescue of the rescuers went anonymous.

Her compatriots being overrun and captured by the escalating security measures on the planes of Andreus’ blighted land, Wren is able narrowly to escape, still being in animal form herself. Wren defies the directive of hastening home to be restored human before her mind is lost forever, instead electing to expand her rescue mission to include all of her friends now bound in the highest tower of Edrann.

Through a daring combination of skilful infiltration on the part of Wren, and the ingenuity and magic ability of her friends, all six foreign detainees win free, though Wren’s dignity at the following feast in their honor leaves something to be desired
Muscle memory
Muscle memory has been used synonymously with motor learning, which is a form of procedural memory that involves consolidating a specific motor task into memory through repetition. When a movement is repeated over time, a long-term muscle memory is created for that task, eventually allowing it to...

.

What shall happen next remains indefinite as this volume comes to a close, with two of the planet’s most prestigious magicians setting off on their own mission to bring Andreus’ educator to justice, while the former’s position in control of Senna Lirwan remains all-too-secure.

Summary of Characters

  • Wren: A young orphan raised in Three Groves Orphanage, friend of Princess Teressa.
  • Tyron: Young Apprentice Magician trying to help Wren save Teressa.
  • Connor Shaltar: Half-Uncle of Princess Teressa (though he is only two years older), he is able to communicate with animals because of his Iyon Dayin heritage.
  • Teressa (Tess) Rhisadel: Princess of Meldrith, she was raised at an orphanage with Wren to protect her from King Andreus of Senna Lirwan.
  • Verne and Arstren Rhisadel: Parents of Teressa, King and Queen of Meldrith. Arstren is the older sister of Prince Connor.
  • Andreus: King of Senna Lirwan, he has a long-standing grudge against the rulers of Meldrith.
  • Idres Rhiscarlan
  • Halfrid: King Verne's head mage.

Summary of Nations

  • Meldrith: Centrally located, powerful, and just nation whence Tess and her father hail.
  • Siradayel: Somewhat-northern, powerful, peaceful nation in which both central protagonists begin the story.
  • Senna Lirwan: Coastal, but mountain-encircled, nation ruled by the primary antagonist, king Andreus.

Human Settlements

  • Three Groves, small hill town in Siradayel
  • Cantirmoor, large capital city of Meldrith
  • Free Haven, Meldrith, a collection of residences spaced at considerable distance and shielded by magic against people with ill will toward the inhabitants.
  • Horth Falls town, Meldrith
  • Edran, fortress-city capital of Senna Lirwan
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