Whammy! Push Your Luck
Encyclopedia
Whammy! Push Your Luck is a GMA Network
GMA Network
GMA Network is a major commercial television & radio network in the Philippines. GMA Network is owned by GMA Network, Inc. a publicly listed company...

 TV program based on the American game show Press Your Luck
Press Your Luck
Press Your Luck is an American television daytime game show created by Bill Carruthers and Jan McCormack. It premiered on September 19, 1983 on CBS and ended on September 26, 1986. In the show, contestants collected "spins" by answering trivia questions and then used the spins on an 18-space game...

and its updated version Whammy! The All-New Press Your Luck
Whammy! The All-New Press Your Luck
Whammy! is an updated version of the American television game show Press Your Luck. Taped at Tribune Studios, the FremantleMedia production aired on Game Show Network from April 15, 2002 to December 5, 2003 with repeats that continue to air...

. It aired weeknights before 24 Oras
24 Oras
24 Oras ' is the flagship national network news broadcast of GMA Network. A nightly national newscast which airs in the Philippines and worldwide via GMA Pinoy TV. It is aired Weeknights at 6:30-8:00 PM, Saturdays at 5:15 to 6:00 PM and Sundays at 6:00 to 6:45 PM...

on GMA Telebabad. The series, hosted by Paolo Bediones
Paolo Bediones
Paolo Bediones is a Filipino commercial model, television host, journalist, newscaster, and radio announcer.Bediones started his career as a commercial model, and later transitioned to television show hosting. He is best known for hosting GMA Network's Extra Challenge and Survivor Philippines...

 and Rufa Mae Quinto
Rufa Mae Quinto
Rufa Mae Quinto is a Filipino actress, comedienne, and television host.Quinto has won four PMPC Star Awards and is one of the most bankable stars in the industry with top grosser films like Apat, Dapat- Dapat, Apat, Pasukob, Desperadas, Manay Po 2, I.T.A.L.Y. & Desperadas 2...

, ran from October 8, 2007 to January 25, 2008.

Gameplay

Three contestants compete. Each episode has three rounds: a Big Board round, a question round, and finally another Big Board round for larger stakes. The player with the most money wins.

Round 1

Contestants started at the game board. Play passed repeatedly down the line of contestants, each taking one spin, for an unlimited number of rounds. This went on until each contestant had either landed on a Whammy, or chosen to stop by "freezing". Each contestant was given P1000 to start the show). Play started with four Whammies on the board and after each round through the contestants, four more are added.

The contents of each space on the "Big Board" changed just under once per second, alternating among the three possible values for each space. One space would be highlighted by lights; the highlight would jump from square to square several times per second. The contestant would press the red button in front of them to stop the board (and would usually yell "Stop!" as they did so). Usually, when the board stopped, the highlighted space would contain either money or a prize; that would be added to the contestant's score. (The score displayed for each contestant included both the cash and the peso value of any prizes they had landed on.) But if the highlighted space contained a Whammy, the contestant would lose all the cash and prizes they had earned, and the contestant's score would fall back to PHP0. An animation would appear on-screen, featuring the Whammy "destroying" the contestant's score in one of a variety of ways, and a Whammy marker would then pop up out of the player's podium. The Whammy was created by computer animation studio WIT Animation, giving it a futuristic CGI-like feel.

The first Big Bucks round's board has cash amounts ranging from PHP1000 to PHP5000, and prizes typically worth several thousand pesos.

Special spaces

  • + One Spin: Gave the contestant money and an additional spin. If a contestant landed on one with an occupied "earned" column and no passed spins, the number in the earned column would stay there. If a contestant landed on one with an occupied "passed" column, a spin would be added to the "earned" column and a spin would be removed from the "passed" column.
  • Directional Squares: "Go Back Two Spaces" and "Advance Two Spaces" (the contestant would earn whatever was at that space on the board, as if they had landed on that space in the first place), plus "Move One Space" (the contestant could choose to move to either of the adjacent board spaces and take whatever was displayed there).
  • There was a space that allowed players the choice of any non-Whammy space on the board.
  • Whammy Bank: As in the second season of the US version, any Whammies hit placed all cash and prizes into the "Whammy Bank". A contestant had to hit a Whammy Bank space and answer a question correctly to break the Whammy Bank.

Round 2

Each question round included four questions. Any contestant could buzz
Buzzer
A buzzer or beeper is an audio signaling device, which may be mechanical, electromechanical, or piezoelectric. Typical uses of buzzers and beepers include alarm devices, timers and confirmation of user input such as a mouse click or keystroke....

 in and answer the question, but was not immediately told if his or her answer was right. The other two contestants would then be allowed to guess the correct answer from three multiple choice
Multiple choice
Multiple choice is a form of assessment in which respondents are asked to select the best possible answer out of the choices from a list. The multiple choice format is most frequently used in educational testing, in market research, and in elections-- when a person chooses between multiple...

s (the buzz-in contestant's answer plus two alternative answers). If no contestant buzzed in, then the hosts' would read three multiple choice answers, and all three contestants would attempt to guess the correct answer. A correct buzz-in answer earned a contestant three spins for use in the Big Board round; multiple-choice was worth one spin. So a player could earn up to a maximum of twelve spins in a question round (by being the first to buzz in on all four questions, and answering all four correctly), and the maximum for all three would be 20.

Round 3

The second and final round board has much higher values, and is also added with special prizes by the sponsors of the show. Their value is PHP
Philippine peso
The peso is the currency of the Philippines. It is subdivided into 100 centavos . Before 1967, the language used on the banknotes and coins was English and so "peso" was the name used...

50,000 - PHP60,000 cash and PHP10,000 worth of the sponsor's product (now PHP100,000 to PHP150,000).

If two or all three players were tied, the player with the fewest spins went first; if they were tied for that as well, the player to the hosts' left went first.)

The Double Whammy rule is in effect, with mischief on the player should a player stop on the Double Whammy.

During the second round, the dollar amounts and prizes shown on the squares were rotated in a much different fashion. Rather than all the squares' contents at the same time, they changed six squares at a time, thereby making the second round a bit harder by providing the illusion that the board was moving faster than it actually was (each individual square changed at the same rate as in Round 1).

Also in this round, a contestant can pass his spins to another contestant and the selected contestant is required to use the passed spins, unless a player hits a Whammy with one of those spins, after which a player may pass his spins. As is the case with the franchise, four Whammies eliminates a player from the game.

The contestant that has the highest money earned will be the winner. Only this contestant will get the money he earned.

Whammy! generated random prizes, Whammies, and light patterns for each space on the Big Board using a personal computer, running at a speed of 200 MHz, as well as a very large number of patterns for game play.
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