Visual hull
Encyclopedia
The Visual hull is a geometric entity created by shape-from-silhouette 3D reconstruction technique introduced by Laurentini.
This technique assumes the foreground object in an image can be separated from
the background. Under this assumption, the original image can be thresholded
into a foreground/background binary image, which we call a silhouette image.
The foreground mask, known as a silhouette, is the 2D projection of the corresponding
3D foreground object. Along with the camera viewing parameters, the
silhouette defines a back-projected generalized cone that contains the actual object.
This cone is called a silhouette cone. The upper right thumbnail shows two such cones produced from two silhouette images taken from different viewpoints. The intersection of the two cones
is called a visual hull, which is a bounding geometry of the actual 3D
object (see the bottom right thumbnail).

In two dimensions

A technique used in some modern touchscreen devices employs cameras placed in the corners situated opposite infrared LEDs. The one-dimensional projection (shadow) of objects on the surface may be used to reconstruct the convex hull
Convex hull
In mathematics, the convex hull or convex envelope for a set of points X in a real vector space V is the minimal convex set containing X....

of the object.

External links

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