Virtual Pinball
Encyclopedia
Virtual Pinball is a video game that plays as an electronic version of pinball
Pinball
Pinball is a type of arcade game, usually coin-operated, where a player attempts to score points by manipulating one or more metal balls on a playfield inside a glass-covered case called a pinball machine. The primary objective of the game is to score as many points as possible...

. One to four players can choose from either 29 pre-made games or design one using the in-game editor tools. Designing options include ten different backgrounds and six themes. You also get to choose where objects are placed, the style of music, and the ball speed. Up to ten personal games can be saved. It was released for the Mega Drive/Genesis.

Virtual Pinball is an update/sequel to EA's 1983 DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

 and Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 title, Pinball Construction Set
Pinball Construction Set
Pinball Construction Set is a computer game by Bill Budge published by Electronic Arts. It was released for the Apple II and Atari 800 in 1983 and was later ported to other platforms, such as the Commodore 64 and DOS .-Description:...

.

General gameplay

A player will start with four balls. Once a game is started a ball is placed in the launcher. The ball is launched by pressing and holding the A button, with the time held determining the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

Modes of play

Play Mode Menu allows you to play the 29 existing games, go to the blueprint plans, or play one of the ten user created games. It also allows you to change the Game theme, Parts theme, Board background, Skill level, ball action, and music.
  • Workshop Mode allows you to select a blank game where up to 256 parts can be placed anywhere on the board. These parts include Bumpers, Flippers, Walls, Kick Walls, Targets, Tracks, Specials, Launchers, Blasters, and Grabbers. All of these items are related to items found on a real table.

Scoring

Ball contact or accomplishments in the game increase the score. Point values are as follows.
Parts Point Values
Small bumpers 100
Kick Walls 100
Spring 100 top surface
Rollovers 100
Sling Shots 100
One Way Gate 100 top surface
Large Bumpers 200
Ghost Ball 1,000 on release
Spinner 1,000 for each revolution
Drop Targets 5,000
Moving Targets 5,000
Pegs 5,000
Tracks 5,000 on entry
Worm Hole 5,000 on entry
Kick Hole 10,000 on entry
Jackpot 1,000,000 when active
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