Utah GLX
Encyclopedia
Utah GLX was a project aimed at creating a fully open source
basic hardware-accelerated 3D
rendering for XFree86
and OpenGL
before the introduction of the Direct Rendering Infrastructure
in XFree86 version 4.0, which is what is used today.
Open source
The term open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology...
basic hardware-accelerated 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
rendering for XFree86
XFree86
XFree86 is an implementation of the X Window System. It was originally written for Unix-like operating systems on IBM PC compatibles and is now available for many other operating systems and platforms. It is free and open source software under the XFree86 License version 1.1. It is developed by the...
and OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
before the introduction of the Direct Rendering Infrastructure
Direct Rendering Infrastructure
In computing, the Direct Rendering Infrastructure is an interface and a free software implementation used in the X Window System to securely allow user applications to access the video hardware without requiring data to be passed through the X server. Its primary application is to provide...
in XFree86 version 4.0, which is what is used today.